#include maps/mp/_compass; #include maps/mp/_utility; main() { level.levelspawndvars = ::levelspawndvars; maps/mp/mp_turbine_fx::main(); maps/mp/_load::main(); maps/mp/_compass::setupminimap( "compass_map_mp_turbine" ); maps/mp/mp_turbine_amb::main(); if ( !level.console ) { precachemodel( "collision_clip_32x32x32" ); spawncollision( "collision_clip_32x32x32", "collider", ( -1400, 550, 360 ), ( 0, 0, 0 ) ); } level.remotemotarviewleft = 50; level.remotemotarviewright = 50; } levelspawndvars( reset_dvars ) { ss = level.spawnsystem; ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars ); ss.koth_objective_influencer_inner_radius = 2400; } turbine_spin_init() { level endon( "game_ended" ); turbine1 = getent( "turbine_blades", "targetname" ); turbine1 thread rotate_blades( 4 ); turbine2 = getent( "turbine_blades2", "targetname" ); turbine2 thread rotate_blades( 3 ); turbine3 = getent( "turbine_blades3", "targetname" ); turbine3 thread rotate_blades( 6 ); turbine4 = getent( "turbine_blades4", "targetname" ); turbine4 thread rotate_blades( 3 ); turbine6 = getent( "turbine_blades6", "targetname" ); turbine6 thread rotate_blades( 4 ); } rotate_blades( time ) { self endon( "game_ended" ); revolutions = 1000; while ( 1 ) { self rotateroll( 360 * revolutions, time * revolutions ); self waittill( "rotatedone" ); } }