//checked includes changed to match cerberus output #include maps/mp/zombies/_zm_weap_one_inch_punch; #include maps/mp/zombies/_zm_perks; #include maps/mp/zombies/_zm_powerup_zombie_blood; #include maps/mp/zombies/_zm_audio_announcer; #include maps/mp/zombies/_zm_powerups; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_challenges; #include maps/mp/zm_tomb_vo; #include maps/mp/zm_tomb_utility; #include maps/mp/zombies/_zm_audio; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; //#using_animtree( "fxanim_props_dlc4" ); challenges_init() //checked matches cerberus output { level.challenges_add_stats = ::tomb_challenges_add_stats; maps/mp/zombies/_zm_challenges::init(); } tomb_challenges_add_stats() //checked matches cerberus output { n_kills = 115; n_zone_caps = 6; n_points_spent = 30000; n_boxes_filled = 4; /* /# if ( getDvarInt( "zombie_cheat" ) > 0 ) { n_kills = 1; n_zone_caps = 2; n_points_spent = 500; n_boxes_filled = 1; #/ } */ add_stat( "zc_headshots", 0, &"ZM_TOMB_CH1", n_kills, undefined, ::reward_packed_weapon ); add_stat( "zc_zone_captures", 0, &"ZM_TOMB_CH2", n_zone_caps, undefined, ::reward_powerup_max_ammo ); add_stat( "zc_points_spent", 0, &"ZM_TOMB_CH3", n_points_spent, undefined, ::reward_double_tap, ::track_points_spent ); add_stat( "zc_boxes_filled", 1, &"ZM_TOMB_CHT", n_boxes_filled, undefined, ::reward_one_inch_punch, ::init_box_footprints ); } track_points_spent() //checked matches cerberus output { while ( 1 ) { level waittill( "spent_points", player, points ); player increment_stat( "zc_points_spent", points ); } } init_box_footprints() //checked matches cerberus output { level.n_soul_boxes_completed = 0; flag_init( "vo_soul_box_intro_played" ); flag_init( "vo_soul_box_continue_played" ); a_boxes = getentarray( "foot_box", "script_noteworthy" ); array_thread( a_boxes, ::box_footprint_think ); } box_footprint_think() //checked changed to match cerberus output { self.n_souls_absorbed = 0; n_souls_required = 30; /* /# if ( getDvarInt( "zombie_cheat" ) > 0 ) { n_souls_required = 10; #/ } */ self useanimtree( -1 ); self thread watch_for_foot_stomp(); wait 1; self setclientfield( "foot_print_box_glow", 1 ); wait 1; self setclientfield( "foot_print_box_glow", 0 ); while ( self.n_souls_absorbed < n_souls_required ) { self waittill( "soul_absorbed", player ); self.n_souls_absorbed++; if ( self.n_souls_absorbed == 1 ) { self clearanim( %o_zombie_dlc4_challenge_box_close, 0 ); self setanim( %o_zombie_dlc4_challenge_box_open ); self delay_thread( 1, ::setclientfield, "foot_print_box_glow", 1 ); if ( isDefined( player ) && !flag( "vo_soul_box_intro_played" ) ) { player delay_thread( 1.5, ::richtofenrespondvoplay, "zm_box_start", 0, "vo_soul_box_intro_played" ); } } if ( self.n_souls_absorbed == floor( n_souls_required / 4 ) ) { if ( isDefined( player ) && flag( "vo_soul_box_intro_played" ) && !flag( "vo_soul_box_continue_played" ) ) { player thread richtofenrespondvoplay( "zm_box_continue", 1, "vo_soul_box_continue_played" ); } } if ( self.n_souls_absorbed == floor( n_souls_required / 2 ) || self.n_souls_absorbed == floor( n_souls_required / 1,3 ) ) { if ( isDefined( player ) ) { player create_and_play_dialog( "soul_box", "zm_box_encourage" ); } } if ( self.n_souls_absorbed == n_souls_required ) { wait 1; self clearanim( %o_zombie_dlc4_challenge_box_open, 0 ); self setanim( %o_zombie_dlc4_challenge_box_close ); } } self notify( "box_finished" ); level.n_soul_boxes_completed++; e_volume = getent( self.target, "targetname" ); e_volume delete(); self delay_thread( 0.5, ::setclientfield, "foot_print_box_glow", 0 ); wait 1; self movez( 30, 1, 1 ); wait 0.5; n_rotations = randomintrange( 5, 7 ); v_start_angles = self.angles; for ( i = 0; i < n_rotations; i++ ) { v_rotate_angles = v_start_angles + ( randomfloatrange( -10, 10 ), randomfloatrange( -10, 10 ), randomfloatrange( -10, 10 ) ); n_rotate_time = randomfloatrange( 0.2, 0.4 ); self