//checked includes changed to match cerberus output #include maps/mp/gametypes/_spawning; #include maps/mp/_compass; #include maps/mp/mp_paintball_amb; #include maps/mp/_load; #include maps/mp/mp_paintball_fx; #include common_scripts/utility; #include maps/mp/_utility; main() //checked changed to match cerberus output { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_paintball_fx::main(); precachemodel( "collision_physics_cylinder_32x128" ); precachemodel( "collision_physics_64x64x10" ); precachemodel( "collision_physics_32x32x10" ); precachemodel( "collision_physics_wall_64x64x10" ); precachemodel( "p6_pai_fence_pole" ); maps/mp/_load::main(); maps/mp/mp_paintball_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_paintball" ); setdvar( "compassmaxrange", "2100" ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 373.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 262 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 150 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 37.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 401.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 290 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 178 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 65.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 394.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 283 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 171 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 58.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( -104.5, -1176.5, 9 ), ( 9.93, 310, 79.786 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( -105, -1166.5, 38 ), ( 317.842, 319.39, 76.1599 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( -96.5, -1173, 38.5 ), ( 310.109, 322.353, 74.0248 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( -93, -1180.5, 38.5 ), ( 310.109, 322.353, 74.0248 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596.198, -1402, -8.43064 ), ( 359.555, 85.8235, -6.08371 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596.198, -1370.5, -8.43064 ), ( 359.555, 85.8235, -6.08371 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597.845, -1391, 6.9816 ), ( 359.555, 85.8235, -6.08371 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597.845, -1370.5, 6.9816 ), ( 359.555, 85.8235, -6.08371 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598.802, -1383, 15.9306 ), ( 359.555, 85.8235, -6.08371 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598.8, -1383.04, 13.911 ), ( 310.532, 83.5658, -1.21727 ) ); pole1 = spawn( "script_model", ( 385, 572.5, -39 ) ); pole1.angles = vectorScale( ( 0, 0, 1 ), 282.6 ); pole1 setmodel( "p6_pai_fence_pole" ); maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 ); registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" ); level thread destructible_lights(); level.remotemotarviewleft = 35; level.remotemotarviewright = 35; level.remotemotarviewup = 18; level thread glass_node_think(); } levelspawndvars( reset_dvars ) //checked matches cerberus output { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars ); ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1200", reset_dvars ); } destructible_lights() //checked changed to match cerberus output { wait 0.05; destructibles = getentarray( "destructible", "targetname" ); foreach ( destructible in destructibles ) { if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" ) { destructible thread destructible_think( "police_car_lights" ); destructible setclientfield( "police_car_lights", 1 ); } } } destructible_think( clientfield ) //checked matches cerberus output { self waittill_any( "death", "destructible_base_piece_death" ); self setclientfield( clientfield, 0 ); } glass_node_think() //checked changed to match cerberus output { wait 1; glass_origin = ( -980.028, -959.375, 60.1195 ); node_origin = ( -981.75, -934.5, 16 ); node = getnearestnode( node_origin ); if ( isDefined( node ) && node.type == "Begin" ) { ent = spawn( "script_model", node.origin, 1 ); ent setmodel( level.deployedshieldmodel ); ent hide(); ent disconnectpaths(); ent.origin -= vectorScale( ( 0, 0, 1 ), 64 ); for ( ;; ) { level waittill( "glass_smash", origin ); if ( distancesquared( origin, glass_origin ) < 16384 ) { ent.origin += vectorScale( ( 0, 0, 1 ), 64 ); ent delete(); return; } } } }