// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_ambientpackage; #include clientscripts\mp\_audio; main() { declareambientroom( "default_outdoor", 1 ); setambientroomtone( "default_outdoor", "amb_wind_extreior_2d", 0.2, 0.5 ); setambientroomreverb( "default_outdoor", "express_outdoor", 1, 1 ); setambientroomcontext( "default_outdoor", "ringoff_plr", "outdoor" ); declareambientroom( "subway_room" ); setambientroomreverb( "subway_room", "express_smallroom", 1, 1 ); setambientroomcontext( "subway_room", "ringoff_plr", "indoor" ); declareambientroom( "subway_room_partial" ); setambientroomreverb( "subway_room_partial", "express_smallroom", 1, 1 ); setambientroomcontext( "subway_room_partial", "ringoff_plr", "outdoor" ); declareambientroom( "tunnel_ramp_room" ); setambientroomreverb( "tunnel_ramp_room", "express_sewerpipe", 1, 1 ); setambientroomcontext( "tunnel_ramp_room", "ringoff_plr", "indoor" ); declareambientroom( "tunnel_bridge_room" ); setambientroomreverb( "tunnel_bridge_room", "express_sewerpipe", 1, 1 ); setambientroomcontext( "tunnel_bridge_room", "ringoff_plr", "indoor" ); declareambientroom( "tunnel_bridge_room_partial" ); setambientroomreverb( "tunnel_bridge_room_partial", "express_sewerpipe", 1, 1 ); setambientroomcontext( "tunnel_bridge_room_partial", "ringoff_plr", "outdoor" ); declareambientroom( "tunnel_wide_room" ); setambientroomreverb( "tunnel_wide_room", "express_stoneroom", 1, 1 ); setambientroomcontext( "tunnel_wide_room", "ringoff_plr", "indoor" ); declareambientroom( "ticket_window_room" ); setambientroomreverb( "ticket_window_room", "express_smallroom", 1, 1 ); setambientroomcontext( "ticket_window_room", "ringoff_plr", "indoor" ); declareambientroom( "ticket_main_room" ); setambientroomreverb( "ticket_main_room", "express_mediumroom", 1, 1 ); setambientroomcontext( "ticket_main_room", "ringoff_plr", "indoor" ); declareambientroom( "stairwell" ); setambientroomreverb( "stairwell", "express_stoneroom", 1, 1 ); setambientroomcontext( "stairwell", "ringoff_plr", "indoor" ); declareambientroom( "stairwell_open" ); setambientroomreverb( "stairwell_open", "express_smallroom", 1, 1 ); setambientroomcontext( "stairwell_open", "ringoff_plr", "indoor" ); declareambientroom( "marble_room" ); setambientroomreverb( "marble_room", "express_stoneroom", 1, 1 ); setambientroomcontext( "marble_room", "ringoff_plr", "indoor" ); declareambientroom( "marble_room_partial" ); setambientroomreverb( "marble_room_partial", "express_stoneroom", 1, 1 ); setambientroomcontext( "marble_room_partial", "ringoff_plr", "outdoor" ); declareambientroom( "walkway_open" ); setambientroomreverb( "walkway_open", "express_outdoor", 1, 1 ); setambientroomcontext( "walkway_open", "ringoff_plr", "outdoor" ); declareambientroom( "walkway_closed" ); setambientroomreverb( "walkway_closed", "express_stoneroom", 1, 1 ); setambientroomcontext( "walkway_closed", "ringoff_plr", "indoor" ); declareambientroom( "main_lobby" ); setambientroomreverb( "main_lobby", "express_largeroom", 1, 1 ); setambientroomcontext( "main_lobby", "ringoff_plr", "indoor" ); thread snd_start_autofx_audio(); } snd_play_loopers() { } snd_start_autofx_audio() { snd_play_auto_fx( "fx_express_ceiling_light_big", "amb_halllight_lrg", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_express_hall_light_5", "amb_halllight_sml", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_express_hall_light_one", "amb_halllight_sml", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_mp_vent_heat_distort", "amb_exhaust", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_insects_swarm_lg_light", "amb_flies", 0, 0, 0, 0 ); }