#include maps/mp/animscripts/zm_shared; #include maps/mp/animscripts/shared; #include maps/mp/animscripts/utility; main() { self endon( "killanimscript" ); debug_anim_print( "dog_jump::main()" ); self setaimanimweights( 0, 0 ); self.safetochangescript = 0; self setanimstatefromasd( "zm_traverse_wallhop" ); maps/mp/animscripts/zm_shared::donotetracks( "traverse_wallhop" ); self.safetochangescript = 1; }