2021-07-29 06:47:24 -07:00

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#include maps/mp/zombies/_zm_ai_faller;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_spawner;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_pers_upgrades_functions;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_pers_upgrades;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm_powerups;
#include maps/mp/animscripts/zm_run;
#include maps/mp/animscripts/zm_death;
#include maps/mp/zombies/_zm_blockers;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/zombies/_zm_ai_basic;
#include maps/mp/zombies/_zm_laststand;
#include maps/mp/zombies/_zm_net;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked changed to match cerberus output
{
level._contextual_grab_lerp_time = 0.3;
level.zombie_spawners = getentarray( "zombie_spawner", "script_noteworthy" );
if ( is_true( level.use_multiple_spawns ) )
{
level.zombie_spawn = [];
for ( i = 0; i < level.zombie_spawners.size; i++ )
{
if ( isDefined( level.zombie_spawners[ i ].script_int ) )
{
int = level.zombie_spawners[ i ].script_int;
if ( !isDefined( level.zombie_spawn[ int ] ) )
{
level.zombie_spawn[ int ] = [];
}
level.zombie_spawn[ int ][ level.zombie_spawn[ int ].size ] = level.zombie_spawners[ i ];
}
}
}
precachemodel( "p6_anim_zm_barricade_board_01_upgrade" );
precachemodel( "p6_anim_zm_barricade_board_02_upgrade" );
precachemodel( "p6_anim_zm_barricade_board_03_upgrade" );
precachemodel( "p6_anim_zm_barricade_board_04_upgrade" );
precachemodel( "p6_anim_zm_barricade_board_05_upgrade" );
precachemodel( "p6_anim_zm_barricade_board_06_upgrade" );
if ( isDefined( level.ignore_spawner_func ) )
{
for ( i = 0; i < level.zombie_spawners.size; i++ )
{
ignore = [[ level.ignore_spawner_func ]]( level.zombie_spawners[ i ] );
if ( ignore )
{
arrayremovevalue( level.zombie_spawners, level.zombie_spawners[ i ] );
}
}
}
gametype = getDvar( "ui_gametype" );
if ( !isDefined( level.attack_player_thru_boards_range ) )
{
level.attack_player_thru_boards_range = 109.8;
}
if ( isDefined( level._game_module_custom_spawn_init_func ) )
{
[[ level._game_module_custom_spawn_init_func ]]();
}
registerclientfield( "actor", "zombie_has_eyes", 1, 1, "int" );
registerclientfield( "actor", "zombie_ragdoll_explode", 1, 1, "int" );
registerclientfield( "actor", "zombie_gut_explosion", 9000, 1, "int" );
}
add_cusom_zombie_spawn_logic( func ) //checked matches cerberus output
{
if ( !isDefined( level._zombie_custom_spawn_logic ) )
{
level._zombie_custom_spawn_logic = [];
}
level._zombie_custom_spawn_logic[ level._zombie_custom_spawn_logic.size ] = func;
}
player_attacks_enemy( player, amount, type, point ) //checked matches cerberus output
{
team = undefined;
if ( isDefined( self._race_team ) )
{
team = self._race_team;
}
if ( !isads( player ) )
{
[[ level.global_damage_func ]]( type, self.damagelocation, point, player, amount, team );
return 0;
}
if ( !bullet_attack( type ) )
{
[[ level.global_damage_func ]]( type, self.damagelocation, point, player, amount, team );
return 0;
}
[[ level.global_damage_func_ads ]]( type, self.damagelocation, point, player, amount, team );
return 1;
}
player_attacker( attacker ) //checked matches cerberus output
{
if ( isplayer( attacker ) )
{
return 1;
}
return 0;
}
enemy_death_detection() //checked changed to match cerberus output
{
self endon( "death" );
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, point, type );
if ( !isDefined( amount ) )
{
continue;
}
if ( !isalive( self ) || self.delayeddeath )
{
return;
}
if ( !player_attacker( attacker ) )
{
continue;
}
self.has_been_damaged_by_player = 1;
self player_attacks_enemy( attacker, amount, type, point );
}
}
is_spawner_targeted_by_blocker( ent ) //checked changed to match cerberus output
{
if ( isDefined( ent.targetname ) )
{
targeters = getentarray( ent.targetname, "target" );
for ( i = 0; i < targeters.size; i++ )
{
if ( targeters[ i ].targetname == "zombie_door" || targeters[ i ].targetname == "zombie_debris" )
{
return 1;
}
result = is_spawner_targeted_by_blocker( targeters[ i ] );
if ( result )
{
return 1;
}
i++;
}
}
return 0;
}
add_custom_zombie_spawn_logic( func ) //checked matches cerberus output
{
if ( !isDefined( level._zombie_custom_spawn_logic ) )
{
level._zombie_custom_spawn_logic = [];
}
level._zombie_custom_spawn_logic[ level._zombie_custom_spawn_logic.size ] = func;
}
zombie_spawn_init( animname_set ) //checked partially changed to match cerberus output
{
if ( !isDefined( animname_set ) )
{
animname_set = 0;
}
self.targetname = "zombie";
self.script_noteworthy = undefined;
recalc_zombie_array();
if ( !animname_set )
{
self.animname = "zombie";
}
if ( isDefined( get_gamemode_var( "pre_init_zombie_spawn_func" ) ) )
{
self [[ get_gamemode_var( "pre_init_zombie_spawn_func" ) ]]();
}
self thread play_ambient_zombie_vocals();
self.zmb_vocals_attack = "zmb_vocals_zombie_attack";
self.ignoreall = 1;
self.ignoreme = 1;
self.allowdeath = 1;
self.force_gib = 1;
self.is_zombie = 1;
self.has_legs = 1;
self allowedstances( "stand" );
self.zombie_damaged_by_bar_knockdown = 0;
self.gibbed = 0;
self.head_gibbed = 0;
self setphysparams( 15, 0, 72 );
self.disablearrivals = 1;
self.disableexits = 1;
self.grenadeawareness = 0;
self.badplaceawareness = 0;
self.ignoresuppression = 1;
self.suppressionthreshold = 1;
self.nododgemove = 1;
self.dontshootwhilemoving = 1;
self.pathenemylookahead = 0;
self.badplaceawareness = 0;
self.chatinitialized = 0;
self.a.disablepain = 1;
self disable_react();
if ( isDefined( level.zombie_health ) )
{
self.maxhealth = level.zombie_health;
if ( isDefined( level.zombie_respawned_health ) && level.zombie_respawned_health.size > 0 )
{
self.health = level.zombie_respawned_health[ 0 ];
arrayremovevalue( level.zombie_respawned_health, level.zombie_respawned_health[ 0 ] );
}
else
{
self.health = level.zombie_health;
}
}
else
{
self.maxhealth = level.zombie_vars[ "zombie_health_start" ];
self.health = self.maxhealth;
}
self.freezegun_damage = 0;
self.dropweapon = 0;
level thread zombie_death_event( self );
self init_zombie_run_cycle();
self thread zombie_think();
self thread zombie_gib_on_damage();
self thread zombie_damage_failsafe();
self thread enemy_death_detection();
if ( isDefined( level._zombie_custom_spawn_logic ) )
{
if ( isarray( level._zombie_custom_spawn_logic ) )
{
for ( i = 0; i < level._zombie_custom_spawn_logic.size; i++ )
{
