#include maps/mp/_compass; #include maps/mp/zombies/_zm_sidequests; #include maps/mp/zombies/_zm_blockers; #include maps/mp/zombies/_zm_audio; #include maps/mp/zombies/_zm_score; #include maps/mp/animscripts/zm_run; #include maps/mp/zombies/_zm_laststand; #include maps/mp/zombies/_zm_powerups; #include maps/mp/zombies/_zm_net; #include maps/mp/zombies/_zm_zonemgr; #include maps/mp/zm_nuked_perks; #include maps/mp/gametypes_zm/_spawning; #include maps/mp/teams/_teamset_cdc; #include maps/mp/animscripts/zm_death; #include maps/mp/zm_nuked_ffotd; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; gamemode_callback_setup() { maps/mp/zm_nuked_gamemodes::init(); } survival_init() { level.force_team_characters = 1; level.should_use_cia = 0; if ( randomint( 100 ) > 50 ) { level.should_use_cia = 1; } level.precachecustomcharacters = ::precache_team_characters; level.givecustomcharacters = ::give_team_characters; flag_wait( "start_zombie_round_logic" ); } zstandard_preinit() { survival_init(); } createfx_callback() { ents = getentarray(); i = 0; while ( i < ents.size ) { if ( ents[ i ].classname != "info_player_start" ) { ents[ i ] delete(); } i++; } } main() { level thread maps/mp/zm_nuked_ffotd::main_start(); level.level_createfx_callback_thread = ::createfx_callback; level.default_game_mode = "zstandard"; level.default_start_location = "nuked"; level.zombiemode_using_perk_intro_fx = 1; level.revive_machine_spawned = 0; level.riser_fx_on_client = 1; setup_rex_starts(); maps/mp/zm_nuked_fx::main(); maps/mp/zombies/_zm::init_fx(); maps/mp/animscripts/zm_death::precache_gib_fx(); level.zombiemode = 1; level._no_water_risers = 1; precachemodel( "p6_zm_nuked_rocket_cam" ); precacheshellshock( "default" ); precacherumble( "damage_light" ); precachemodel( "collision_wall_128x128x10_standard" ); precachemodel( "collision_player_256x256x10" ); precachemodel( "collision_player_512x512x10" ); precachemodel( "fx_axis_createfx" ); maps/mp/zombies/_load::main(); if ( getDvar( "createfx" ) == "1" ) { return; } maps/mp/teams/_teamset_cdc::level_init(); maps/mp/gametypes_zm/_spawning::level_use_unified_spawning( 1 ); level.givecustomloadout = ::givecustomloadout; level.precachecustomcharacters = ::precache_team_characters; level.givecustomcharacters = ::give_team_characters; initcharacterstartindex(); level.custom_player_fake_death = ::nuked_player_fake_death; level.custom_player_fake_death_cleanup = ::nuked_player_fake_death_cleanup; level.initial_round_wait_func = ::initial_round_wait_func; level.ignore_path_delays = 1; level.calc_closest_player_using_paths = 1; level.melee_miss_func = ::melee_miss_func; level.zombie_init_done = ::zombie_init_done; level._zombie_path_timer_override = ::zombie_path_timer_override; level.zombiemode_using_pack_a_punch = 1; level.zombiemode_reusing_pack_a_punch = 1; level.pap_interaction_height = 47; level.taser_trig_adjustment = ( -7, -2, 0 ); level.zombiemode_using_doubletap_perk = 1; level.zombiemode_using_juggernaut_perk = 1; level.zombiemode_using_revive_perk = 1; level.zombiemode_using_sleightofhand_perk = 1; level.register_offhand_weapons_for_level_defaults_override = ::offhand_weapon_overrride; level.zombiemode_offhand_weapon_give_override = ::offhand_weapon_give_override; level._zombie_custom_add_weapons = ::custom_add_weapons; level._allow_melee_weapon_switching = 1; level.custom_ai_type = []; level.raygun2_included = 1; include_weapons(); include_powerups(); include_equipment_for_level(); registerclientfield( "world", "zombie_eye_change", 4000, 1, "int" ); maps/mp/zm_nuked_perks::init_nuked_perks(); maps/mp/zombies/_zm::init(); if ( level.splitscreen && getDvarInt( "splitscreen_playerCount" ) > 2 ) { } else { level.custom_intermission = ::nuked_standard_intermission; } level thread maps/mp/_sticky_grenade::init(); maps/mp/zombies/_zm_weap_tazer_knuckles::init(); maps/mp/zombies/_zm_weap_bowie::init(); level.legacy_cymbal_monkey = 1; maps/mp/zombies/_zm_weap_cymbal_monkey::init(); maps/mp/zombies/_zm_weap_claymore::init(); maps/mp/zombies/_zm_weap_ballistic_knife::init(); level.special_weapon_magicbox_check = ::nuked_special_weapon_magicbox_check; precacheitem( "death_throe_zm" ); level.zones = []; level.zone_manager_init_func = ::nuked_zone_init; init_zones[ 0 ] = "culdesac_yellow_zone"; init_zones[ 1 ] = "culdesac_green_zone"; level thread maps/mp/zombies/_zm_zonemgr::manage_zones( init_zones ); level.zombie_ai_limit = 24; level thread inermission_rocket_init(); flag_init( "rocket_hit_nuketown" ); flag_init( "moon_transmission_over" ); if ( level.round_number == 1 && is_true( level.enable_magic ) && level.gamedifficulty != 0 ) { level thread zombie_eye_glow_change(); level thread switch_announcer_to_richtofen(); level thread moon_transmission_vo(); level thread marlton_vo_inside_bunker(); level thread bus_random_horn(); } level thread nuked_mannequin_init(); level thread fake_lighting_cleanup(); level thread bus_taser_blocker(); level thread nuked_doomsday_clock_think(); level thread nuked_population_sign_think(); level thread maps/mp/zm_nuked_perks::perks_from_the_sky(); level thread perks_behind_door(); level.destructible_callbacks[ "headless" ] = ::sndmusegg3_counter; level thread sndswitchannouncervox( "sam" ); level thread sndgameend(); if ( level.round_number == 1 && is_true( level.enable_magic ) && level.gamedifficulty != 0 ) { level thread sndmusiceastereggs(); } setdvar( "zombiemode_path_minz_bias", 28 ); level.speed_change_round = 15; level.speed_change_max = 5; level thread