#include maps/mp/animscripts/zm_shared; #include maps/mp/animscripts/zm_utility; #include maps/mp/animscripts/utility; #include maps/mp/animscripts/shared; main() { self endon( "killanimscript" ); for ( ;; ) { if ( isDefined( level.ignore_stop_func ) ) { if ( self [[ level.ignore_stop_func ]]() ) { return; } } if ( !self hasanimstatefromasd( "zm_idle" ) ) { return; } animstate = maps/mp/animscripts/zm_utility::append_missing_legs_suffix( "zm_idle" ); self setanimstatefromasd( animstate ); maps/mp/animscripts/zm_shared::donotetracks( "idle_anim" ); } }