mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-09 16:47:54 -05:00
53 lines
2.9 KiB
Plaintext
53 lines
2.9 KiB
Plaintext
#include maps/mp/_utility;
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#using_animtree( "fxanim_props" );
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main()
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{
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precache_fxanim_props();
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precache_scripted_fx();
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precache_createfx_fx();
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maps/mp/createfx/mp_skate_fx::main();
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}
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precache_scripted_fx()
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{
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}
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precache_createfx_fx()
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{
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level._effect[ "fx_lf_mp_skate_sun1" ] = loadfx( "lens_flares/fx_lf_mp_skate_sun1" );
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level._effect[ "fx_mp_debris_papers" ] = loadfx( "maps/mp_maps/fx_mp_debris_papers" );
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level._effect[ "fx_mp_skate_dust" ] = loadfx( "maps/mp_maps/fx_mp_skate_dust" );
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level._effect[ "fx_mp_skate_flies" ] = loadfx( "maps/mp_maps/fx_mp_skate_flies" );
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level._effect[ "fx_insects_swarm_lg_light" ] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
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level._effect[ "fx_mp_skate_seaguls" ] = loadfx( "maps/mp_maps/fx_mp_skate_seaguls" );
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level._effect[ "fx_mp_skate_paper_devil" ] = loadfx( "maps/mp_maps/fx_mp_skate_paper_devil" );
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level._effect[ "fx_mp_skate_paper_tree_gust" ] = loadfx( "maps/mp_maps/fx_mp_skate_paper_tree_gust" );
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level._effect[ "fx_mp_skate_light_sml" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sml" );
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level._effect[ "fx_mp_skate_light_sq" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq" );
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level._effect[ "fx_mp_skate_light_sq_2" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq_2" );
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level._effect[ "fx_mp_skate_light_sq_3" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq_3" );
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level._effect[ "fx_mp_skate_light_sq_4" ] = loadfx( "maps/mp_maps/fx_mp_skate_light_sq_4" );
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level._effect[ "fx_mp_skate_godray_lg" ] = loadfx( "maps/mp_maps/fx_mp_skate_godray_lg" );
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level._effect[ "fx_mp_skate_godray_lg_2" ] = loadfx( "maps/mp_maps/fx_mp_skate_godray_lg_2" );
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level._effect[ "fx_mp_skate_godray_md" ] = loadfx( "maps/mp_maps/fx_mp_skate_godray_md" );
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level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
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level._effect[ "fx_mp_skate_sand_gust" ] = loadfx( "maps/mp_maps/fx_mp_skate_sand_gust" );
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level._effect[ "fx_mp_skate_sand_gust_sm" ] = loadfx( "maps/mp_maps/fx_mp_skate_sand_gust_sm" );
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level._effect[ "fx_mp_skate_toilet_water" ] = loadfx( "maps/mp_maps/fx_mp_skate_toilet_water" );
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level._effect[ "fx_paper_swirl_tube" ] = loadfx( "debris/fx_paper_swirl_tube" );
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level._effect[ "fx_paper_arc_ramp" ] = loadfx( "debris/fx_paper_arc_ramp" );
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}
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precache_fxanim_props()
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{
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level.scr_anim[ "fxanim_props" ][ "air_dancer" ] = %fxanim_mp_skate_air_dancer_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
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level.scr_anim[ "fxanim_props" ][ "ferris_wheel_spin" ] = %fxanim_mp_skate_ferris_wheel_spin_anim;
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level.scr_anim[ "fxanim_props" ][ "banner_01" ] = %fxanim_mp_skate_banner_01_anim;
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level.scr_anim[ "fxanim_props" ][ "teardrop_flag" ] = %fxanim_gp_teardrop_flag_loop_anim;
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}
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