#include maps/mp/zombies/_zm_ai_brutus; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_audio; #include maps/mp/animscripts/zm_death; #include maps/mp/zombies/_zm_laststand; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; #using_animtree( "fxanim_props" ); init_fan_trap_trigs() { trap_trigs = getentarray( "fan_trap_use_trigger", "targetname" ); array_thread( trap_trigs, ::fan_trap_think ); init_fan_fxanim( "wardens_office" ); } init_fan_trap_animtree() { scriptmodelsuseanimtree( -1 ); } init_fan_fxanim( str_loc ) { e_fan = getent( "fxanim_fan_" + str_loc, "targetname" ); level.fan_trap_fxanims = []; level.fan_trap_fxanims[ "fan_trap_start" ] = %fxanim_zom_al_trap_fan_start_anim; level.fan_trap_fxanims[ "fan_trap_idle" ] = %fxanim_zom_al_trap_fan_idle_anim; level.fan_trap_fxanims[ "fan_trap_end" ] = %fxanim_zom_al_trap_fan_end_anim; } fan_trap_think() { triggers = getentarray( self.targetname, "targetname" ); self.cost = 1000; self.in_use = 0; self.is_available = 1; self.has_been_used = 0; self.zombie_dmg_trig = getent( self.target, "targetname" ); self.zombie_dmg_trig.script_string = self.script_string; self.zombie_dmg_trig.in_use = 0; self.rumble_trig = getent( "fan_trap_rumble", "targetname" ); light_name = self get_trap_light_name(); zapper_light_red( light_name ); self sethintstring( &"ZM_PRISON_FAN_TRAP_UNAVAILABLE" ); flag_wait( "activate_warden_office" ); zapper_light_green( light_name ); self hint_string( &"ZM_PRISON_FAN_TRAP", self.cost ); while ( 1 ) { self waittill( "trigger", who ); while ( who in_revive_trigger() ) { continue; } while ( !isDefined( self.is_available ) ) { continue; } if ( is_player_valid( who ) ) { if ( who.score >= self.cost ) { if ( !self.zombie_dmg_trig.in_use ) { if ( !self.has_been_used ) { self.has_been_used = 1; level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "trap" ); who do_player_general_vox( "general", "discover_trap" ); } else { who do_player_general_vox( "general", "start_trap" ); } self.zombie_dmg_trig.in_use = 1; self.zombie_dmg_trig.active = 1; self playsound( "zmb_trap_activate" ); self thread fan_trap_move_switch( self ); self waittill( "switch_activated" ); who minus_to_player_score( self.cost ); level.trapped_track[ "fan" ] = 1; level notify( "trap_activated" ); who maps/mp/zombies/_zm_stats::increment_client_stat( "prison_fan_trap_used", 0 ); array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" ); self.zombie_dmg_trig setvisibletoall(); self thread activate_fan_trap(); self.zombie_dmg_trig waittill( "trap_finished_" + self.script_string ); clientnotify( self.script_string + "off" ); self.zombie_dmg_trig notify( "fan_trap_finished" ); self.zombie_dmg_trig.active = 0; self.zombie_dmg_trig setinvisibletoall(); array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" ); wait 25; self playsound( "zmb_trap_available" ); self notify( "available" ); self.zombie_dmg_trig.in_use = 0; array_thread( triggers, ::hint_string, &"ZM_PRISON_FAN_TRAP", self.cost ); } } } } } activate_fan_trap() { self.zombie_dmg_trig thread fan_trap_damage( self ); e_fan = getent( "fxanim_fan_" + self.script_string, "targetname" ); e_fan useanimtree( -1 ); e_fan playsound( "zmb_trap_fan_start" ); e_fan playloopsound( "zmb_trap_fan_loop", 2 ); n_start_time = getanimlength( level.fan_trap_fxanims[ "fan_trap_start" ] ); n_idle_time = getanimlength( level.fan_trap_fxanims[ "fan_trap_idle" ] ); n_end_time = getanimlength( level.fan_trap_fxanims[ "fan_trap_end" ] ); e_fan setanim( level.fan_trap_fxanims[ "fan_trap_start" ], 1, 0,1, 1 ); wait n_start_time; e_fan setanim( level.fan_trap_fxanims[ "fan_trap_idle" ], 1, 0,1, 1 ); self thread fan_trap_timeout(); self thread fan_trap_rumble_think(); self.zombie_dmg_trig waittill( "trap_finished_" + self.script_string ); e_fan setanim( level.fan_trap_fxanims[ "fan_trap_end" ], 1, 0,1, 1 ); a_players = getplayers(); _a177 = a_players; _k177 = getFirstArrayKey( _a177 ); while ( isDefined( _k177 ) ) { player = _a177[ _k177 ]; if ( is_true( player.fan_trap_rumble ) ) { player setclientfieldtoplayer( "rumble_fan_trap", 0 ); player.fan_trap_rumble = 0; } _k177 = getNextArrayKey( _a177, _k177 ); } e_fan stoploopsound( 0,75 ); e_fan playsound( "zmb_trap_fan_end" ); wait n_end_time; } fan_trap_timeout() { self.zombie_dmg_trig endon( "trap_finished_" + self.script_string ); n_duration = 0; while ( n_duration < 25 ) { wait 0,05; n_duration += 0,05; } self.zombie_dmg_trig notify( "trap_finished_" + self.script_string ); } fan_trap_rumble_think() { self.zombie_dmg_trig endon( "trap_finished_" + self.script_string ); while ( 1 ) { self.rumble_trig waittill( "trigger", ent ); if ( isplayer( ent ) ) { if ( !is_true( ent.fan_trap_rumble ) ) { self thread fan_trap_rumble( ent ); } } } } fan_trap_rumble( player ) { player endon( "death" ); player endon( "disconnect" ); self.zombie_dmg_trig endon( "trap_finished_" + self.script_string ); while ( 1 ) { if ( player istouching( self.rumble_trig ) ) { player setclientfieldtoplayer( "rumble_fan_trap", 1 ); player.fan_trap_rumble = 1; wait 0,25; continue; } else { player setclientfieldtoplayer( "rumble_fan_trap", 0 ); player.fan_trap_rumble = 0; return; } } } fan_trap_damage( parent ) { if ( isDefined( level.custom_fan_trap_damage_func ) ) { self thread [[ level.custom_fan_trap_damage_func ]]( parent ); return; } self endon( "fan_trap_finished" ); while ( 1 ) { self waittill( "trigger", ent ); if ( isplayer( ent ) ) { ent thread player_fan_trap_damage(); continue; } else { if ( is_true( ent.is_brutus ) ) { ent maps/mp/zombies/_zm_ai_brutus::trap_damage_callback( self ); return; } if ( !isDefined( ent.marked_for_death ) ) { ent.marked_for_death = 1; ent thread zombie_fan_trap_death(); } } } } fan_trap_move_switch( parent ) { light_name = ""; tswitch = getent( "trap_handle_" + parent.script_linkto, "targetname" ); light_name = parent get_trap_light_name(); zapper_light_red( light_name ); tswitch rotatepitch( -180, 0,5 ); tswitch playsound( "amb_sparks_l_b" ); tswitch waittill( "rotatedone" ); self notify( "switch_activated" ); self waittill( "available" ); tswitch rotatepitch( 180, 0,5 ); zapper_light_green( light_name ); } player_fan_trap_damage() { self endon( "death" ); self endon( "disconnect" ); if ( !self hasperk( "specialty_armorvest" ) || ( self.health - 100 ) < 1 ) { radiusdamage( self.origin, 10, self.health + 100, self.health + 100 ); } else { self dodamage( 50, self.origin ); } } zombie_fan_trap_death() { self endon( "death" ); if ( !isDefined( self.is_brutus ) ) { self.a.gib_ref = random( array( "guts", "right_arm", "left_arm", "head" ) ); self thread maps/mp/animscripts/zm_death::do_gib(); } self setclientfield( "fan_trap_blood_fx", 1 ); self thread stop_fan_trap_blood_fx(); self dodamage( self.health + 1000, self.origin ); } stop_fan_trap_blood_fx() { wait 2; self setclientfield( "fan_trap_blood_fx", 0 ); } init_acid_trap_trigs() { trap_trigs = getentarray( "acid_trap_trigger", "targetname" ); array_thread( trap_trigs, ::acid_trap_think ); level thread acid_trap_host_migration_listener(); } acid_trap_think() { triggers = getentarray( self.targetname, "targetname" ); self.is_available = 1; self.has_been_used = 0; self.cost = 1000; self.in_use = 0; self.zombie_dmg_trig = getent( self.target, "targetname" ); self.zombie_dmg_trig.in_use = 0; light_name = self get_trap_light_name(); zapper_light_red( light_name ); self sethintstring( &"ZM_PRISON_ACID_TRAP_UNAVAILABLE" ); flag_wait_any( "activate_cafeteria", "activate_infirmary" ); zapper_light_green( light_name ); self