2021-07-29 06:47:24 -07:00

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#include maps/mp/_demo;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_buildables;
#include maps/mp/zombies/_zm_equipment;
#include maps/mp/zombies/_zm_laststand;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked matches cerberus output
{
precachestring( &"ZOMBIE_BUILDING" );
precachestring( &"ZOMBIE_BUILD_PIECE_MISSING" );
precachestring( &"ZOMBIE_BUILD_PIECE_GRAB" );
precacheitem( "zombie_builder_zm" );
precacheitem( "buildable_piece_zm" );
level.gameobjswapping = 1;
zombie_buildables_callbacks = [];
level.buildablepickups = [];
level.buildables_built = [];
level.buildable_stubs = [];
level.buildable_piece_count = 0;
level._effect[ "building_dust" ] = loadfx( "maps/zombie/fx_zmb_buildable_assemble_dust" );
if ( isDefined( level.init_buildables ) )
{
[[ level.init_buildables ]]();
}
if ( isDefined( level.use_swipe_protection ) )
{
onplayerconnect_callback( ::buildables_watch_swipes );
}
}
anystub_update_prompt( player ) //checked matches cerberus output
{
if ( player maps/mp/zombies/_zm_laststand::player_is_in_laststand() || player maps/mp/zombies/_zm_utility::in_revive_trigger() )
{
self.hint_string = "";
return 0;
}
if ( player isthrowinggrenade() )
{
self.hint_string = "";
return 0;
}
if ( isDefined( player.is_drinking ) && player.is_drinking > 0 )
{
self.hint_string = "";
return 0;
}
if ( isDefined( player.screecher_weapon ) )
{
self.hint_string = "";
return 0;
}
return 1;
}
anystub_get_unitrigger_origin() //checked matches cerberus output
{
if ( isDefined( self.origin_parent ) )
{
return self.origin_parent.origin;
}
return self.origin;
}
anystub_on_spawn_trigger( trigger ) //checked matches cerberus output
{
if ( isDefined( self.link_parent ) )
{
trigger enablelinkto();
trigger linkto( self.link_parent );
trigger setmovingplatformenabled( 1 );
}
}
buildables_watch_swipes() //checked changed to match cerberus output
{
self endon( "disconnect" );
self notify( "buildables_watch_swipes" );
self endon( "buildables_watch_swipes" );
while ( 1 )
{
self waittill( "melee_swipe", zombie );
if ( distancesquared( zombie.origin, self.origin ) > zombie.meleeattackdist * zombie.meleeattackdist )
{
continue;
}
trigger = level._unitriggers.trigger_pool[ self getentitynumber() ];
if ( isDefined( trigger ) && isDefined( trigger.stub.piece ) )
{
piece = trigger.stub.piece;
if ( !isDefined( piece.damage ) )
{
piece.damage = 0;
}
piece.damage++;
if ( piece.damage > 12 )
{
thread maps/mp/zombies/_zm_equipment::equipment_disappear_fx( trigger.stub maps/mp/zombies/_zm_unitrigger::unitrigger_origin() );
piece maps/mp/zombies/_zm_buildables::piece_unspawn();
self maps/mp/zombies/_zm_stats::increment_client_stat( "cheat_total", 0 );
if ( isalive( self ) )
{
self playlocalsound( level.zmb_laugh_alias );
}
}
}
}
}
explosiondamage( damage, pos ) //checked matches cerberus output
{
/*
/#
println( "ZM BUILDABLE Explode do " + damage + " damage to " + self.name + "\n" );
#/
*/
self dodamage( damage, pos );
}
add_zombie_buildable( buildable_name, hint, building, bought ) //checked matches cerberus output
{
if ( !isDefined( level.zombie_include_buildables ) )
{
level.zombie_include_buildables = [];
}
if ( isDefined( level.zombie_include_buildables ) && !isDefined( level.zombie_include_buildables[ buildable_name ] ) )
{
return;
}
precachestring( hint );
if ( isDefined( building ) )
{
precachestring( building );
}
if ( isDefined( bought ) )
{
precachestring( bought );
}
buildable_struct = level.zombie_include_buildables[ buildable_name ];
if ( !isDefined( level.zombie_buildables ) )
{
level.zombie_buildables = [];
}
buildable_struct.hint = hint;
buildable_struct.building = building;
buildable_struct.bought = bought;
/*
/#
println( "ZM >> Looking for buildable - " + buildable_struct.name );
#/
*/
level.zombie_buildables[ buildable_struct.name ] = buildable_struct;
if ( !level.createfx_enabled )
{
if ( level.zombie_buildables.size == 1 )
{
register_clientfields();
}
}
}
register_clientfields() //checked changed to match cerberus output
{
if ( isDefined( level.buildable_slot_count ) )
{
for ( i = 0; i < level.buildable_slot_count; i++ )
{
bits = getminbitcountfornum( level.buildable_piece_counts[ i ] );
registerclientfield( "toplayer", level.buildable_clientfields[ i ], 12000, bits, "int" );
}
}
else
{
bits = getminbitcountfornum( level.buildable_piece_count );
registerclientfield( "toplayer", "buildable", 1, bits, "int" );
}
}
set_buildable_clientfield( slot, newvalue ) //checked matches cerberus output
{
if ( isDefined( level.buildable_slot_count ) )
{
self setclientfieldtoplayer( level.buildable_clientfields[ slot ], newvalue );
}
else
{
self setclientfieldtoplayer( "buildable", newvalue );
}
}
clear_buildable_clientfield( slot ) //checked matches cerberus output
{
self set_buildable_clientfield( slot, 0 );
}
include_zombie_buildable( buiildable_struct ) //checked matches cerberus output
{
if ( !isDefined( level.zombie_include_buildables ) )
{
level.zombie_include_buildables = [];
}
/*
/#
println( "ZM >> Including buildable - " + buiildable_struct.name );
#/
*/
level.zombie_include_buildables[ buiildable_struct.name ] = buiildable_struct;
}
generate_zombie_buildable_piece( buildablename, modelname, radius, height, drop_offset, hud_icon, onpickup, ondrop, use_spawn_num, part_name, can_reuse, client_field_state, buildable_slot ) //checked changed to match cerberus output
{
precachemodel( modelname );
if ( isDefined( hud_icon ) )
{
precacheshader( hud_icon );
}
piece = spawnstruct();
buildable_pieces = [];
buildable_pieces_structs = patch_zm\common_scripts\utility::getstructarray( buildablename + "_" + modelname, "targetname" );
/*
/#
if ( buildable_pieces_structs.size < 1 )
{
println( "ERROR: Missing buildable piece <" + buildablename + "> <" + modelname + ">\n" );
#/
}
*/
foreach ( struct in buildable_pieces_structs )
{
buildable_pieces[ index ] = struct;
buildable_pieces[ index ].hasspawned = 0;
}
piece.spawns = buildable_pieces;
piece.buildablename = buildablename;
piece.modelname = modelname;
piece.hud_icon = hud_icon;
piece.radius = radius;
piece.height = height;
piece.part_name = part_name;
piece.can_reuse = can_reuse;
piece.drop_offset = drop_offset;
piece.max_instances = 256;
if ( isDefined( buildable_slot ) )
{
piece.buildable_slot = buildable_slot;
}
else
{
piece.buildable_slot = 0;
}
piece.onpickup = onpickup;
piece.ondrop = ondrop;
piece.use_spawn_num = use_spawn_num;
piece.client_field_state = client_field_state;
return piece;
}
manage_multiple_pieces( max_instances, min_instances ) //checked matches cerberus output
{
self.max_instances = max_instances;
self.min_instances = min_instances;
self.managing_pieces = 1;
self.piece_allocated = [];
}
buildable_set_force_spawn_location( str_kvp, str_name ) //checked matches cerberus output
{
self.str_force_spawn_kvp = str_kvp;
self.str_force_spawn_name = str_name;
}
buildable_use_cyclic_spawns( randomize_start_location ) //checked matches cerberus output
{
self.use_cyclic_spawns = 1;
self.randomize_cyclic_index = randomize_start_location;
}
combine_buildable_pieces( piece1, piece2, piece3 ) //checked matches cerberus output
{
spawns1 = piece1.spawns;
spawns2 = piece2.spawns;
spawns = arraycombine( spawns1, spawns2, 1, 0 );
if ( isDefined( piece3 ) )
{
spawns3 = piece3.spawns;
spawns = arraycombine( spawns, spawns3, 1, 0 );
spawns = array_randomize( spawns );
piece3.spawns = spawns;
}
else
{
spawns = array_randomize( spawns );
}
piece1.spawns = spawns;
piece2.spawns = spawns;
}
add_buildable_piece( piece, part_name, can_reuse ) //checked matches cerberus output
{
if ( !isDefined( self.buildablepieces ) )
{
self.buildablepieces = [];
}
if ( isDefined( part_name ) )
{
piece.part_name = part_name;
}
if ( isDefined( can_reuse ) )
{
piece.can_reuse = can_reuse;
}
self.buildablepieces[ self.buildablepieces.size ] = piece;
if ( !isDefined( self.buildable_slot ) )
{
self.buildable_slot = piece.buildable_slot;
}
else
{
/*
/#
assert( self.buildable_slot == piece.buildable_slot );
#/
*/
}
}
create_zombie_buildable_piece( modelname, radius, height, hud_icon ) //checked matches cerberus output
{
piece = generate_zombie_buildable_piece( self.name, modelname, radius, height, hud_icon );
self add_buildable_piece( piece );
}
onplayerlaststand() //checked partially changed to match cerberus output
{
pieces = self player_get_buildable_pieces();
spawn_pos = [];
spawn_pos[ 0 ] = self.origin;
if ( pieces.size >= 2 )
{
nodes = getnodesinradiussorted( self.origin + vectorScale( ( 0, 0, 1 ), 30 ), 120, 30, 72, "path", 5 );
i = 0;
while ( i < pieces.size )
{
if ( i < nodes.size && check_point_in_playable_area( nodes[ i ].origin ) )
{
spawn_pos[ i ] = nodes[ i ].origin;
i++;
continue;
}
spawn_pos[ i ] = self.origin + vectorScale( ( 0, 0, 1 ), 5 );
i++;
}
}
spawnidx = 0;
foreach ( piece in pieces )
{
slot = piece.buildable_slot;
if ( isDefined( piece ) )
{
return_to_start_pos = 0;
if ( isDefined( level.safe_place_for_buildable_piece ) )
{
if ( !( self [[ level.safe_place_for_buildable_piece ]]( piece ) ) )
{
return_to_start_pos = 1;
}
}
if ( return_to_start_pos )
{
piece piece_spawn_at();
}
else if ( pieces.size < 2 )
{
piece piece_spawn_at( self.origin + vectorScale( ( 1, 1, 0 ), 5 ), self.angles );
}
else
{
piece piece_spawn_at( spawn_pos[ spawnidx ], self.angles );
}
if ( isDefined( piece.ondrop ) )
{
piece [[ piece.ondrop ]]( self );
}
self clear_buildable_clientfield( slot );
spawnidx++;
}
self player_set_buildable_piece( undefined, slot );
self notify( "piece_released" + slot );
}
}
piecestub_get_unitrigger_origin() //checked matches cerberus output
{