nuked_update_traversals(); level thread nuked_collision_patch(); level thread maps/mp/zm_nuked_ffotd::main_end(); } door_powerup_drop( powerup_name, drop_spot, powerup_team, powerup_location ) { if ( isDefined( level.door_powerup ) ) { level.door_powerup powerup_delete(); } powerup = maps/mp/zombies/_zm_net::network_safe_spawn( "powerup", 1, "script_model", drop_spot + vectorScale( ( 0, 1, 0 ), 40 ) ); level notify( "powerup_dropped" ); if ( isDefined( powerup ) ) { powerup.grabbed_level_notify = "magic_door_power_up_grabbed"; powerup maps/mp/zombies/_zm_powerups::powerup_setup( powerup_name, powerup_team, powerup_location ); powerup thread maps/mp/zombies/_zm_powerups::powerup_wobble(); powerup thread maps/mp/zombies/_zm_powerups::powerup_grab( powerup_team ); powerup thread maps/mp/zombies/_zm_powerups::powerup_move(); level.door_powerup = powerup; } } perks_behind_door() { if ( isDefined( level.enable_magic ) && !level.enable_magic ) { return; } level endon( "magic_door_power_up_grabbed" ); flag_wait( "initial_blackscreen_passed" ); door_perk_drop_list = []; door_perk_drop_list[ 0 ] = "nuke"; door_perk_drop_list[ 1 ] = "double_points"; door_perk_drop_list[ 2 ] = "insta_kill"; door_perk_drop_list[ 3 ] = "fire_sale"; door_perk_drop_list[ 4 ] = "full_ammo"; index = 0; ammodrop = getstruct( "zm_nuked_ammo_drop", "script_noteworthy" ); perk_type = door_perk_drop_list[ index ]; index++; door_powerup_drop( perk_type, ammodrop.origin ); while ( 1 ) { level waittill( "nuke_clock_moved" ); if ( index == door_perk_drop_list.size ) { index = 0; } perk_type = door_perk_drop_list[ index ]; index++; door_powerup_drop( perk_type, ammodrop.origin ); } } nuked_doomsday_clock_think() { min_hand_model = getent( "clock_min_hand", "targetname" ); min_hand_model.position = 0; while ( 1 ) { level waittill( "update_doomsday_clock" ); level thread update_doomsday_clock( min_hand_model ); } } update_doomsday_clock( min_hand_model ) { while ( is_true( min_hand_model.is_updating ) ) { wait 0,05; } min_hand_model.is_updating = 1; if ( min_hand_model.position == 0 ) { min_hand_model.position = 3; min_hand_model rotatepitch( -90, 1 ); min_hand_model playsound( "zmb_clock_hand" ); min_hand_model waittill( "rotatedone" ); min_hand_model playsound( "zmb_clock_chime" ); } else { min_hand_model.position--; min_hand_model rotatepitch( 30, 1 ); min_hand_model playsound( "zmb_clock_hand" ); min_hand_model waittill( "rotatedone" ); } level notify( "nuke_clock_moved" ); min_hand_model.is_updating = 0; } fall_down( vdir, stance ) { self endon( "disconnect" ); level endon( "game_module_ended" ); self ghost(); origin = self.origin; xyspeed = ( 0, 1, 0 ); angles = self getplayerangles(); angles = ( angles[ 0 ], angles[ 1 ], angles[ 2 ] + randomfloatrange( -5, 5 ) ); if ( isDefined( vdir ) && length( vdir ) > 0 ) { xyspeedmag = 40 + randomint( 12 ) + randomint( 12 ); xyspeed = xyspeedmag * vectornormalize( ( vdir[ 0 ], vdir[ 1 ], 0 ) ); } linker = spawn( "script_origin", ( 0, 1, 0 ) ); linker.origin = origin; linker.angles = angles; self._fall_down_anchor = linker; self playerlinkto( linker ); self playsoundtoplayer( "zmb_player_death_fall", self ); falling = stance != "prone"; if ( falling ) { origin = playerphysicstrace( origin, origin + xyspeed ); eye = self get_eye(); floor_height = ( 10 + origin[ 2 ] ) - eye[ 2 ]; origin += ( 0, 0, floor_height ); lerptime = 0,5; linker moveto( origin, lerptime, lerptime ); linker rotateto( angles, lerptime, lerptime ); } self freezecontrols( 1 ); if ( falling ) { linker waittill( "movedone" ); } self giveweapon( "death_throe_zm" ); self switchtoweapon( "death_throe_zm" ); if ( falling ) { bounce = randomint( 4 ) + 8; origin = ( origin + ( 0, 0, bounce ) ) - ( xyspeed * 0,1 ); lerptime = bounce / 50; linker moveto( origin, lerptime, 0, lerptime ); linker waittill( "movedone" ); origin = ( origin + ( 0, 0, bounce * -1 ) ) + ( xyspeed * 0,1 ); lerptime /= 2; linker moveto( origin, lerptime, lerptime ); linker waittill( "movedone" ); linker moveto( origin, 5, 0 ); } wait 15; linker delete(); } nuked_player_fake_death_cleanup() { if ( isDefined( self._fall_down_anchor ) ) { self._fall_down_anchor delete(); self._fall_down_anchor = undefined; } } nuked_player_fake_death( vdir ) { level notify( "fake_death" ); self notify( "fake_death" ); stance = self getstance(); self.ignoreme = 1; self enableinvulnerability(); self takeallweapons(); if ( isDefined( self.insta_killed ) && self.insta_killed ) { self maps/mp/zombies/_zm::player_fake_death(); self allowprone( 1 ); self allowcrouch( 0 ); self allowstand( 0 ); wait 0,25; self freezecontrols( 1 ); } else { self freezecontrols( 1 ); self thread fall_down( vdir, stance ); wait 1; } } initial_round_wait_func() { flag_wait( "initial_blackscreen_passed" ); } melee_miss_func() { if ( isDefined( self.enemy ) ) { if ( self.enemy maps/mp/zombies/_zm_laststand::is_reviving_any() ) { dist_sq = distancesquared( self.enemy.origin, self.origin ); melee_dist_sq = self.meleeattackdist * self.meleeattackdist; if ( dist_sq < melee_dist_sq ) { self.enemy dodamage( self.meleedamage, self.origin, self, self, "none", "MOD_MELEE" ); } } } } zombie_init_done() { self.allowpain = 0; if ( isDefined( self.script_parameters ) && self.script_parameters == "crater" ) { self thread zombie_crater_locomotion(); } self setphysparams( 15, 0, 48 ); } zombie_crater_locomotion() { self endon( "death" ); stand_trigger = getentarray( "zombie_crawler_standup", "targetname" ); while ( is_true( self.needs_run_update ) ) { wait 