hint_string( &"ZM_PRISON_ACID_TRAP", self.cost ); while ( 1 ) { self waittill( "trigger", who ); while ( who in_revive_trigger() ) { continue; } while ( !isDefined( self.is_available ) ) { continue; } if ( is_player_valid( who ) ) { if ( who.score >= self.cost ) { if ( !self.zombie_dmg_trig.in_use ) { if ( !self.has_been_used ) { self.has_been_used = 1; level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "trap" ); who do_player_general_vox( "general", "discover_trap" ); } else { who do_player_general_vox( "general", "start_trap" ); } self.zombie_dmg_trig.in_use = 1; self.zombie_dmg_trig.active = 1; self playsound( "zmb_trap_activate" ); self thread acid_trap_move_switch( self ); self waittill( "switch_activated" ); who minus_to_player_score( self.cost ); level.trapped_track[ "acid" ] = 1; level notify( "trap_activated" ); who maps/mp/zombies/_zm_stats::increment_client_stat( "prison_acid_trap_used", 0 ); array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" ); self thread activate_acid_trap(); self.zombie_dmg_trig waittill( "acid_trap_fx_done" ); clientnotify( self.script_string + "off" ); if ( isDefined( self.fx_org ) ) { self.fx_org delete(); } if ( isDefined( self.zapper_fx_org ) ) { self.zapper_fx_org delete(); } if ( isDefined( self.zapper_fx_switch_org ) ) { self.zapper_fx_switch_org delete(); } self.zombie_dmg_trig notify( "acid_trap_finished" ); self.zombie_dmg_trig.active = 0; array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" ); wait 25; self playsound( "zmb_trap_available" ); self notify( "available" ); self.zombie_dmg_trig.in_use = 0; array_thread( triggers, ::hint_string, &"ZM_PRISON_ACID_TRAP", self.cost ); } } } } } acid_trap_move_switch( parent ) { light_name = ""; tswitch = getent( "trap_handle_" + parent.script_linkto, "targetname" ); light_name = parent get_trap_light_name(); zapper_light_red( light_name ); tswitch rotatepitch( -180, 0,5 ); tswitch playsound( "amb_sparks_l_b" ); tswitch waittill( "rotatedone" ); self notify( "switch_activated" ); self waittill( "available" ); tswitch rotatepitch( 180, 0,5 ); zapper_light_green( light_name ); } activate_acid_trap() { clientnotify( self.target ); fire_points = getstructarray( self.target, "targetname" ); i = 0; while ( i < fire_points.size ) { wait_network_frame(); fire_points[ i ] thread acid_trap_fx( self ); i++; } self.zombie_dmg_trig thread acid_trap_damage(); } acid_trap_damage() { if ( isDefined( level.custom_acid_trap_damage_func ) ) { self thread [[ level.custom_acid_trap_damage_func ]](); return; } self endon( "acid_trap_finished" ); while ( 1 ) { self waittill( "trigger", ent ); if ( isplayer( ent ) ) { ent thread player_acid_damage( self ); continue; } else { if ( is_true( ent.is_brutus ) ) { ent maps/mp/zombies/_zm_ai_brutus::trap_damage_callback( self ); return; } if ( !isDefined( ent.marked_for_death ) ) { ent.marked_for_death = 1; ent thread zombie_acid_damage(); } } } } zombie_acid_damage() { self endon( "death" ); self setclientfield( "acid_trap_death_fx", 1 ); wait randomfloatrange( 0,25, 2 ); if ( !isDefined( self.is_brutus ) ) { self.a.gib_ref = random( array( "right_arm", "left_arm", "head", "right_leg", "left_leg", "no_legs" ) ); self thread maps/mp/animscripts/zm_death::do_gib(); } self dodamage( self.health + 1000, self.origin ); } stop_acid_death_fx() { wait 3; self setclientfield( "acid_trap_death_fx", 0 ); } player_acid_damage( t_damage ) { self endon( "death" ); self endon( "disconnect" ); t_damage endon( "acid_trap_finished" ); while ( !isDefined( self.is_in_acid ) && !self player_is_in_laststand() ) { self.is_in_acid = 1; self thread player_acid_damage_cooldown(); while ( self istouching( t_damage ) && !self player_is_in_laststand() && !self.afterlife ) { self dodamage( self.maxhealth / 2, self.origin ); wait 1; } } } player_acid_damage_cooldown() { self endon( "disconnect" ); wait 1; if ( isDefined( self ) ) { self.is_in_acid = undefined; } } acid_trap_fx( notify_ent ) { wait 25; notify_ent.zombie_dmg_trig notify( "acid_trap_fx_done" ); } acid_trap_host_migration_listener() { level endon( "end_game" ); level notify( "acid_trap_hostmigration" ); level endon( "acid_trap_hostmigration" ); while ( 1 ) { level waittill( "host_migration_end" ); trap_trigs = getentarray( "acid_trap_trigger", "targetname" ); _a623 = trap_trigs; _k623 = getFirstArrayKey( _a623 ); while ( isDefined( _k623 ) ) { trigger = _a623[ _k623 ]; if ( isDefined( trigger.zombie_dmg_trig ) && isDefined( trigger.zombie_dmg_trig.active ) ) { if ( trigger.zombie_dmg_trig.active == 1 ) { clientnotify( trigger.target ); break; } } else { _k623 = getNextArrayKey( _a623, _k623 ); } } } } init_tower_trap_trigs() { trap_trigs = getentarray( "tower_trap_activate_trigger", "targetname" ); _a644 = trap_trigs; _k644 = getFirstArrayKey( _a644 ); while ( isDefined( _k644 ) ) { trigger = _a644[ _k644 ]; trigger thread tower_trap_trigger_think(); _k644 = getNextArrayKey( _a644, _k644 ); } } tower_trap_trigger_think() { self.range_trigger = getent( self.target, "targetname" ); self.upgrade_trigger = getent( self.script_string, "script_noteworthy" ); self.cost = 1000; light_name = self get_trap_light_name(); zapper_light_green( light_name ); self.is_available = 1; self.in_use = 0; self.has_been_used = 0; self.sndtowerent = spawn( "script_origin", ( -21, 5584, 356 ) ); while ( 1 ) { self hint_string( &"ZM_PRISON_TOWER_TRAP", self.cost ); self waittill( "trigger", who ); while ( who in_revive_trigger() ) { continue; } while ( !isDefined( self.is_available ) ) { continue; } if ( is_player_valid( who ) ) { if ( who.score >= self.cost ) { if ( !self.in_use ) { if ( !self.has_been_used ) { self.has_been_used = 1; who do_player_general_vox( "general", "discover_trap" ); } else { who do_player_general_vox( "general", "start_trap" ); } self.in_use = 1; self.active = 1; play_sound_at_pos( "purchase", who.origin ); self thread tower_trap_move_switch( self ); self playsound( "zmb_trap_activate" ); self waittill( "switch_activated" ); who minus_to_player_score( self.cost ); level.trapped_track[ "tower" ] = 1; level notify( "trap_activated" ); who maps/mp/zombies/_zm_stats::increment_client_stat( "prison_sniper_tower_used", 0 ); self hint_string( &"ZOMBIE_TRAP_ACTIVE" ); self.sndtowerent playsound( "zmb_trap_tower_start" ); self.sndtowerent playloopsound( "zmb_trap_tower_loop", 1 ); self thread activate_tower_trap(); self thread tower_trap_timer(); self thread tower_upgrade_trigger_think(); level thread open_tower_trap_upgrade_panel(); level thread tower_trap_upgrade_panel_closes_early(); self waittill( "tower_trap_off" ); self.sndtowerent stoploopsound( 1 ); self.sndtowerent playsound( "zmb_trap_tower_end" ); self.upgrade_trigger notify( "afterlife_interact_reset" ); self.active = 0; self sethintstring( &"ZOMBIE_TRAP_COOLDOWN" ); zapper_light_red( light_name ); wait 25; self playsound( "zmb_trap_available" ); self notify( "available" ); self.in_use = 0; self.upgrade_trigger notify( "available" ); self.upgrade_trigger.in_use = 0; } } } } } tower_upgrade_trigger_think() { self endon( "tower_trap_off" ); self.upgrade_trigger.cost = 1000; self.upgrade_trigger.in_use = 0; self.upgrade_trigger.is_available = 1; while ( 1 ) { level waittill( self.upgrade_trigger.script_string ); level.trapped_track[ "tower_upgrade" ] = 1; level notify( "tower_trap_upgraded" ); level notify( "close_tower_trap_upgrade_panel" ); self upgrade_tower_trap_weapon(); self notify( "tower_trap_reset_timer" ); self thread tower_trap_timer(); self waittill( "tower_trap_off" ); wait 