Files
Recompilable-gscs-for-BO2-z…/patch_mp
JezuzLizard 04c4467ded fixed several syntax errors and replace for loops with continues with while loops
For loops and foreaches with continues cause an infinite loop with the current compiler. As a result they can only be used in a while loop so any instances of a foreach or for loop with a continue must be converted to a while loop.
2020-05-07 15:29:11 -07:00
..

The following scripts compile and run successfully with no known errors:

patch_mp/maps/mp/gametypes/_clientids.gsc
patch_mp/maps/mp/gametypes/_globalentities.gsc
patch_mp/maps/mp/gametypes/_scoreboard.gsc
patch_mp/maps/mp/gametypes/_shellshock.gsc

The following scripts compile and run successfully with minor errors:

The following scripts compile and run successfully with major errors:

The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch

The following scripts compile but cause a minidump or other severe error:

The following scripts have been checked, but they have not been tested yet

patch_mp/maps/mp/bots/_bot.gsc
patch_mp/maps/mp/bots/_bot_combat.gsc
patch_mp/maps/mp/bots/_bot_loadout.gsc

patch_mp/maps/mp/gametypes/_callbacksetup.gsc
patch_mp/maps/mp/gametypes/_damagefeedback.gsc
patch_mp/maps/mp/gametypes/_globallogic.gsc
patch_mp/maps/mp/gametypes/_healthoverlay.gsc
patch_mp/maps/mp/gametypes/_hostmigration.gsc
patch_mp/maps/mp/gametypes/_hud.gsc
patch_mp/maps/mp/gametypes/_menus.gsc
patch_mp/maps/mp/gametypes/_perplayer.gsc
patch_mp/maps/mp/gametypes/_serversettings.gsc
patch_mp/maps/mp/gametypes/_tweakables.gsc
patch_mp/maps/mp/gametypes/_weapon_utils.gsc
patch_mp/maps/mp/gametypes/conf.gsc
patch_mp/maps/mp/gametypes/ctf.gsc
patch_mp/maps/mp/gametypes/dem.gsc
patch_mp/maps/mp/gametypes/dm.gsc
patch_mp/maps/mp/gametypes/dom.gsc
patch_mp/maps/mp/gametypes/gun.gsc
patch_mp/maps/mp/gametypes/hq.gsc
patch_mp/maps/mp/gametypes/koth.gsc
patch_mp/maps/mp/gametypes/oic.gsc
patch_mp/maps/mp/gametypes/oneflag.gsc
patch_mp/maps/mp/gametypes/sas.gsc
patch_mp/maps/mp/gametypes/sd.gsc
patch_mp/maps/mp/gametypes/shrp.gsc
patch_mp/maps/mp/gametypes/tdm.gsc

The following scripts are not checked yet, uploaded to setup a baseline:

patch_mp/maps/mp/bots/_bot_conf.gsc
patch_mp/maps/mp/bots/_bot_ctf.gsc
patch_mp/maps/mp/bots/_bot_dem.gsc
patch_mp/maps/mp/bots/_bot_dom.gsc
patch_mp/maps/mp/bots/_bot_hack.gsc
patch_mp/maps/mp/bots/_bot_hq.gsc
patch_mp/maps/mp/bots/_bot_koth.gsc
patch_mp/maps/mp/bots/_bot_sd.gsc

patch_mp/maps/mp/gametypes/_battlechatter.gsc
patch_mp/maps/mp/gametypes/_class.gsc
patch_mp/maps/mp/gametypes/_copter.gsc
patch_mp/maps/mp/gametypes/_deathicons.gsc
patch_mp/maps/mp/gametypes/_friendicons.gsc
patch_mp/maps/mp/gametypes/_gameobjects.gsc
patch_mp/maps/mp/gametypes/_globallogic_actor.gsc
patch_mp/maps/mp/gametypes/_globallogic_audio.gsc
patch_mp/maps/mp/gametypes/_globallogic_defaults.gsc
patch_mp/maps/mp/gametypes/_globallogic_player.gsc
patch_mp/maps/mp/gametypes/_globallogic_score.gsc
patch_mp/maps/mp/gametypes/_globallogic_spawn.gsc
patch_mp/maps/mp/gametypes/_globallogic_ui.gsc
patch_mp/maps/mp/gametypes/_globallogic_utils.gsc
patch_mp/maps/mp/gametypes/_globallogic_vehicle.gsc
patch_mp/maps/mp/gametypes/_hud_message.gsc
patch_mp/maps/mp/gametypes/_hud_util.gsc
patch_mp/maps/mp/gametypes/_killcam.gsc
patch_mp/maps/mp/gametypes/_objpoints.gsc
patch_mp/maps/mp/gametypes/_persistence.gsc
patch_mp/maps/mp/gametypes/_pregame.gsc
patch_mp/maps/mp/gametypes/_rank.gsc
patch_mp/maps/mp/gametypes/_spawning.gsc
patch_mp/maps/mp/gametypes/_spawnlogic.gsc
patch_mp/maps/mp/gametypes/_spectating.gsc
patch_mp/maps/mp/gametypes/_wager.gsc
patch_mp/maps/mp/gametypes/_weaponobjects.gsc
patch_mp/maps/mp/gametypes/_weapons.gsc

The following scipts are dev scripts filled with dev calls making them useless to modify for now

patch_mp/maps/mp/gametypes/_dev.gsc
patch_mp/maps/mp/gametypes/_dev_class.gsc

notes: