// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_ambientpackage; #include clientscripts\mp\_audio; main() { declareambientroom( "pod_outdoor", 1 ); setambientroomtone( "pod_outdoor", "amb_wind_exterior_2d", 0.55, 1 ); setambientroomreverb( "pod_outdoor", "pod_outdoor", 1, 1 ); setambientroomcontext( "pod_outdoor", "ringoff_plr", "outdoor" ); declareambientroom( "pod_small_int" ); setambientroomtone( "pod_small_int", "amb_wind_interior_2d", 0.55, 1 ); setambientroomreverb( "pod_small_int", "pod_mediumroom", 1, 1 ); setambientroomcontext( "pod_small_int", "ringoff_plr", "indoor" ); declareambientroom( "pod_stone_int" ); setambientroomtone( "pod_stone_int", "amb_wind_interior_2d", 0.55, 1 ); setambientroomreverb( "pod_stone_int", "pod_stoneroom", 1, 1 ); setambientroomcontext( "pod_stone_int", "ringoff_plr", "indoor" ); declareambientroom( "room_small" ); setambientroomtone( "room_small", "amb_wind_interior_2d", 0.55, 1 ); setambientroomreverb( "room_small", "pod_smallroom", 1, 1 ); setambientroomcontext( "room_small", "ringoff_plr", "indoor" ); declareambientroom( "open_room" ); setambientroomtone( "open_room", "amb_wind_interior_2d", 0.55, 1 ); setambientroomreverb( "open_room", "pod_partialroom", 1, 1 ); setambientroomcontext( "open_room", "ringoff_plr", "indoor" ); declareambientroom( "corridor_room" ); setambientroomtone( "corridor_room", "amb_wind_interior_2d", 0.55, 1 ); setambientroomreverb( "corridor_room", "pod_hallroom", 1, 1 ); setambientroomcontext( "corridor_room", "ringoff_plr", "indoor" ); thread snd_start_autofx_audio(); thread snd_play_loopers(); } snd_start_autofx_audio() { snd_play_auto_fx( "fx_mp_pod_water_drips", "amb_water_drip_loop", 0, 0, 0, 1 ); snd_play_auto_fx( "fx_mp_water_drip_light_shrt", "amb_water_drip_loop_small", 0, 0, 0, 1 ); } snd_play_loopers() { }