//checked includes match cerberus output #include maps/mp/mp_express_train; #include maps/mp/mp_express_amb; #include maps/mp/_compass; #include maps/mp/_load; #include maps/mp/mp_express_fx; #include common_scripts/utility; #include maps/mp/_utility; main() //checked does not match cerberus output or beta dump did not change { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_express_fx::main(); precachemodel( "collision_physics_cylinder_32x128" ); maps/mp/_load::main(); maps/mp/_compass::setupminimap( "compass_map_mp_express" ); maps/mp/mp_express_amb::main(); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_cylinder_32x128", "collider", ( 200.735, 759.059, 136 ), ( 0, 248.6, 90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 229.73, 748.06, 151 ), ( 0, 248.6, 90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 379.816, 1141.39, 136 ), ( 0, 244.8, 90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 408.023, 1128.5, 151 ), ( 0, 244.8, 90 ) ); registerclientfield( "vehicle", "train_moving", 1, 1, "int" ); registerclientfield( "scriptmover", "train_moving", 1, 1, "int" ); if ( getgametypesetting( "allowMapScripting" ) ) { level thread maps/mp/mp_express_train::init(); } /* /# level thread devgui_express(); execdevgui( "devgui_mp_express" ); #/ */ } levelspawndvars( reset_dvars ) //checked matches cerberus output { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars ); } devgui_express() //checked changed to match cerberus output { /* /# setdvar( "devgui_notify", "" ); for ( ;; ) { wait 0.5; devgui_string = getDvar( "devgui_notify" ); switch( devgui_string ) { case "": break; case "train_start": level notify( "train_start" ); break; default: break; } if ( getDvar( "devgui_notify" ) != "" ) { setdvar( "devgui_notify", "" ); } #/ } } */ }