self thread [[ level._zombie_custom_spawn_logic[ i ] ]]();
}
}
else
{
self thread [[ level._zombie_custom_spawn_logic ]]();
}
}
if ( !is_true( self.no_eye_glow ) )
{
if ( !is_true( self.is_inert ) ) //imported from beta dump
{
self thread delayed_zombie_eye_glow();
}
}
self.deathfunction = ::zombie_death_animscript;
self.flame_damage_time = 0;
self.meleedamage = 60;
self.no_powerups = 1;
self zombie_history( "zombie_spawn_init -> Spawned = " + self.origin );
self.thundergun_knockdown_func = level.basic_zombie_thundergun_knockdown;
self.tesla_head_gib_func = ::zombie_tesla_head_gib;
self.team = level.zombie_team;
if ( isDefined( level.achievement_monitor_func ) )
{
self [[ level.achievement_monitor_func ]]();
}
if ( isDefined( get_gamemode_var( "post_init_zombie_spawn_func" ) ) )
{
self [[ get_gamemode_var( "post_init_zombie_spawn_func" ) ]]();
}
if ( isDefined( level.zombie_init_done ) )
{
self [[ level.zombie_init_done ]]();
}
self.zombie_init_done = 1;
self notify( "zombie_init_done" );
}
delayed_zombie_eye_glow() //checked changed to match cerberus output
{
self endon( "zombie_delete" );
if ( is_true( self.in_the_ground ) || is_true( self.in_the_ceiling ) )
{
while ( !isDefined( self.create_eyes ) )
{
wait 0.1;
}
}
else
{
wait 0.5;
}
self zombie_eye_glow();
}
zombie_damage_failsafe() //checked changed to match cerberus output
{
self endon( "death" );
continue_failsafe_damage = 0;
while ( 1 )
{
wait 0.5;
if ( !isDefined( self.enemy ) || !isplayer( self.enemy ) )
{
continue;
}
if ( self istouching( self.enemy ) )
{
old_org = self.origin;
if ( !continue_failsafe_damage )
{
wait 5;
}
if ( !isDefined( self.enemy ) || !isplayer( self.enemy ) || self.enemy hasperk( "specialty_armorvest" ) )
{
continue;
}
if ( self istouching( self.enemy ) && !self.enemy maps/mp/zombies/_zm_laststand::player_is_in_laststand() && isalive( self.enemy ) )
{
if ( distancesquared( old_org, self.origin ) < 3600 )
{
self.enemy dodamage( self.enemy.health + 1000, self.enemy.origin, self, self, "none", "MOD_RIFLE_BULLET" );
continue_failsafe_damage = 1;
}
}
}
else
{
continue_failsafe_damage = 0;
}
}
}
should_skip_teardown( find_flesh_struct_string ) //checked matches cerberus output
{
if ( isDefined( find_flesh_struct_string ) && find_flesh_struct_string == "find_flesh" )
{
return 1;
}
if ( isDefined( self.script_string ) && self.script_string == "zombie_chaser" )
{
return 1;
}
return 0;
}
zombie_think() //checked changed to match cerberus output
{
self endon( "death" );
/*
/#
assert( !self.isdog );
#/
*/
self.ai_state = "zombie_think";
find_flesh_struct_string = undefined;
if ( isDefined( level.zombie_custom_think_logic ) )
{
shouldwait = self [[ level.zombie_custom_think_logic ]]();
if ( shouldwait )
{
self waittill( "zombie_custom_think_done", find_flesh_struct_string );
}
}
else if ( is_true( self.start_inert ) )
{
find_flesh_struct_string = "find_flesh";
}
else
{
if ( isDefined( self.custom_location ) )
{
self thread [[ self.custom_location ]]();
}
else
{
self thread do_zombie_spawn();
}
self waittill( "risen", find_flesh_struct_string );
}
node = undefined;
desired_nodes = [];
self.entrance_nodes = [];
if ( isDefined( level.max_barrier_search_dist_override ) )
{
max_dist = level.max_barrier_search_dist_override;
}
else
{
max_dist = 500;
}
if ( !isDefined( find_flesh_struct_string ) && isDefined( self.target ) && self.target != "" )
{
desired_origin = get_desired_origin();
/*
/#
assert( isDefined( desired_origin ), "Spawner @ " + self.origin + " has a .target but did not find a target" );
#/
*/
origin = desired_origin;
node = getclosest( origin, level.exterior_goals );
self.entrance_nodes[ self.entrance_nodes.size ] = node;
self zombie_history( "zombie_think -> #1 entrance (script_forcegoal) origin = " + self.entrance_nodes[ 0 ].origin );
}
else if ( self should_skip_teardown( find_flesh_struct_string ) )
{
self zombie_setup_attack_properties();
if ( isDefined( self.target ) )
{
end_at_node = getnode( self.target, "targetname" );
if ( isDefined( end_at_node ) )
{
self setgoalnode( end_at_node );
self waittill( "goal" );
}
}
if ( is_true( self.start_inert ) )
{
self thread maps/mp/zombies/_zm_ai_basic::start_inert( 1 );
self zombie_complete_emerging_into_playable_area();
}
else
{
self thread maps/mp/zombies/_zm_ai_basic::find_flesh();
self thread zombie_entered_playable();
}
return;
}
else if ( isDefined( find_flesh_struct_string ) )
{
/*
/#
assert( isDefined( find_flesh_struct_string ) );
#/
*/
for ( i = 0; i < level.exterior_goals.size; i++ )
{
if ( isDefined( level.exterior_goals[ i ].script_string ) && level.exterior_goals[ i ].script_string == find_flesh_struct_string )
{
node = level.exterior_goals[ i ];
break;
}
}
self.entrance_nodes[ self.entrance_nodes.size ] = node;
self zombie_history( "zombie_think -> #1 entrance origin = " + node.origin );
self thread zombie_assure_node();
}
else
{
origin = self.origin;
desired_origin = get_desired_origin();
if ( isDefined( desired_origin ) )
{
origin = desired_origin;
}
nodes = get_array_of_closest( origin, level.exterior_goals, undefined, 3 );
desired_nodes[ 0 ] = nodes[ 0 ];
prev_dist = distance( self.origin, nodes[ 0 ].origin );
for ( i = 1; i < nodes.size; i++ )
{
dist = distance( self.origin, nodes[ i ].origin );
if ( ( dist - prev_dist ) > max_dist )
{
break;
}
prev_dist = dist;
desired_nodes[ i ] = nodes[ i ];
}
node = desired_nodes[ 0 ];
if ( desired_nodes.size > 1 )
{
node = desired_nodes[ randomint( desired_nodes.size ) ];
}
self.entrance_nodes = desired_nodes;
self zombie_history( "zombie_think -> #1 entrance origin = " + node.origin );
self thread zombie_assure_node();
}
/*
/#
assert( isDefined( node ), "Did not find a node!!! [Should not see this!]" );
#/
*/
level thread draw_line_ent_to_pos( self, node.origin, "goal" );
self.first_node = node;
self thread zombie_goto_entrance( node );
}
zombie_entered_playable() //checked changed to match cerberus output
{
self endon( "death" );
if ( !isDefined( level.playable_areas ) )
{
level.playable_areas = getentarray( "player_volume", "script_noteworthy" );
}
while ( 1 )
{
foreach ( area in level.playable_areas )
{
if ( self istouching( area ) )
{
wait 1.5;
self zombie_complete_emerging_into_playable_area();
return;
}
}
wait 1;
}
}
get_desired_origin() //checked matches cerberus output
{
if ( isDefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( !isDefined( ent ) )
{