if ( isDefined( self.origin_parent ) )
{
return self.origin_parent.origin + vectorScale( ( 0, 0, 1 ), 12 );
}
return self.origin;
}
generate_piece_unitrigger( classname, origin, angles, flags, radius, script_height, moving ) //checked matches cerberus output
{
if ( !isDefined( radius ) )
{
radius = 64;
}
if ( !isDefined( script_height ) )
{
script_height = 64;
}
script_width = script_height;
if ( !isDefined( script_width ) )
{
script_width = 64;
}
script_length = script_height;
if ( !isDefined( script_length ) )
{
script_length = 64;
}
unitrigger_stub = spawnstruct();
unitrigger_stub.origin = origin;
if ( isDefined( script_length ) )
{
unitrigger_stub.script_length = script_length;
}
else
{
unitrigger_stub.script_length = 13.5;
}
if ( isDefined( script_width ) )
{
unitrigger_stub.script_width = script_width;
}
else
{
unitrigger_stub.script_width = 27.5;
}
if ( isDefined( script_height ) )
{
unitrigger_stub.script_height = script_height;
}
else
{
unitrigger_stub.script_height = 24;
}
unitrigger_stub.radius = radius;
unitrigger_stub.cursor_hint = "HINT_NOICON";
unitrigger_stub.hint_string = &"ZOMBIE_BUILD_PIECE_GRAB";
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
unitrigger_stub.require_look_at = 0;
switch( classname )
{
case "trigger_radius":
unitrigger_stub.script_unitrigger_type = "unitrigger_radius";
break;
case "trigger_radius_use":
unitrigger_stub.script_unitrigger_type = "unitrigger_radius_use";
break;
case "trigger_box":
unitrigger_stub.script_unitrigger_type = "unitrigger_box";
break;
case "trigger_box_use":
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
break;
}
unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
unitrigger_stub.prompt_and_visibility_func = ::piecetrigger_update_prompt;
unitrigger_stub.originfunc = ::piecestub_get_unitrigger_origin;
unitrigger_stub.onspawnfunc = ::anystub_on_spawn_trigger;
if ( is_true( moving ) )
{
maps/mp/zombies/_zm_unitrigger::register_unitrigger( unitrigger_stub, ::piece_unitrigger_think );
}
else
{
maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::piece_unitrigger_think );
}
return unitrigger_stub;
}
piecetrigger_update_prompt( player ) //checked matches cerberus output
{
can_use = self.stub piecestub_update_prompt( player );
self setinvisibletoplayer( player, !can_use );
if ( isDefined( self.stub.hint_parm1 ) )
{
self sethintstring( self.stub.hint_string, self.stub.hint_parm1 );
}
else
{
self sethintstring( self.stub.hint_string );
}
if ( isDefined( self.stub.cursor_hint ) )
{
if ( self.stub.cursor_hint == "HINT_WEAPON" && isDefined( self.stub.cursor_hint_weapon ) )
{
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
}
else
{
self setcursorhint( self.stub.cursor_hint );
}
}
return can_use;
}
piecestub_update_prompt( player ) //checked changed to match cerberus output
{
if ( !self anystub_update_prompt( player ) )
{
self.cursor_hint = "HINT_NOICON";
return 0;
}
if ( isDefined( player player_get_buildable_piece( self.piece.buildable_slot ) ) )
{
spiece = self.piece;
cpiece = player player_get_buildable_piece( self.piece.buildable_slot );
if ( spiece.modelname == cpiece.modelname && spiece.buildablename == cpiece.buildablename && isDefined( spiece.script_noteworthy ) || !isDefined( cpiece.script_noteworthy ) && spiece.script_noteworthy == cpiece.script_noteworthy )
{
self.hint_string = "";
return 0;
}
if ( isDefined( spiece.hint_swap ) )
{
self.hint_string = spiece.hint_swap;
self.hint_parm1 = self.piece.hint_swap_parm1;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_SWITCH";
}
if ( isDefined( self.piece.cursor_hint ) )
{
self.cursor_hint = self.piece.cursor_hint;
}
if ( isDefined( self.piece.cursor_hint_weapon ) )
{
self.cursor_hint_weapon = self.piece.cursor_hint_weapon;
}
}
else if ( isDefined( self.piece.hint_grab ) )
{
self.hint_string = self.piece.hint_grab;
self.hint_parm1 = self.piece.hint_grab_parm1;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_GRAB";
}
if ( isDefined( self.piece.cursor_hint ) )
{
self.cursor_hint = self.piece.cursor_hint;
}
if ( isDefined( self.piece.cursor_hint_weapon ) )
{
self.cursor_hint_weapon = self.piece.cursor_hint_weapon;
}
return 1;
}
piece_unitrigger_think() //checked changed to match cerberus output
{
self endon( "kill_trigger" );
while ( 1 )
{
self waittill( "trigger", player );
if ( player != self.parent_player )
{
continue;
}
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0,5 );
}
status = player player_can_take_piece( self.stub.piece );
if ( !status )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
}
else
{
player thread player_take_piece( self.stub.piece );
}
}
}
player_get_buildable_pieces() //checked matches cerberus output
{
if ( !isDefined( self.current_buildable_pieces ) )
{
self.current_buildable_pieces = [];
}
return self.current_buildable_pieces;
}
player_get_buildable_piece( slot ) //checked matches cerberus output
{
if ( !isDefined( slot ) )
{
slot = 0;
}
if ( !isDefined( self.current_buildable_pieces ) )
{
self.current_buildable_pieces = [];
}
return self.current_buildable_pieces[ slot ];
}
player_set_buildable_piece( piece, slot ) //checked matches cerberus output
{
if ( !isDefined( slot ) )
{
slot = 0;
}
/*
/#
if ( isDefined( slot ) && isDefined( piece ) && isDefined( piece.buildable_slot ) )
{
assert( slot == piece.buildable_slot );
#/
}
*/
if ( !isDefined( self.current_buildable_pieces ) )
{
self.current_buildable_pieces = [];
}
self.current_buildable_pieces[ slot ] = piece;
}
player_can_take_piece( piece ) //checked matches cerberus output
{
if ( !isDefined( piece ) )
{
return 0;
}
return 1;
}
dbline( from, to ) //checked matches cerberus output
{
/*
/#
time = 20;
while ( time > 0 )
{
line( from, to, ( 0, 0, 1 ), 0, 1 );
time -= 0.05;
wait 0.05;
#/
}
*/
}
player_throw_piece( piece, origin, dir, return_to_spawn, return_time, endangles ) //checked changed to match cerberus output
{
/*
/#
assert( isDefined( piece ) );
#/
*/
if ( isDefined( piece ) )
{
/*
/#
thread dbline( origin, origin + dir );
#/
*/
pass = 0;
done = 0;
altmodel = undefined;
while ( pass < 2 && !done )
{
grenade = self magicgrenadetype( "buildable_piece_zm", origin, dir, 30000 );
grenade thread watch_hit_players();
grenade ghost();
if ( !isDefined( altmodel ) )
{
altmodel = spawn( "script_model", grenade.origin );
altmodel setmodel( piece.modelname );
}
altmodel.origin = grenade.angles;
altmodel.angles = grenade.angles;
altmodel linkto( grenade, "", ( 0, 0, 0 ), ( 0, 0, 0 ) );
grenade.altmodel = altmodel;
grenade waittill( "stationary" );
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
landed_on = grenade getgroundent();
grenade delete();
if ( isDefined( landed_on ) && landed_on == level )
{
done = 1;
}
else
{
origin = grenade_origin;
dir = ( ( dir[ 0 ] * -1 ) / 10, ( dir[ 1 ] * -1 ) / 10, -1 );
pass++;
}
}
if ( !isDefined( endangles ) )
{
endangles = grenade_angles;
}
piece piece_spawn_at( grenade_origin, endangles );
if ( isDefined( altmodel ) )
{
altmodel delete();
}
if ( isDefined( piece.ondrop ) )
{
piece [[ piece.ondrop ]]( self );
}
if ( is_true( return_to_spawn ) )
{
piece piece_wait_and_return( return_time );
}
}
}
watch_hit_players() //checked matches cerberus output
{
self endon( "death" );
self endon( "stationary" );
while ( isDefined( self ) )
{
self waittill( "grenade_bounce", pos, normal, ent );
if ( isplayer( ent ) )
{
ent explosiondamage( 25, pos );
}
}
}
piece_wait_and_return( return_time ) //checked matches cerberus output
{
self endon( "pickup" );
wait 0.15;
if ( isDefined( level.exploding_jetgun_fx ) )
{
playfxontag( level.exploding_jetgun_fx, self.model, "tag_origin" );
}
else
{
playfxontag( level._effect[ "powerup_on" ], self.model, "tag_origin" );
}
wait ( return_time - 6 );
self piece_hide();
wait 1;
self piece_show();
wait 1;
self piece_hide();
wait 1;
self piece_show();
wait 1;
self piece_hide();
wait 1;
self piece_show();
wait 1;
self notify( "respawn" );
self piece_unspawn();
self piece_spawn_at();
}
player_return_piece_to_original_spawn( slot ) //checked matches cerberus output
{
if ( !isDefined( slot ) )
{
slot = 0;
}
self notify( "piece_released" + slot );
piece = self player_get_buildable_piece( slot );
self player_set_buildable_piece( undefined, slot );
if ( isDefined( piece ) )
{
piece piece_spawn_at();
self clear_buildable_clientfield( slot );
}
}
player_drop_piece_on_death( slot ) //checked matches cerberus output
{
self notify( "piece_released" + slot );
self endon( "piece_released" + slot );
origin = self.origin;
angles = self.angles;
piece = self player_get_buildable_piece( slot );
self waittill( "death_or_disconnect" );
piece piece_spawn_at( origin, angles );
if ( isDefined( self ) )
{
self clear_buildable_clientfield( slot );
}
if ( isDefined( piece.ondrop ) )
{
piece [[ piece.ondrop ]]( self );
}
}
player_drop_piece( piece, slot ) //checked matches cerberus output
{
if ( !isDefined( slot ) )
{
slot = 0;
}
if ( !isDefined( piece ) )
{
piece = self player_get_buildable_piece( slot );
}
else
{
slot = piece.buildable_slot;
}
if ( isDefined( piece ) )
{
origin = self.origin;
origintrace = groundtrace( origin + vectorScale( ( 0, 0, 1 ), 5 ), origin - vectorScale( ( 0, 0, 1 ), 999999 ), 0, self );
if ( isDefined( origintrace[ "entity" ] ) )
{
origintrace = groundtrace( origintrace[ "entity" ].origin, origintrace[ "entity" ].origin - vectorScale( ( 0, 0, 1 ), 999999 ), 0, origintrace[ "entity" ] );
}
if ( isDefined( origintrace[ "position" ] ) )
{
origin = origintrace[ "position" ];
}
piece.damage = 0;
piece piece_spawn_at( origin, self.angles );
if ( isplayer( self ) )
{
self clear_buildable_clientfield( slot );
}
if ( isDefined( piece.ondrop ) )
{
piece [[ piece.ondrop ]]( self );
}
}
