//checked includes changed to match cerberus output #include maps/mp/_compass; #include maps/mp/mp_castaway_amb; #include maps/mp/_load; #include maps/mp/mp_castaway_fx; #include maps/mp/_utility; main() //checked changed to match cerberus output { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_castaway_fx::main(); precachemodel( "collision_physics_64x64x10" ); precachemodel( "collision_clip_64x64x10" ); precachemodel( "collision_physics_128x128x10" ); precachemodel( "p6_cas_rock_medium_02_trimmed" ); maps/mp/_load::main(); maps/mp/mp_castaway_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_castaway" ); setdvar( "compassmaxrange", "2100" ); setdvar( "bg_dog_swim_enabled", 1 ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1602, 242 ), ( 9.8, 270, 106 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1635, 242 ), ( 9.81, 270, 106 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1602, 197 ), ( 360, 270, 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1635, 197 ), ( 360, 270, 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -329, 656, 123 ), ( 359.424, 286.385, 127.196 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -342, 699, 124 ), ( 354.888, 295.033, 125.723 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -707, 2358, 145 ), vectorScale( ( 1, 0, 0 ), 90 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 407.5, 518, 103 ), vectorScale( ( 1, 0, 0 ), 270 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 381, 552, 103 ), ( 270, 65.4, 6.57 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 343, 559, 103 ), ( 270, 112.8, 0 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 370.5, 526, 128.5 ), vectorScale( ( 0, 1, 0 ), 66.2 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 357, 525, 129.5 ), vectorScale( ( 0, 1, 0 ), 23 ) ); rock1 = spawn( "script_model", ( 373.607, 484.974, 42.6 ) ); rock1.angles = ( 350.899, 243.975, 4.02471 ); rock1 setmodel( "p6_cas_rock_medium_02_trimmed" ); spawncollision( "collision_physics_64x64x10", "collider", ( 479.5, 270, 75 ), ( 346.453, 344.758, 4.31137 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 477.5, 270, 76 ), ( 349.833, 342.352, 15.9726 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 1503, 186, 121 ), ( 16.2357, 331.376, -70.4431 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 1571, 147, 97 ), ( 16.2357, 331.376, -70.4431 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 1411, 118.5, 161.5 ), ( 4.9243, 334.331, 80.0809 ) ); level.levelkothdisable = []; level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 281.5, 443.5, 161 ), 0, 50, 50 ); } levelspawndvars( reset_dvars ) //checked matches cerberus output { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars ); ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars ); ss.hq_objective_influencer_radius = 3000; }