rotateto( v_rotate_angles, n_rotate_time ); self waittill( "rotatedone" ); } self rotateto( v_start_angles, 0.3 ); self movez( -60, 0.5, 0.5 ); self waittill( "rotatedone" ); trace_start = self.origin + vectorScale( ( 0, 0, 1 ), 200 ); trace_end = self.origin; fx_trace = bullettrace( trace_start, trace_end, 0, self ); playfx( level._effect[ "mech_booster_landing" ], fx_trace[ "position" ], anglesToForward( self.angles ), anglesToUp( self.angles ) ); playsoundatposition( "zmb_footprintbox_disappear", self.origin ); self waittill( "movedone" ); level maps/mp/zombies/_zm_challenges::increment_stat( "zc_boxes_filled" ); if ( isDefined( player ) ) { if ( level.n_soul_boxes_completed == 1 ) { player thread richtofenrespondvoplay( "zm_box_complete" ); } else if ( level.n_soul_boxes_completed == 4 ) { player thread richtofenrespondvoplay( "zm_box_final_complete", 1 ); } } self delete(); } watch_for_foot_stomp() //checked matches cerberus output { self endon( "box_finished" ); while ( 1 ) { self waittill( "robot_foot_stomp" ); self clearanim( %o_zombie_dlc4_challenge_box_open, 0 ); self setanim( %o_zombie_dlc4_challenge_box_close ); self setclientfield( "foot_print_box_glow", 0 ); self.n_souls_absorbed = 0; wait 5; } } footprint_zombie_killed( attacker ) //checked changed to match cerberus output { a_volumes = getentarray( "foot_box_volume", "script_noteworthy" ); foreach ( e_volume in a_volumes ) { if ( self istouching( e_volume ) && isDefined( attacker ) && isplayer( attacker ) ) { self setclientfield( "foot_print_box_fx", 1 ); m_box = getent( e_volume.target, "targetname" ); m_box notify( "soul_absorbed" ); return 1; } } return 0; } reward_packed_weapon( player, s_stat ) //checked matches cerberus output { if ( !isDefined( s_stat.str_reward_weapon ) ) { a_weapons = array( "scar_zm", "galil_zm", "mp44_zm" ); s_stat.str_reward_weapon = maps/mp/zombies/_zm_weapons::get_upgrade_weapon( random( a_weapons ) ); } m_weapon = spawn( "script_model", self.origin ); m_weapon.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 ); m_weapon playsound( "zmb_spawn_powerup" ); m_weapon playloopsound( "zmb_spawn_powerup_loop", 0.5 ); str_model = getweaponmodel( s_stat.str_reward_weapon ); options = player maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( s_stat.str_reward_weapon ); m_weapon useweaponmodel( s_stat.str_reward_weapon, str_model, options ); wait_network_frame(); if ( !reward_rise_and_grab( m_weapon, 50, 2, 2, 10 ) ) { return 0; } weapon_limit = get_player_weapon_limit( player ); primaries = player getweaponslistprimaries(); if ( isDefined( primaries ) && primaries.size >= weapon_limit ) { player maps/mp/zombies/_zm_weapons::weapon_give( s_stat.str_reward_weapon ); } else { player giveweapon( s_stat.str_reward_weapon, 0, player maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( s_stat.str_reward_weapon ) ); player givestartammo( s_stat.str_reward_weapon ); } player switchtoweapon( s_stat.str_reward_weapon ); m_weapon stoploopsound( 0.1 ); player playsound( "zmb_powerup_grabbed" ); m_weapon delete(); return 1; } reward_powerup_max_ammo( player, s_stat ) //checked matches cerberus output { return reward_powerup( player, "full_ammo" ); } reward_powerup_double_points( player, n_timeout ) //checked matches cerberus output { return reward_powerup( player, "double_points", n_timeout ); } reward_powerup_zombie_blood( player, n_timeout ) //checked matches cerberus output { return reward_powerup( player, "zombie_blood", n_timeout ); } reward_powerup( player, str_powerup, n_timeout ) //checked matches cerberus output { if ( !isDefined( n_timeout ) ) { n_timeout = 10; } if ( !isDefined( level.zombie_powerups[ str_powerup ] ) ) { return; } s_powerup = level.zombie_powerups[ str_powerup ]; m_reward = spawn( "script_model", self.origin ); m_reward.