//checked includes match cerberus output #include maps/mp/gametypes/_spectating; #include maps/mp/gametypes/_globallogic_ui; #include maps/mp/gametypes/_persistence; #include maps/mp/_utility; init() //checked matches cerberus output { precacheshader( "mpflag_spectator" ); game[ "strings" ][ "autobalance" ] = &"MP_AUTOBALANCE_NOW"; precachestring( &"MP_AUTOBALANCE_NOW" ); if ( getDvar( "scr_teambalance" ) == "" ) { setdvar( "scr_teambalance", "0" ); } level.teambalance = getDvarInt( "scr_teambalance" ); level.teambalancetimer = 0; if ( getDvar( "scr_timeplayedcap" ) == "" ) { setdvar( "scr_timeplayedcap", "1800" ); } level.timeplayedcap = int( getDvarInt( "scr_timeplayedcap" ) ); level.freeplayers = []; if ( level.teambased ) { level.alliesplayers = []; level.axisplayers = []; level thread onplayerconnect(); level thread updateteambalancedvar(); wait 0.15; if ( level.rankedmatch || level.leaguematch ) { level thread updateplayertimes(); } } else { level thread onfreeplayerconnect(); wait 0.15; if ( level.rankedmatch || level.leaguematch ) { level thread updateplayertimes(); } } } onplayerconnect() //checked matches cerberus output { for ( ;; ) { level waittill( "connecting", player ); player thread onjoinedteam(); player thread onjoinedspectators(); player thread trackplayedtime(); } } onfreeplayerconnect() //checked matches cerberus output { for ( ;; ) { level waittill( "connecting", player ); player thread trackfreeplayedtime(); } } onjoinedteam() //checked matches cerberus output { self endon( "disconnect" ); for ( ;; ) { self waittill( "joined_team" ); self logstring( "joined team: " + self.pers[ "team" ] ); self updateteamtime(); } } onjoinedspectators() //checked changed to match cerberus output { self endon( "disconnect" ); for ( ;; ) { self waittill( "joined_spectators" ); self.pers["teamTime"] = undefined; } } trackplayedtime() //checked partially changed to match beta dump see info.md { self endon( "disconnect" ); foreach ( team in level.teams ) { self.timeplayed[ team ] = 0; } self.timeplayed[ "free" ] = 0; self.timeplayed[ "other" ] = 0; self.timeplayed[ "alive" ] = 0; if ( level.gametype == "twar" && game[ "roundsplayed" ] >= 0 && self.timeplayed[ "total" ] >= 0 ) { self.timeplayed[ "total" ] = 0; } if ( !isDefined( self.timeplayed[ "total" ] ) ) { self.timeplayed[ "total" ] = 0; } while ( level.inprematchperiod ) { wait 0.05; } for ( ;; ) { if ( game[ "state" ] == "playing" ) { if ( isDefined( level.teams[ self.sessionteam ] ) ) { self.timeplayed[ self.sessionteam ]++; self.timeplayed[ "total" ]++; if ( isalive( self ) ) { self.timeplayed[ "alive" ]++; } } else if ( self.sessionteam == "spectator" ) { self.timeplayed[ "other" ]++; } } wait 1; } } updateplayertimes() //checked changed to match cerberus output { nexttoupdate = 0; for ( ;; ) { nexttoupdate++; if ( nexttoupdate >= level.players.size ) { nexttoupdate = 0; } if ( isDefined( level.players[ nexttoupdate ] ) ) { level.players[ nexttoupdate ] updateplayedtime(); level.players[ nexttoupdate ] maps/mp/gametypes/_persistence::checkcontractexpirations(); } wait 1; } } updateplayedtime() //checked changed to match cerberus output { pixbeginevent( "updatePlayedTime" ); foreach ( team in level.teams ) { if ( self.timeplayed[ team ] ) { self addplayerstat( "time_played_" + team, int( min( self.timeplayed[ team ], level.timeplayedcap ) ) ); self addplayerstatwithgametype( "time_played_total", int( min( self.timeplayed[ team ], level.timeplayedcap ) ) ); } } if ( self.timeplayed[ "other" ] ) { self addplayerstat( "time_played_other", int( min( self.timeplayed[ "other" ], level.timeplayedcap ) ) ); self addplayerstatwithgametype( "time_played_total", int( min( self.timeplayed[ "other" ], level.timeplayedcap ) ) ); } if ( self.timeplayed[ "alive" ] ) { timealive = int( min( self.timeplayed[ "alive" ], level.timeplayedcap ) ); self