self player_set_buildable_piece( undefined, slot );
self notify( "piece_released" + slot );
}
player_take_piece( piece ) //checked matches cerberus output
{
piece_slot = piece.buildable_slot;
damage = piece.damage;
if ( isDefined( self player_get_buildable_piece( piece_slot ) ) )
{
other_piece = self player_get_buildable_piece( piece_slot );
self player_drop_piece( self player_get_buildable_piece( piece_slot ), piece_slot );
other_piece.damage = damage;
self do_player_general_vox( "general", "build_swap" );
}
if ( isDefined( piece.onpickup ) )
{
piece [[ piece.onpickup ]]( self );
}
piece piece_unspawn();
piece notify( "pickup" );
if ( isplayer( self ) )
{
if ( isDefined( piece.client_field_state ) )
{
self set_buildable_clientfield( piece_slot, piece.client_field_state );
}
self player_set_buildable_piece( piece, piece_slot );
self thread player_drop_piece_on_death( piece_slot );
self track_buildable_piece_pickedup( piece );
}
}
player_destroy_piece( piece ) //checked matches cerberus output
{
if ( !isDefined( piece ) )
{
piece = self player_get_buildable_piece();
}
if ( isplayer( self ) )
{
slot = piece.buildable_slot;
if ( isDefined( piece ) )
{
piece piece_destroy();
self clear_buildable_clientfield( slot );
}
self player_set_buildable_piece( undefined, slot );
self notify( "piece_released" + slot );
}
}
claim_location( location ) //checked matches cerberus output
{
if ( !isDefined( level.buildable_claimed_locations ) )
{
level.buildable_claimed_locations = [];
}
if ( !isDefined( level.buildable_claimed_locations[ location ] ) )
{
level.buildable_claimed_locations[ location ] = 1;
return 1;
}
return 0;
}
is_point_in_build_trigger( point ) //checked changed to match cerberus output
{
candidate_list = [];
foreach ( zone in level.zones )
{
if ( isDefined( zone.unitrigger_stubs ) )
{
candidate_list = arraycombine( candidate_list, zone.unitrigger_stubs, 1, 0 );
}
}
valid_range = 128;
closest = maps/mp/zombies/_zm_unitrigger::get_closest_unitriggers( point, candidate_list, valid_range );
for ( index = 0; index < closest.size; index++ )
{
if ( isDefined( closest[ index ].registered ) && closest[ index ].registered && isDefined( closest[ index ].piece ) )
{
return 1;
}
}
return 0;
}
piece_allocate_spawn( piecespawn ) //checked changed to match cerberus output
{
self.current_spawn = 0;
self.managed_spawn = 1;
self.piecespawn = piecespawn;
if ( isDefined( piecespawn.str_force_spawn_kvp ) )
{
s_struct = patch_zm\common_scripts\utility::getstruct( piecespawn.str_force_spawn_name, piecespawn.str_force_spawn_kvp );
if ( isDefined( s_struct ) )
{
for ( i = 0; i < self.spawns.size; i++ )
{
if ( s_struct == self.spawns[ i ] )
{
self.current_spawn = i;
piecespawn.piece_allocated[ self.current_spawn ] = 1;
piecespawn.str_force_spawn_kvp = undefined;
piecespawn.str_force_spawn_name = undefined;
return;
}
}
}
}
else if ( isDefined( piecespawn.use_cyclic_spawns ) )
{
piece_allocate_cyclic( piecespawn );
return;
}
if ( self.spawns.size >= 1 && self.spawns.size > 1 )
{
any_good = 0;
any_okay = 0;
totalweight = 0;
spawnweights = [];
for ( i = 0; i < self.spawns.size; i++ )
{
if ( isDefined( piecespawn.piece_allocated[ i ] ) && piecespawn.piece_allocated[ i ] )
{
spawnweights[ i ] = 0;
}
else if ( isDefined( self.spawns[ i ].script_forcespawn ) && self.spawns[ i ].script_forcespawn )
{
switch( self.spawns[ i ].script_forcespawn )
{
case 4:
spawnweights[ i ] = 0;
break;
case 1:
self.spawns[ i ].script_forcespawn = 0;
case 2:
self.current_spawn = i;
piecespawn.piece_allocated[ self.current_spawn ] = 1;
return;
case 3:
self.spawns[ i ].script_forcespawn = 4;
self.current_spawn = i;
piecespawn.piece_allocated[ self.current_spawn ] = 1;
return;
default:
any_okay = 1;
spawnweights[ i ] = 0.01;
break;
}
}
else if ( is_point_in_build_trigger( self.spawns[ i ].origin ) )
{
any_okay = 1;
spawnweights[ i ] = 0.01;
break;
}
else
{
any_good = 1;
spawnweights[ i ] = 1;
}
totalweight += spawnweights[ i ];
}
/*
/#
if ( !any_good )
{
assert( any_okay, "There is nowhere to spawn this piece" );
}
#/
*/
if ( any_good )
{
totalweight = float( int( totalweight ) );
}
r = randomfloat( totalweight );
for ( i = 0; i < self.spawns.size; i++ )
{
if ( !any_good || spawnweights[ i ] >= 1 )
{
r -= spawnweights[ i ];
if ( r < 0 )
{
self.current_spawn = i;
piecespawn.piece_allocated[ self.current_spawn ] = 1;
return;
}
}
}
self.current_spawn = randomint( self.spawns.size );
piecespawn.piece_allocated[ self.current_spawn ] = 1;
}
}
piece_allocate_cyclic( piecespawn ) //checked matches cerberus output
{
if ( self.spawns.size > 1 )
{
if ( isDefined( piecespawn.randomize_cyclic_index ) )
{
piecespawn.randomize_cyclic_index = undefined;
piecespawn.cyclic_index = randomint( self.spawns.size );
}
if ( !isDefined( piecespawn.cyclic_index ) )
{
piecespawn.cyclic_index = 0;
}
piecespawn.cyclic_index++;
if ( piecespawn.cyclic_index >= self.spawns.size )
{
piecespawn.cyclic_index = 0;
}
}
else
{
piecespawn.cyclic_index = 0;
}
self.current_spawn = piecespawn.cyclic_index;
piecespawn.piece_allocated[ self.current_spawn ] = 1;
}
piece_deallocate_spawn() //checked matches cerberus output
{
if ( isDefined( self.current_spawn ) )
{
self.piecespawn.piece_allocated[ self.current_spawn ] = 0;
self.current_spawn = undefined;
}
self.start_origin = undefined;
}
piece_pick_random_spawn() //checked partially changed to match cerberus output did not change while loop to for loop
{
self.current_spawn = 0;
if ( self.spawns.size >= 1 && self.spawns.size > 1 )
{
self.current_spawn = randomint( self.spawns.size );
while ( isDefined( self.spawns[ self.current_spawn ].claim_location ) && !claim_location( self.spawns[ self.current_spawn ].claim_location ) )
{
arrayremoveindex( self.spawns, self.current_spawn );
if ( self.spawns.size < 1 )
{
self.current_spawn = 0;
/*
/#
println( "ERROR: All buildable spawn locations claimed" );
#/
*/
return;
}
self.current_spawn = randomint( self.spawns.size );
}
}
}
piece_set_spawn( num ) //checked matches cerberus output
{
self.current_spawn = 0;
if ( self.spawns.size >= 1 && self.spawns.size > 1 )
{
self.current_spawn = int( min( num, self.spawns.size - 1 ) );
}
}
piece_spawn_in( piecespawn ) //checked matches cerberus output
{
if ( self.spawns.size < 1 )
{
return;
}
if ( is_true( self.managed_spawn ) )
{
if ( !isDefined( self.current_spawn ) )
{
self piece_allocate_spawn( self.piecespawn );
}
}
if ( !isDefined( self.current_spawn ) )
{
self.current_spawn = 0;
}
spawndef = self.spawns[ self.current_spawn ];
self.script_noteworthy = spawndef.script_noteworthy;
self.script_parameters = spawndef.script_parameters;
self.unitrigger = generate_piece_unitrigger( "trigger_radius_use", spawndef.origin + vectorScale( ( 0, 0, 1 ), 12 ), spawndef.angles, 0, piecespawn.radius, piecespawn.height, 0 );
self.unitrigger.piece = self;
self.buildable_slot = piecespawn.buildable_slot;
self.radius = piecespawn.radius;
self.height = piecespawn.height;
self.buildablename = piecespawn.buildablename;
self.modelname = piecespawn.modelname;
self.hud_icon = piecespawn.hud_icon;
self.part_name = piecespawn.part_name;
self.drop_offset = piecespawn.drop_offset;
self.start_origin = spawndef.origin;
self.start_angles = spawndef.angles;
self.client_field_state = piecespawn.client_field_state;
self.hint_grab = piecespawn.hint_grab;
self.hint_swap = piecespawn.hint_swap;
self.model = spawn( "script_model", self.start_origin );
if ( isDefined( self.start_angles ) )
{
self.model.angles = self.start_angles;
}
self.model setmodel( piecespawn.modelname );
self.model ghostindemo();
self.model.hud_icon = piecespawn.hud_icon;
self.piecespawn = piecespawn;
self.unitrigger.origin_parent = self.model;
self.building = undefined;
self.onunspawn = piecespawn.onunspawn;
self.ondestroy = piecespawn.ondestroy;
if ( isDefined( piecespawn.onspawn ) )
{
self.onspawn = piecespawn.onspawn;
self [[ piecespawn.onspawn ]]();
}
}
piece_spawn_at_with_notify_delay( origin, angles, str_notify, unbuild_respawn_fn ) //checked matches cerberus output
{
level waittill( str_notify );
piece_spawn_at( origin, angles );
if ( isDefined( unbuild_respawn_fn ) )
{
self [[ unbuild_respawn_fn ]]();
}
}
piece_spawn_at( origin, angles ) //checked changed to match cerberus output
{
if ( self.spawns.size < 1 )
{
return;
}
if ( is_true( self.managed_spawn ) )
{
if ( !isDefined( self.current_spawn ) && !isDefined( origin ) )
{
self piece_allocate_spawn( self.piecespawn );
spawndef = self.spawns[ self.current_spawn ];
self.start_origin = spawndef.origin;
self.start_angles = spawndef.angles;
}
}
else if ( !isDefined( self.current_spawn ) )
{
self.current_spawn = 0;
}
unitrigger_offset = vectorScale( ( 0, 0, 1 ), 12 );
if ( !isDefined( origin ) )
{
origin = self.start_origin;
}
else
{
origin += ( 0, 0, self.drop_offset );
unitrigger_offset -= ( 0, 0, self.drop_offset );
}
if ( !isDefined( angles ) )
{
angles = self.start_angles;
}
/*
/#
if ( !isDefined( level.drop_offset ) )
{
level.drop_offset = 0;
}
origin += ( 0, 0, level.drop_offset );
unitrigger_offset -= ( 0, 0, level.drop_offset );
#/
*/
self.model = spawn( "script_model", origin );
if ( isDefined( angles ) )
{
self.model.angles = angles;
}
self.model setmodel( self.modelname );
if ( isDefined( level.equipment_safe_to_drop ) )
{
if ( ![[ level.equipment_safe_to_drop ]]( self.model ) )
{
origin = self.start_origin;
angles = self.start_angles;
self.model.origin = origin;
self.model.angles = angles;
}
}
if ( isDefined( self.model.canmove ) )
{
self.unitrigger = generate_piece_unitrigger( "trigger_radius_use", origin + unitrigger_offset, angles, 0, self.radius, self.height, self.model.canmove );
}
self.unitrigger.piece = self;
