#include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_raid_fx::main(); precachemodel( "collision_physics_64x64x64" ); precachemodel( "collision_physics_128x128x128" ); precachemodel( "collision_clip_wall_64x64x10" ); precachemodel( "collision_nosight_wall_64x64x10" ); precachemodel( "collision_missile_32x32x128" ); precachemodel( "collision_physics_32x32x32" ); precachemodel( "collision_clip_wall_256x256x10" ); maps/mp/_load::main(); maps/mp/mp_raid_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_raid" ); spawncollision( "collision_physics_64x64x64", "collider", ( 2664, 3832, 24 ), ( 0, 0, 1 ) ); spawncollision( "collision_physics_64x64x64", "collider", ( 4127, 3741, 130 ), vectorScale( ( 0, 0, 1 ), 25,4 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 3136, 3590,89, 283,276 ), vectorScale( ( 0, 0, 1 ), 33,6 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3590,89, 283,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3696,89, 212,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3804,89, 140,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3591, 3274, 187,5 ), ( 0, 16,4, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3600,5, 3242, 187,5 ), ( 0, 16,4, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3645, 3318, 187,5 ), ( 0, 16,4, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3656, 3263, 187,5 ), ( 0, 26,3, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3702,5, 3348,5, 187,5 ), ( 0, 16,4, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3705,5, 3292, 187,5 ), ( 0, 39,1, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3716,5, 3389,5, 187,5 ), ( 0, 56,6, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3750,5, 3333, 187,5 ), ( 0, 46,7, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3748,5, 3434,5, 187,5 ), ( 0, 78,5, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3782,5, 3376, 187,5 ), ( 0, 58,9, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3809, 3428,5, 187,5 ), ( 0, 69,1, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3762,5, 3497, 187,5 ), ( 0, 78,3, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3825,5, 3484,5, 187,5 ), ( 0, 78,7, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3766,5, 3542, 187,5 ), ( 0, 88,6, 90 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3830, 3540,5, 187,5 ), ( 0, 88,6, 90 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 3562, 3271,5, 186,5 ), vectorScale( ( 0, 0, 1 ), 11,2 ) ); spawncollision( "collision_missile_32x32x128", "collider", ( 3259,5, 2294,5, 230 ), ( 0, 22,8, 90 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1583,5, 2900, 137,5 ), ( 0, 0, 1 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4130,5, 214,5 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4099, 214,5 ), vectorScale( ( 0, 0, 1 ), 270 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3475, 113 ), vectorScale( ( 0, 0, 1 ), 15 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3598, 113 ), vectorScale( ( 0, 0, 1 ), 15 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3570, 3834, 113 ), vectorScale( ( 0, 0, 1 ), 260 ) ); spawncollision( "collision_clip_wall_256x256x10", "collider", ( 3352, 4688, 136 ), ( 0, 0, 1 ) ); level thread water_trigger_init(); } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1870", reset_dvars ); } water_trigger_init() { triggers = getentarray( "water_killbrush", "targetname" ); _a92 = triggers; _k92 = getFirstArrayKey( _a92 ); while ( isDefined( _k92 ) ) { trigger = _a92[ _k92 ]; trigger thread player_splash_think(); _k92 = getNextArrayKey( _a92, _k92 ); } } player_splash_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) && isalive( entity ) ) { self thread trigger_thread( entity, ::player_water_fx ); } } } player_water_fx( player, endon_condition ) { maxs = self.origin + self getmaxs(); if ( maxs[ 2 ] < 0 ) { maxs += vectorScale( ( 0, 0, 1 ), 5 ); } origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] ); playfx( level._effect[ "water_splash_sm" ], origin ); }