//checked includes match cerberus output #include common_scripts/utility; #include maps/mp/_scoreevents; #include maps/mp/_utility; init() //checked matches cerberus output { level.medalinfo = []; level.medalcallbacks = []; level.numkills = 0; level thread onplayerconnect(); } onplayerconnect() //checked matches cerberus output { for ( ;; ) { level waittill( "connected", player ); player.lastkilledby = undefined; } } setlastkilledby( attacker ) //checked matches cerberus output { self.lastkilledby = attacker; } offenseglobalcount() //checked matches cerberus output { level.globalteammedals++; } defenseglobalcount() //checked matches cerberus output { level.globalteammedals++; } codecallback_medal( medalindex ) //checked matches cerberus output { self luinotifyevent( &"medal_received", 1, medalindex ); self luinotifyeventtospectators( &"medal_received", 1, medalindex ); }