0,1; } self allowpitchangle( 1 ); self setpitchorient(); if ( self.zombie_move_speed == "sprint" ) { self setanimstatefromasd( "zm_move_sprint_crawl", 2 ); } else { self setanimstatefromasd( "zm_move_sprint_crawl", 1 ); } touched = 0; while ( !touched ) { if ( isDefined( self.completed_emerging_into_playable_area ) && self.completed_emerging_into_playable_area ) { self allowpitchangle( 0 ); self clearpitchorient(); return; } i = 0; while ( i < stand_trigger.size ) { if ( self istouching( stand_trigger[ i ] ) ) { touched = 1; break; } else { i++; } } wait 0,1; } self allowpitchangle( 0 ); self clearpitchorient(); self maps/mp/animscripts/zm_run::needsupdate(); } zombie_path_timer_override() { timer = getTime() + 100; return timer; } nuked_update_traversals() { level.yellow_awning_clip = getentarray( "yellow_awning_clip", "targetname" ); level.yellow_patio_clip = getentarray( "yellow_patio_clip", "targetname" ); level.green_awning_clip = getentarray( "green_awning_clip", "targetname" ); level.green_patio_clip = getentarray( "green_patio_clip", "targetname" ); level.yellow_awning = 0; level.yellow_patio = 0; level.green_awning = 0; level.green_patio = 0; wait 5; while ( 1 ) { level.yellow_backyard = 0; level.green_backyard = 0; level.culdesac = 0; level.other = 0; nuked_update_player_zones(); if ( !level.culdesac && !level.other ) { if ( level.yellow_backyard > 0 ) { set_yellow_awning( 1 ); set_yellow_patio( 0 ); } if ( level.green_backyard > 0 ) { set_green_awning( 1 ); set_green_patio( 0 ); } } else { if ( !level.yellow_backyard && !level.green_backyard && !level.other ) { set_yellow_awning( 0 ); set_yellow_patio( 1 ); set_green_awning( 0 ); set_green_patio( 1 ); break; } else { if ( !level.other ) { set_yellow_awning( 0 ); set_yellow_patio( 0 ); set_green_awning( 0 ); set_green_patio( 0 ); break; } else { set_yellow_awning( 1 ); set_yellow_patio( 1 ); set_green_awning( 1 ); set_green_patio( 1 ); } } } wait 0,2; } } set_yellow_awning( enable ) { if ( enable ) { if ( !level.yellow_awning ) { level.yellow_awning = 1; house_clip( level.yellow_awning_clip, 1 ); } } else { if ( level.yellow_awning ) { level.yellow_awning = 0; house_clip( level.yellow_awning_clip, 0 ); } } } set_yellow_patio( enable ) { if ( enable ) { if ( !level.yellow_patio ) { level.yellow_patio = 1; house_clip( level.yellow_patio_clip, 1 ); } } else { if ( level.yellow_patio ) { level.yellow_patio = 0; house_clip( level.yellow_patio_clip, 0 ); } } } set_green_awning( enable ) { if ( enable ) { if ( !level.green_awning ) { level.green_awning = 1; house_clip( level.green_awning_clip, 1 ); } } else { if ( level.green_awning ) { level.green_awning = 0; house_clip( level.green_awning_clip, 0 ); } } } set_green_patio( enable ) { if ( enable ) { if ( !level.green_patio ) { level.green_patio = 1; house_clip( level.green_patio_clip, 1 ); } } else { if ( level.green_patio ) { level.green_patio = 0; house_clip( level.green_patio_clip, 0 ); } } } nuked_update_player_zones() { players = get_players(); i = 0; while ( i < players.size ) { if ( is_player_valid( players[ i ] ) ) { if ( players[ i ] maps/mp/zombies/_zm_zonemgr::entity_in_zone( "openhouse1_backyard_zone" ) ) { level.green_backyard++; i++; continue; } else if ( players[ i ] maps/mp/zombies/_zm_zonemgr::entity_in_zone( "openhouse2_backyard_zone" ) ) { level.yellow_backyard++; i++; continue; } else if ( players[ i ] maps/mp/zombies/_zm_zonemgr::entity_in_zone( "culdesac_green_zone" ) || players[ i ] maps/mp/zombies/_zm_zonemgr::entity_in_zone( "culdesac_yellow_zone" ) ) { level.culdesac++; i++; continue; } else { level.other++; } } i++; } } house_clip( clips, connect ) { i = 0; while ( i < clips.size ) { if ( connect ) { clips[ i ] notsolid(); clips[ i ] connectpaths(); i++; continue; } else { clips[ i ] solid(); clips[ i ] disconnectpaths(); } i++; } } setup_rex_starts() { add_gametype( "zstandard", ::dummy, "zstandard", ::dummy ); add_gameloc( "nuked", ::dummy, "nuked", ::dummy ); } dummy() { } precache_team_characters() { precachemodel( "c_zom_player_cdc_fb" ); precachemodel( "c_zom_hazmat_viewhands_light" ); precachemodel( "c_zom_player_cia_fb" ); precachemodel( "c_zom_suit_viewhands" ); } give_team_characters() { if ( isDefined( level.hotjoin_player_setup ) && [[ level.hotjoin_player_setup ]]( "c_zom_suit_viewhands" ) ) { return; } self detachall(); self set_player_is_female( 0 ); if ( isDefined( level.should_use_cia ) && level.should_use_cia ) { self setmodel( "c_zom_player_cia_fb" ); self setviewmodel( "c_zom_suit_viewhands" ); self.characterindex = 0; } else { self setmodel( "c_zom_player_cdc_fb" ); self setviewmodel( "c_zom_hazmat_viewhands_light" ); self.characterindex = 1; } self setmovespeedscale( 1 ); self setsprintduration( 4 ); self setsprintcooldown( 0 ); self set_player_tombstone_index(); } initcharacterstartindex() { level.characterstartindex = randomint( 4 ); } selectcharacterindextouse() { if ( level.characterstartindex >= 4 ) { level.characterstartindex = 0; } self.characterindex = level.characterstartindex; level.characterstartindex++; return self.characterindex; } givecustomloadout( takeallweapons, alreadyspawned ) { self giveweapon( "knife_zm" ); self give_start_weapon( 1 ); } nuked_zone_init() { flag_init( "always_on" ); flag_set( "always_on" ); add_adjacent_zone( "culdesac_yellow_zone", "culdesac_green_zone", "always_on" ); add_adjacent_zone( "culdesac_yellow_zone", "openhouse2_f1_zone", "culdesac_2_openhouse2_f1" ); add_adjacent_zone( "openhouse2_backyard_zone", "openhouse2_f1_zone", "openhouse2_f1_2_openhouse2_backyard" ); add_adjacent_zone( "openhouse2_f1_zone", "openhouse2_f2_zone", "openhouse2_f1_2_openhouse2_f2" ); add_adjacent_zone( "openhouse2_backyard_zone", "openhouse2_f2_zone", "openhouse2_f1_2_openhouse2_f2" ); add_adjacent_zone( "openhouse2_backyard_zone", "openhouse2_f2_zone", "openhouse2_backyard_2_openhouse2_f2" ); add_adjacent_zone( "culdesac_green_zone", "openhouse1_f1_zone", "culdesac_2_openhouse1_f1" ); add_adjacent_zone( "openhouse1_f1_zone", "openhouse1_backyard_zone", "openhouse1_f1_2_openhouse1_backyard" ); add_adjacent_zone( "openhouse1_f2_zone", "openhouse1_f1_zone", "openhouse1_f2_openhouse1_f1" ); add_adjacent_zone( "openhouse1_f2_zone", "openhouse1_backyard_zone", "openhouse1_f2_openhouse1_f1" ); add_adjacent_zone( "openhouse1_backyard_zone", "openhouse1_f2_zone", "openhouse1_backyard_2_openhouse1_f2" ); add_adjacent_zone( "culdesac_yellow_zone", "truck_zone", "culdesac_2_truck" ); add_adjacent_zone( "culdesac_green_zone", "truck_zone", "culdesac_2_truck" ); add_adjacent_zone( "openhouse2_backyard_zone", "ammo_door_zone", "openhouse2_backyard_2_ammo_door" ); } include_powerups() { include_powerup( "nuke" ); include_powerup( "insta_kill" ); include_powerup( "double_points" ); include_powerup( "full_ammo" ); include_powerup( "fire_sale" ); } include_perks() { } include_equipment_for_level() { } include_weapons() { include_weapon( "knife_zm", 0 ); include_weapon( "frag_grenade_zm", 0 ); include_weapon( "claymore_zm", 0 ); include_weapon( "sticky_grenade_zm", 0 ); include_weapon( "m1911_zm", 0 ); include_weapon( "m1911_upgraded_zm", 0 ); include_weapon( "python_zm" ); include_weapon( "python_upgraded_zm", 0 ); include_weapon( "judge_zm" ); include_weapon( "judge_upgraded_zm", 0 ); include_weapon( "kard_zm" ); include_weapon( "kard_upgraded_zm", 0 ); include_weapon( "fiveseven_zm" ); include_weapon( "fiveseven_upgraded_zm", 0 ); include_weapon( "beretta93r_zm", 0 ); include_weapon( "beretta93r_upgraded_zm", 0 ); include_weapon( "fivesevendw_zm" ); include_weapon( "fivesevendw_upgraded_zm", 0 ); include_weapon( "ak74u_zm", 0 ); include_weapon( "ak74u_upgraded_zm", 0 ); include_weapon( "mp5k_zm", 0 ); include_weapon( "mp5k_upgraded_zm", 0 ); include_weapon( "qcw05_zm" ); include_weapon( "qcw05_upgraded_zm", 0 ); include_weapon( "870mcs_zm", 0 ); include_weapon( "870mcs_upgraded_zm", 0 ); include_weapon( "rottweil72_zm", 0 ); include_weapon( "rottweil72_upgraded_zm", 0 ); include_weapon( "saiga12_zm" ); include_weapon( "saiga12_upgraded_zm", 0 ); include_weapon( "srm1216_zm" ); include_weapon( "srm1216_upgraded_zm", 0 ); include_weapon( "m14_zm", 0 ); include_weapon( "m14_upgraded_zm", 0 ); include_weapon( "saritch_zm" ); include_weapon( "saritch_upgraded_zm", 0 ); include_weapon( "m16_zm", 0 ); include_weapon( "m16_gl_upgraded_zm", 0 ); include_weapon( "xm8_zm" ); include_weapon( "xm8_upgraded_zm", 0 ); include_weapon( "type95_zm" ); include_weapon( "type95_upgraded_zm", 0 ); include_weapon( "tar21_zm" ); include_weapon( "tar21_upgraded_zm", 0 ); include_weapon( "galil_zm" ); include_weapon( "galil_upgraded_zm", 0 ); include_weapon( "fnfal_zm" ); include_weapon( "fnfal_upgraded_zm", 0 ); include_weapon( "dsr50_zm" ); include_weapon( "dsr50_upgraded_zm", 0 ); include_weapon( "barretm82_zm" ); include_weapon( "barretm82_upgraded_zm", 0 ); include_weapon( "rpd_zm" ); include_weapon( "rpd_upgraded_zm", 0 ); include_weapon( "hamr_zm" ); include_weapon( "hamr_upgraded_zm", 0 ); include_weapon( "usrpg_zm" ); include_weapon( "usrpg_upgraded_zm", 0 ); include_weapon( "m32_zm" ); include_weapon( "m32_upgraded_zm", 0 ); include_weapon( "hk416_zm" ); include_weapon( "hk416_upgraded_zm", 0 ); include_weapon( "lsat_zm" ); include_weapon( "lsat_upgraded_zm", 0 ); include_weapon( "cymbal_monkey_zm" ); include_weapon( "ray_gun_zm" ); include_weapon( "ray_gun_upgraded_zm", 0 ); include_weapon( "tazer_knuckles_zm", 0 ); include_weapon( "knife_ballistic_no_melee_zm", 0 ); include_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 ); include_weapon( "knife_ballistic_zm" ); include_weapon( "knife_ballistic_upgraded_zm", 0 ); include_weapon( "knife_ballistic_bowie_zm", 0 ); include_weapon( "knife_ballistic_bowie_upgraded_zm", 0 ); level._uses_retrievable_ballisitic_knives = 1; add_limited_weapon( "m1911_zm", 0 ); add_limited_weapon( "knife_ballistic_zm", 1 ); add_limited_weapon( "jetgun_zm", 1 ); add_limited_weapon( "ray_gun_zm", 4 ); add_limited_weapon( "ray_gun_upgraded_zm", 4 ); add_limited_weapon( "knife_ballistic_upgraded_zm", 0 ); add_limited_weapon( "knife_ballistic_no_melee_zm", 0 ); add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 ); add_limited_weapon( "knife_ballistic_bowie_zm", 0 ); add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 ); if ( isDefined( level.raygun2_included ) && level.raygun2_included ) { include_weapon( "raygun_mark2_zm" ); include_weapon( "raygun_mark2_upgraded_zm", 0 ); add_weapon_to_content( "raygun_mark2_zm", "dlc3" ); add_limited_weapon( "raygun_mark2_zm", 1 ); add_limited_weapon( "raygun_mark2_upgraded_zm", 1 ); } } offhand_weapon_overrride() { register_lethal_grenade_for_level( "frag_grenade_zm" ); register_lethal_grenade_for_level( "sticky_grenade_zm" ); level.zombie_lethal_grenade_player_init = "frag_grenade_zm"; register_tactical_grenade_for_level( "cymbal_monkey_zm" ); level.zombie_tactical_grenade_player_init = undefined; register_placeable_mine_for_level( "claymore_zm" ); level.zombie_placeable_mine_player_init = undefined; register_melee_weapon_for_level( "knife_zm" ); register_melee_weapon_for_level( "bowie_knife_zm" ); register_melee_weapon_for_level( "tazer_knuckles_zm" ); level.zombie_melee_weapon_player_init = "knife_zm"; level.zombie_equipment_player_init = undefined; } offhand_weapon_give_override( str_weapon ) { self endon( "death" ); if ( is_tactical_grenade( str_weapon ) && isDefined( self get_player_tactical_grenade() ) && !self is_player_tactical_grenade( str_weapon ) ) { self setweaponammoclip( self get_player_tactical_grenade(), 0 ); self takeweapon( self get_player_tactical_grenade() ); } return 0; } custom_add_weapons() { add_zombie_weapon( "m1911_zm", "m1911_upgraded_zm", &"ZOMBIE_WEAPON_M1911", 50, "", "", undefined ); add_zombie_weapon( "python_zm", "python_upgraded_zm", &"ZOMBIE_WEAPON_PYTHON", 50, "wpck_python", "", undefined, 1 ); add_zombie_weapon( "judge_zm", "judge_upgraded_zm", &"ZOMBIE_WEAPON_JUDGE", 50, "wpck_judge", "", undefined, 1 ); add_zombie_weapon( "kard_zm", "kard_upgraded_zm", &"ZOMBIE_WEAPON_KARD", 50, "wpck_kap", "", undefined, 1 ); add_zombie_weapon( "fiveseven_zm", "fiveseven_upgraded_zm", &"ZOMBIE_WEAPON_FIVESEVEN", 50, "wpck_57", "", undefined, 1 ); add_zombie_weapon( "beretta93r_zm", "beretta93r_upgraded_zm", &"ZOMBIE_WEAPON_BERETTA93r", 1000, "", "", undefined ); add_zombie_weapon( "fivesevendw_zm", "fivesevendw_upgraded_zm", &"ZOMBIE_WEAPON_FIVESEVENDW", 50, "wpck_duel57", "", undefined, 1 ); add_zombie_weapon( "ak74u_zm", "ak74u_upgraded_zm", &"ZOMBIE_WEAPON_AK74U", 1200, "smg", "", undefined ); add_zombie_weapon( "mp5k_zm", "mp5k_upgraded_zm", &"ZOMBIE_WEAPON_MP5K", 1000, "smg", "", undefined ); add_zombie_weapon( "qcw05_zm", "qcw05_upgraded_zm", &"ZOMBIE_WEAPON_QCW05", 50, "wpck_chicom", "", undefined, 1 ); add_zombie_weapon( "870mcs_zm", "870mcs_upgraded_zm", &"ZOMBIE_WEAPON_870MCS", 1500, "shotgun", "", undefined ); add_zombie_weapon( "rottweil72_zm", "rottweil72_upgraded_zm", &"ZOMBIE_WEAPON_ROTTWEIL72", 500, "shotgun", "", undefined ); add_zombie_weapon( "saiga12_zm", "saiga12_upgraded_zm", &"ZOMBIE_WEAPON_SAIGA12", 50, "wpck_saiga12", "", undefined, 1 ); add_zombie_weapon( "srm1216_zm", "srm1216_upgraded_zm", &"ZOMBIE_WEAPON_SRM1216", 50, "wpck_m1216", "", undefined, 1 ); add_zombie_weapon( "m14_zm", "m14_upgraded_zm", &"ZOMBIE_WEAPON_M14", 500, "rifle", "", undefined ); add_zombie_weapon( "saritch_zm", "saritch_upgraded_zm", &"ZOMBIE_WEAPON_SARITCH", 50, "wpck_sidr", "", undefined, 1 ); add_zombie_weapon( "m16_zm", "m16_gl_upgraded_zm", &"ZOMBIE_WEAPON_M16", 1200, "burstrifle", "", undefined ); add_zombie_weapon( "xm8_zm", "xm8_upgraded_zm", &"ZOMBIE_WEAPON_XM8", 50, "wpck_m8a1", "", undefined, 1 ); add_zombie_weapon( "type95_zm", "type95_upgraded_zm", &"ZOMBIE_WEAPON_TYPE95", 50, "wpck_type25", "", undefined, 1 ); add_zombie_weapon( "tar21_zm", "tar21_upgraded_zm", &"ZOMBIE_WEAPON_TAR21", 50, "wpck_x95l", "", undefined, 1 ); add_zombie_weapon( "galil_zm", "galil_upgraded_zm", &"ZOMBIE_WEAPON_GALIL", 50, "wpck_galil", "", undefined, 1 ); add_zombie_weapon( "fnfal_zm", "fnfal_upgraded_zm", &"ZOMBIE_WEAPON_FNFAL", 50, "wpck_fal", "", undefined, 1 ); add_zombie_weapon( "dsr50_zm", "dsr50_upgraded_zm", &"ZOMBIE_WEAPON_DR50", 50, "wpck_dsr50", "", undefined, 1 ); add_zombie_weapon( "barretm82_zm", "barretm82_upgraded_zm", &"ZOMBIE_WEAPON_BARRETM82", 50, "sniper", "", undefined ); add_zombie_weapon( "rpd_zm", "rpd_upgraded_zm", &"ZOMBIE_WEAPON_RPD", 50, "wpck_rpd", "", undefined, 1 ); add_zombie_weapon( "hamr_zm", "hamr_upgraded_zm", &"ZOMBIE_WEAPON_HAMR", 50, "wpck_hamr", "", undefined, 1 ); add_zombie_weapon( "frag_grenade_zm", undefined, &"ZOMBIE_WEAPON_FRAG_GRENADE", 250, "grenade", "", 250 ); add_zombie_weapon( "sticky_grenade_zm", undefined, &"ZOMBIE_WEAPON_STICKY_GRENADE", 250, "grenade", "", 250 ); add_zombie_weapon( "claymore_zm", undefined, &"ZOMBIE_WEAPON_CLAYMORE", 1000, "grenade", "", undefined ); add_zombie_weapon( "usrpg_zm", "usrpg_upgraded_zm", &"ZOMBIE_WEAPON_USRPG", 50, "wpck_rpg", "", undefined, 1 ); add_zombie_weapon( "m32_zm", "m32_upgraded_zm", &"ZOMBIE_WEAPON_M32", 50, "wpck_m32", "", undefined, 1 ); add_zombie_weapon( "cymbal_monkey_zm", undefined, &"ZOMBIE_WEAPON_SATCHEL_2000", 2000, "wpck_monkey", "", undefined, 1 ); add_zombie_weapon( "ray_gun_zm", "ray_gun_upgraded_zm", &"ZOMBIE_WEAPON_RAYGUN", 10000, "wpck_ray", "", undefined, 1 ); add_zombie_weapon( "knife_ballistic_zm", "knife_ballistic_upgraded_zm", &"ZOMBIE_WEAPON_KNIFE_BALLISTIC", 10, "sickle", "", undefined ); add_zombie_weapon( "knife_ballistic_bowie_zm", "knife_ballistic_bowie_upgraded_zm", &"ZOMBIE_WEAPON_KNIFE_BALLISTIC", 10, "wpck_knife", "", undefined, 1 ); add_zombie_weapon( "knife_ballistic_no_melee_zm", "knife_ballistic_no_melee_upgraded_zm", &"ZOMBIE_WEAPON_KNIFE_BALLISTIC", 10, "sickle", "", undefined ); add_zombie_weapon( "tazer_knuckles_zm", undefined, &"ZOMBIE_WEAPON_TAZER_KNUCKLES", 100, "tazerknuckles", "", undefined ); add_zombie_weapon( "hk416_zm", "hk416_upgraded_zm", &"ZOMBIE_WEAPON_HK416", 100, "", "", undefined ); add_zombie_weapon( "lsat_zm", "lsat_upgraded_zm", &"ZOMBIE_WEAPON_LSAT", 100, "", "", undefined ); if ( isDefined( level.raygun2_included ) && level.raygun2_included ) { add_zombie_weapon( "raygun_mark2_zm", "raygun_mark2_upgraded_zm", &"ZOMBIE_WEAPON_RAYGUN_MARK2", 10000, "raygun_mark2", "", undefined ); } } nuked_population_sign_think() { tens_model = getent( "counter_tens", "targetname" ); ones_model = getent( "counter_ones", "targetname" ); step = 36; ones = 0; tens = 0; local_zombies_killed = 0; tens_model rotateroll( step, 0,05 ); ones_model rotateroll( step, 0,05 ); while ( 1 ) { if ( local_zombies_killed < ( level.total_zombies_killed - level.zombie_total_subtract ) ) { ones--; time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" ); if ( ones < 0 ) { ones = 9; tens_model rotateroll( 0 - step, time ); tens_model playsound( "zmb_counter_flip" ); tens--; } if ( tens < 0 ) { tens = 9; } ones_model rotateroll( 0 - step, time ); ones_model playsound( "zmb_counter_flip" ); ones_model waittill( "rotatedone" ); level.population_count = ones + ( tens * 10 ); if ( level.population_count != 0 && level.population_count != 33 || level.population_count == 66 && level.population_count == 99 ) { level notify( "update_doomsday_clock" ); } local_zombies_killed++; } wait 0,05; } } assign_lowest_unused_character_index() { charindexarray = []; charindexarray[ 0 ] = 0; charindexarray[ 1 ] = 1; charindexarray[ 2 ] = 2; charindexarray[ 3 ] = 3; players = get_players(); if ( players.size == 1 ) { charindexarray = array_randomize( charindexarray ); return charindexarray[ 0 ]; } else { if ( players.size == 2 ) { _a1214 = players; _k1214 = getFirstArrayKey( _a1214 ); while ( isDefined( _k1214 ) ) { player = _a1214[ _k1214 ]; if ( isDefined( player.characterindex ) ) { if ( player.characterindex == 0 || player.characterindex == 1 ) { if ( randomint( 100 ) > 50 ) { return 2; } return 3; } else { if ( player.characterindex == 2 || player.characterindex == 3 ) { if ( randomint( 100 ) > 50 ) { return 0; } return 1; } } } _k1214 = getNextArrayKey( _a1214, _k1214 ); } } else _a1240 = players; _k1240 = getFirstArrayKey( _a1240 ); while ( isDefined( _k1240 ) ) { player = _a1240[ _k1240 ]; if ( isDefined( player.characterindex ) ) { arrayremovevalue( charindexarray, player.characterindex, 0 ); } _k1240 = getNextArrayKey( _a1240, _k1240 ); } if ( charindexarray.size > 0 ) { return charindexarray[ 0 ]; } } return 0; } nuked_mannequin_init() { keep_count = 28; level.mannequin_count = 0; destructibles = getentarray( "destructible", "targetname" ); mannequins = nuked_mannequin_filter( destructibles ); if ( mannequins.size <= 0 ) { return; } remove_count = mannequins.size - keep_count; remove_count = clamp( remove_count, 0, remove_count ); mannequins = array_randomize( mannequins ); i = 0; while ( i < remove_count ) { /# assert( isDefined( mannequins[ i ].target ) ); #/ collision = getent( mannequins[ i ].target, "targetname" ); /# assert( isDefined( collision ) ); #/ collision delete(); mannequins[ i ] delete(); level.mannequin_count--; i++; } level waittill( "prematch_over" ); level.mannequin_time = getTime(); } nuked_mannequin_filter( destructibles ) { mannequins = []; i = 0; while ( i < destructibles.size ) { destructible = destructibles[ i ]; if ( issubstr( destructible.destructibledef, "male" ) ) { mannequins[ mannequins.size ] = destructible; level.mannequin_count++; } i++; } return mannequins; } custom_debris_function() { cost = 1000; if ( isDefined( self.zombie_cost ) ) { cost = self.zombie_cost; } for ( ;; ) { while ( 1 ) { if ( isDefined( self.script_noteworthy ) ) { if ( self.script_noteworthy == "electric_door" || self.script_noteworthy == "electric_buyable_door" ) { self sethintstring( &"ZOMBIE_NEED_POWER" ); flag_wait( "power_on" ); } } self set_hint_string( self, "default_buy_door", cost ); self waittill( "trigger", who, force ); if ( getDvarInt( "zombie_unlock_all" ) > 0 || is_true( force ) ) { } else { while ( !who usebuttonpressed() ) { continue; } while ( who in_revive_trigger() ) { continue; } } if ( is_player_valid( who ) ) { players = get_players(); if ( getDvarInt( "zombie_unlock_all" ) > 0 ) { break; } else if ( who.score >= self.zombie_cost ) { who maps/mp/zombies/_zm_score::minus_to_player_score( self.zombie_cost ); break; } else { play_sound_at_pos( "no_purchase", self.origin ); who maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "door_deny", undefined, 1 ); } } bbprint( "zombie_uses", "playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type %s", who.name, who.score, level.round_number, self.zombie_cost, self.script_flag, self.origin, "door" ); junk = getentarray( self.target, "targetname" ); while ( isDefined( self.script_flag ) ) { tokens = strtok( self.script_flag, "," ); i = 0; while ( i < tokens.size ) { flag_set( tokens[ i ] ); i++; } } play_sound_at_pos( "purchase", self.origin ); level notify( "junk purchased" ); move_ent = undefined; clip = undefined; i = 0; while ( i < junk.size ) { junk[ i ] connectpaths(); if ( isDefined( junk[ i ].script_noteworthy ) ) { if ( junk[ i ].script_noteworthy == "clip" ) { clip = junk[ i ]; i++; continue; } } else struct = undefined; if ( isDefined( junk[ i ].script_linkto ) ) { struct = getstruct( junk[ i ].script_linkto, "script_linkname" ); if ( isDefined( struct ) ) { move_ent = junk[ i ]; junk[ i ] thread maps/mp/zombies/_zm_blockers::debris_move( struct ); } else { junk[ i ] delete(); } i++; continue; } else { junk[ i ] delete(); } i++; } all_trigs = getentarray( self.target, "target" ); i = 0; while ( i < all_trigs.size ) { all_trigs[ i ] delete(); i++; } if ( isDefined( clip ) ) { if ( isDefined( move_ent ) ) { move_ent waittill( "movedone" ); } clip delete(); } return; } else { } } } sndgameend() { level waittill( "intermission" ); playsoundatposition( "zmb_endgame", ( 0, 1, 0 ) ); } sndmusiceastereggs() { level.music_override = 0; level thread sndmusegg1(); level thread sndmusegg2(); } sndmusegg1() { level