self.model.hud_icon = self.hud_icon;
self.unitrigger.origin_parent = self.model;
self.building = undefined;
if ( isDefined( self.onspawn ) )
{
self [[ self.onspawn ]]();
}
}
piece_unspawn() //checked matches cerberus output
{
if ( isDefined( self.onunspawn ) )
{
self [[ self.onunspawn ]]();
}
if ( is_true( self.managed_spawn ) )
{
self piece_deallocate_spawn();
}
if ( isDefined( self.model ) )
{
self.model delete();
}
self.model = undefined;
if ( isDefined( self.unitrigger ) )
{
thread maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( self.unitrigger );
}
self.unitrigger = undefined;
}
piece_hide() //checked matches cerberus output
{
if ( isDefined( self.model ) )
{
self.model ghost();
}
}
piece_show() //checked matches cerberus output
{
if ( isDefined( self.model ) )
{
self.model show();
}
}
piece_destroy() //checked matches cerberus output
{
if ( isDefined( self.ondestroy ) )
{
self [[ self.ondestroy ]]();
}
}
generate_piece( buildable_piece_spawns ) //checked changed to match cerberus output
{
piece = spawnstruct();
piece.spawns = buildable_piece_spawns.spawns;
if ( isDefined( buildable_piece_spawns.managing_pieces ) && buildable_piece_spawns.managing_pieces )
{
piece piece_allocate_spawn( buildable_piece_spawns );
}
else if ( isDefined( buildable_piece_spawns.use_spawn_num ) )
{
piece piece_set_spawn( buildable_piece_spawns.use_spawn_num );
}
else
{
piece piece_pick_random_spawn();
}
piece piece_spawn_in( buildable_piece_spawns );
if ( piece.spawns.size >= 1 )
{
piece.hud_icon = buildable_piece_spawns.hud_icon;
}
if ( isDefined( buildable_piece_spawns.onpickup ) )
{
piece.onpickup = buildable_piece_spawns.onpickup;
}
else
{
piece.onpickup = ::onpickuputs;
}
if ( isDefined( buildable_piece_spawns.ondrop ) )
{
piece.ondrop = buildable_piece_spawns.ondrop;
}
else
{
piece.ondrop = ::ondroputs;
}
return piece;
}
buildable_piece_unitriggers( buildable_name, origin ) //checked changed to match cerberus output
{
/*
/#
assert( isDefined( buildable_name ) );
#/
/#
assert( isDefined( level.zombie_buildables[ buildable_name ] ), "Called buildable_think() without including the buildable - " + buildable_name );
#/
*/
buildable = level.zombie_buildables[ buildable_name ];
if ( !isDefined( buildable.buildablepieces ) )
{
buildable.buildablepieces = [];
}
flag_wait( "start_zombie_round_logic" );
buildablezone = spawnstruct();
buildablezone.buildable_name = buildable_name;
buildablezone.buildable_slot = buildable.buildable_slot;
if ( !isDefined( buildablezone.pieces ) )
{
buildablezone.pieces = [];
}
buildablepickups = [];
foreach ( buildablepiece in buildable.buildablepieces )
{
if ( !isDefined( buildablepiece.generated_instances ) )
{
buildablepiece.generated_instances = 0;
}
if ( isDefined( buildablepiece.generated_piece ) && is_true( buildablepiece.can_reuse ) )
{
piece = buildablepiece.generated_piece;
break;
}
if ( buildablepiece.generated_instances >= buildablepiece.max_instances )
{
piece = buildablepiece.generated_piece;
break;
}
piece = generate_piece( buildablepiece );
buildablepiece.generated_piece = piece;
buildablepiece.generated_instances++;
if ( isDefined( buildablepiece.min_instances ) )
{
while ( buildablepiece.generated_instances < buildablepiece.min_instances )
{
piece = generate_piece( buildablepiece );
buildablepiece.generated_piece = piece;
buildablepiece.generated_instances++;
}
}
buildablezone.pieces[ buildablezone.pieces.size ] = piece;
}
buildablezone.stub = self;
return buildablezone;
}
hide_buildable_table_model( trigger_targetname ) //checked matches cerberus output
{
trig = getent( trigger_targetname, "targetname" );
if ( !isDefined( trig ) )
{
return;
}
if ( isDefined( trig.target ) )
{
model = getent( trig.target, "targetname" );
if ( isDefined( model ) )
{
model hide();
model notsolid();
}
}
}
setup_unitrigger_buildable( trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent ) //checked matches cerberus output
{
trig = getent( trigger_targetname, "targetname" );
if ( !isDefined( trig ) )
{
return;
}
return setup_unitrigger_buildable_internal( trig, equipname, weaponname, trigger_hintstring, delete_trigger, persistent );
}
setup_unitrigger_buildable_array( trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent ) //checked changed to match cerberus output
{
triggers = getentarray( trigger_targetname, "targetname" );
stubs = [];
foreach ( trig in triggers )
{
stubs[ stubs.size ] = setup_unitrigger_buildable_internal( trig, equipname, weaponname, trigger_hintstring, delete_trigger, persistent );
}
return stubs;
}
setup_unitrigger_buildable_internal( trig, equipname, weaponname, trigger_hintstring, delete_trigger, persistent ) //checked changed to match cerberus output
{
if ( !isDefined( trig ) )
{
return;
}
unitrigger_stub = spawnstruct();
unitrigger_stub.buildablestruct = level.zombie_include_buildables[ equipname ];
angles = trig.script_angles;
if ( !isDefined( angles ) )
{
angles = ( 0, 0, 0 );
}
unitrigger_stub.origin = trig.origin + ( anglesToRight( angles ) * -6 );
unitrigger_stub.angles = trig.angles;
if ( isDefined( trig.script_angles ) )
{
unitrigger_stub.angles = trig.script_angles;
}
unitrigger_stub.equipname = equipname;
unitrigger_stub.weaponname = weaponname;
unitrigger_stub.trigger_hintstring = trigger_hintstring;
unitrigger_stub.delete_trigger = delete_trigger;
unitrigger_stub.built = 0;
unitrigger_stub.persistent = persistent;
unitrigger_stub.usetime = int( 3000 );
unitrigger_stub.onbeginuse = ::onbeginuseuts;
unitrigger_stub.onenduse = ::onenduseuts;
unitrigger_stub.onuse = ::onuseplantobjectuts;
unitrigger_stub.oncantuse = ::oncantuseuts;
if ( isDefined( trig.script_length ) )
{
unitrigger_stub.script_length = trig.script_length;
}
else
{
unitrigger_stub.script_length = 32;
}
if ( isDefined( trig.script_width ) )
{
unitrigger_stub.script_width = trig.script_width;
}
else
{
unitrigger_stub.script_width = 100;
}
if ( isDefined( trig.script_height ) )
{
unitrigger_stub.script_height = trig.script_height;
}
else
{
unitrigger_stub.script_height = 64;
}
unitrigger_stub.target = trig.target;
unitrigger_stub.targetname = trig.targetname;
unitrigger_stub.script_noteworthy = trig.script_noteworthy;
unitrigger_stub.script_parameters = trig.script_parameters;
unitrigger_stub.cursor_hint = "HINT_NOICON";
if ( isDefined( level.zombie_buildables[ equipname ].hint ) )
{
unitrigger_stub.hint_string = level.zombie_buildables[ equipname ].hint;
}
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
unitrigger_stub.require_look_at = 1;
unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
unitrigger_stub.prompt_and_visibility_func = ::buildabletrigger_update_prompt;
maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::buildable_place_think );
unitrigger_stub.piece_trigger = trig;
trig.trigger_stub = unitrigger_stub;
unitrigger_stub.zombie_weapon_upgrade = trig.zombie_weapon_upgrade;
if ( isDefined( unitrigger_stub.target ) )
{
unitrigger_stub.model = getent( unitrigger_stub.target, "targetname" );
if ( isDefined( unitrigger_stub.model ) )
{
if ( isDefined( unitrigger_stub.zombie_weapon_upgrade ) )
{
unitrigger_stub.model useweaponhidetags( unitrigger_stub.zombie_weapon_upgrade );
}
unitrigger_stub.model hide();
unitrigger_stub.model notsolid();
}
}
unitrigger_stub.buildablezone = unitrigger_stub buildable_piece_unitriggers( equipname, unitrigger_stub.origin );
if ( delete_trigger )
{
trig delete();
}
level.buildable_stubs[ level.buildable_stubs.size ] = unitrigger_stub;
return unitrigger_stub;
}
buildable_has_piece( piece ) //checked changed to match cerberus output
{
for ( i = 0; i < self.pieces.size; i++ )
{
if ( self.pieces[ i ].modelname == piece.modelname && self.pieces[ i ].buildablename == piece.buildablename )
{
return 1;
}
}
return 0;
}
buildable_set_piece_built( piece ) //checked changed to match cerberus output
{
for ( i = 0; i < self.pieces.size; i++ )
{
if ( self.pieces[ i ].modelname == piece.modelname && self.pieces[ i ].buildablename == piece.buildablename )
{
self.pieces[ i ].built = 1;
}
}
}
buildable_set_piece_building( piece ) //checked changed to match cerberus output
{
for ( i = 0; i < self.pieces.size; i++ )
{
if ( self.pieces[ i ].modelname == piece.modelname && self.pieces[ i ].buildablename == piece.buildablename )
{
self.pieces[ i ] = piece;
self.pieces[ i ].building = 1;
}
}
}
buildable_clear_piece_building( piece ) //checked matches cerberus output
{
if ( isDefined( piece ) )
{
piece.building = 0;
}
}
buildable_is_piece_built( piece ) //checked partially changed to match cerberus output //changed at own discretion
{
for ( i = 0; i < self.pieces.size; i++ )
{
if ( self.pieces[ i ].modelname == piece.modelname && self.pieces[ i ].buildablename == piece.buildablename )
{
if ( isDefined( self.pieces[ i ].built ) && self.pieces[ i ].built )
{
return 1;
}
}
}
return 0;
}
buildable_is_piece_building( piece )
{
for ( i = 0; i < self.pieces.size; i++ )
{
if ( self.pieces[ i ].modelname == piece.modelname && self.pieces[ i ].buildablename == piece.buildablename )
{
if ( isDefined( self.pieces[ i ].building ) && self.pieces[ i ].building && self.pieces[ i ] == piece )
{
return 1;
}
}
}
return 0;
}
buildable_is_piece_built_or_building( piece ) //checked partially changed to match cerberus output //changed at own discretion
{
for ( i = 0; i < self.pieces.size; i++ )
{
if ( self.pieces[ i ].modelname == piece.modelname && self.pieces[ i ].buildablename == piece.buildablename )
{
if ( !is_true( self.pieces[ i ].built ) )
{
if ( is_true( self.pieces[ i ].building ) )
{
return 1;
}
}
}
i++;
}
return 0;
}
buildable_all_built() //checked changed to match cerberus output
{
for ( i = 0; i < self.pieces.size; i++ )
{