25; } } open_tower_trap_upgrade_panel() { e_door = getent( "tower_shockbox_door", "targetname" ); e_door moveto( e_door.origin + vectorScale( ( 0, 1, 0 ), 40 ), 1 ); level waittill( "close_tower_trap_upgrade_panel" ); e_door moveto( e_door.origin + vectorScale( ( 0, 1, 0 ), 40 ), 1 ); } tower_trap_upgrade_panel_closes_early() { level endon( "tower_trap_upgraded" ); n_waittime = 24; wait n_waittime; level notify( "close_tower_trap_upgrade_panel" ); } tower_trap_move_switch( parent ) { light_name = ""; tswitch = getent( "trap_handle_" + parent.script_linkto, "targetname" ); light_name = parent get_trap_light_name(); zapper_light_red( light_name ); tswitch rotatepitch( -180, 0,5 ); tswitch playsound( "amb_sparks_l_b" ); tswitch waittill( "rotatedone" ); self notify( "switch_activated" ); self waittill( "available" ); tswitch rotatepitch( 180, 0,5 ); if ( isDefined( parent.script_noteworthy ) ) { zapper_light_green( light_name ); } } activate_tower_trap() { self endon( "tower_trap_off" ); self.weapon_name = "tower_trap_zm"; self.tag_to_target = "J_Head"; self.trap_reload_time = 0,75; for ( ;; ) { while ( 1 ) { zombies = getaiarray( level.zombie_team ); zombies_sorted = []; _a850 = zombies; _k850 = getFirstArrayKey( _a850 ); while ( isDefined( _k850 ) ) { zombie = _a850[ _k850 ]; if ( zombie istouching( self.range_trigger ) ) { zombies_sorted[ zombies_sorted.size ] = zombie; } _k850 = getNextArrayKey( _a850, _k850 ); } if ( zombies_sorted.size <= 0 ) { wait_network_frame(); } } else wait_network_frame(); self tower_trap_fires( zombies_sorted ); } } upgrade_tower_trap_weapon() { self.weapon_name = "tower_trap_upgraded_zm"; self.tag_to_target = "J_SpineLower"; self.trap_reload_time = 1,5; } tower_trap_timer() { self endon( "tower_trap_reset_timer" ); /# self thread debug_tower_trap_timer(); #/ wait 25; self notify( "tower_trap_off" ); } debug_tower_trap_timer() { self endon( "tower_trap_reset_timer" ); i = 1; while ( i <= 25 ) { /# iprintln( "Tower Trap Timer = " + i ); #/ wait 1; i++; } } tower_trap_fires( a_zombies ) { if ( isDefined( level.custom_tower_trap_fires_func ) ) { self thread [[ level.custom_tower_trap_fires_func ]]( a_zombies ); return; } self endon( "tower_trap_off" ); e_org = getstruct( self.range_trigger.target, "targetname" ); n_index = randomintrange( 0, a_zombies.size ); while ( isalive( a_zombies[ n_index ] ) ) { e_target = a_zombies[ n_index ]; v_zombietarget = e_target gettagorigin( self.tag_to_target ); if ( sighttracepassed( e_org.origin, v_zombietarget, 1, undefined ) ) { magicbullet( self.weapon_name, e_org.origin, v_zombietarget ); wait self.trap_reload_time; continue; } else { arrayremovevalue( a_zombies, e_target, 0 ); wait_network_frame(); if ( a_zombies.size <= 0 ) { return; } else { n_index = randomintrange( 0, a_zombies.size ); } } } } hint_string( string, cost ) { if ( isDefined( cost ) ) { self sethintstring( string, cost ); } else { self sethintstring( string ); } self setcursorhint( "HINT_NOICON" ); } zapper_light_red( lightname ) { zapper_lights = getentarray( lightname, "targetname" ); i = 0; while ( i < zapper_lights.size ) { zapper_lights[ i ] setmodel( "p6_zm_al_wall_trap_control_red" ); i++; } } zapper_light_green( lightname ) { zapper_lights = getentarray( lightname, "targetname" ); i = 0; while ( i < zapper_lights.size ) { zapper_lights[ i ] setmodel( "p6_zm_al_wall_trap_control" ); i++; } } get_trap_light_name() { tswitch = getent( "trap_handle_" + self.script_linkto, "targetname" ); switch( tswitch.script_linkname ) { case "1": case "2": light_name = "trap_control_wardens_office"; break; case "3": case "4": case "5": light_name = "trap_control_cafeteria"; break; case "99": light_name = "trap_control_docks"; break; } return light_name; }