#include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_raid_fx::main(); maps/mp/_load::main(); maps/mp/mp_raid_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_raid" ); level thread water_trigger_init(); } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1870", reset_dvars ); } water_trigger_init() { triggers = getentarray( "water_killbrush", "targetname" ); _a31 = triggers; _k31 = getFirstArrayKey( _a31 ); while ( isDefined( _k31 ) ) { trigger = _a31[ _k31 ]; trigger thread player_splash_think(); _k31 = getNextArrayKey( _a31, _k31 ); } } player_splash_think() { for ( ;; ) { self waittill( "trigger", entity ); if ( isplayer( entity ) && isalive( entity ) ) { self thread trigger_thread( entity, ::player_water_fx ); } } } player_water_fx( player, endon_condition ) { maxs = self.origin + self getmaxs(); if ( maxs[ 2 ] < 0 ) { maxs += vectorScale( ( 0, 0, 1 ), 5 ); } origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] ); playfx( level._effect[ "water_splash_sm" ], origin ); }