if ( !is_true( self.pieces[ i ].built ) )
{
return 0;
}
}
return 1;
}
player_can_build( buildable, continuing ) //checked changed to match cerberus output
{
if ( !isDefined( buildable ) )
{
return 0;
}
if ( !isDefined( self player_get_buildable_piece( buildable.buildable_slot ) ) )
{
return 0;
}
if ( !buildable buildable_has_piece( self player_get_buildable_piece( buildable.buildable_slot ) ) )
{
return 0;
}
if ( is_true( continuing ) )
{
if ( buildable buildable_is_piece_built( self player_get_buildable_piece( buildable.buildable_slot ) ) )
{
return 0;
}
}
else if ( buildable buildable_is_piece_built_or_building( self player_get_buildable_piece( buildable.buildable_slot ) ) )
{
return 0;
}
if ( isDefined( buildable.stub ) && isDefined( buildable.stub.custom_buildablestub_update_prompt ) && isDefined( buildable.stub.playertrigger[ 0 ] ) && isDefined( buildable.stub.playertrigger[ 0 ].stub ) && !( buildable.stub.playertrigger[ 0 ].stub [[ buildable.stub.custom_buildablestub_update_prompt ]]( self, 1, buildable.stub.playertrigger[ 0 ] ) ) )
{
return 0;
}
return 1;
}
player_build( buildable, pieces ) //checked partially changed to match cerberus output
{
if ( isDefined( pieces ) )
{
for ( i = 0; i < pieces.size; i++ )
{
buildable buildable_set_piece_built( pieces[ i ] );
player_destroy_piece( pieces[ i ] );
}
}
else
{
buildable buildable_set_piece_built( self player_get_buildable_piece( buildable.buildable_slot ) );
player_destroy_piece( self player_get_buildable_piece( buildable.buildable_slot ) );
}
if ( isDefined( buildable.stub.model ) )
{
i = 0;
while ( i < buildable.pieces.size )
{
if ( isDefined( buildable.pieces[ i ].part_name ) )
{
buildable.stub.model notsolid();
if ( !is_true( buildable.pieces[ i ].built ) )
{
buildable.stub.model hidepart( buildable.pieces[ i ].part_name );
i++;
continue;
}
buildable.stub.model show();
buildable.stub.model showpart( buildable.pieces[ i ].part_name );
}
i++;
}
}
else if ( isplayer( self ) )
{
self track_buildable_pieces_built( buildable );
}
if ( buildable buildable_all_built() )
{
self player_finish_buildable( buildable );
buildable.stub buildablestub_finish_build( self );
if ( isplayer( self ) )
{
self track_buildables_built( buildable );
}
if ( isDefined( level.buildable_built_custom_func ) )
{
self thread [[ level.buildable_built_custom_func ]]( buildable );
}
alias = sndbuildablecompletealias( buildable.buildable_name );
self playsound( alias );
}
else
{
self playsound( "zmb_buildable_piece_add" );
/*
/#
assert( isDefined( level.zombie_buildables[ buildable.buildable_name ].building ), "Missing builing hint" );
#/
*/
if ( isDefined( level.zombie_buildables[ buildable.buildable_name ].building ) )
{
return level.zombie_buildables[ buildable.buildable_name ].building;
}
}
return "";
}
sndbuildablecompletealias( name ) //checked matches cerberus output
{
alias = undefined;
switch( name )
{
case "chalk":
alias = "zmb_chalk_complete";
break;
default:
alias = "zmb_buildable_complete";
break;
}
return alias;
}
player_finish_buildable( buildable ) //checked matches cerberus output
{
buildable.built = 1;
buildable.stub.built = 1;
buildable notify( "built" );
level.buildables_built[ buildable.buildable_name ] = 1;
level notify( buildable.buildable_name + "_built" );
}
buildablestub_finish_build( player ) //checked matches cerberus output
{
player player_finish_buildable( self.buildablezone );
}
buildablestub_remove() //checked matches cerberus output
{
arrayremovevalue( level.buildable_stubs, self );
}
buildabletrigger_update_prompt( player ) //checked matches cerberus output
{
can_use = self.stub buildablestub_update_prompt( player );
self sethintstring( self.stub.hint_string );
if ( isDefined( self.stub.cursor_hint ) )
{
if ( self.stub.cursor_hint == "HINT_WEAPON" && isDefined( self.stub.cursor_hint_weapon ) )
{
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
}
else
{
self setcursorhint( self.stub.cursor_hint );
}
}
return can_use;
}
buildablestub_update_prompt( player ) //checked changed to match cerberus output
{
if ( !self anystub_update_prompt( player ) )
{
return 0;
}
can_use = 1;
if ( isDefined( self.buildablestub_reject_func ) )
{
rval = self [[ self.buildablestub_reject_func ]]( player );
if ( rval )
{
return 0;
}
}
if ( isDefined( self.custom_buildablestub_update_prompt ) && !self [[ self.custom_buildablestub_update_prompt ]]( player ) )
{
return 0;
}
self.cursor_hint = "HINT_NOICON";
self.cursor_hint_weapon = undefined;
if ( isDefined( self.built ) && !self.built )
{
slot = self.buildablestruct.buildable_slot;
if ( !isDefined( player player_get_buildable_piece( slot ) ) )
{
if ( isDefined( level.zombie_buildables[ self.equipname ].hint_more ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint_more;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_MORE";
}
return 0;
}
else if ( !self.buildablezone buildable_has_piece( player player_get_buildable_piece( slot ) ) )
{
if ( isDefined( level.zombie_buildables[ self.equipname ].hint_wrong ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint_wrong;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_WRONG";
}
return 0;
}
else
{
/*
/#
assert( isDefined( level.zombie_buildables[ self.equipname ].hint ), "Missing buildable hint" );
#/
*/
if ( isDefined( level.zombie_buildables[ self.equipname ].hint ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint;
}
else
{
self.hint_string = "Missing buildable hint";
}
}
}
else if ( self.persistent == 1 )
{
if ( maps/mp/zombies/_zm_equipment::is_limited_equipment( self.weaponname ) && maps/mp/zombies/_zm_equipment::limited_equipment_in_use( self.weaponname ) )
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_ONLY_ONE";
return 0;
}
if ( player has_player_equipment( self.weaponname ) )
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
return 0;
}
/*
if ( getDvarInt( #"1F0A2129" ) )
{
self.cursor_hint = "HINT_WEAPON";
self.cursor_hint_weapon = self.weaponname;
}
*/
self.hint_string = self.trigger_hintstring;
}
else if ( self.persistent == 2 )
{
if ( !maps/mp/zombies/_zm_weapons::limited_weapon_below_quota( self.weaponname, undefined ) )
{
self.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
return 0;
}
else if ( is_true( self.bought ) )
{
self.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
return 0;
}
self.hint_string = self.trigger_hintstring;
}
else
{
self.hint_string = "";
return 0;
}
return 1;
}
player_continue_building( buildablezone, build_stub ) //checked matches cerberus output
{
if ( !isDefined( build_stub ) )
{
build_stub = buildablezone.stub;
}
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || self maps/mp/zombies/_zm_utility::in_revive_trigger() )
{
return 0;
}
if ( self isthrowinggrenade() )
{
return 0;
}
if ( !self player_can_build( buildablezone, 1 ) )
{
return 0;
}
if ( isDefined( self.screecher ) )
{
return 0;
}
if ( !self usebuttonpressed() )
{
return 0;
}
slot = build_stub.buildablestruct.buildable_slot;
if ( !buildablezone buildable_is_piece_building( self player_get_buildable_piece( slot ) ) )
{
return 0;
}
trigger = build_stub maps/mp/zombies/_zm_unitrigger::unitrigger_trigger( self );
if ( build_stub.script_unitrigger_type == "unitrigger_radius_use" )
{
torigin = build_stub unitrigger_origin();
porigin = self geteye();
radius_sq = 2.25 * build_stub.test_radius_sq;
if ( distance2dsquared( torigin, porigin ) > radius_sq )
{
return 0;
}
}
else
{
if ( !isDefined( trigger ) || !trigger istouching( self ) )
{
return 0;
}
}
if ( is_true( build_stub.require_look_at ) && !self is_player_looking_at( trigger.origin, 0.4 ) )
{
return 0;
}
return 1;
}
player_progress_bar_update( start_time, build_time ) //checked partially matches cerberus output but order of operations may need to be adjusted
{
self endon( "entering_last_stand" );
self endon( "death" );
self endon( "disconnect" );
self endon( "buildable_progress_end" );
while ( isDefined( self ) && ( getTime() - start_time ) < build_time )
{
progress = ( getTime() - start_time ) / build_time;
if ( progress < 0 )
{
progress = 0;
}
if ( progress > 1 )
{
progress = 1;
}
self.usebar updatebar( progress );
wait 0.05;
}
}
player_progress_bar( start_time, build_time, building_prompt ) //checked matches cerberus output
{
self.usebar = self createprimaryprogressbar();
self.usebartext = self createprimaryprogressbartext();
if ( isDefined( building_prompt ) )
{
self.usebartext settext( building_prompt );
}
else
{
self.usebartext settext( &"ZOMBIE_BUILDING" );
}
if ( isDefined( self ) && isDefined( start_time ) && isDefined( build_time ) )
{
self player_progress_bar_update( start_time, build_time );
}
self.usebartext destroyelem();
self.usebar destroyelem();
}
buildable_use_hold_think_internal( player, bind_stub ) //checked changed to match cerberus output order of operations may need to be checked
{
if ( !isDefined( bind_stub ) )
{
bind_stub = self.stub;
}
wait 0.01;
if ( !isDefined( self ) )
{
self notify( "build_failed" );
if ( isDefined( player.buildableaudio ) )
{
player.buildableaudio delete();
player.buildableaudio = undefined;
}
return;
}
if ( !isDefined( self.usetime ) )
{
self.usetime = int( 3000 );
}
self.build_time = self.usetime;
self.build_start_time = getTime();
build_time = self.build_time;
build_start_time = self.build_start_time;
player disable_player_move_states( 1 );
player increment_is_drinking();
orgweapon = player getcurrentweapon();
build_weapon = "zombie_builder_zm";
if ( isDefined( bind_stub.build_weapon ) )
{
build_weapon = bind_stub.build_weapon;
}
player giveweapon( build_weapon );
player switchtoweapon( build_weapon );
slot = bind_stub.buildablestruct.buildable_slot;
