#include maps/mp/animscripts/zm_utility; #include maps/mp/animscripts/utility; #include maps/mp/animscripts/shared; #include common_scripts/utility; main() { self setflashbanged( 0 ); if ( isDefined( self.longdeathstarting ) ) { self waittill( "killanimscript" ); return; } if ( self.a.disablepain ) { return; } }