mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
201 lines
4.2 KiB
Plaintext
201 lines
4.2 KiB
Plaintext
// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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setmodelfromarray( a )
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{
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self setmodel( a[randomint( a.size )] );
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}
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precachemodelarray( a )
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{
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for ( i = 0; i < a.size; i++ )
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precachemodel( a[i] );
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}
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randomelement( a )
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{
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return a[randomint( a.size )];
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}
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attachfromarray( a )
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{
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self attach( randomelement( a ), "", 1 );
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}
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new()
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{
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self detachall();
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oldgunhand = self.anim_gunhand;
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if ( !isdefined( oldgunhand ) )
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return;
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self.anim_gunhand = "none";
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self [[ anim.putguninhand ]]( oldgunhand );
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}
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save()
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{
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info["gunHand"] = self.anim_gunhand;
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info["gunInHand"] = self.anim_guninhand;
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info["model"] = self.model;
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info["hatModel"] = self.hatmodel;
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info["gearModel"] = self.gearmodel;
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if ( isdefined( self.name ) )
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{
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info["name"] = self.name;
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/#
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println( "Save: Guy has name ", self.name );
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#/
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}
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else
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{
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/#
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println( "save: Guy had no name!" );
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#/
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}
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attachsize = self getattachsize();
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for ( i = 0; i < attachsize; i++ )
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{
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info["attach"][i]["model"] = self getattachmodelname( i );
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info["attach"][i]["tag"] = self getattachtagname( i );
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}
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return info;
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}
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load( info )
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{
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self detachall();
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self.anim_gunhand = info["gunHand"];
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self.anim_guninhand = info["gunInHand"];
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self setmodel( info["model"] );
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self.hatmodel = info["hatModel"];
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self.gearmodel = info["gearModel"];
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if ( isdefined( info["name"] ) )
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{
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self.name = info["name"];
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/#
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println( "Load: Guy has name ", self.name );
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#/
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}
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else
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{
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/#
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println( "Load: Guy had no name!" );
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#/
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}
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attachinfo = info["attach"];
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attachsize = attachinfo.size;
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for ( i = 0; i < attachsize; i++ )
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self attach( attachinfo[i]["model"], attachinfo[i]["tag"] );
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}
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precache( info )
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{
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if ( isdefined( info["name"] ) )
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{
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/#
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println( "Precache: Guy has name ", info["name"] );
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#/
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}
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else
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{
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/#
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println( "Precache: Guy had no name!" );
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#/
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}
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precachemodel( info["model"] );
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attachinfo = info["attach"];
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attachsize = attachinfo.size;
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for ( i = 0; i < attachsize; i++ )
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precachemodel( attachinfo[i]["model"] );
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}
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get_random_character( amount )
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{
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self_info = strtok( self.classname, "_" );
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if ( self_info.size <= 2 )
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return randomint( amount );
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group = "auto";
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index = undefined;
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prefix = self_info[2];
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if ( isdefined( self.script_char_index ) )
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index = self.script_char_index;
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if ( isdefined( self.script_char_group ) )
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{
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type = "grouped";
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group = "group_" + self.script_char_group;
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}
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if ( !isdefined( level.character_index_cache ) )
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level.character_index_cache = [];
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if ( !isdefined( level.character_index_cache[prefix] ) )
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level.character_index_cache[prefix] = [];
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if ( !isdefined( level.character_index_cache[prefix][group] ) )
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initialize_character_group( prefix, group, amount );
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if ( !isdefined( index ) )
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{
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index = get_least_used_index( prefix, group );
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if ( !isdefined( index ) )
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index = randomint( 5000 );
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}
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while ( index >= amount )
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index -= amount;
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level.character_index_cache[prefix][group][index]++;
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return index;
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}
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get_least_used_index( prefix, group )
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{
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lowest_indices = [];
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lowest_use = level.character_index_cache[prefix][group][0];
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lowest_indices[0] = 0;
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for ( i = 1; i < level.character_index_cache[prefix][group].size; i++ )
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{
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if ( level.character_index_cache[prefix][group][i] > lowest_use )
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continue;
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if ( level.character_index_cache[prefix][group][i] < lowest_use )
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{
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lowest_indices = [];
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lowest_use = level.character_index_cache[prefix][group][i];
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}
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lowest_indices[lowest_indices.size] = i;
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}
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assert( lowest_indices.size, "Tried to spawn a character but the lowest indices didn't exist" );
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return random( lowest_indices );
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}
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initialize_character_group( prefix, group, amount )
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{
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for ( i = 0; i < amount; i++ )
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level.character_index_cache[prefix][group][i] = 0;
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}
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random( array )
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{
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return array[randomint( array.size )];
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}
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