//checked changed includes to match cerberus output #include maps/mp/bots/_bot; #include maps/mp/bots/_bot_combat; #include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/gametypes/dem; bot_dem_think() //checked changed to match cerberus output { if ( !isDefined( level.bombzones[ 0 ].dem_nodes ) ) { foreach ( zone in level.bombzones ) { zone.dem_nodes = []; zone.dem_nodes = getnodesinradius( zone.trigger.origin, 1024, 64, 128, "Path" ); } } if ( self.team == game[ "attackers" ] ) { bot_dem_attack_think(); } else { bot_dem_defend_think(); } } bot_dem_attack_think() //checked partially changed to match cerberus output changed at own discretion { zones = dem_get_alive_zones(); if ( !zones.size ) { return; } if ( !isDefined( self.goal_flag ) ) { zones = array_randomize( zones ); foreach ( zone in zones ) { if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) ) { self.goal_flag = zone; break; } if ( randomint( 100 ) < 50 ) { self.goal_flag = zone; break; } } } else if ( isDefined( self.goal_flag ) ) { if ( is_true( self.goal_flag.bombexploded ) ) { self.goal_flag = undefined; self cancelgoal( "dem_guard" ); self cancelgoal( "bomb" ); } else if ( is_true( self.goal_flag.bombplanted ) ) { self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin ); } else if ( self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) ) { self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin ); } else { self bot_dem_attack( self.goal_flag ); } } } bot_dem_defend_think() //checked partially changed to match cerberus output changed at own discretion { zones = dem_get_alive_zones(); if ( !zones.size ) { return; } if ( !isDefined( self.goal_flag ) ) { zones = array_randomize( zones ); foreach ( zone in zones ) { if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) ) { self.goal_flag = zone; break; } if ( randomint( 100 ) < 50 ) { self.goal_flag = zone; break; } } } else if ( isDefined( self.goal_flag ) ) { if ( is_true( self.goal_flag.bombexploded ) ) { self.goal_flag = undefined; self cancelgoal( "dem_guard" ); self cancelgoal( "bomb" ); } else if ( is_true( self.goal_flag.bombplanted ) && !self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) ) { self bot_dem_defuse( self.goal_flag ); } else { self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin ); } } } bot_dem_attack( zone ) //checked changed to match cerberus output { self cancelgoal( "dem_guard" ); if ( !self hasgoal( "bomb" ) ) { self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] ); if ( isDefined( self.bomb_goal ) ) { self addgoal( self.bomb_goal, 48, 2, "bomb" ); } return; } if ( !self atgoal( "bomb" ) ) { if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) ) { if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) ) { self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal ); } } return; } self addgoal( self.bomb_goal, 48, 4, "bomb" ); self setstance( "prone" ); self pressusebutton( level.planttime + 1 ); wait 0.5; if ( is_true( self.isplanting ) ) { wait ( level.planttime + 1 ); } self pressusebutton( 0 ); defenders = self bot_get_enemies(); foreach ( defender in defenders ) { if ( defender is_bot() ) { defender.goal_flag = undefined; } } self setstance( "crouch" ); wait 0.25; self cancelgoal( "bomb" ); self setstance( "stand" ); } bot_dem_guard( zone, nodes, origin ) //checked matches cerberus output { self cancelgoal( "bomb" ); enemy = self bot_dem_enemy_interacting( origin ); if ( isDefined( enemy ) ) { self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin ); self addgoal( enemy.origin, 128, 3, "dem_guard" ); return; } enemy = self bot_dem_enemy_nearby( origin ); if ( isDefined( enemy ) ) { self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin ); self addgoal( enemy.origin, 128, 3, "dem_guard" ); return; } if ( self hasgoal( "dem_guard" ) && !self atgoal( "dem_guard" ) ) { self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin ); return; } node = random( nodes ); self addgoal( node, 24, 2, "dem_guard" ); } bot_dem_defuse( zone ) //checked matches cerberus output { self cancelgoal( "dem_guard" ); if ( !self hasgoal( "bomb" ) ) { self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] ); if ( isDefined( self.bomb_goal ) ) { self addgoal( self.bomb_goal, 48, 2, "bomb" ); } return; } if ( !self atgoal( "bomb" ) ) { if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) ) { if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) ) { self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal ); } } if ( ( self.goal_flag.detonatetime - getTime() ) < 12000 ) { self addgoal( self.bomb_goal, 48, 4, "bomb" ); } return; } self addgoal( self.bomb_goal, 48, 4, "bomb" ); if ( cointoss() ) { self setstance( "crouch" ); } else { self setstance( "prone" ); } self pressusebutton( level.defusetime + 1 ); wait 0.5; if ( is_true( self.isdefusing ) ) { wait ( level.defusetime + 1 ); } self pressusebutton( 0 ); self setstance( "crouch" ); wait 0.25; self cancelgoal( "bomb" ); self setstance( "stand" ); } bot_dem_enemy_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info { enemies = maps/mp/bots/_bot::bot_get_enemies(); foreach ( enemy in enemies ) { if ( distancesquared( enemy.origin, origin ) > 65536 ) { } else if ( is_true( enemy.isdefusing ) || is_true( enemy.isplanting ) ) { return enemy; } } return undefined; } bot_dem_friend_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info { friends = maps/mp/bots/_bot::bot_get_friends(); foreach ( friend in friends ) { if ( distancesquared( friend.origin, origin ) > 65536 ) { } else if ( is_true( friend.isdefusing ) || is_true( friend.isplanting ) ) { return 1; } } return 0; } bot_dem_enemy_nearby( origin ) //checked matches cerberus output { enemy = maps/mp/bots/_bot::bot_get_closest_enemy( origin, 1 ); if ( isDefined( enemy ) ) { if ( distancesquared( enemy.origin, origin ) < 1048576 ) { return enemy; } } return undefined; } dem_get_alive_zones() //checked partially changed to match cerberus output did not use continue see github for more info { zones = []; foreach ( zone in level.bombzones ) { if ( is_true( zone.bombexploded ) ) { } else { zones[ zones.size ] = zone; } } return zones; } dem_get_bomb_goal( ent ) //checked changed to match cerberus output { if ( !isDefined( ent.bot_goals ) ) { goals = []; ent.bot_goals = []; dir = anglesToForward( ent.angles ); dir = vectorScale( dir, 32 ); goals[ 0 ] = ent.origin + dir; goals[ 1 ] = ent.origin - dir; dir = anglesToRight( ent.angles ); dir = vectorScale( dir, 48 ); goals[ 2 ] = ent.origin + dir; goals[ 3 ] = ent.origin - dir; foreach ( goal in goals ) { start = goal + vectorScale( ( 0, 0, 1 ), 128 ); trace = bullettrace( start, goal, 0, undefined ); ent.bot_goals[ ent.bot_goals.size ] = trace[ "position" ]; } } goals = array_randomize( ent.bot_goals ); foreach ( goal in goals ) { if ( findpath( self.origin, goal, 0 ) ) { return goal; } } return undefined; }