mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
70 lines
3.2 KiB
Plaintext
70 lines
3.2 KiB
Plaintext
// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\createfx\mp_turbine_fx;
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#include clientscripts\mp\_fx;
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precache_scripted_fx()
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{
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}
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#using_animtree("fxanim_props");
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precache_fxanim_props()
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{
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level.scr_anim["fxanim_props"]["wires_01"] = %fxanim_mp_turbine_wires_01_anim;
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level.scr_anim["fxanim_props"]["wires_02"] = %fxanim_mp_turbine_wires_02_anim;
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level.scr_anim["fxanim_props"]["wires_03"] = %fxanim_mp_turbine_wires_03_anim;
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level.scr_anim["fxanim_props"]["bridge_cables"] = %fxanim_mp_turbine_bridge_cables_anim;
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}
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precache_createfx_fx()
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{
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level._effect["fx_sand_blowing_lg"] = loadfx( "dirt/fx_sand_blowing_lg" );
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level._effect["fx_sand_blowing_md"] = loadfx( "dirt/fx_sand_blowing_md" );
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level._effect["fx_sand_blowing_sm"] = loadfx( "dirt/fx_sand_blowing_sm" );
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level._effect["fx_sand_gust_ground_lg"] = loadfx( "dirt/fx_sand_gust_ground_lg" );
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level._effect["fx_sand_gust_ground_sm"] = loadfx( "dirt/fx_sand_gust_ground_sm" );
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level._effect["fx_sand_gust_ground_md"] = loadfx( "dirt/fx_sand_gust_ground_md" );
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level._effect["fx_sand_gust_door"] = loadfx( "dirt/fx_sand_gust_door" );
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level._effect["fx_sand_blowing_lg_vista"] = loadfx( "dirt/fx_sand_blowing_lg_vista" );
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level._effect["fx_sand_blowing_lg_vista_shrt"] = loadfx( "dirt/fx_sand_blowing_lg_vista_shrt" );
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level._effect["fx_sand_gust_cliff_fall"] = loadfx( "dirt/fx_sand_gust_cliff_fall" );
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level._effect["fx_sand_gust_cliff_fall_md"] = loadfx( "dirt/fx_sand_gust_cliff_fall_md" );
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level._effect["fx_sand_gust_cliff_fall_md_lng"] = loadfx( "dirt/fx_sand_gust_cliff_fall_md_lng" );
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level._effect["fx_sand_gust_cliff_edge_md"] = loadfx( "dirt/fx_sand_gust_cliff_edge_md" );
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level._effect["fx_sand_swirl_lg_pipe"] = loadfx( "dirt/fx_sand_swirl_lg_pipe" );
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level._effect["fx_sand_swirl_sm_pipe"] = loadfx( "dirt/fx_sand_swirl_sm_pipe" );
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level._effect["fx_sand_swirl_debris_pipe"] = loadfx( "dirt/fx_sand_swirl_debris_pipe" );
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level._effect["fx_mp_light_wind_turbine"] = loadfx( "maps/mp_maps/fx_mp_light_wind_turbine" );
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level._effect["fx_light_floodlight_sqr_cool"] = loadfx( "light/fx_light_floodlight_sqr_cool" );
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level._effect["fx_light_flour_glow_cool_dbl_shrt"] = loadfx( "light/fx_light_flour_glow_cool_dbl_shrt" );
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level._effect["fx_mp_sun_flare_turbine_streak"] = loadfx( "maps/mp_maps/fx_mp_sun_flare_turbine_streak" );
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level._effect["fx_mp_sun_flare_turbine"] = loadfx( "maps/mp_maps/fx_mp_sun_flare_turbine" );
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level._effect["fx_lf_mp_turbine_sun1"] = loadfx( "lens_flares/fx_lf_mp_turbine_sun1" );
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}
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main()
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{
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clientscripts\mp\createfx\mp_turbine_fx::main();
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clientscripts\mp\_fx::reportnumeffects();
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precache_createfx_fx();
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precache_fxanim_props();
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disablefx = getdvarint( _hash_C9B177D6 );
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if ( !isdefined( disablefx ) || disablefx <= 0 )
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precache_scripted_fx();
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wind_initial_setting();
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}
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wind_initial_setting()
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{
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setsaveddvar( "enable_global_wind", 1 );
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setsaveddvar( "wind_global_vector", "-150 -230 -150" );
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setsaveddvar( "wind_global_low_altitude", -175 );
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setsaveddvar( "wind_global_hi_altitude", 4000 );
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setsaveddvar( "wind_global_low_strength_percent", 0.5 );
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}
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