//checked includes changed to match cerberus output #include maps/mp/_compass; #include maps/mp/mp_meltdown_amb; #include maps/mp/_load; #include maps/mp/mp_meltdown_fx; #include maps/mp/_utility; main() //checked changed to match cerberus output { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_meltdown_fx::main(); precachemodel( "collision_physics_128x128x128" ); precachemodel( "collision_physics_wall_256x256x10" ); precachemodel( "collision_clip_wall_32x32x10" ); precachemodel( "collision_clip_wall_64x64x10" ); precachemodel( "collision_clip_64x64x10" ); precachemodel( "collision_clip_wall_128x128x10" ); precachemodel( "collision_physics_wall_64x64x10" ); precachemodel( "collision_clip_32x32x32" ); maps/mp/_load::main(); maps/mp/mp_meltdown_amb::main(); spawncollision( "collision_physics_128x128x128", "collider", ( 224, 4558.5, -117.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_wall_256x256x10", "collider", ( 216.5, 4526.5, -86 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_clip_wall_32x32x10", "collider", ( 486, 3219.5, -53 ), vectorScale( ( 0, 1, 0 ), 288.2 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 505.5, 3197, -56.5 ), vectorScale( ( 0, 1, 0 ), 133,1 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 545, 3181.5, -72.5 ), vectorScale( ( 0, 1, 0 ), 180,4 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 582, 3194, -56.5 ), vectorScale( ( 0, 1, 0 ), 223.1 ) ); spawncollision( "collision_clip_wall_32x32x10", "collider", ( 602.5, 3221.5, -54 ), vectorScale( ( 0, 1, 0 ), 254,2 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( 348.5, 615, 24 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1005.5, 1466, 173 ), vectorScale( ( 0, 1, 0 ), 270 ) ); spawncollision( "collision_clip_wall_128x128x10", "collider", ( 808, -1434.5, -120 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873.5, 86 ), vectorScale( ( 0, 1, 0 ), 35 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873.5, 126 ), vectorScale( ( 0, 1, 0 ), 35 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 1183, 1927, 73 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_32x32x32", "collider", ( 555.5, 2976, -47.5 ), ( 0, 0, 0 ) ); maps/mp/_compass::setupminimap( "compass_map_mp_meltdown" ); } levelspawndvars( reset_dvars ) //checked matches cerberus output { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2100", reset_dvars ); }