//checked includes match cerberus output #include maps/mp/zombies/_zm_magicbox; #include maps/mp/zombies/_zm_game_module; #include maps/mp/gametypes_zm/_zm_gametype; #include maps/mp/zombies/_zm_utility; #include common_scripts/utility; #include maps/mp/_utility; precache() //checked matches cerberus output { } main() //checked matches cerberus output { maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "working" ); maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index ); flag_wait( "initial_blackscreen_passed" ); flag_set( "power_on" ); zm_treasure_chest_init(); } zm_treasure_chest_init() //checked matches cerberus output { chest1 = getstruct( "start_chest", "script_noteworthy" ); level.chests = []; level.chests[ level.chests.size ] = chest1; maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" ); }