// T6 GSC SOURCE // Decompiled by https://github.com/xensik/gsc-tool #include clientscripts\mp\_utility; #include clientscripts\mp\_ambientpackage; #include clientscripts\mp\_audio; main() { declareambientroom( "slums_outside", 1 ); setambientroomreverb( "slums_outside", "slums_outdoor", 1, 1 ); setambientroomcontext( "slums_outside", "ringoff_plr", "outdoor" ); declareambientroom( "slums_garage" ); setambientroomreverb( "slums_garage", "slums_garage", 1, 1 ); setambientroomcontext( "slums_garage", "ringoff_plr", "indoor" ); declareambientroom( "slums_garage_partial" ); setambientroomreverb( "slums_garage_partial", "slums_garage", 1, 1 ); setambientroomcontext( "slums_garage_partial", "ringoff_plr", "outdoor" ); declareambientroom( "slums_broken_bldg" ); setambientroomreverb( "slums_broken_bldg", "slums_broken_bldg", 1, 1 ); setambientroomcontext( "slums_broken_bldg", "ringoff_plr", "indoor" ); declareambientroom( "slums_broken_bldg_partial" ); setambientroomreverb( "slums_broken_bldg_partial", "slums_broken_bldg", 1, 1 ); setambientroomcontext( "slums_broken_bldg_partial", "ringoff_plr", "outdoor" ); declareambientroom( "slums_broken_bldg_md" ); setambientroomreverb( "slums_broken_bldg_md", "slums_broken_bldg_md", 1, 1 ); setambientroomcontext( "slums_broken_bldg_md", "ringoff_plr", "indoor" ); declareambientroom( "slums_broken_bldg_md_partial" ); setambientroomreverb( "slums_broken_bldg_md_partial", "slums_broken_bldg_md", 1, 1 ); setambientroomcontext( "slums_broken_bldg_md_partial", "ringoff_plr", "outdoor" ); declareambientroom( "slums_over_hang" ); setambientroomreverb( "slums_over_hang", "slums_over_hang", 1, 1 ); setambientroomcontext( "slums_over_hang", "ringoff_plr", "outdoor" ); declareambientroom( "slums_mtl_shed_open" ); setambientroomreverb( "slums_mtl_shed_open", "slums_alley", 1, 1 ); setambientroomcontext( "slums_mtl_shed_open", "ringoff_plr", "outdoor" ); declareambientroom( "slums_alley" ); setambientroomreverb( "slums_alley", "slums_alley", 1, 1 ); setambientroomcontext( "slums_alley", "ringoff_plr", "indoor" ); thread snd_start_autofx_audio(); thread snd_play_loopers(); } snd_play_loopers() { } snd_start_autofx_audio() { snd_play_auto_fx( "fx_insects_swarm_lg_light", "amb_flies_sml", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_insects_swarm_dark_lg", "amb_flies_lrg", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_mp_slums_fire_lg", "amb_fire_lrg", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_mp_slums_fire_sm", "amb_fire_sm", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_mp_slums_sprinkle_water", "amb_water_sprinkler", 0, 0, 0, 0 ); snd_play_auto_fx( "fx_pipe_water_ground", "amb_pipe_water", 0, 0, 0, 1 ); snd_play_auto_fx( "fx_water_splash_detail", "amb_water_splash", 0, 0, 0, 1 ); snd_play_auto_fx( "fx_village_tube_light", "amb_flour_light", 0, 0, 0, 0 ); }