ent = getstruct( self.target, "targetname" );
}
if ( !isDefined( ent ) )
{
ent = getnode( self.target, "targetname" );
}
/*
/#
assert( isDefined( ent ), "Cannot find the targeted ent/node/struct, "" + self.target + "" at " + self.origin );
#/
*/
return ent.origin;
}
return undefined;
}
zombie_goto_entrance( node, endon_bad_path ) //checked matches cerberus output
{
/*
/#
assert( !self.isdog );
#/
*/
self endon( "death" );
self endon( "stop_zombie_goto_entrance" );
level endon( "intermission" );
self.ai_state = "zombie_goto_entrance";
if ( is_true( endon_bad_path ) )
{
self endon( "bad_path" );
}
self zombie_history( "zombie_goto_entrance -> start goto entrance " + node.origin );
self.got_to_entrance = 0;
self.goalradius = 128;
self setgoalpos( node.origin );
self waittill( "goal" );
self.got_to_entrance = 1;
self zombie_history( "zombie_goto_entrance -> reached goto entrance " + node.origin );
self tear_into_building();
if ( isDefined( level.pre_aggro_pathfinding_func ) )
{
self [[ level.pre_aggro_pathfinding_func ]]();
}
barrier_pos = [];
barrier_pos[ 0 ] = "m";
barrier_pos[ 1 ] = "r";
barrier_pos[ 2 ] = "l";
self.barricade_enter = 1;
animstate = maps/mp/animscripts/zm_utility::append_missing_legs_suffix( "zm_barricade_enter" );
substate = "barrier_" + self.zombie_move_speed + "_" + barrier_pos[ self.attacking_spot_index ];
self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, animstate, substate );
maps/mp/animscripts/zm_shared::donotetracks( "barricade_enter_anim" );
self zombie_setup_attack_properties();
self thread maps/mp/zombies/_zm_ai_basic::find_flesh();
self.pathenemyfightdist = 4;
self zombie_complete_emerging_into_playable_area();
self.pathenemyfightdist = 64;
self.barricade_enter = 0;
}
zombie_assure_node() //checked changed to match cerberus output //changed for loops to while loops to prevent infinite loops with continues
{
self endon( "death" );
self endon( "goal" );
level endon( "intermission" );
start_pos = self.origin;
if ( isDefined( self.entrance_nodes ) )
{
for ( i = 0; i < self.entrance_nodes.size; i++ )
{
if ( self zombie_bad_path() )
{
self zombie_history( "zombie_assure_node -> assigned assured node = " + self.entrance_nodes[ i ].origin );
/*
/#
println( "^1Zombie @ " + self.origin + " did not move for 1 second. Going to next closest node @ " + self.entrance_nodes[ i ].origin );
#/
*/
level thread draw_line_ent_to_pos( self, self.entrance_nodes[ i ].origin, "goal" );
self.first_node = self.entrance_nodes[ i ];
self setgoalpos( self.entrance_nodes[ i ].origin );
}
else
{
return;
}
}
}
wait 2;
nodes = get_array_of_closest( self.origin, level.exterior_goals, undefined, 20 );
if ( isDefined( nodes ) )
{
self.entrance_nodes = nodes;
for ( i = 0; i < self.entrance_nodes.size; i++ )
{
if ( self zombie_bad_path() )
{
self zombie_history( "zombie_assure_node -> assigned assured node = " + self.entrance_nodes[ i ].origin );
/*
/#
println( "^1Zombie @ " + self.origin + " did not move for 1 second. Going to next closest node @ " + self.entrance_nodes[ i ].origin );
#/
*/
level thread draw_line_ent_to_pos( self, self.entrance_nodes[ i ].origin, "goal" );
self.first_node = self.entrance_nodes[ i ];
self setgoalpos( self.entrance_nodes[ i ].origin );
}
else
{
return;
}
}
}
self zombie_history( "zombie_assure_node -> failed to find a good entrance point" );
wait 20;
self dodamage( self.health + 10, self.origin );
level.zombies_timeout_spawn++;
}
zombie_bad_path() //checked matches cerberus output
{
self endon( "death" );
self endon( "goal" );
self thread zombie_bad_path_notify();
self thread zombie_bad_path_timeout();
self.zombie_bad_path = undefined;
while ( !isDefined( self.zombie_bad_path ) )
{
wait 0.05;
}
self notify( "stop_zombie_bad_path" );
return self.zombie_bad_path;
}
zombie_bad_path_notify() //checked matches cerberus output
{
self endon( "death" );
self endon( "stop_zombie_bad_path" );
self waittill( "bad_path" );
self.zombie_bad_path = 1;
}
zombie_bad_path_timeout() //checked matches cerberus output
{
self endon( "death" );
self endon( "stop_zombie_bad_path" );
wait 2;
self.zombie_bad_path = 0;
}
tear_into_building() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "teleporting" );
self zombie_history( "tear_into_building -> start" );
while ( 1 )
{
if ( isDefined( self.first_node.script_noteworthy ) )
{
if ( self.first_node.script_noteworthy == "no_blocker" )
{
return;
}
}
if ( !isDefined( self.first_node.target ) )
{
return;
}
if ( all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
{
self zombie_history( "tear_into_building -> all chunks destroyed" );
}
if ( !get_attack_spot( self.first_node ) )
{
self zombie_history( "tear_into_building -> Could not find an attack spot" );
self thread do_a_taunt();
wait 0.5;
continue;
}
self.goalradius = 2;
if ( isDefined( level.tear_into_position ) )
{
self [[ level.tear_into_position ]]();
}
else
{
angles = self.first_node.zbarrier.angles;
self setgoalpos( self.attacking_spot, angles );
}
self waittill( "goal" );
if ( isDefined( level.tear_into_wait ) )
{
self [[ level.tear_into_wait ]]();
}
else
{
self waittill_notify_or_timeout( "orientdone", 1 );
}
self zombie_history( "tear_into_building -> Reach position and orientated" );
if ( all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
{
self zombie_history( "tear_into_building -> all chunks destroyed" );
for ( i = 0; i < self.first_node.attack_spots_taken.size; i++ )
{
self.first_node.attack_spots_taken[ i ] = 0;
}
return;
}
while ( 1 )
{
if ( isDefined( self.zombie_board_tear_down_callback ) )
{
self [[ self.zombie_board_tear_down_callback ]]();
}
chunk = get_closest_non_destroyed_chunk( self.origin, self.first_node, self.first_node.barrier_chunks );
if ( !isDefined( chunk ) )
{
if ( !all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
{
attack = self should_attack_player_thru_boards();
if ( !is_true( attack ) && self.has_legs )
{
self do_a_taunt();
}
else
{
wait 0.1;
}
continue;
}
for ( i = 0; i < self.first_node.attack_spots_taken.size; i++ )
{
self.first_node.attack_spots_taken[ i ] = 0;
}
return;
}
self zombie_history( "tear_into_building -> animating" );
self.first_node.zbarrier setzbarrierpiecestate( chunk, "targetted_by_zombie" );
self.first_node thread check_zbarrier_piece_for_zombie_inert( chunk, self.first_node.zbarrier, self );
self.first_node thread check_zbarrier_piece_for_zombie_death( chunk, self.first_node.zbarrier, self );
