//checked includes changed to match cerberus output #include maps/mp/gametypes/_spawning; #include maps/mp/_compass; #include maps/mp/mp_pod_amb; #include maps/mp/_load; #include maps/mp/mp_pod_fx; #include maps/mp/_utility; main() //checked changed to match cerberus output { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_pod_fx::main(); precachemodel( "p_rus_door_white_frame_double" ); precachemodel( "p6_pak_old_plywood" ); precachemodel( "collision_clip_wall_32x32x10" ); precachemodel( "collision_physics_wall_32x32x10" ); precachemodel( "collision_physics_wall_128x128x10" ); precachemodel( "collision_physics_wall_256x256x10" ); precachemodel( "collision_physics_256x256x10" ); precachemodel( "collision_missile_128x128x10" ); precachemodel( "collision_clip_wall_64x64x10" ); precachemodel( "collision_physics_256x256x256" ); maps/mp/_load::main(); maps/mp/mp_pod_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_pod" ); prop1 = spawn( "script_model", ( 517.264, -627.226, 323 ) ); prop1.angles = vectorScale( ( 0, 1, 0 ), 116,6 ); prop1 setmodel( "p_rus_door_white_frame_double" ); prop2 = spawn( "script_model", ( 62.1517, -1647.78, 481.602 ) ); prop2.angles = vectorScale( ( 0, 1, 0 ), 35,2 ); prop2 setmodel( "p6_pak_old_plywood" ); prop3 = spawn( "script_model", ( 25.9997, -1673.49, 479.903 ) ); prop3.angles = vectorScale( ( 0, 1, 0 ), 35.2 ); prop3 setmodel( "p6_pak_old_plywood" ); spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1725, 2300, 514 ), ( 0, 0, 0 ) ); spawncollision( "collision_clip_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 0, 1 ), 14 ) ); spawncollision( "collision_physics_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 0, 1 ), 14 ) ); spawncollision( "collision_physics_wall_128x128x10", "collider", ( -87, -1470.5, 751.5 ), vectorScale( ( 0, 1, 0 ), 34.2 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 1287.5, -2468, 315 ), vectorScale( ( 0, 0, 1 ), 18,1 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 1047.5, -2468, 315 ), vectorScale( ( 0, 0, 1 ), 18,1 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 1047.5, -2627.5, 165.5 ), vectorScale( ( 0, 0, 1 ), 64.1 ) ); spawncollision( "collision_missile_128x128x10", "collider", ( -911.5, -653, 496 ), ( 273, 45.0999, 90 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1356, 50, 358 ), ( 5.64745, 114.9, 6 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1364, 32, 349 ), ( 1.3883, 292.6, -4 ) ); spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1423, -127, 349 ), ( 1.3883, 285.8, -4 ) ); spawncollision( "collision_physics_256x256x256", "collider", ( 1218, -2232, 244 ), vectorScale( ( 0, 1, 0 ), 30 ) ); setdvar( "compassmaxrange", "2100" ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 ); level thread killstreak_init(); } levelspawndvars( reset_dvars ) //checked matches cerberus output { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars ); ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars ); } killstreak_init() //checked matches cerberus output { while ( !isDefined( level.missile_swarm_flyheight ) ) { wait 1; } level.missile_swarm_flyheight = 6000; }