//checked includes changed to match cerberus output #include maps/mp/mp_drone_doors; #include maps/mp/mp_drone_amb; #include maps/mp/_load; #include maps/mp/_compass; #include maps/mp/mp_drone_fx; #include maps/mp/_utility; main() //checked changed to match cerberus output { precachemodel( "fxanim_gp_robot_arm_welder_server_side_mod" ); level.levelspawndvars = ::levelspawndvars; welders = []; welders[ welders.size ] = ( -1339.51, 76.04, 136.11 ); welders[ welders.size ] = ( -1339.51, -171.9, 136.11 ); welders[ welders.size ] = ( -1339.51, 559.04, 136.12 ); welders[ welders.size ] = ( -1339.51, 312.01, 136.12 ); maps/mp/mp_drone_fx::main(); precachemodel( "collision_physics_wall_512x512x10" ); precachemodel( "collision_physics_wall_256x256x10" ); precachemodel( "collision_physics_256x256x10" ); precachemodel( "collision_clip_32x32x10" ); precachemodel( "collision_clip_128x128x10" ); precachemodel( "collision_physics_128x128x128" ); precachemodel( "collision_physics_32x32x128" ); maps/mp/_compass::setupminimap( "compass_map_mp_drone" ); maps/mp/_load::main(); maps/mp/mp_drone_amb::main(); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3252, -2085, -44 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3763, -2085, -44 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -4146, -2085, 88 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -2054, -2098, -56 ), ( 0, 0, 0 ) ); spawncollision( "collision_clip_32x32x10", "collider", ( -1351, -1076, 202 ), ( 5.82444, 91.4567, 105.986 ) ); spawncollision( "collision_clip_128x128x10", "collider", ( 33.5, -1386.25, 211.5 ), vectorScale( ( 0, 0, -1 ), 90 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -923.5, 2180, 366.5 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1050.5, 2303, 366.5 ), vectorScale( ( 0, 1, 0 ), 180 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1306.5, 2303, 366.5 ), vectorScale( ( 0, 1, 0 ), 180 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( -1046.5, 2180, 489.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( -1302.5, 2180, 489.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( -1024, 2288, 352 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -1197.5, 2589, 429.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -1197.5, 2589, 565 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -1217.5, 2602, 429.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_32x32x128", "collider", ( -1217.5, 2602, 565 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 335, 3507.5, 453 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 496.5, 3280, 478.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 440, 3272, 432 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_128x128x128", "collider", ( 1109, 347.5, 305.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 1898, 754.5 ), ( 360, 180, 90.0003 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 2406, 754.5 ), ( 360, 180, 90.0003 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253.5, 1898, 503.5 ), ( 1, 270, 5.96 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253.5, 2406, 503.5 ), ( 1, 270, 5.96 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1264.64, 2921.02, 754.5 ), ( 1, 133.4, 90 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091.83, 2738.29, 503.5 ), ( 1, 223.4, 5.96 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091.83, 3083.21, 503 ), ( 360, 136.6, -180 ) ); spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1504.82, 1671.75, 503 ), ( 1, 174.2, -180 ) ); if ( getgametypesetting( "allowMapScripting" ) ) { level maps/mp/mp_drone_doors::init(); } level.remotemotarviewleft = 35; level.remotemotarviewright = 35; level.remotemotarviewup = 18; setheliheightpatchenabled( "war_mode_heli_height_lock", 0 ); geo_changes(); foreach ( welder in welders ) { collision = spawn( "script_model", welder ); collision setmodel( "fxanim_gp_robot_arm_welder_server_side_mod" ); } } levelspawndvars( reset_dvars ) //checked matches cerberus output { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars ); } geo_changes() //checked changed to match cerberus output { rts_floor = getent( "overwatch_floor", "targetname" ); if ( isDefined( rts_floor ) ) { rts_floor delete(); } removes = getentarray( "rts_only", "targetname" ); foreach ( removal in removes ) { removal delete(); } }