self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "teardown", self.animname );
if ( isDefined( level.zbarrier_override_tear_in ) )
{
animstatebase = self [[ level.zbarrier_override_tear_in ]]( chunk );
}
else
{
animstatebase = self.first_node.zbarrier getzbarrierpieceanimstate( chunk );
}
animsubstate = "spot_" + self.attacking_spot_index + "_piece_" + self.first_node.zbarrier getzbarrierpieceanimsubstate( chunk );
anim_sub_index = self getanimsubstatefromasd( animstatebase + "_in", animsubstate );
self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, maps/mp/animscripts/zm_utility::append_missing_legs_suffix( animstatebase + "_in" ), anim_sub_index );
self zombie_tear_notetracks( "tear_anim", chunk, self.first_node );
while ( self.first_node.zbarrier.chunk_health[ chunk ] > 0 )
{
self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, maps/mp/animscripts/zm_utility::append_missing_legs_suffix( animstatebase + "_loop" ), anim_sub_index );
self zombie_tear_notetracks( "tear_anim", chunk, self.first_node );
self.first_node.zbarrier.chunk_health[ chunk ]--;
}
self animscripted( self.first_node.zbarrier.origin, self.first_node.zbarrier.angles, maps/mp/animscripts/zm_utility::append_missing_legs_suffix( animstatebase + "_out" ), anim_sub_index );
self zombie_tear_notetracks( "tear_anim", chunk, self.first_node );
self.lastchunk_destroy_time = getTime();
attack = self should_attack_player_thru_boards();
if ( !is_true( attack ) && self.has_legs )
{
self do_a_taunt();
}
if ( all_chunks_destroyed( self.first_node, self.first_node.barrier_chunks ) )
{
for ( i = 0; i < self.first_node.attack_spots_taken.size; i++ )
{
self.first_node.attack_spots_taken[ i ] = 0;
}
level notify( "last_board_torn", self.first_node.zbarrier.origin );
return;
}
}
self reset_attack_spot();
}
}
do_a_taunt() //checked matches cerberus output
{
self endon( "death" );
if ( !self.has_legs )
{
return 0;
}
if ( !self.first_node.zbarrier zbarriersupportszombietaunts() )
{
return;
}
self.old_origin = self.origin;
if ( getDvar( "zombie_taunt_freq" ) == "" )
{
setdvar( "zombie_taunt_freq", "5" );
}
freq = getDvarInt( "zombie_taunt_freq" );
if ( freq >= randomint( 100 ) )
{
self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "taunt", self.animname );
tauntstate = "zm_taunt";
if ( isDefined( self.first_node.zbarrier ) && self.first_node.zbarrier getzbarriertauntanimstate() != "" )
{
tauntstate = self.first_node.zbarrier getzbarriertauntanimstate();
}
self animscripted( self.origin, self.angles, tauntstate );
self taunt_notetracks( "taunt_anim" );
}
}
taunt_notetracks( msg ) //see info.md No 8.
{
self endon( "death" );
while ( 1 )
{
self waittill( "taunt_anim", notetrack );
if ( notetrack == "end" )
{
self forceteleport( self.old_origin );
return;
}
}
}
should_attack_player_thru_boards() //checked changed to match cerberus output
{
if ( !self.has_legs )
{
return 0;
}
if ( isDefined( self.first_node.zbarrier ) )
{
if ( !self.first_node.zbarrier zbarriersupportszombiereachthroughattacks() )
{
return 0;
}
}
if ( getDvar( "zombie_reachin_freq" ) == "" )
{
setdvar( "zombie_reachin_freq", "50" );
}
freq = getDvarInt( "zombie_reachin_freq" );
players = get_players();
attack = 0;
self.player_targets = [];
for ( i = 0; i < players.size; i++ )
{
if ( isalive( players[ i ] ) && !isDefined( players[ i ].revivetrigger ) && distance2d( self.origin, players[ i ].origin ) <= level.attack_player_thru_boards_range && !is_true( players[ i ].zombie_vars[ "zombie_powerup_zombie_blood_on" ] ) )
{
self.player_targets[ self.player_targets.size ] = players[ i ];
attack = 1;
}
}
if ( !attack || freq < randomint( 100 ) )
{
return 0;
}
self.old_origin = self.origin;
attackanimstate = "zm_window_melee";
if ( isDefined( self.first_node.zbarrier ) && self.first_node.zbarrier getzbarrierreachthroughattackanimstate() != "" )
{
attackanimstate = self.first_node.zbarrier getzbarrierreachthroughattackanimstate();
}
self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "attack", self.animname );
self animscripted( self.origin, self.angles, attackanimstate, self.attacking_spot_index - 1 );
self window_notetracks( "window_melee_anim" );
return 1;
}
window_notetracks( msg ) //see info.md No 8.
{
self endon( "death" );
while ( 1 )
{
self waittill( "window_melee_anim", notetrack );
if ( notetrack == "end" )
{
self teleport( self.old_origin );
return;
}
if ( notetrack == "fire" )
{
if ( self.ignoreall )
{
self.ignoreall = 0;
}
if ( isDefined( self.first_node ) )
{
_melee_dist_sq = 8100;
if ( isDefined( level.attack_player_thru_boards_range ) )
{
_melee_dist_sq = level.attack_player_thru_boards_range * level.attack_player_thru_boards_range;
}
_trigger_dist_sq = 2601;
for ( i = 0; i < self.player_targets.size; i++ )
{
playerdistsq = distance2dsquared( self.player_targets[ i ].origin, self.origin );
heightdiff = abs( self.player_targets[ i ].origin[ 2 ] - self.origin[ 2 ] );
if ( playerdistsq < _melee_dist_sq && ( heightdiff * heightdiff ) < _melee_dist_sq )
{
triggerdistsq = distance2dsquared( self.player_targets[ i ].origin, self.first_node.trigger_location.origin );
heightdiff = abs( self.player_targets[ i ].origin[ 2 ] - self.first_node.trigger_location.origin[ 2 ] );
if ( triggerdistsq < _trigger_dist_sq && ( heightdiff * heightdiff ) < _trigger_dist_sq )
{
self.player_targets[ i ] dodamage( self.meleedamage, self.origin, self, self, "none", "MOD_MELEE" );
break;
}
}
}
}
else
{
self melee();
}
}
}
}
reset_attack_spot() //checked matches cerberus output
{
if ( isDefined( self.attacking_node ) )
{
node = self.attacking_node;
index = self.attacking_spot_index;
node.attack_spots_taken[ index ] = 0;
self.attacking_node = undefined;
self.attacking_spot_index = undefined;
}
}
get_attack_spot( node ) //checked matches cerberus output
{
index = get_attack_spot_index( node );
if ( !isDefined( index ) )
{
return 0;
}
self.attacking_node = node;
self.attacking_spot_index = index;
node.attack_spots_taken[ index ] = 1;
self.attacking_spot = node.attack_spots[ index ];
return 1;
}
get_attack_spot_index( node ) //checked changed to match cerberus output
{
indexes = [];
for ( i = 0; i < node.attack_spots.size; i++ )
{
if ( !node.attack_spots_taken[ i ] )
{
indexes[ indexes.size ] = i;
}
}
if ( indexes.size == 0 )
{
return undefined;
}
return indexes[ randomint( indexes.size ) ];
}
zombie_tear_notetracks( msg, chunk, node ) //checked again see info.md No 8.