waittill( "nuke_clock_moved" ); level waittill( "magic_door_power_up_grabbed" ); min_hand_model = getent( "clock_min_hand", "targetname" ); if ( level.population_count == 15 && level.music_override == 0 ) { level thread sndmuseggplay( spawn( "script_origin", ( 0, 1, 0 ) ), "zmb_nuked_song_1", 88 ); } } sndmusegg2() { origins = []; origins[ 0 ] = ( -1998, 632, -48 ); origins[ 1 ] = ( -80, 35, -18 ); origins[ 2 ] = ( 617, 313, 152 ); level.meteor_counter = 0; level.music_override = 0; i = 0; while ( i < origins.size ) { level thread sndmusegg2_wait( origins[ i ] ); i++; } } sndmusegg2_wait( bear_origin ) { temp_ent = spawn( "script_origin", bear_origin ); temp_ent playloopsound( "zmb_meteor_loop" ); temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::sndmusegg2_override ); temp_ent waittill( "main_music_egg_hit", player ); temp_ent stoploopsound( 1 ); player playsound( "zmb_meteor_activate" ); level.meteor_counter += 1; if ( level.meteor_counter == 3 ) { level thread sndmuseggplay( temp_ent, "zmb_nuked_song_2", 60 ); } else { wait 1,5; temp_ent delete(); } } sndmusegg2_override() { if ( isDefined( level.music_override ) && level.music_override ) { return 0; } return 1; } sndmusegg3_counter( event, attacker ) { if ( level.mannequin_count <= 0 ) { return; } /# println( "CAYERS: " + level.mannequin_count ); #/ level.mannequin_count--; if ( level.mannequin_count <= 0 ) { while ( isDefined( level.music_override ) && level.music_override ) { wait 5; } level thread sndmuseggplay( spawn( "script_origin", ( 0, 1, 0 ) ), "zmb_nuked_song_3", 80 ); } } sndmuseggplay( ent, alias, time ) { level.music_override = 1; wait 1; ent playsound( alias ); level thread sndeggmusicwait( time ); level waittill_either( "end_game", "sndSongDone" ); ent stopsounds(); wait 0,05; ent delete(); level.music_override = 0; } sndeggmusicwait( time ) { level endon( "end_game" ); wait time; level notify( "sndSongDone" ); } nuked_standard_intermission() { self closemenu(); self closeingamemenu(); level endon( "stop_intermission" ); self endon( "disconnect" ); self endon( "death" ); self notify( "_zombie_game_over" ); self.score = self.score_total; self.sessionstate = "intermission"; self.spectatorclient = -1; self.killcamentity = -1; self.archivetime = 0; self.psoffsettime = 0; self.friendlydamage = undefined; self.game_over_bg = newclienthudelem( self ); self.game_over_bg.x = 0; self.game_over_bg.y = 0; self.game_over_bg.horzalign = "fullscreen"; self.game_over_bg.vertalign = "fullscreen"; self.game_over_bg.foreground = 1; self.game_over_bg.sort = 1; self.game_over_bg setshader( "black", 640, 480 ); self.game_over_bg.alpha = 1; clientnotify( "znfg" ); level thread moon_rocket_follow_path(); wait 0,1; self.game_over_bg fadeovertime( 1 ); self.game_over_bg.alpha = 0; flag_wait( "rocket_hit_nuketown" ); self.game_over_bg fadeovertime( 1 ); self.game_over_bg.alpha = 1; } moon_rocket_follow_path() { rocket_start_struct = getstruct( "inertmission_rocket_start", "targetname" ); rocket_end_struct = getstruct( "inertmission_rocket_end", "targetname" ); rocket_cam_start_struct = getstruct( "intermission_rocket_cam_start", "targetname" ); rocket_cam_end_struct = getstruct( "intermission_rocket_cam_end", "targetname" ); rocket_camera_ent = spawn( "script_model", rocket_cam_start_struct.origin ); rocket_camera_ent.angles = rocket_cam_start_struct.angles; rocket = getent( "intermission_rocket", "targetname" ); rocket show(); rocket.origin = rocket_start_struct.origin; camera = spawn( "script_model", rocket_cam_start_struct.origin ); camera.angles = rocket_cam_start_struct.angles; camera setmodel( "tag_origin" ); exploder( 676 ); players = get_players(); _a1653 = players; _k1653 = getFirstArrayKey( _a1653 ); while ( isDefined( _k1653 ) ) { player = _a1653[ _k1653 ]; player setclientuivisibilityflag( "hud_visible", 0 ); player thread player_rocket_rumble(); player thread intermission_rocket_blur(); player setdepthoffield( 0, 128, 7000, 10000, 6, 1,8 ); player camerasetposition( camera ); player camerasetlookat(); player cameraactivate( 1 ); _k1653 = getNextArrayKey( _a1653, _k1653 ); } rocket moveto( rocket_end_struct.origin, 9 ); rocket rotateto( rocket_end_struct.angles, 11 ); camera moveto( rocket_cam_end_struct.origin, 9 ); camera rotateto( rocket_cam_end_struct.angles, 8 ); playfxontag( level._effect[ "rocket_entry" ], rocket, "tag_fx" ); playfxontag( level._effect[ "rocket_entry_light" ], rocket, "tag_fx" ); wait 7,5; flag_set( "rocket_hit_nuketown" ); } intermission_rocket_blur() { while ( !flag( "rocket_hit_nuketown" ) ) { blur = randomfloatrange( 1, 5 ); self setblur( blur, 1 ); wait randomintrange( 1, 3 ); } } inermission_rocket_init() { rocket = getent( "intermission_rocket", "targetname" ); rocket hide(); } player_rocket_rumble() { while ( !flag( "rocket_hit_nuketown" ) ) { self playrumbleonentity( "damage_light" ); wait 1; } } bus_taser_blocker() { trig = getent( "bus_taser_trigger", "targetname" ); if ( isDefined( trig ) ) { clip = getent( trig.target, "targetname" ); } trig waittill( "trigger" ); if ( isDefined( clip ) ) { clip delete(); } } marlton_vo_inside_bunker() { marlton_bunker_trig = getent( "marlton_bunker_trig", "targetname" ); marlton_sound_pos = marlton_bunker_trig.origin; marlton_vo = []; marlton_vo[ marlton_vo.size ] = "vox_plr_3_pap_wait_0"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_pap_wait2_0"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_pap_wait2_2"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_avogadro_attack_1"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_avogadro_attack_2"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_build_add_1"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_build_pck_bjetgun_0"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_bus_zom_chase_1"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_bus_zom_roof_4"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_cough_0"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_map_in_fog_0"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_map_in_fog_1"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_map_in_fog_2"; marlton_vo[ marlton_vo.size ] = "vox_plr_3_oh_shit_0_alt01"; while ( 1 ) { marlton_bunker_trig waittill( "trigger" ); playsoundatposition( marlton_vo[ randomintrange( 0, marlton_vo.size ) ], marlton_sound_pos ); wait_for_next_round( level.round_number ); } } wait_for_next_round( current_round ) { while ( level.round_number <= current_round ) { wait 1; } } moon_transmission_vo() { start_round = 3; end_round = 25; moon_transmission_struct = getstruct( "moon_transmission_struct", "targetname" ); wait_for_round_range( 3 ); playsoundatposition( "vox_nuked_tbase_transmission_0", moon_transmission_struct.origin ); wait_for_round_range( randomintrange( 4, 9 ) ); playsoundatposition( "vox_nuked_tbase_transmission_1", moon_transmission_struct.origin ); wait_for_round_range( randomintrange( 10, 17 ) ); playsoundatposition( "vox_nuked_tbase_transmission_2", moon_transmission_struct.origin ); wait_for_round_range( randomintrange( 18, 22 ) ); playsoundatposition( "vox_nuked_tbase_transmission_3", moon_transmission_struct.origin ); wait_for_round_range( 25 ); playsoundatposition( "vox_nuked_tbase_transmission_4", moon_transmission_struct.origin ); flag_set( "moon_transmission_over" ); } wait_for_round_range( round ) { while ( level.round_number < round ) { wait 1; } } death_to_all_zombies() { zombies = getaiarray( level.zombie_team ); _a1807 = zombies; index = getFirstArrayKey( _a1807 ); while ( isDefined( index ) ) { zombie = _a1807[ index ]; if ( !isalive( zombie ) ) { } else { if ( isDefined( zombie ) ) { zombie dodamage( zombie.health + 666, zombie.origin ); } if ( ( index % 3 ) == 0 ) { wait_network_frame(); } } index = getNextArrayKey( _a1807, index ); } } zombie_eye_glow_change() { flag_wait( "moon_transmission_over" ); flag_clear( "spawn_zombies" ); death_to_all_zombies(); level.zombie_spawners = getentarray( "zombie_spawner_beyes", "script_noteworthy" ); if ( isDefined( level._game_module_custom_spawn_init_func ) ) { [[ level._game_module_custom_spawn_init_func ]](); } flag_set( "spawn_zombies" ); level setclientfield( "zombie_eye_change", 1 ); } switch_announcer_to_richtofen() { flag_wait( "moon_transmission_over" ); sndswitchannouncervox( "richtofen" ); } bus_random_horn() { horn_struct = getstruct( "bus_horn_struct", "targetname" ); wait_for_round_range( randomintrange( 5, 10 ) ); playsoundatposition( "zmb_bus_horn_leave", horn_struct.origin ); } fake_lighting_cleanup() { ent = getent( "nuke_reflection", "targetname" ); if ( isDefined( ent ) ) { ent delete(); } } nuked_collision_patch() { minimap_upperr = spawn( "script_origin", ( 2146, 1354, 384 ) ); minimap_upperr.targetname = "minimap_corner"; maps/mp/_compass::setupminimap( "compass_map_zm_nuked" ); collision1 = spawn( "script_model", ( -48, -700, 100 ) ); collision1 setmodel( "collision_wall_128x128x10_standard" ); collision1.angles = ( 0, 1, 0 ); collision1 ghost(); collision2 = spawn( "script_model", ( 11, -759, 100 ) ); collision2 setmodel( "collision_wall_128x128x10_standard" ); collision2.angles = vectorScale( ( 0, 1, 0 ), 270 ); collision2 ghost(); collision3 = spawn( "script_model", ( -48, -818, 100 ) ); collision3 setmodel( "collision_wall_128x128x10_standard" ); collision3.angles = ( 0, 1, 0 ); collision3 ghost(); collision4 = spawn( "script_model", ( -107, -759, 100 ) ); collision4 setmodel( "collision_wall_128x128x10_standard" ); collision4.angles = vectorScale( ( 0, 1, 0 ), 270 ); collision4 ghost(); collision5 = spawn( "script_model", ( -48, -759, 169 ) ); collision5 setmodel( "collision_wall_128x128x10_standard" ); collision5.angles = ( 0, 270, 90 ); collision5 ghost(); collision6 = spawn( "script_model", ( -48, -759, 31 ) ); collision6 setmodel( "collision_wall_128x128x10_standard" ); collision6.angles = ( 0, 270, 90 ); collision6 ghost(); collision7 = spawn( "script_model", ( -490, 963, 63 ) ); collision7 setmodel( "collision_player_256x256x10" ); collision7.angles = ( 0, 25,2, -90 ); collision7 ghost(); collision8 = spawn( "script_model", ( 752, 1079, 120 ) ); collision8 setmodel( "collision_player_512x512x10" ); collision8.angles = vectorScale( ( 0, 1, 0 ), 90 ); collision8 ghost(); collision9 = spawn( "script_model", ( -1349, 1016, 0 ) ); collision9 setmodel( "collision_wall_128x128x10_standard" ); collision9.angles = vectorScale( ( 0, 1, 0 ), 339,8 ); collision9 ghost(); collision10 = spawn( "script_model", ( 132, 280, 25 ) ); collision10 setmodel( "collision_wall_128x128x10_standard" ); collision10.angles = vectorScale( ( 0, 1, 0 ), 20,4 ); collision10 ghost(); } nuked_special_weapon_magicbox_check( weapon ) { if ( isDefined( level.raygun2_included ) && level.raygun2_included ) { if ( weapon == "ray_gun_zm" ) { if ( self has_weapon_or_upgrade( "raygun_mark2_zm" ) ) { return 0; } } if ( weapon == "raygun_mark2_zm" ) { if ( self has_weapon_or_upgrade( "ray_gun_zm" ) ) { return 0; } if ( randomint( 100 ) >= 33 ) { return 0; } } } return 1; }