### The following scripts compile and run successfully with no known errors: ``` patch_zm/maps/mp/gametypes_zm/_clientids.gsc patch_zm/maps/mp/gametypes_zm/_globalentities.gsc patch_zm/maps/mp/gametypes_zm/_globallogic.gsc patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc patch_zm/maps/mp/gametypes_zm/_shellshock.gsc patch_zm/maps/mp/gametypes_zm/_zm_gametype.gsc patch_zm/maps/mp/gametypes_zm/zclassic.gsc patch_zm/maps/mp/zombies/_zm_ai_basic.gsc patch_zm/maps/mp/zombies/_zm_ai_dogs.gsc patch_zm/maps/mp/zombies/_zm_ai_faller.gsc patch_zm/maps/mp/zombies/_zm_audio.gsc patch_zm/maps/mp/zombies/_zm_audio_announcer.gsc patch_zm/maps/mp/zombies/_zm_bot.gsc patch_zm/maps/mp/zombies/_zm_clone.gsc patch_zm/maps/mp/zombies/_zm_ffotd.gsc patch_zm/maps/mp/zombies/_zm_gump.gsc patch_zm/maps/mp/zombies/_zm_magicbox.gsc patch_zm/maps/mp/zombies/_zm_net.gsc patch_zm/maps/mp/zombies/_zm_perk_electric_cherry.gsc patch_zm/maps/mp/zombies/_zm_perks.gsc patch_zm/maps/mp/zombies/_zm_pers_upgrades.gsc patch_zm/maps/mp/zombies/_zm_pers_upgrades_system.gsc patch_zm/maps/mp/zombies/_zm_powerups.gsc patch_zm/maps/mp/zombies/_zm_server_throttle.gsc patch_zm/maps/mp/zombies/_zm_score.gsc patch_zm/maps/mp/zombies/_zm_tombstone.gsc patch_zm/maps/mp/zombies/_zm_weapons.gsc patch_zm/maps/mp/zombies/_zm_zonemgr.gsc ``` ### The following scripts compile and run successfully with minor errors: ``` patch_zm/maps/mp/zombies/_zm_timer.gsc ``` ### The following scripts compile and run successfully with major errors: ``` patch_zm/maps/mp/zombies/_zm_spawner.gsc patch_zm/maps/mp/zombies/_zm_utility.gsc ``` ### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch ``` patch_zm/maps/mp/zombies/_zm.gsc ``` ### The following scripts compile but cause a minidump or other severe error: ``` patch_zm/maps/mp/zombies/_load.gsc patch_zm/maps/mp/zombies/_zm_pers_upgrades_functions.gsc ``` ### The following scripts have been checked, but they have not been tested yet ``` patch_zm/maps/mp/gametypes_zm/_callbacksetup.gsc patch_zm/maps/mp/gametypes_zm/_damagefeedback.gsc patch_zm/maps/mp/gametypes_zm/_healthoverlay.gsc patch_zm/maps/mp/gametypes_zm/_hostmigration.gsc patch_zm/maps/mp/gametypes_zm/_hud.gsc patch_zm/maps/mp/gametypes_zm/_menus.gsc patch_zm/maps/mp/gametypes_zm/_perplayer.gsc patch_zm/maps/mp/gametypes_zm/_serversettings.gsc patch_zm/maps/mp/gametypes_zm/_spectating.gsc patch_zm/maps/mp/gametypes_zm/_tweakables.gsc patch_zm/maps/mp/gametypes_zm/_weapon_utils.gsc patch_zm/maps/mp/zombies/_zm_blockers.gsc patch_zm/maps/mp/zombies/_zm_buildables.gsc patch_zm/maps/mp/zombies/_zm_chugabud.gsc patch_zm/maps/mp/zombies/_zm_equipment.gsc patch_zm/maps/mp/zombies/_zm_equip_turbine.gsc patch_zm/maps/mp/zombies/_zm_game_module.gsc patch_zm/maps/mp/zombies/_zm_laststand.gsc patch_zm/maps/mp/zombies/_zm_magicbox_lock.gsc patch_zm/maps/mp/zombies/_zm_playerhealth.gsc patch_zm/maps/mp/zombies/_zm_power.gsc patch_zm/maps/mp/zombies/_zm_sidequests.gsc patch_zm/maps/mp/zombies/_zm_stats.gsc patch_zm/maps/mp/zombies/_zm_traps.gsc patch_zm/maps/mp/zombies/_zm_turned.gsc patch_zm/maps/mp/zombies/_zm_unitrigger.gsc patch_zm/maps/mp/zombies/_zm_weap_cymbal_monkey.gsc ``` ### The following scripts are not checked yet, uploaded to setup a baseline: ``` patch_zm/maps/mp/gametypes_zm/_gameobjects.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_actor.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_audio.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_defaults.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_player.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_score.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_spawn.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_ui.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_utils.gsc patch_zm/maps/mp/gametypes_zm/_globallogic_vehicle.gsc patch_zm/maps/mp/gametypes_zm/_gv_actions.gsc patch_zm/maps/mp/gametypes_zm/_hud_message.gsc patch_zm/maps/mp/gametypes_zm/_hud_util.gsc patch_zm/maps/mp/gametypes_zm/_spawning.gsc patch_zm/maps/mp/gametypes_zm/_spawnlogic.gsc patch_zm/maps/mp/gametypes_zm/_weaponobjects.gsc patch_zm/maps/mp/gametypes_zm/_weapons.gsc ``` ### The following scripts have not been checked using the proper debugging methods: ``` //I will put these off to towards much later since the hacker and gas mask are parts of the game that do not exist inside the game in any capacity whatsoever. //Therefore, whether or not they work is irrelevant. patch_zm/maps/mp/gametypes_zm/_dev.gsc patch_zm/maps/mp/zombies/_zm_devgui.gsc patch_zm/maps/mp/zombies/_zm_equip_hacker.gsc patch_zm/maps/mp/zombies/_zm_equip_gasmask.gsc patch_zm/maps/mp/zombies/_zm_hackables_boards.gsc patch_zm/maps/mp/zombies/_zm_hackables_box.gsc patch_zm/maps/mp/zombies/_zm_hackables_doors.gsc patch_zm/maps/mp/zombies/_zm_hackables_packapunch.gsc patch_zm/maps/mp/zombies/_zm_hackables_perks.gsc patch_zm/maps/mp/zombies/_zm_hackables_powerups.gsc patch_zm/maps/mp/zombies/_zm_hackables_wallbuys.gsc patch_zm/maps/mp/zombies/_zm_jump_pad.gsc patch_zm/maps/mp/zombies/_zm_mgturret.gsc ``` ### notes: ``` The shaders that _zm_timer.gsc relies on do not exist. ```