{
self endon( "death" );
while ( 1 )
{
self waittill( "tear_anim", notetrack ); //fix for the compiler
if ( notetrack == "end" )
{
return;
}
if ( notetrack == "board" || notetrack == "destroy_piece" || notetrack == "bar" )
{
if ( isDefined( level.zbarrier_zombie_tear_notetrack_override ) )
{
self thread [[ level.zbarrier_zombie_tear_notetrack_override ]]( node, chunk );
}
node.zbarrier setzbarrierpiecestate( chunk, "opening" );
}
}
}
zombie_boardtear_offset_fx_horizontle( chunk, node ) //checked changed to match cerberus output
{
if ( isDefined( chunk.script_parameters ) && chunk.script_parameters == "repair_board" || isDefined( chunk.script_parameters ) && chunk.script_parameters == "board" )
{
if ( isDefined( chunk.unbroken ) && chunk.unbroken == 1 )
{
if ( isDefined( chunk.material ) && chunk.material == "glass" )
{
playfx( level._effect[ "glass_break" ], chunk.origin, node.angles );
chunk.unbroken = 0;
}
else if ( isDefined( chunk.material ) && chunk.material == "metal" )
{
playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
chunk.unbroken = 0;
}
else if ( isDefined( chunk.material ) && chunk.material == "rock" )
{
if ( is_true( level.use_clientside_rock_tearin_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
}
else
{
playfx( level._effect[ "wall_break" ], chunk.origin );
}
chunk.unbroken = 0;
}
}
}
if ( isDefined( chunk.script_parameters ) && chunk.script_parameters == "barricade_vents" )
{
if ( is_true( level.use_clientside_board_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_board_horizontal_fx );
}
else
{
playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
}
}
else if ( isDefined( chunk.material ) && chunk.material == "rock" )
{
if ( is_true( level.use_clientside_rock_tearin_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
}
}
else if ( isDefined( level.use_clientside_board_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_board_horizontal_fx );
}
else
{
playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( 0, 0, 1 ), 30 ) );
wait randomfloatrange( 0.2, 0.4 );
playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( 0, 0, -1 ), 30 ) );
}
}
zombie_boardtear_offset_fx_verticle( chunk, node ) //checked changed to match cerberus output
{
if ( ( chunk.script_parameters == "repair_board" || chunk.script_parameters == "board" ) && isDefined( chunk.script_parameters ) )
{
if ( isDefined( chunk.unbroken ) && chunk.unbroken == 1 )
{
if ( isDefined( chunk.material ) && chunk.material == "glass" )
{
playfx( level._effect[ "glass_break" ], chunk.origin, node.angles );
chunk.unbroken = 0;
}
else if ( isDefined( chunk.material ) && chunk.material == "metal" )
{
playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
chunk.unbroken = 0;
}
else if ( isDefined( chunk.material ) && chunk.material == "rock" )
{
if ( is_true( level.use_clientside_rock_tearin_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
}
else
{
playfx( level._effect[ "wall_break" ], chunk.origin );
}
chunk.unbroken = 0;
}
}
}
if ( isDefined( chunk.script_parameters ) && chunk.script_parameters == "barricade_vents" )
{
if ( isDefined( level.use_clientside_board_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_board_vertical_fx );
}
else
{
playfx( level._effect[ "fx_zombie_bar_break" ], chunk.origin );
}
}
else if ( isDefined( chunk.material ) && chunk.material == "rock" )
{
if ( is_true( level.use_clientside_rock_tearin_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_rock_fx );
}
return;
}
else if ( isDefined( level.use_clientside_board_fx ) )
{
chunk setclientflag( level._zombie_scriptmover_flag_board_vertical_fx );
return;
}
else
{
playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( 1, 0, 0 ), 30 ) );
wait randomfloatrange( 0.2, 0.4 );
playfx( level._effect[ "wood_chunk_destory" ], chunk.origin + vectorScale( ( -1, 0, 0 ), 30 ) );
}
}
zombie_bartear_offset_fx_verticle( chunk ) //checked changed to match cerberus output
{
if ( ( chunk.script_parameters == "bar" || chunk.script_noteworthy == "board" ) && isDefined( chunk.script_parameters ) )
{
possible_tag_array_1 = [];
possible_tag_array_1[ 0 ] = "Tag_fx_top";
possible_tag_array_1[ 1 ] = "";
possible_tag_array_1[ 2 ] = "Tag_fx_top";
possible_tag_array_1[ 3 ] = "";
possible_tag_array_2 = [];
possible_tag_array_2[ 0 ] = "";
possible_tag_array_2[ 1 ] = "Tag_fx_bottom";
possible_tag_array_2[ 2 ] = "";
possible_tag_array_2[ 3 ] = "Tag_fx_bottom";
possible_tag_array_2 = array_randomize( possible_tag_array_2 );
random_fx = [];
random_fx[ 0 ] = level._effect[ "fx_zombie_bar_break" ];
random_fx[ 1 ] = level._effect[ "fx_zombie_bar_break_lite" ];
random_fx[ 2 ] = level._effect[ "fx_zombie_bar_break" ];
random_fx[ 3 ] = level._effect[ "fx_zombie_bar_break_lite" ];
random_fx = array_randomize( random_fx );
switch( randomint( 9 ) )
{
case 0:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
break;
case 1:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_top" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_bottom" );
break;
case 2:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_bottom" );
break;
case 3:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_top" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
break;
case 4:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
break;
case 5:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_top" );
break;
case 6:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_bottom" );
break;
case 7:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_top" );
break;
case 8:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_bottom" );
break;
}
}
}
zombie_bartear_offset_fx_horizontle( chunk ) //checked changed to match cerberus output
{
if ( isDefined( chunk.script_parameters ) && chunk.script_parameters == "bar" || chunk.script_noteworthy == "board" )
{
switch( randomint( 10 ) )
{
case 0:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
break;
case 1:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_left" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
break;
case 2:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
break;
case 3:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_left" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
break;
case 4:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
wait randomfloatrange( 0, 0.3 );
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
break;
case 5:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_left" );
break;
case 6:
playfxontag( level._effect[ "fx_zombie_bar_break_lite" ], chunk, "Tag_fx_right" );
break;
case 7:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
break;
case 8:
playfxontag( level._effect[ "fx_zombie_bar_break" ], chunk, "Tag_fx_right" );
break;
}
}
}
check_zbarrier_piece_for_zombie_inert( chunk_index, zbarrier, zombie ) //checked matches cerberus output
{
zombie endon( "completed_emerging_into_playable_area" );
