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2023-10-26 13:13:39 -07:00

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_ambientpackage;
#include clientscripts\mp\_audio;
main()
{
declareambientroom( "pod_outdoor", 1 );
setambientroomtone( "pod_outdoor", "amb_wind_exterior_2d", 0.55, 1 );
setambientroomreverb( "pod_outdoor", "pod_outdoor", 1, 1 );
setambientroomcontext( "pod_outdoor", "ringoff_plr", "outdoor" );
declareambientroom( "pod_small_int" );
setambientroomtone( "pod_small_int", "amb_wind_interior_2d", 0.55, 1 );
setambientroomreverb( "pod_small_int", "pod_mediumroom", 1, 1 );
setambientroomcontext( "pod_small_int", "ringoff_plr", "indoor" );
declareambientroom( "pod_stone_int" );
setambientroomtone( "pod_stone_int", "amb_wind_interior_2d", 0.55, 1 );
setambientroomreverb( "pod_stone_int", "pod_stoneroom", 1, 1 );
setambientroomcontext( "pod_stone_int", "ringoff_plr", "indoor" );
declareambientroom( "room_small" );
setambientroomtone( "room_small", "amb_wind_interior_2d", 0.55, 1 );
setambientroomreverb( "room_small", "pod_smallroom", 1, 1 );
setambientroomcontext( "room_small", "ringoff_plr", "indoor" );
declareambientroom( "open_room" );
setambientroomtone( "open_room", "amb_wind_interior_2d", 0.55, 1 );
setambientroomreverb( "open_room", "pod_partialroom", 1, 1 );
setambientroomcontext( "open_room", "ringoff_plr", "indoor" );
declareambientroom( "corridor_room" );
setambientroomtone( "corridor_room", "amb_wind_interior_2d", 0.55, 1 );
setambientroomreverb( "corridor_room", "pod_hallroom", 1, 1 );
setambientroomcontext( "corridor_room", "ringoff_plr", "indoor" );
thread snd_start_autofx_audio();
thread snd_play_loopers();
}
snd_start_autofx_audio()
{
snd_play_auto_fx( "fx_mp_pod_water_drips", "amb_water_drip_loop", 0, 0, 0, 1 );
snd_play_auto_fx( "fx_mp_water_drip_light_shrt", "amb_water_drip_loop_small", 0, 0, 0, 1 );
}
snd_play_loopers()
{
}