//checked includes match cerberus output #include maps/mp/zombies/_zm_audio; #include maps/mp/zombies/_zm_weap_time_bomb; #include maps/mp/zombies/_zm_spawner; #include maps/mp/zombies/_zm_zonemgr; #include maps/mp/zombies/_zm_equip_headchopper; #include maps/mp/zombies/_zm_net; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; maze_precache() //checked changed to match cerberus output { blocker_locations = getstructarray( "maze_blocker", "targetname" ); model_list = []; for ( i = 0; i < blocker_locations.size; i++ ) { model_list[ blocker_locations[ i ].model ] = 1; } model_names = getarraykeys( model_list ); for ( i = 0; i < model_names.size; i++ ) { precachemodel( model_names[ i ] ); } } maze_nodes_link_unlink_internal( func_ptr, bignorechangeonmigrate ) //checked changed to match cerberus output { for ( i = 0; i < self.blocked_nodes.size; i++ ) { for ( j = 0; j < self.blocked_nodes[i].connected_nodes.size; j++ ) { [[ func_ptr ]]( self.blocked_nodes[ i ], self.blocked_nodes[ i ].connected_nodes[ j ], bignorechangeonmigrate ); [[ func_ptr ]]( self.blocked_nodes[ i ].connected_nodes[ j ], self.blocked_nodes[ i ], bignorechangeonmigrate ); } } } link_nodes_for_blocker_location() //checked matches cerberus output { self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::link_nodes, 1 ); } unlink_nodes_for_blocker_location() //checked matches cerberus output { self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::unlink_nodes, 0 ); } init_maze_clientfields() //checked changed to match cerberus output { blocker_locations = getstructarray( "maze_blocker", "targetname" ); foreach ( blocker in blocker_locations ) { registerclientfield( "world", "maze_blocker_" + blocker.script_noteworthy, 12000, 1, "int" ); } } init_maze_permutations() //checked changed to match cerberus output { blocker_locations = getstructarray( "maze_blocker", "targetname" ); level._maze._blocker_locations = []; for ( i = 0; i < blocker_locations.size; i++ ) { if ( isDefined( blocker_locations[ i ].target ) ) { blocker_locations[ i ].blocked_nodes = getnodearray( blocker_locations[ i ].target, "targetname" ); for ( j = 0; j < blocker_locations[i].blocked_nodes.size; j++ ) { blocker_locations[ i ].blocked_nodes[ j ].connected_nodes = getnodearray( blocker_locations[ i ].blocked_nodes[ j ].target, "targetname" ); } } else { blocker_locations[ i ].blocked_nodes = []; } level._maze._blocker_locations[ blocker_locations[ i ].script_noteworthy ] = blocker_locations[ i ]; } level._maze._perms = array( array( "blocker_1", "blocker_2", "blocker_3", "blocker_4" ), array( "blocker_5", "blocker_6", "blocker_7", "blocker_8", "blocker_9" ), array( "blocker_1", "blocker_10", "blocker_6", "blocker_4", "blocker_11" ), array( "blocker_1", "blocker_3", "blocker_4", "blocker_12" ), array( "blocker_5", "blocker_6", "blocker_12", "blocker_13" ), array( "blocker_4", "blocker_6", "blocker_14" ) ); randomize_maze_perms(); level._maze._active_perm_list = []; } init_maze_blocker_pool() //checked changed to match cerberus output { pool_size = 0; for ( i = 0; i < level._maze._perms.size; i++ ) { if ( level._maze._perms[ i ].size > pool_size ) { pool_size = level._maze._perms[ i ].size; } } level._maze._blocker_pool = []; for ( i = 0; i < pool_size; i++ ) { ent = spawn( "script_model", level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 ) ); ent ghost(); ent.in_use = 0; level._maze._blocker_pool[ i ] = ent; } level._maze._blocker_pool_num_free = pool_size; } free_blockers_available() //checked matches cerberus output { return level._maze._blocker_pool_num_free > 0; } get_free_blocker_model_from_pool() //checked changed to match cerberus output { for ( i = 0; i < level._maze._blocker_pool.size; i++ ) { if ( !level._maze._blocker_pool[ i ].in_use ) { level._maze._blocker_pool[ i ].in_use = 1; level._maze._blocker_pool_num_free--; return level._maze._blocker_pool[ i ]; } } /* /# assertmsg( "zm_buried_maze : Blocker pool is empty." ); #/ */ return undefined; } return_blocker_model_to_pool( ent ) //checked changed to match cerberus output { ent ghost(); ent.origin = level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 ); ent dontinterpolate(); ent.in_use = 0; level._maze._blocker_pool_num_free++; } randomize_maze_perms() //checked matches cerberus output { level._maze._perms = array_randomize( level._maze._perms ); level._maze._cur_perm = 0; } init() //checked matches cerberus output { level._maze = spawnstruct(); level._maze.players_in_maze_volume = getent( "maze_player_volume", "targetname" ); level._maze.players_can_see_maze_volume = getent( "maze_player_can_see_volume", "targetname" ); init_maze_clientfields(); init_maze_permutations(); init_maze_blocker_pool(); init_hedge_maze_spawnpoints(); register_custom_spawner_entry( "hedge_location", ::maze_do_zombie_spawn ); level thread maze_achievement_watcher(); level thread vo_in_maze(); } maze_blocker_sinks_thread( blocker ) //checked changed to match cerberus output { self waittill( "lower_" + self.script_noteworthy ); if ( flag( "start_zombie_round_logic" ) ) { level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 ); } blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching(); blocker moveto( self.origin - vectorScale( ( 0, 0, 1 ), 96 ), 1 ); blocker waittill( "movedone" ); if ( flag( "start_zombie_round_logic" ) ) { level setclientfield( "maze_blocker_" + self.script_noteworthy, 0 ); } return_blocker_model_to_pool( blocker ); self link_nodes_for_blocker_location(); } delay_destroy_corpses_near_blocker() //checked changed to match cerberus output { wait 0.2; corpses = getcorpsearray(); if ( isDefined( corpses ) ) { foreach ( corpse in corpses ) { if ( distancesquared( corpse.origin, self.origin ) < 2304 ) { corpse delete(); } } } } maze_blocker_rises_thread() //checked changed to match cerberus output { blocker = get_free_blocker_model_from_pool(); self thread maze_blocker_sinks_thread( blocker ); self unlink_nodes_for_blocker_location(); blocker.origin = self.origin - vectorScale( ( 0, 0, 1 ), 96 ); blocker.angles = self.angles; blocker setmodel( self.model ); blocker dontinterpolate(); blocker show(); wait 0.05; if ( flag( "start_zombie_round_logic" ) ) { level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 ); } blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching(); blocker moveto( self.origin, 0.65 ); blocker thread delay_destroy_corpses_near_blocker(); blocker waittill( "movedone" ); if ( flag( "start_zombie_round_logic" ) ) { level setclientfield( "maze_blocker_" + self.script_noteworthy, 0 ); } } maze_do_perm_change() //checked changed to match cerberus output { level._maze._cur_perm++; if ( level._maze._cur_perm == level._maze._perms.size ) { randomize_maze_perms(); } new_perm_list = level._maze._perms[ level._maze._cur_perm ]; blockers_raise_list = []; blockers_lower_list = level._maze._active_perm_list; for ( i = 0; i < new_perm_list.size; i++ ) { found = 0; for ( j = 0; j < level._maze._active_perm_list.size; j++ ) { if ( new_perm_list[ i ] == level._maze._active_perm_list[ j ] ) { found = 1; blockers_lower_list[ j ] = ""; break; } } if ( !found ) { blockers_raise_list[ blockers_raise_list.size ] = new_perm_list[ i ]; } } level thread raise_new_perm_blockers( blockers_raise_list ); level thread lower_old_perm_blockers( blockers_lower_list ); level._maze._active_perm_list = level._maze._perms[ level._maze._cur_perm ]; } raise_new_perm_blockers( list ) //checked changed to match cerberus output { for ( i = 0; i < list.size; i++ ) { while ( !free_blockers_available() ) { wait 0.1; } level._maze._blocker_locations[ list[ i ] ] thread maze_blocker_rises_thread(); wait 0.25; } } lower_old_perm_blockers( list ) //checked changed to match cerberus output { for ( i = 0; i < list.size; i++ ) { if ( list[ i ] != "" ) { level._maze._blocker_locations[ list[ i ] ] notify( "lower_" + list[ i ] ); } wait 0.25; } } maze_debug_print( str ) //checked matches cerberus output could not find dvar { /* /# if ( getDvar( #"55B04A98" ) != "" ) { println( "Maze : " + str ); #/ } */ } maze_can_change() //checked changed to match cerberus output { players = getplayers(); foreach ( player in players ) { if ( player.sessionstate != "spectator" && player istouching( level._maze.players_in_maze_volume ) ) { maze_debug_print( "Player " + player getentitynumber() + " in maze volume. Maze cannot change." ); return 0; } } foreach ( player in players ) { if ( player.sessionstate != "spectator" && player istouching( level._maze.players_can_see_maze_volume ) ) { if ( player maps/mp/zombies/_zm_utility::is_player_looking_at( level._maze.players_in_maze_volume.origin, 0.5, 0 ) ) { maze_debug_print( "Player " + player getentitynumber() + " looking at maze. Maze cannot change." ); return 0; } } } maze_debug_print( "Maze mutating." ); return 1; } maze_think() //checked matches cerberus output { wait 0.1; while ( 1 ) { if ( maze_can_change() ) { maze_do_perm_change(); level notify( "zm_buried_maze_changed" ); } wait 10; } } init_hedge_maze_spawnpoints() //checked matches cerberus output { level.maze_hedge_spawnpoints = getstructarray( "custom_spawner_entry hedge_location", "script_noteworthy" ); } maze_do_zombie_spawn( spot ) //checked partially changed to match cerberus output see info.md { self endon( "death" ); spots = level.maze_hedge_spawnpoints; spot = undefined; /* /# assert( spots.size > 0, "No spawn locations found" ); #/ */ players_in_maze = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 ); if ( isDefined( players_in_maze ) && players_in_maze.size != 0 ) { player = random( players_in_maze ); maxdistance = 256; if ( randomint( 100 ) > 75 ) { maxdistance = 512; } closest_spots = get_array_of_closest( player.origin, spots, undefined, undefined, maxdistance ); favoritespots = []; foreach ( close_spot in closest_spots ) { if ( within_fov( close_spot.origin, close_spot.angles, player.origin, -0.75 ) ) { favoritespots[ favoritespots.size ] = close_spot; } else { if ( randomint( 100 ) > 75 ) { favoritespots[ favoritespots.size ] = close_spot; } } } if ( isDefined( favoritespots ) && favoritespots.size >= 2 ) { spot = random( favoritespots ); } else if ( isDefined( closest_spots ) && closest_spots.size > 0 ) { spot = random( closest_spots ); } } if ( !isDefined( spot ) ) { spot = random( spots ); } self.spawn_point = spot; if ( isDefined( spot.target ) ) { self.target = spot.target; } if ( isDefined( spot.zone_name ) ) { self.zone_name = spot.zone_name; } if ( isDefined( spot.script_parameters ) ) { self.script_parameters = spot.script_parameters; } self thread maze_do_zombie_rise( spot ); } maze_do_zombie_rise( spot ) //checked changed to match cerberus output { self endon( "death" ); self.in_the_ground = 1; if ( isDefined( self.anchor ) ) { self.anchor delete(); } self.anchor = spawn( "script_origin", self.origin ); self.anchor.angles = self.angles; self linkto( self.anchor ); if ( !isDefined( spot.angles ) ) { spot.angles = ( 0, 0, 0 ); } anim_org = spot.origin; anim_ang = spot.angles; anim_org += ( 0, 0, 0 ); self ghost(); self.anchor moveto( anim_org, 0.05 ); self.anchor waittill( "movedone" ); target_org = get_desired_origin(); if ( isDefined( target_org ) ) { anim_ang = vectorToAngles( target_org - self.origin ); self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0.05 ); self.anchor waittill( "rotatedone" ); } self unlink(); if ( isDefined( self.anchor ) ) { self.anchor delete(); } self thread maps/mp/zombies/_zm_spawner::hide_pop(); level thread maps/mp/zombies/_zm_spawner::zombie_rise_death( self, spot ); spot thread maps/mp/zombies/_zm_spawner::zombie_rise_fx( self ); substate = 0; if ( self.zombie_move_speed == "walk" ) { substate = randomint( 2 ); } else { substate = 1; } self orientmode( "face default" ); self animscripted( spot.origin, spot.angles, "zm_rise_hedge", substate ); self notify( "rise_anim_finished" ); spot notify( "stop_zombie_rise_fx" ); self.in_the_ground = 0; self notify( "risen", spot.script_string ); } maze_achievement_watcher() //checked matches cerberus output { while ( 1 ) { level waittill( "start_of_round" ); start_maze_achievement_threads(); level waittill( "end_of_round" ); check_maze_achievement_threads(); } } start_maze_achievement_threads() //checked partially changed to match cerberus output see info.md { if ( level.round_number >= 20 ) { foreach ( player in get_players() ) { player.achievement_player_started_round_in_maze = player is_player_in_zone( "zone_maze" ); if ( player.achievement_player_started_round_in_maze ) { player thread watch_player_in_maze(); } else { player notify( "_maze_achievement_think_done" ); } } } } watch_player_in_maze() //checked matches cerberus output { self notify( "_maze_achievement_think_done" ); self endon( "_maze_achievement_think_done" ); self endon( "death_or_disconnect" ); self.achievement_player_stayed_in_maze_for_entire_round = 1; while ( self.achievement_player_stayed_in_maze_for_entire_round ) { self.achievement_player_stayed_in_maze_for_entire_round = self is_player_in_zone( "zone_maze" ); wait randomfloatrange( 0.5, 1 ); } } check_maze_achievement_threads() //checked changed to match cerberus output { if ( level.round_number >= 20 ) { foreach ( player in get_players() ) { if ( isDefined( player.achievement_player_started_round_in_maze ) && player.achievement_player_started_round_in_maze && isDefined( player.achievement_player_stayed_in_maze_for_entire_round ) && player.achievement_player_stayed_in_maze_for_entire_round && level._time_bomb.last_round_restored != ( level.round_number - 1 ) && !maps/mp/zombies/_zm_weap_time_bomb::is_time_bomb_round_change() ) { /* /# iprintlnbold( player.name + " got achievement MAZED AND CONFUSED" ); #/ */ player notify( "player_stayed_in_maze_for_entire_high_level_round" ); player notify( "_maze_achievement_think_done" ); } } } } vo_in_maze() //checked did not change to match cerberus output { flag_wait( "mansion_door1" ); nwaittime = 300; nminwait = 5; nmaxwait = 10; while ( 1 ) { aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 ); while ( !isDefined( aplayersinzone ) || aplayersinzone.size == 0 ) { wait randomintrange( nminwait, nmaxwait ); aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 ); } random( aplayersinzone ) maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "in_maze" ); nminwait = 13; nmaxwait = 37; wait nwaittime; } }