zombie waittill( "stop_zombie_goto_entrance" );
if ( zbarrier getzbarrierpiecestate( chunk_index ) == "targetted_by_zombie" )
{
zbarrier setzbarrierpiecestate( chunk_index, "closed" );
}
}
check_zbarrier_piece_for_zombie_death( chunk_index, zbarrier, zombie ) //checked matches cerberus output
{
while ( 1 )
{
if ( zbarrier getzbarrierpiecestate( chunk_index ) != "targetted_by_zombie" )
{
return;
}
if ( !isDefined( zombie ) || !isalive( zombie ) )
{
zbarrier setzbarrierpiecestate( chunk_index, "closed" );
return;
}
wait 0.05;
}
}
check_for_zombie_death( zombie ) //checked matches cerberus output
{
self endon( "destroyed" );
wait 2.5;
self maps/mp/zombies/_zm_blockers::update_states( "repaired" );
}
zombie_hat_gib( attacker, means_of_death ) //checked matches cerberus output
{
self endon( "death" );
if ( !is_mature() )
{
return 0;
}
if ( is_true( self.hat_gibbed ) )
{
return;
}
if ( !isDefined( self.gibspawn5 ) || !isDefined( self.gibspawntag5 ) )
{
return;
}
self.hat_gibbed = 1;
if ( isDefined( self.hatmodel ) )
{
self detach( self.hatmodel, "" );
}
temp_array = [];
temp_array[ 0 ] = level._zombie_gib_piece_index_hat;
self gib( "normal", temp_array );
if ( isDefined( level.track_gibs ) )
{
level [[ level.track_gibs ]]( self, temp_array );
}
}
zombie_head_gib( attacker, means_of_death ) //checked changed to match cerberus output
{
self endon( "death" );
if ( !is_mature() )
{
return 0;
}
if ( is_true( self.head_gibbed ) )
{
return;
}
self.head_gibbed = 1;
self zombie_eye_glow_stop();
size = self getattachsize();
for ( i = 0; i < size; i++ )
{
model = self getattachmodelname( i );
if ( issubstr( model, "head" ) )
{
if ( isDefined( self.hatmodel ) )
{
self detach( self.hatmodel, "" );
}
self detach( model, "" );
if ( isDefined( self.torsodmg5 ) )
{
self attach( self.torsodmg5, "", 1 );
}
break;
}
}
temp_array = [];
temp_array[ 0 ] = level._zombie_gib_piece_index_head;
if ( !is_true( self.hat_gibbed ) && isDefined( self.gibspawn5 ) && isDefined( self.gibspawntag5 ) )
{
temp_array[ 1 ] = level._zombie_gib_piece_index_hat;
}
self.hat_gibbed = 1;
self gib( "normal", temp_array );
if ( isDefined( level.track_gibs ) )
{
level [[ level.track_gibs ]]( self, temp_array );
}
self thread damage_over_time( ceil( self.health * 0.2 ), 1, attacker, means_of_death );
}
damage_over_time( dmg, delay, attacker, means_of_death ) //checked matches cerberus output
{
self endon( "death" );
self endon( "exploding" );
if ( !isalive( self ) )
{
return;
}
if ( !isplayer( attacker ) )
{
attacker = self;
}
if ( !isDefined( means_of_death ) )
{
means_of_death = "MOD_UNKNOWN";
}
while ( 1 )
{
if ( isDefined( delay ) )
{
wait delay;
}
if ( isDefined( self ) )
{
self dodamage( dmg, self gettagorigin( "j_neck" ), attacker, self, self.damagelocation, means_of_death, 0, self.damageweapon );
}
}
}
head_should_gib( attacker, type, point ) //checked changed to match cerberus output
{
if ( !is_mature() )
{
return 0;
}
if ( self.head_gibbed )
{
return 0;
}
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
return 0;
}
weapon = attacker getcurrentweapon();
if ( type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET" )
{
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" )
{
if ( distance( point, self gettagorigin( "j_head" ) ) > 55 )
{
return 0;
}
else
{
return 1;
}
}
else if ( type == "MOD_PROJECTILE" )
{
if ( distance( point, self gettagorigin( "j_head" ) ) > 10 )
{
return 0;
}
else
{
return 1;
}
}
else if ( weaponclass( weapon ) != "spread" )
{
return 0;
}
}
if ( !self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
{
return 0;
}
if ( weapon == "none" || weapon == level.start_weapon || weaponisgasweapon( self.weapon ) )
{
return 0;
}
low_health_percent = ( self.health / self.maxhealth ) * 100;
if ( low_health_percent > 10 )
{
self zombie_hat_gib( attacker, type );
return 0;
}
return 1;
}
headshot_blood_fx() //checked matches cerberus output
{
if ( !isDefined( self ) )
{
return;
}
if ( !is_mature() )
{
return;
}
fxtag = "j_neck";
fxorigin = self gettagorigin( fxtag );
upvec = anglesToUp( self gettagangles( fxtag ) );
forwardvec = anglesToForward( self gettagangles( fxtag ) );
playfx( level._effect[ "headshot" ], fxorigin, forwardvec, upvec );
playfx( level._effect[ "headshot_nochunks" ], fxorigin, forwardvec, upvec );
wait 0.3;
if ( isDefined( self ) )
{
playfxontag( level._effect[ "bloodspurt" ], self, fxtag );
}
}
zombie_gib_on_damage() //checked changed to match cerberus output
{
while ( 1 )
{
self waittill( "damage", amount, attacker, direction_vec, point, type, tagname, modelname, partname, weaponname );
if ( !isDefined( self ) )
{
return;
}
if ( !self zombie_should_gib( amount, attacker, type ) )
{
continue;
}
if ( self head_should_gib( attacker, type, point ) && type != "MOD_BURNED" )
{
self zombie_head_gib( attacker, type );
continue; //added from cerberus output
}
if ( !self.gibbed )
{
if ( self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
{
continue;
}
refs = [];
switch( self.damagelocation )
{
case "torso_lower":
case "torso_upper":
refs[ refs.size ] = "guts";
refs[ refs.size ] = "right_arm";
break;
case "right_arm_lower":
case "right_arm_upper":
case "right_hand":
refs[ refs.size ] = "right_arm";
break;
case "left_arm_lower":
case "left_arm_upper":
case "left_hand":
refs[ refs.size ] = "left_arm";
break;
case "right_foot":
case "right_leg_lower":
case "right_leg_upper":
if ( self.health <= 0 )
{
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "no_legs";
}
break;
case "left_foot":
case "left_leg_lower":
case "left_leg_upper":
if ( self.health <= 0 )
{
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "no_legs";
}
break;
default:
if ( self.damagelocation == "none" )
{
if ( type != "MOD_GRENADE" && type != "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" && type == "MOD_PROJECTILE_SPLASH" )
{
refs = self derive_damage_refs( point );
break;
}
}
else
{
refs[ refs.size ] = "guts";
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "no_legs";
break;
}
}
}
if ( isDefined( level.custom_derive_damage_refs ) )
{
refs = self [[ level.custom_derive_damage_refs ]]( refs, point, weaponname );
}
if ( refs.size )
{
self.a.gib_ref = maps/mp/animscripts/zm_death::get_random( refs );
if ( self.a.gib_ref == "no_legs" && self.health > 0 || self.a.gib_ref == "right_leg" && self.health > 0 || self.a.gib_ref == "left_leg" && self.health > 0 )
{
self.has_legs = 0;
self allowedstances( "crouch" );
self setphysparams( 15, 0, 24 );
self allowpitchangle( 1 );
self setpitchorient();
health = self.health;
health *= 0.1;
self thread maps/mp/animscripts/zm_run::needsdelayedupdate();
if ( isDefined( self.crawl_anim_override ) )
{
self [[ self.crawl_anim_override ]]();
}
}
}
if ( self.health > 0 )
{
self thread maps/mp/animscripts/zm_death::do_gib();
if ( isDefined( level.gib_on_damage ) )
{
self thread [[ level.gib_on_damage ]]();
}
}
}
}
zombie_should_gib( amount, attacker, type ) //checked changed to match cerberus output