bind_stub.buildablezone buildable_set_piece_building( player player_get_buildable_piece( slot ) );
player thread player_progress_bar( build_start_time, build_time, bind_stub.building_prompt );
if ( isDefined( level.buildable_build_custom_func ) )
{
player thread [[ level.buildable_build_custom_func ]]( self.stub );
}
while ( isDefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && ( getTime() - self.build_start_time ) < self.build_time )
{
wait 0.05;
}
player notify( "buildable_progress_end" );
player maps/mp/zombies/_zm_weapons::switch_back_primary_weapon( orgweapon );
player takeweapon( "zombie_builder_zm" );
if ( is_true( player.is_drinking ) )
{
player decrement_is_drinking();
}
player enable_player_move_states();
if ( isDefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && ( getTime() - self.build_start_time ) >= self.build_time )
{
buildable_clear_piece_building( player player_get_buildable_piece( slot ) );
self notify( "build_succeed" );
}
else if ( isDefined( player.buildableaudio ) )
{
player.buildableaudio delete();
player.buildableaudio = undefined;
}
buildable_clear_piece_building( player player_get_buildable_piece( slot ) );
self notify( "build_failed" );
}
buildable_play_build_fx( player ) //checked matches cerberus output
{
self endon( "kill_trigger" );
self endon( "build_succeed" );
self endon( "build_failed" );
while ( 1 )
{
playfx( level._effect[ "building_dust" ], player getplayercamerapos(), player.angles );
wait 0.5;
}
}
buildable_use_hold_think( player, bind_stub ) //checked matches cerberus output
{
if ( !isDefined( bind_stub ) )
{
bind_stub = self.stub;
}
self thread buildable_play_build_fx( player );
self thread buildable_use_hold_think_internal( player, bind_stub );
retval = self waittill_any_return( "build_succeed", "build_failed" );
if ( retval == "build_succeed" )
{
return 1;
}
return 0;
}
buildable_place_think() //checked partially changed to match cerberus output //changed at own discretion
{
self endon( "kill_trigger" );
player_built = undefined;
while ( !is_true( self.stub.built ) )
{
self waittill( "trigger", player );
if ( player != self.parent_player )
{
continue;
}
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
status = player player_can_build( self.stub.buildablezone );
if ( !status )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
if ( isDefined( self.stub.oncantuse ) )
{
self.stub [[ self.stub.oncantuse ]]( player );
}
//continue;
}
else if ( isDefined( self.stub.onbeginuse ) )
{
self.stub [[ self.stub.onbeginuse ]]( player );
}
result = self buildable_use_hold_think( player );
team = player.pers[ "team" ];
if ( isDefined( self.stub.onenduse ) )
{
self.stub [[ self.stub.onenduse ]]( team, player, result );
}
if ( !result )
{
continue;
}
if ( isDefined( self.stub.onuse ) )
{
self.stub [[ self.stub.onuse ]]( player );
}
slot = self.stub.buildablestruct.buildable_slot;
if ( isDefined( player player_get_buildable_piece( slot ) ) )
{
prompt = player player_build( self.stub.buildablezone );
player_built = player;
self.stub.hint_string = prompt;
}
self sethintstring( self.stub.hint_string );
}
if ( isDefined( player_built ) )
{
switch( self.stub.persistent )
{
case 1:
self bptrigger_think_persistent( player_built );
break;
case 0:
self bptrigger_think_one_time( player_built );
break;
case 3:
self bptrigger_think_unbuild( player_built );
break;
case 2:
self bptrigger_think_one_use_and_fly( player_built );
break;
case 4:
self [[ self.stub.custom_completion_callback ]]( player_built );
break;
}
}
}
bptrigger_think_one_time( player_built ) //checked matches cerberus output
{
self.stub buildablestub_remove();
thread maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( self.stub );
}
bptrigger_think_unbuild( player_built ) //checked matches cerberus output
{
stub_unbuild_buildable( self.stub, 1 );
}
bptrigger_think_one_use_and_fly( player_built ) //checked changed to match cerberus output
{
if ( isDefined( player_built ) )
{
self buildabletrigger_update_prompt( player_built );
}
if ( !maps/mp/zombies/_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
self sethintstring( self.stub.hint_string );
return;
}
if ( is_true( self.stub.bought ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
self sethintstring( self.stub.hint_string );
return;
}
if ( isDefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
while ( self.stub.persistent == 2 )
{
self waittill( "trigger", player );
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( !maps/mp/zombies/_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
self sethintstring( self.stub.hint_string );
return;
}
if ( !is_true( self.stub.built ) )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
return;
}
if ( player != self.parent_player )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0,5 );
}
self.stub.bought = 1;
if ( isDefined( self.stub.model ) )
{
self.stub.model thread model_fly_away();
}
player maps/mp/zombies/_zm_weapons::weapon_give( self.stub.weaponname );
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
}
if ( !maps/mp/zombies/_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
}
else
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
}
self sethintstring( self.stub.hint_string );
player track_buildables_pickedup( self.stub.weaponname );
}
}
bptrigger_think_persistent( player_built ) //checked changed to match cerberus output
{
if ( !isDefined( player_built ) || self [[ self.stub.prompt_and_visibility_func ]]( player_built ) )
{
if ( isDefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
while ( self.stub.persistent == 1 )
{
self waittill( "trigger", player );
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( !is_true( self.stub.built ) )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
self setcursorhint( "HINT_NOICON" );
return;
}
if ( player != self.parent_player )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
if ( player has_player_equipment( self.stub.weaponname ) )
{
continue;
}
if ( isDefined( self.stub.buildablestruct.onbought ) )
{
self [[ self.stub.buildablestruct.onbought ]]( player );
continue;
}
else if ( !maps/mp/zombies/_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps/mp/zombies/_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
{
player maps/mp/zombies/_zm_equipment::equipment_buy( self.stub.weaponname );
player giveweapon( self.stub.weaponname );
player setweaponammoclip( self.stub.weaponname, 1 );
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
}
if ( self.stub.weaponname != "keys_zm" )
{
player setactionslot( 1, "weapon", self.stub.weaponname );
}
self.stub.cursor_hint = "HINT_NOICON";
self.stub.cursor_hint_weapon = undefined;
self setcursorhint( self.stub.cursor_hint );
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
{
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
}
else
{
self.stub.hint_string = "";
}
self sethintstring( self.stub.hint_string );
player track_buildables_pickedup( self.stub.weaponname );
}
else
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
self.stub.cursor_hint = "HINT_NOICON";
self.stub.cursor_hint_weapon = undefined;
self setcursorhint( self.stub.cursor_hint );
}
}
}
}
bptrigger_think_unbuild_no_return( player ) //checked matches cerberus output
{
stub_unbuild_buildable( self.stub, 0 );
}
bpstub_set_custom_think_callback( callback ) //checked matches cerberus output
{
self.persistent = 4;
self.custom_completion_callback = callback;
}
model_fly_away() //checked changed to match cerberus output
{
self moveto( self.origin + vectorScale( ( 0, 0, 1 ), 40 ), 3 );
direction = self.origin;
direction = ( direction[ 1 ], direction[ 0 ], 0 );
if ( direction[ 1 ] < 0 || direction[ 0 ] > 0 && direction[ 1 ] > 0 )
{
direction = ( direction[ 0 ], direction[ 1 ] * -1, 0 );
}
else if ( direction[ 0 ] < 0 )
{
direction = ( direction[ 0 ] * -1, direction[ 1 ], 0 );
}
self vibrate( direction, 10, 0.5, 4 );
self waittill( "movedone" );
self hide();
playfx( level._effect[ "poltergeist" ], self.origin );
}
find_buildable_stub( equipname ) //checked changed to match cerberus output
{
foreach ( stub in level.buildable_stubs )
{
if ( stub.equipname == equipname )
{
return stub;
}
}
return undefined;
}
unbuild_buildable( equipname, return_pieces, origin, angles ) //checked matches cerberus output
{
stub = find_buildable_stub( equipname );
stub_unbuild_buildable( stub, return_pieces, origin, angles );
}
stub_unbuild_buildable( stub, return_pieces, origin, angles ) //checked partially changed to match cerberus output //did not change while loop to for loop
{
if ( isDefined( stub ) )
{
buildable = stub.buildablezone;
buildable.built = 0;
buildable.stub.built = 0;
buildable notify( "unbuilt" );
level.buildables_built[ buildable.buildable_name ] = 0;
level notify( buildable.buildable_name + "_unbuilt" );
i = 0;
while ( i < buildable.pieces.size )
{
buildable.pieces[ i ].built = 0;
if ( isDefined( buildable.pieces[ i ].part_name ) )
{
buildable.stub.model notsolid();
if ( is_true( buildable.pieces[ i ].built ) )
{
buildable.stub.model hidepart( buildable.pieces[ i ].part_name );
}
else
{
buildable.stub.model show();
buildable.stub.model showpart( buildable.pieces[ i ].part_name );
}
}
if ( is_true( return_pieces ) )
{
if ( isDefined( buildable.stub.str_unbuild_notify ) )
{
buildable.pieces[ i ] thread piece_spawn_at_with_notify_delay( origin, angles, buildable.stub.str_unbuild_notify, buildable.stub.unbuild_respawn_fn );
i++;
continue;
}
buildable.pieces[ i ] piece_spawn_at( origin, angles );
}
i++;
}
if ( isDefined( buildable.stub.model ) )
{
buildable.stub.model hide();
}
}
}
player_explode_buildable( equipname, origin, speed, return_to_spawn, return_time ) //checked changed to match cerberus output