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 ); m_reward setmodel( s_powerup.model_name ); m_reward playsound( "zmb_spawn_powerup" ); m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 ); wait_network_frame(); if ( !reward_rise_and_grab( m_reward, 50, 2, 2, n_timeout ) ) { return 0; } m_reward.hint = s_powerup.hint; if ( !isDefined( player ) ) { player = self.player_using; } switch ( str_powerup ) { case "full_ammo": level thread maps/mp/zombies/_zm_powerups::full_ammo_powerup( m_reward, player ); player thread powerup_vo( "full_ammo" ); level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "full_ammo", player.pers[ "team" ] ); break; case "double_points": level thread maps/mp/zombies/_zm_powerups::double_points_powerup( m_reward, player ); player thread powerup_vo( "double_points" ); level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "double_points", player.pers[ "team" ] ); break; case "zombie_blood": level thread maps/mp/zombies/_zm_powerup_zombie_blood::zombie_blood_powerup( m_reward, player ); level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "zombie_blood", player.pers[ "team" ] ); } wait 0.1; m_reward stoploopsound( 0.1 ); player playsound( "zmb_powerup_grabbed" ); m_reward delete(); return 1; } reward_double_tap( player, s_stat ) //checked matches cerberus output { m_reward = spawn( "script_model", self.origin ); m_reward.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 ); str_model = getweaponmodel( "zombie_perk_bottle_doubletap" ); m_reward setmodel( str_model ); m_reward playsound( "zmb_spawn_powerup" ); m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 ); wait_network_frame(); if ( !reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) ) { return 0; } if ( player hasperk( "specialty_rof" ) || player has_perk_paused( "specialty_rof" ) ) { m_reward thread bottle_reject_sink( player ); return 0; } m_reward stoploopsound( 0.1 ); player playsound( "zmb_powerup_grabbed" ); m_reward thread maps/mp/zombies/_zm_perks::vending_trigger_post_think( player, "specialty_rof" ); m_reward delete(); return 1; } bottle_reject_sink( player ) //checked matches cerberus output { n_time = 1; player playlocalsound( level.zmb_laugh_alias ); self thread maps/mp/zombies/_zm_challenges::reward_sink( 0, 61, n_time ); wait n_time; self delete(); } reward_one_inch_punch( player, s_stat ) //checked matches cerberus output { m_reward = spawn( "script_model", self.origin ); m_reward.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 ); m_reward setmodel( "tag_origin" ); playfxontag( level._effect[ "staff_soul" ], m_reward, "tag_origin" ); m_reward playsound( "zmb_spawn_powerup" ); m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 ); wait_network_frame(); if ( !reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) ) { return 0; } player thread maps/mp/zombies/_zm_weap_one_inch_punch::one_inch_punch_melee_attack(); m_reward stoploopsound( 0,1 ); player playsound( "zmb_powerup_grabbed" ); m_reward delete(); player thread one_inch_punch_watch_for_death( s_stat ); return 1; } one_inch_punch_watch_for_death( s_stat ) //checked matches cerberus output { self endon( "disconnect" ); self waittill( "bled_out" ); if ( s_stat.b_reward_claimed ) { s_stat.b_reward_claimed = 0; } s_stat.a_b_player_rewarded[ self.characterindex ] = 0; } reward_beacon( player, s_stat ) { m_reward = spawn( "script_model", self.origin ); m_reward.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 ); str_model = getweaponmodel( "beacon_zm" ); m_reward setmodel( str_model ); m_reward playsound( "zmb_spawn_powerup" ); m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 ); wait_network_frame(); if ( !reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) ) { return 0; } player maps/mp/zombies/_zm_weapons::weapon_give( "beacon_zm" ); if ( !is_true( level.zombie_include_weapons[ "beacon_zm" ] ) ) { level.zombie_include_weapons[ "beacon_zm" ] = 1; level.zombie_weapons[ "beacon_zm" ].is_in_box = 1; } m_reward stoploopsound( 0.1 ); player playsound( "zmb_powerup_grabbed" ); m_reward delete(); return 1; }