//checked includes changed to match cerberus output #include maps/mp/gametypes/_spawning; #include maps/mp/_compass; #include maps/mp/mp_uplink_amb; #include maps/mp/_load; #include maps/mp/mp_uplink_fx; #include maps/mp/gametypes/_globallogic_utils; #include maps/mp/_utility; #include common_scripts/utility; main() //checked changed to match cerberus output { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_uplink_fx::main(); precachemodel( "collision_physics_128x128x10" ); precachemodel( "collision_physics_256x256x10" ); precachemodel( "collision_physics_64x64x10" ); precachemodel( "collision_physics_32x32x10" ); precachemodel( "collision_clip_128x128x10" ); maps/mp/_load::main(); maps/mp/mp_uplink_amb::main(); maps/mp/_compass::setupminimap( "compass_map_mp_uplink" ); setdvar( "compassmaxrange", "2100" ); registerclientfield( "world", "trigger_lightning", 1, 1, "int" ); game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A"; game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B"; game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C"; game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D"; game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E"; game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A"; game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B"; game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C"; game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D"; game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E"; spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345.5, 298.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345.5, 313.5 ), ( 0, 0, 0 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 3257, -3.5, 872.5 ), ( 360, 270, 90 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 3394, -136.5, 872.5 ), ( 270, 183.902, 86.0983 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 3270.5, -3.5, 872.5 ), ( 360, 270, 90 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 3394, 129.5, 872.5 ), ( 270, 183.902, 86.0983 ) ); spawncollision( "collision_physics_256x256x10", "collider", ( 3399.5, 1, 990 ), ( 1.12, 270, 180 ) ); spawncollision( "collision_physics_128x128x10", "collider", ( 2343.5, 865.5, 320.5 ), vectorScale( ( 0, 1, 0 ), 332.7 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 2291, 904, 316 ), ( 355.461, 27.1924, -2.32818 ) ); spawncollision( "collision_physics_32x32x10", "collider", ( 3049.5, -3452, 339 ), ( 78.6193, 281.502, -105.573 ) ); spawncollision( "collision_clip_128x128x10", "collider", ( 2477.5, -2957, 326 ), vectorScale( ( 1, 0, 0 ), 291.7 ) ); spawncollision( "collision_clip_128x128x10", "collider", ( 2477.5, -3053, 326 ), vectorScale( ( 1, 0, 0 ), 291.7 ) ); spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -476.5, 353 ), vectorScale( ( 1, 0, 0 ), 279.2 ) ); spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -508, 353 ), vectorScale( ( 1, 0, 0 ), 279.2 ) ); maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 ); level.remotemotarviewdown = 50; level thread gondola_sway(); glasses = getstructarray( "glass_shatter_on_spawn", "targetname" ); for ( i = 0; i < glasses.size; i++ ) { radiusdamage( glasses[ i ].origin, 64, 101, 100 ); } } levelspawndvars( reset_dvars ) //checked matches cerberus output { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2350", reset_dvars ); ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars ); } gondola_sway() //checked matches cerberus output { gondola_cab = getent( "gondola_cab", "targetname" ); gondola_cab setmovingplatformenabled( 1 ); while ( 1 ) { randomswingangle = randomfloatrange( 0.25, 0.5 ); randomswingtime = randomfloatrange( 2.5, 4 ); gondola_cab rotateto( ( randomswingangle * 0.5, randomswingangle * 0.6, randomswingangle * 0.8 ), randomswingtime, randomswingtime * 0.3, randomswingtime * 0,.3 ); gondola_cab playsound( "amb_gondola_swing" ); wait randomswingtime; gondola_cab rotateto( ( ( randomswingangle * 0.5 ) * -1, ( randomswingangle * -1 ) * 0.6, ( randomswingangle * 0.8 ) * -1 ), randomswingtime, randomswingtime * 0.3, randomswingtime * 0.3 ); gondola_cab playsound( "amb_gondola_swing_back" ); wait randomswingtime; gondola_cab destroy_corpses(); } } destroy_corpses() //checked changed to match cerberus output { time = getTime(); corpses = getcorpsearray(); for ( i = 0; i < corpses.size; i++ ) { if ( ( corpses[ i ].birthtime + 3000 ) < time ) { if ( distance2dsquared( corpses[ i ].origin, self.origin ) < 10000 ) { corpses[ i ] delete(); } } } }