maps/mp/gametypes/_persistence::incrementcontracttimes( timealive ); self addplayerstat( "time_played_alive", timealive ); } pixendevent(); if ( game[ "state" ] == "postgame" ) { return; } foreach ( team in level.teams ) { self.timeplayed[ team ] = 0; } self.timeplayed[ "other" ] = 0; self.timeplayed[ "alive" ] = 0; } updateteamtime() //checked matches cerberus output { if ( game[ "state" ] != "playing" ) { return; } self.pers[ "teamTime" ] = getTime(); } updateteambalancedvar() //checked matches cerberus output { for ( ;; ) { teambalance = getDvarInt( "scr_teambalance" ); if ( level.teambalance != teambalance ) { level.teambalance = getDvarInt( "scr_teambalance" ); } timeplayedcap = getDvarInt( "scr_timeplayedcap" ); if ( level.timeplayedcap != timeplayedcap ) { level.timeplayedcap = int( getDvarInt( "scr_timeplayedcap" ) ); } wait 1; } } changeteam( team ) //checked changed to match cerberus output { if ( self.sessionstate != "dead" ) { self.switching_teams = 1; self.joining_team = team; self.leaving_team = self.pers[ "team" ]; self suicide(); } self.pers[ "team" ] = team; self.team = team; self.pers["weapon"] = undefined; self.pers["spawnweapon"] = undefined; self.pers["savedmodel"] = undefined; self.pers["teamTime"] = undefined; self.sessionteam = self.pers[ "team" ]; if ( !level.teambased ) { self.ffateam = team; } self maps/mp/gametypes/_globallogic_ui::updateobjectivetext(); self maps/mp/gametypes/_spectating::setspectatepermissions(); self setclientscriptmainmenu( game[ "menu_class" ] ); self openmenu( game[ "menu_class" ] ); self notify( "end_respawn" ); } countplayers() //checked partially changed to match cerberus output see info.md { players = level.players; playercounts = []; foreach ( team in level.teams ) { playercounts[ team ] = 0; } foreach ( player in level.players ) { if ( player == self ) { } else { team = player.pers[ "team" ]; if ( isDefined( team ) && isDefined( level.teams[ team ] ) ) { playercounts[ team ]++; } } } return playercounts; } trackfreeplayedtime() //checked changed to match cerberus output { self endon( "disconnect" ); foreach ( team in level.teams ) { self.timeplayed[ team ] = 0; } self.timeplayed[ "other" ] = 0; self.timeplayed[ "total" ] = 0; self.timeplayed[ "alive" ] = 0; for ( ;; ) { if ( game[ "state" ] == "playing" ) { team = self.pers[ "team" ]; if ( isDefined( team ) && isDefined( level.teams[ team ] ) && self.sessionteam != "spectator" ) { self.timeplayed[ team ]++; self.timeplayed[ "total" ]++; if ( isalive( self ) ) { self.timeplayed[ "alive" ]++; } } else { self.timeplayed[ "other" ]++; } } wait 1; } } set_player_model( team, weapon ) //checked matches cerberus output { weaponclass = getweaponclass( weapon ); bodytype = "default"; switch( weaponclass ) { case "weapon_sniper": bodytype = "rifle"; break; case "weapon_cqb": bodytype = "spread"; break; case "weapon_lmg": bodytype = "mg"; break; case "weapon_smg": bodytype = "smg"; break; } self detachall(); self setmovespeedscale( 1 ); self setsprintduration( 4 ); self setsprintcooldown( 0 ); if ( level.multiteam ) { bodytype = "default"; switch( team ) { case "team7": case "team8": team = "allies"; break; } } self [[ game[ "set_player_model" ][ team ][ bodytype ] ]](); } getteamflagmodel( teamref ) //checked matches cerberus output { /* /# assert( isDefined( game[ "flagmodels" ] ) ); #/ /# assert( isDefined( game[ "flagmodels" ][ teamref ] ) ); #/ */ return game[ "flagmodels" ][ teamref ]; } getteamflagcarrymodel( teamref ) //checked matches cerberus output { /* /# assert( isDefined( game[ "carry_flagmodels" ] ) ); #/ /# assert( isDefined( game[ "carry_flagmodels" ][ teamref ] ) ); #/ */ return game[ "carry_flagmodels" ][ teamref ]; } getteamflagicon( teamref ) //checked matches cerberus output { /* /# assert( isDefined( game[ "carry_icon" ] ) ); #/ /# assert( isDefined( game[ "carry_icon" ][ teamref ] ) ); #/ */ return game[ "carry_icon" ][ teamref ]; }