{
self explosiondamage( 50, origin );
stub = find_buildable_stub( equipname );
if ( isDefined( stub ) )
{
buildable = stub.buildablezone;
buildable.built = 0;
buildable.stub.built = 0;
buildable notify( "unbuilt" );
level.buildables_built[ buildable.buildable_name ] = 0;
level notify( buildable.buildable_name + "_unbuilt" );
for ( i = 0; i < buildable.pieces.size; i++ )
{
buildable.pieces[ i ].built = 0;
if ( isDefined( buildable.pieces[ i ].part_name ) )
{
buildable.stub.model notsolid();
if ( !is_true( buildable.pieces[ i ].built ) )
{
buildable.stub.model hidepart( buildable.pieces[ i ].part_name );
}
else
{
buildable.stub.model show();
buildable.stub.model showpart( buildable.pieces[ i ].part_name );
}
}
ang = randomfloat( 360 );
h = 0.25 + randomfloat( 0.5 );
dir = ( sin( ang ), cos( ang ), h );
self thread player_throw_piece( buildable.pieces[ i ], origin, speed * dir, return_to_spawn, return_time );
}
buildable.stub.model hide();
}
}
think_buildables() //checked changed to match cerberus output
{
foreach ( buildable in level.zombie_include_buildables )
{
if ( isDefined( buildable.triggerthink ) )
{
level [[ buildable.triggerthink ]]();
wait_network_frame();
}
}
level notify( "buildables_setup" );
}
buildable_trigger_think( trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent ) //checked matches cerberus output
{
return setup_unitrigger_buildable( trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent );
}
buildable_trigger_think_array( trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent ) //checked matches cerberus output
{
return setup_unitrigger_buildable_array( trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent );
}
buildable_set_unbuild_notify_delay( str_equipname, str_unbuild_notify, unbuild_respawn_fn ) //checked matches cerberus output
{
stub = find_buildable_stub( str_equipname );
stub.str_unbuild_notify = str_unbuild_notify;
stub.unbuild_respawn_fn = unbuild_respawn_fn;
}
setup_vehicle_unitrigger_buildable( parent, trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent ) //checked matches cerberus output
{
trig = getent( trigger_targetname, "targetname" );
if ( !isDefined( trig ) )
{
return;
}
unitrigger_stub = spawnstruct();
unitrigger_stub.buildablestruct = level.zombie_include_buildables[ equipname ];
unitrigger_stub.link_parent = parent;
unitrigger_stub.origin_parent = trig;
unitrigger_stub.trigger_targetname = trigger_targetname;
unitrigger_stub.originfunc = ::anystub_get_unitrigger_origin;
unitrigger_stub.onspawnfunc = ::anystub_on_spawn_trigger;
unitrigger_stub.origin = trig.origin;
unitrigger_stub.angles = trig.angles;
unitrigger_stub.equipname = equipname;
unitrigger_stub.weaponname = weaponname;
unitrigger_stub.trigger_hintstring = trigger_hintstring;
unitrigger_stub.delete_trigger = delete_trigger;
unitrigger_stub.built = 0;
unitrigger_stub.persistent = persistent;
unitrigger_stub.usetime = int( 3000 );
unitrigger_stub.onbeginuse = ::onbeginuseuts;
unitrigger_stub.onenduse = ::onenduseuts;
unitrigger_stub.onuse = ::onuseplantobjectuts;
unitrigger_stub.oncantuse = ::oncantuseuts;
if ( isDefined( trig.script_length ) )
{
unitrigger_stub.script_length = trig.script_length;
}
else
{
unitrigger_stub.script_length = 24;
}
if ( isDefined( trig.script_width ) )
{
unitrigger_stub.script_width = trig.script_width;
}
else
{
unitrigger_stub.script_width = 64;
}
if ( isDefined( trig.script_height ) )
{
unitrigger_stub.script_height = trig.script_height;
}
else
{
unitrigger_stub.script_height = 24;
}
if ( isDefined( trig.radius ) )
{
unitrigger_stub.radius = trig.radius;
}
else
{
unitrigger_stub.radius = 64;
}
unitrigger_stub.target = trig.target;
unitrigger_stub.targetname = trig.targetname + "_trigger";
unitrigger_stub.script_noteworthy = trig.script_noteworthy;
unitrigger_stub.script_parameters = trig.script_parameters;
unitrigger_stub.cursor_hint = "HINT_NOICON";
if ( isDefined( level.zombie_buildables[ equipname ].hint ) )
{
unitrigger_stub.hint_string = level.zombie_buildables[ equipname ].hint;
}
unitrigger_stub.script_unitrigger_type = "unitrigger_radius_use";
unitrigger_stub.require_look_at = 1;
unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
unitrigger_stub.prompt_and_visibility_func = ::buildabletrigger_update_prompt;
maps/mp/zombies/_zm_unitrigger::register_unitrigger( unitrigger_stub, ::buildable_place_think );
unitrigger_stub.piece_trigger = trig;
trig.trigger_stub = unitrigger_stub;
unitrigger_stub.buildablezone = unitrigger_stub buildable_piece_unitriggers( equipname, unitrigger_stub.origin );
if ( delete_trigger )
{
trig delete();
}
level.buildable_stubs[ level.buildable_stubs.size ] = unitrigger_stub;
return unitrigger_stub;
}
vehicle_buildable_trigger_think( vehicle, trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent ) //checked matches cerberus output
{
return setup_vehicle_unitrigger_buildable( vehicle, trigger_targetname, equipname, weaponname, trigger_hintstring, delete_trigger, persistent );
}
ai_buildable_trigger_think( parent, equipname, weaponname, trigger_hintstring, persistent ) //checked matches cerberus output
{
unitrigger_stub = spawnstruct();
unitrigger_stub.buildablestruct = level.zombie_include_buildables[ equipname ];
unitrigger_stub.link_parent = parent;
unitrigger_stub.origin_parent = parent;
unitrigger_stub.originfunc = ::anystub_get_unitrigger_origin;
unitrigger_stub.onspawnfunc = ::anystub_on_spawn_trigger;
unitrigger_stub.origin = parent.origin;
unitrigger_stub.angles = parent.angles;
unitrigger_stub.equipname = equipname;
unitrigger_stub.weaponname = weaponname;
unitrigger_stub.trigger_hintstring = trigger_hintstring;
unitrigger_stub.delete_trigger = 1;
unitrigger_stub.built = 0;
unitrigger_stub.persistent = persistent;
unitrigger_stub.usetime = int( 3000 );
unitrigger_stub.onbeginuse = ::onbeginuseuts;
unitrigger_stub.onenduse = ::onenduseuts;
unitrigger_stub.onuse = ::onuseplantobjectuts;
unitrigger_stub.oncantuse = ::oncantuseuts;
unitrigger_stub.script_length = 64;
unitrigger_stub.script_width = 64;
unitrigger_stub.script_height = 54;
unitrigger_stub.radius = 64;
unitrigger_stub.cursor_hint = "HINT_NOICON";
if ( isDefined( level.zombie_buildables[ equipname ].hint ) )
{
unitrigger_stub.hint_string = level.zombie_buildables[ equipname ].hint;
}
unitrigger_stub.script_unitrigger_type = "unitrigger_radius_use";
unitrigger_stub.require_look_at = 0;
unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
unitrigger_stub.prompt_and_visibility_func = ::buildabletrigger_update_prompt;
maps/mp/zombies/_zm_unitrigger::register_unitrigger( unitrigger_stub, ::buildable_place_think );
unitrigger_stub.buildablezone = unitrigger_stub buildable_piece_unitriggers( equipname, unitrigger_stub.origin );
level.buildable_stubs[ level.buildable_stubs.size ] = unitrigger_stub;
return unitrigger_stub;
}
onpickuputs( player ) //checked matches cerberus output
{
/*
/#
if ( isDefined( player ) && isDefined( player.name ) )
{
println( "ZM >> Buildable piece recovered by - " + player.name );
#/
}
*/
}
ondroputs( player ) //checked matches cerberus output
{
/*
/#
if ( isDefined( player ) && isDefined( player.name ) )
{
println( "ZM >> Buildable piece dropped by - " + player.name );
#/
}
*/
player notify( "event_ended" );
}
onbeginuseuts( player ) //checked matches cerberus output
{
/*
/#
if ( isDefined( player ) && isDefined( player.name ) )
{
println( "ZM >> Buildable piece begin use by - " + player.name );
#/
}
*/
if ( isDefined( self.buildablestruct.onbeginuse ) )
{
self [[ self.buildablestruct.onbeginuse ]]( player );
}
if ( isDefined( player ) && !isDefined( player.buildableaudio ) )
{
alias = sndbuildableusealias( self.targetname );
player.buildableaudio = spawn( "script_origin", player.origin );
player.buildableaudio playloopsound( alias );
}
}
sndbuildableusealias( name ) //checked matches cerberus output
{
alias = undefined;
switch( name )
{
case "cell_door_trigger":
alias = "zmb_jail_buildable";
break;
case "generator_use_trigger":
alias = "zmb_generator_buildable";
break;
case "chalk_buildable_trigger":
alias = "zmb_chalk_loop";
break;
default:
alias = "zmb_buildable_loop";
break;
}
return alias;
}
onenduseuts( team, player, result ) //checked matches cerberus output
{
/*
/#
if ( isDefined( player ) && isDefined( player.name ) )
{
println( "ZM >> Buildable piece end use by - " + player.name );
#/
}
*/
if ( !isDefined( player ) )
{
return;
}
if ( isDefined( player.buildableaudio ) )
{
player.buildableaudio delete();
player.buildableaudio = undefined;
}
if ( isDefined( self.buildablestruct.onenduse ) )
{
self [[ self.buildablestruct.onenduse ]]( team, player, result );
}
player notify( "event_ended" );
}
oncantuseuts( player ) //checked matches cerberus output
{
/*
/#
if ( isDefined( player ) && isDefined( player.name ) )
{
println( "ZM >> Buildable piece can't use by - " + player.name );
#/
}
*/
if ( isDefined( self.buildablestruct.oncantuse ) )
{
self [[ self.buildablestruct.oncantuse ]]( player );
}
}
onuseplantobjectuts( player ) //checked matches cerberus output
{
/*
/#
if ( isDefined( player ) && isDefined( player.name ) )
{
println( "ZM >> Buildable piece crafted by - " + player.name );
#/
}
*/
if ( isDefined( self.buildablestruct.onuseplantobject ) )
{
self [[ self.buildablestruct.onuseplantobject ]]( player );
}
player notify( "bomb_planted" );
}
add_zombie_buildable_vox_category( buildable_name, vox_id ) //checked matches cerberus output
{
buildable_struct = level.zombie_include_buildables[ buildable_name ];
buildable_struct.vox_id = vox_id;
}
add_zombie_buildable_piece_vox_category( buildable_name, vox_id, timer ) //checked matches cerberus output
