#include maps/mp/zombies/_zm_perks; #include maps/mp/zombies/_zm_audio; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; electric_switch() { trig = getent( "use_elec_switch", "targetname" ); master_switch = getent( "elec_switch", "targetname" ); master_switch notsolid(); trig sethintstring( &"ZOMBIE_ELECTRIC_SWITCH" ); trig setvisibletoall(); trig waittill( "trigger", user ); trig setinvisibletoall(); master_switch rotateroll( -90, 0,3 ); master_switch playsound( "zmb_switch_flip" ); master_switch playsound( "zmb_poweron" ); level delay_thread( 11,8, ::sndpoweronmusicstinger ); if ( isDefined( user ) ) { user thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "power", "power_on" ); } level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks(); master_switch waittill( "rotatedone" ); playfx( level._effect[ "switch_sparks" ], master_switch.origin + ( 0, 12, -60 ), anglesToForward( master_switch.angles ) ); master_switch playsound( "zmb_turn_on" ); level notify( "electric_door" ); clientnotify( "power_on" ); flag_set( "power_on" ); level setclientfield( "zombie_power_on", 1 ); } sndpoweronmusicstinger() { level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "poweron" ); }