{
buildable_struct = level.zombie_include_buildables[ buildable_name ];
buildable_struct.piece_vox_id = vox_id;
buildable_struct.piece_vox_timer = timer;
}
is_buildable() //checked matches cerberus output
{
if ( !isDefined( level.zombie_buildables ) )
{
return 0;
}
if ( isDefined( self.zombie_weapon_upgrade ) && isDefined( level.zombie_buildables[ self.zombie_weapon_upgrade ] ) )
{
return 1;
}
if ( isDefined( self.script_noteworthy ) && self.script_noteworthy == "specialty_weapupgrade" )
{
if ( isDefined( level.buildables_built[ "pap" ] ) && level.buildables_built[ "pap" ] )
{
return 0;
}
return 1;
}
return 0;
}
buildable_crafted() //checked matches cerberus output
{
self.pieces--;
}
buildable_complete() //checked matches cerberus output
{
if ( self.pieces <= 0 )
{
return 1;
}
return 0;
}
get_buildable_hint( buildable_name ) //checked matches cerberus output
{
/*
/#
assert( isDefined( level.zombie_buildables[ buildable_name ] ), buildable_name + " was not included or is not part of the zombie weapon list." );
#/
*/
return level.zombie_buildables[ buildable_name ].hint;
}
delete_on_disconnect( buildable, self_notify, skip_delete ) //checked matches cerberus output
{
buildable endon( "death" );
self waittill( "disconnect" );
if ( isDefined( self_notify ) )
{
self notify( self_notify );
}
if ( isDefined( skip_delete ) && !skip_delete )
{
if ( isDefined( buildable.stub ) )
{
thread maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( buildable.stub );
buildable.stub = undefined;
}
if ( isDefined( buildable ) )
{
buildable delete();
}
}
}
get_buildable_pickup( buildablename, modelname ) //checked changed to match cerberus output
{
foreach ( buildablepickup in level.buildablepickups )
{
if ( buildablepickup[ 0 ].buildablestruct.name == buildablename && buildablepickup[ 0 ].visuals[ 0 ].model == modelname )
{
return buildablepickup[ 0 ];
}
}
return undefined;
}
track_buildable_piece_pickedup( piece ) //checked matches cerberus output
{
if ( !isDefined( piece ) || !isDefined( piece.buildablename ) )
{
/*
/#
println( "STAT TRACKING FAILURE: NOT DEFINED IN track_buildable_piece_pickedup() \n" );
#/
*/
return;
}
self add_map_buildable_stat( piece.buildablename, "pieces_pickedup", 1 );
buildable_struct = level.zombie_include_buildables[ piece.buildablename ];
if ( isDefined( buildable_struct.piece_vox_id ) )
{
if ( isDefined( self.a_buildable_piece_pickedup_vox_cooldown ) && isinarray( self.a_buildable_piece_pickedup_vox_cooldown, buildable_struct.piece_vox_id ) )
{
return;
}
self thread do_player_general_vox( "general", buildable_struct.piece_vox_id + "_pickup" );
if ( isDefined( buildable_struct.piece_vox_timer ) )
{
self thread buildable_piece_pickedup_vox_cooldown( buildable_struct.piece_vox_id, buildable_struct.piece_vox_timer );
}
}
else
{
self thread do_player_general_vox( "general", "build_pickup" );
}
}
buildable_piece_pickedup_vox_cooldown( piece_vox_id, timer ) //checked matches cerberus output
{
self endon( "disconnect" );
if ( !isDefined( self.a_buildable_piece_pickedup_vox_cooldown ) )
{
self.a_buildable_piece_pickedup_vox_cooldown = [];
}
self.a_buildable_piece_pickedup_vox_cooldown[ self.a_buildable_piece_pickedup_vox_cooldown.size ] = piece_vox_id;
wait timer;
arrayremovevalue( self.a_buildable_piece_pickedup_vox_cooldown, piece_vox_id );
}
track_buildable_pieces_built( buildable ) //checked matches cerberus output
{
if ( !isDefined( buildable ) || !isDefined( buildable.buildable_name ) )
{
/*
/#
println( "STAT TRACKING FAILURE: NOT DEFINED IN track_buildable_pieces_built() \n" );
#/
*/
return;
}
bname = buildable.buildable_name;
if ( isDefined( buildable.stat_name ) )
{
bname = buildable.stat_name;
}
self add_map_buildable_stat( bname, "pieces_built", 1 );
if ( !buildable buildable_all_built() )
{
if ( isDefined( level.zombie_include_buildables[ buildable.buildable_name ] ) && isDefined( level.zombie_include_buildables[ buildable.buildable_name ].snd_build_add_vo_override ) )
{
self thread [[ level.zombie_include_buildables[ buildable.buildable_name ].snd_build_add_vo_override ]]();
return;
}
else
{
self thread do_player_general_vox( "general", "build_add" );
}
}
}
track_buildables_built( buildable ) //checked matches cerberus output
{
if ( !isDefined( buildable ) || !isDefined( buildable.buildable_name ) )
{
/*
/#
println( "STAT TRACKING FAILURE: NOT DEFINED IN track_buildables_built() \n" );
#/
*/
return;
}
bname = buildable.buildable_name;
if ( isDefined( buildable.stat_name ) )
{
bname = buildable.stat_name;
}
self add_map_buildable_stat( bname, "buildable_built", 1 );
self maps/mp/zombies/_zm_stats::increment_client_stat( "buildables_built", 0 );
self maps/mp/zombies/_zm_stats::increment_player_stat( "buildables_built" );
if ( isDefined( buildable.stub.buildablestruct.vox_id ) )
{
self thread do_player_general_vox( "general", "build_" + buildable.stub.buildablestruct.vox_id + "_final" );
}
}
track_buildables_pickedup( buildable ) //checked matches cerberus output
{
if ( !isDefined( buildable ) )
{
/*
/#
println( "STAT TRACKING FAILURE: NOT DEFINED IN track_buildables_pickedup() \n" );
#/
*/
return;
}
stat_name = get_buildable_stat_name( buildable );
if ( !isDefined( stat_name ) )
{
/*
/#
println( "STAT TRACKING FAILURE: NO STAT NAME FOR " + buildable + "\n" );
#/
*/
return;
}
self add_map_buildable_stat( stat_name, "buildable_pickedup", 1 );
self say_pickup_buildable_vo( buildable, 0 );
}
track_buildables_planted( equipment ) //checked matches cerberus output
{
if ( !isDefined( equipment ) )
{
/*
/#
println( "STAT TRACKING FAILURE: NOT DEFINED for track_buildables_planted() \n" );
#/
*/
return;
}
buildable_name = undefined;
if ( isDefined( equipment.name ) )
{
buildable_name = get_buildable_stat_name( equipment.name );
}
if ( !isDefined( buildable_name ) )
{
/*
/#
println( "STAT TRACKING FAILURE: NO BUILDABLE NAME FOR track_buildables_planted() " + equipment.name + "\n" );
#/
*/
return;
}
maps/mp/_demo::bookmark( "zm_player_buildable_placed", getTime(), self );
self add_map_buildable_stat( buildable_name, "buildable_placed", 1 );
vo_name = "build_plc_" + buildable_name;
if ( buildable_name == "electric_trap" )
{
vo_name = "build_plc_trap";
}
if ( !is_true( self.buildable_timer ) )
{
self thread do_player_general_vox( "general", vo_name );
self thread placed_buildable_vo_timer();
}
}
placed_buildable_vo_timer() //checked matches cerberus output
{
self endon( "disconnect" );
self.buildable_timer = 1;
wait 60;
self.buildable_timer = 0;
}
buildable_pickedup_timer() //checked matches cerberus output
{
self endon( "disconnect" );
self.buildable_pickedup_timer = 1;
wait 60;
self.buildable_pickedup_timer = 0;
}
track_planted_buildables_pickedup( equipment ) //checked changed to match cerberus output
{
if ( !isDefined( equipment ) )
{
return;
}
if ( equipment == "equip_turbine_zm" || equipment == "equip_turret_zm" || equipment == "equip_electrictrap_zm" || equipment == "riotshield_zm" )
{
self maps/mp/zombies/_zm_stats::increment_client_stat( "planted_buildables_pickedup", 0 );
self maps/mp/zombies/_zm_stats::increment_player_stat( "planted_buildables_pickedup" );
}
if ( !is_true( self.buildable_pickedup_timer ) )
{
self say_pickup_buildable_vo( equipment, 1 );
self thread buildable_pickedup_timer();
}
}
track_placed_buildables( buildable_name ) //checked matches cerberus output
{
if ( !isDefined( buildable_name ) )
{
return;
}
self add_map_buildable_stat( buildable_name, "buildable_placed", 1 );
vo_name = undefined;
if ( buildable_name == level.riotshield_name )
{
vo_name = "build_plc_shield";
}
if ( !isDefined( vo_name ) )
{
return;
}
self thread do_player_general_vox( "general", vo_name );
}
add_map_buildable_stat( piece_name, stat_name, value ) //checked changed to match cerberus output
{
if ( isDefined( piece_name ) || piece_name == "sq_common" || piece_name == "keys_zm" || piece_name == "oillamp_zm" )
{
return;
}
if ( is_true( level.zm_disable_recording_stats ) || is_true( level.zm_disable_recording_buildable_stats ) )
{
return;
}
self adddstat( "buildables", piece_name, stat_name, value );
}
say_pickup_buildable_vo( buildable_name, world ) //checked matches cerberus output
{
if ( is_true( self.buildable_pickedup_timer ) )
{
return;
}
name = get_buildable_vo_name( buildable_name );
if ( !isDefined( name ) )
{
return;
}
vo_name = "build_pck_b" + name;
if ( is_true( world ) )
{
vo_name = "build_pck_w" + name;
}
if ( !isDefined( level.transit_buildable_vo_override ) || !( self [[ level.transit_buildable_vo_override ]]( name, world ) ) )
{
self thread do_player_general_vox( "general", vo_name );
self thread buildable_pickedup_timer();
}
}
get_buildable_vo_name( buildable_name ) //checked matches cerberus output
{
switch( buildable_name )
{
case "equip_turbine_zm":
return "turbine";
case "equip_turret_zm":
return "turret";
case "equip_electrictrap_zm":
return "trap";
case "riotshield_zm":
return "shield";
case "jetgun_zm":
return "jetgun";
case "equip_springpad_zm":
return "springpad_zm";
case "equip_slipgun_zm":
return "slipgun_zm";
case "equip_headchopper_zm":
return "headchopper_zm";
case "equip_subwoofer_zm":
return "subwoofer_zm";
}
return undefined;
}
get_buildable_stat_name( buildable ) //checked matches cerberus output
{
if ( isDefined( buildable ) )
{
switch( buildable )
{
case "equip_turbine_zm":
return "turbine";
case "equip_turret_zm":
return "turret";
case "equip_electrictrap_zm":
return "electric_trap";
case "equip_springpad_zm":
return "springpad_zm";
case "equip_slipgun_zm":
return "slipgun_zm";
case "equip_headchopper_zm":
return "headchopper_zm";
case "equip_subwoofer_zm":
return "subwoofer_zm";
}
return undefined;
}
}