{
if ( !is_mature() )
{
return 0;
}
if ( !isDefined( type ) )
{
return 0;
}
if ( is_true( self.is_on_fire ) )
{
return 0;
}
if ( isDefined( self.no_gib ) && self.no_gib == 1 )
{
return 0;
}
switch( type )
{
case "MOD_BURNED":
case "MOD_CRUSH":
case "MOD_FALLING":
case "MOD_SUICIDE":
case "MOD_TELEFRAG":
case "MOD_TRIGGER_HURT":
case "MOD_UNKNOWN":
return 0;
case "MOD_MELEE":
return 0;
}
if ( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" )
{
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
return 0;
}
weapon = attacker getcurrentweapon();
if ( weapon == "none" || weapon == level.start_weapon )
{
return 0;
}
if ( weaponisgasweapon( self.weapon ) )
{
return 0;
}
}
else if ( type == "MOD_PROJECTILE" )
{
if ( isDefined( attacker ) && isplayer( attacker ) )
{
weapon = attacker getcurrentweapon();
if ( weapon == "slipgun_zm" || weapon == "slipgun_upgraded_zm" )
{
return 0;
}
}
}
prev_health = amount + self.health;
if ( prev_health <= 0 )
{
prev_health = 1;
}
damage_percent = ( amount / prev_health ) * 100;
if ( damage_percent < 10 )
{
return 0;
}
return 1;
}
derive_damage_refs( point ) //checked changed to match cerberus output
{
if ( !isDefined( level.gib_tags ) )
{
init_gib_tags();
}
closesttag = undefined;
i = 0;
while ( i < level.gib_tags.size )
{
if ( !isDefined( closesttag ) )
{
closesttag = level.gib_tags[ i ];
i++;
continue;
}
if ( distancesquared( point, self gettagorigin( level.gib_tags[ i ] ) ) < distancesquared( point, self gettagorigin( closesttag ) ) )
{
closesttag = level.gib_tags[ i ];
}
i++;
}
refs = [];
if ( closesttag != "J_SpineLower" || closesttag == "J_SpineUpper" || closesttag == "J_Spine4" )
{
refs[ refs.size ] = "guts";
refs[ refs.size ] = "right_arm";
}
else if ( closesttag != "J_Shoulder_LE" || closesttag == "J_Elbow_LE" && closesttag == "J_Wrist_LE" )
{
refs[ refs.size ] = "left_arm";
}
else if ( closesttag != "J_Shoulder_RI" || closesttag == "J_Elbow_RI" && closesttag == "J_Wrist_RI" )
{
refs[ refs.size ] = "right_arm";
}
else if ( closesttag != "J_Hip_LE" || closesttag == "J_Knee_LE" && closesttag == "J_Ankle_LE" )
{
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "no_legs";
}
else if ( closesttag != "J_Hip_RI" || closesttag == "J_Knee_RI" && closesttag == "J_Ankle_RI" )
{
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "no_legs";
}
/*
/#
assert( array_validate( refs ), "get_closest_damage_refs(): couldn't derive refs from closestTag " + closesttag );
#/
*/
return refs;
}
init_gib_tags() //checked matches cerberus output
{
tags = [];
tags[ tags.size ] = "J_SpineLower";
tags[ tags.size ] = "J_SpineUpper";
tags[ tags.size ] = "J_Spine4";
tags[ tags.size ] = "J_Shoulder_LE";
tags[ tags.size ] = "J_Elbow_LE";
tags[ tags.size ] = "J_Wrist_LE";
tags[ tags.size ] = "J_Shoulder_RI";
tags[ tags.size ] = "J_Elbow_RI";
tags[ tags.size ] = "J_Wrist_RI";
tags[ tags.size ] = "J_Hip_LE";
tags[ tags.size ] = "J_Knee_LE";
tags[ tags.size ] = "J_Ankle_LE";
tags[ tags.size ] = "J_Hip_RI";
tags[ tags.size ] = "J_Knee_RI";
tags[ tags.size ] = "J_Ankle_RI";
level.gib_tags = tags;
}
zombie_can_drop_powerups( zombie ) //checked matches cerberus output
{
if ( is_tactical_grenade( zombie.damageweapon ) || !flag( "zombie_drop_powerups" ) )
{
return 0;
}
if ( is_true( zombie.no_powerups ) )
{
return 0;
}
return 1;
}
zombie_delay_powerup_drop( origin ) //checked matches cerberus output
{
wait_network_frame();
level thread maps/mp/zombies/_zm_powerups::powerup_drop( origin );
}
zombie_death_points( origin, mod, hit_location, attacker, zombie, team ) //checked matches cerberus output
{
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
return;
}
if ( zombie_can_drop_powerups( zombie ) )
{
if ( isDefined( zombie.in_the_ground ) && zombie.in_the_ground == 1 )
{
trace = bullettrace( zombie.origin + vectorScale( ( 0, 0, 1 ), 100 ), zombie.origin + vectorScale( ( 0, 0, 0 ), -100 ), 0, undefined );
origin = trace[ "position" ];
level thread zombie_delay_powerup_drop( origin );
}
else
{
trace = groundtrace( zombie.origin + vectorScale( ( 0, 0, 1 ), 5 ), zombie.origin + vectorScale( ( 0, 0, 0 ), -300 ), 0, undefined );
origin = trace[ "position" ];
level thread zombie_delay_powerup_drop( origin );
}
}
level thread maps/mp/zombies/_zm_audio::player_zombie_kill_vox( hit_location, attacker, mod, zombie );
event = "death";
if ( isDefined( zombie.damageweapon ) && issubstr( zombie.damageweapon, "knife_ballistic_" ) || mod == "MOD_MELEE" && mod == "MOD_IMPACT" )
{
event = "ballistic_knife_death";
}
if ( is_true( zombie.deathpoints_already_given ) )
{
return;
}
zombie.deathpoints_already_given = 1;
if ( isDefined( zombie.damageweapon ) && is_equipment( zombie.damageweapon ) )
{
return;
}
attacker maps/mp/zombies/_zm_score::player_add_points( event, mod, hit_location, undefined, team, attacker.currentweapon );
}
get_number_variants( aliasprefix ) //checked matches cerberus output
{
for ( i = 0; i < 100; i++ )
{
if ( !soundexists( aliasprefix + "_" + i ) )
{
return i;
}
}
}
dragons_breath_flame_death_fx() //checked matches cerberus output
{
if ( self.isdog )
{
return;
}
if ( !isDefined( level._effect ) || !isDefined( level._effect[ "character_fire_death_sm" ] ) )
{
/*
/#
println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md"" );
#/
*/
return;
}
playfxontag( level._effect[ "character_fire_death_sm" ], self, "J_SpineLower" );
tagarray = [];
if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "left_arm" )
{
tagarray[ tagarray.size ] = "J_Elbow_LE";
tagarray[ tagarray.size ] = "J_Wrist_LE";
}
if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "right_arm" )
{
tagarray[ tagarray.size ] = "J_Elbow_RI";
tagarray[ tagarray.size ] = "J_Wrist_RI";
}
if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "no_legs" && self.a.gib_ref != "left_leg" )
{
tagarray[ tagarray.size ] = "J_Knee_LE";
tagarray[ tagarray.size ] = "J_Ankle_LE";
}
if ( !isDefined( self.a.gib_ref ) || self.a.gib_ref != "no_legs" && self.a.gib_ref != "right_leg" )
{
tagarray[ tagarray.size ] = "J_Knee_RI";
tagarray[ tagarray.size ] = "J_Ankle_RI";
}
tagarray = array_randomize( tagarray );
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 0 ] );
}
zombie_ragdoll_then_explode( launchvector, attacker ) //checked changed to match cerberus output
{
if ( !isDefined( self ) )
{
return;
}
self zombie_eye_glow_stop();
self setclientfield( "zombie_ragdoll_explode", 1 );
self notify( "exploding" );
self notify( "end_melee" );
self notify( "death", attacker );
self.dont_die_on_me = 1;
self.exploding = 1;
self.a.nodeath = 1;
self.dont_throw_gib = 1;
self startragdoll();
self setplayercollision( 0 );
self reset_attack_spot();
if ( isDefined( launchvector ) )
{
self launchragdoll( launchvector );
}
wait 2.1;
if ( isDefined( self ) )
{
self ghost();
self delay_thread( 0.25, ::self_delete );
}
}
zombie_death_animscript() //checked changed to match cerberus output
{
team = undefined;
recalc_zombie_array();
if ( isDefined( self._race_team ) )
{
team = self._race_team;
}
self reset_attack_spot();
if ( self check_zombie_death_animscript_callbacks() )
{
return 0;
}
if ( isDefined( level.zombie_death_animscript_override ) )
{
self [[ level.zombie_death_animscript_override ]]();
}
if ( self.has_legs && isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" )
{
self.deathanim = "zm_death";
}
self.grenadeammo = 0;
if ( isDefined( self.nuked ) )
{
if ( zombie_can_drop_powerups( self ) )
{
if ( isDefined( self.in_the_ground ) && self.in_the_ground == 1 )
{
trace = bullettrace( self.origin + vectorScale( ( 0, 0, 1 ), 100 ), self.origin + vectorScale( ( 0, 0, 0 ), -100 ), 0, undefined );
origin = trace[ "position" ];
level thread zombie_delay_powerup_drop( origin );
}
else
{
trace = groundtrace( self.origin + vectorScale( ( 0, 0, 1 ), 5 ), self.origin + vectorScale( ( 0, 0, 0 ), -300 ), 0, undefined );
origin = trace[ "position" ];
level thread zombie_delay_powerup_drop( self.origin );
}
}
}
else
{
level zombie_death_points( self.origin, self.damagemod, self.damagelocation, self.attacker, self, team );
}
if ( isDefined( self.attacker ) && isai( self.attacker ) )
{
self.attacker notify( "killed", self );
}
if ( self.damageweapon == "rottweil72_upgraded_zm" && self.damagemod == "MOD_RIFLE_BULLET" )
{
self thread dragons_breath_flame_death_fx();
}
if ( self.damageweapon == "tazer_knuckles_zm" && self.damagemod == "MOD_MELEE" )
{
self.is_on_fire = 0;
self notify( "stop_flame_damage" );
}
if ( self.damagemod == "MOD_BURNED" )
{
self thread maps/mp/animscripts/zm_death::flame_death_fx();
}
if ( self.damagemod == "MOD_GRENADE" || self.damagemod == "MOD_GRENADE_SPLASH" )
{
level notify( "zombie_grenade_death", self.origin );
}
return 0;
}
check_zombie_death_animscript_callbacks() //checked changed to match cerberus output
{
if ( !isDefined( level.zombie_death_animscript_callbacks ) )
{
return 0;
}
for ( i = 0; i < level.zombie_death_animscript_callbacks.size; i++ )
{
if ( self [[ level.zombie_death_animscript_callbacks[ i ] ]]() )
{
return 1;
}
}
return 0;
}
register_zombie_death_animscript_callback( func ) //checked matches cerberus output
{
if ( !isDefined( level.zombie_death_animscript_callbacks ) )
{
level.zombie_death_animscript_callbacks = [];
}
level.zombie_death_animscript_callbacks[ level.zombie_death_animscript_callbacks.size ] = func;
}
damage_on_fire( player ) //checked matches cerberus output
{
self endon( "death" );
self endon( "stop_flame_damage" );
wait 2;
while ( is_true( self.is_on_fire ) )
{
if ( level.round_number < 6 )
{
dmg = level.zombie_health * randomfloatrange( 0.2, 0.3 );
}
else if ( level.round_number < 9 )
{
dmg = level.zombie_health * randomfloatrange( 0.15, 0.25 );
}
else if ( level.round_number < 11 )
{
dmg = level.zombie_health * randomfloatrange( 0.1, 0.2 );
}
else
{
dmg = level.zombie_health * randomfloatrange( 0.1, 0.15 );
}
if ( isDefined( player ) && isalive( player ) )
{
self dodamage( dmg, self.origin, player );
}
else
{
self dodamage( dmg, self.origin, level );
}
wait randomfloatrange( 1, 3 );
}
}
player_using_hi_score_weapon( player ) //checked matches cerberus output
{
weapon = player getcurrentweapon();
if ( weapon == "none" || weaponissemiauto( weapon ) )
{
return 1;
}
return 0;
}
zombie_damage( mod, hit_location, hit_origin, player, amount, team ) //checked changed to match cerberus output
{
if ( is_magic_bullet_shield_enabled( self ) )
{
return;
}
player.use_weapon_type = mod;
if ( isDefined( self.marked_for_death ) )
{
return;
}
if ( !isDefined( player ) )
{
return;
}
if ( isDefined( hit_origin ) )
{
self.damagehit_origin = hit_origin;
}
else
{
self.damagehit_origin = player getweaponmuzzlepoint();
}
if ( self check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
{
return;
}
else if ( self zombie_flame_damage( mod, player ) )
{
if ( self zombie_give_flame_damage_points() )
{
player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
}
}
else if ( player_using_hi_score_weapon( player ) )
{
damage_type = "damage";
}
else
{
damage_type = "damage_light";
}
if ( !is_true( self.no_damage_points ) )
{
player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
}
if ( isDefined( self.zombie_damage_fx_func ) )
{
self [[ self.zombie_damage_fx_func ]]( mod, hit_location, hit_origin, player );
}
modname = remove_mod_from_methodofdeath( mod );
if ( is_placeable_mine( self.damageweapon ) )
{
if ( isDefined( self.zombie_damage_claymore_func ) )
{
self [[ self.zombie_damage_claymore_func ]]( mod, hit_location, hit_origin, player );
}
else if ( isDefined( player ) && isalive( player ) )
{
self dodamage( level.round_number * randomintrange( 100, 200 ), self.origin, player, self, hit_location, mod );
}
else
{
self dodamage( level.round_number * randomintrange( 100, 200 ), self.origin, undefined, self, hit_location, mod );
}
}
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
if ( isDefined( player ) && isalive( player ) )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
self dodamage( level.round_number + randomintrange( 100, 200 ), self.origin, player, self, hit_location, modname );
}
else
{
self dodamage( level.round_number + randomintrange( 100, 200 ), self.origin, undefined, self, hit_location, modname );
}
}
else if ( mod != "MOD_PROJECTILE" || mod == "MOD_EXPLOSIVE" && mod == "MOD_PROJECTILE_SPLASH" )
{
if ( isDefined( player ) && isalive( player ) )
{
self dodamage( level.round_number * randomintrange( 0, 100 ), self.origin, player, self, hit_location, modname );
}
else
{
self dodamage( level.round_number * randomintrange( 0, 100 ), self.origin, undefined, self, hit_location, modname );
}
}
if ( isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" && isalive( self ) )
{
if ( isDefined( player ) )
{
rand = randomintrange( 0, 100 );
if ( rand < 10 )
{
player create_and_play_dialog( "general", "crawl_spawn" );
}
}
}
else if ( isDefined( self.a.gib_ref ) || self.a.gib_ref == "right_arm" && self.a.gib_ref == "left_arm" )
{
if ( self.has_legs && isalive( self ) )
{
if ( isDefined( player ) )
{
rand = randomintrange( 0, 100 );
if ( rand < 7 )
{
player create_and_play_dialog( "general", "shoot_arm" );
}
}
}
}
self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location );
}
zombie_damage_ads( mod, hit_location, hit_origin, player, amount, team ) //checked changed to match cerberus output
{
if ( is_magic_bullet_shield_enabled( self ) )
{
return;
}
player.use_weapon_type = mod;
if ( !isDefined( player ) )
{
return;
}
if ( isDefined( hit_origin ) )
{
self.damagehit_origin = hit_origin;
}
else
{
self.damagehit_origin = player getweaponmuzzlepoint();
}
if ( self check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
{
return;
}
else if ( self zombie_flame_damage( mod, player ) )
{
if ( self zombie_give_flame_damage_points() )
{
player maps/mp/zombies/_zm_score::player_add_points( "damage_ads", mod, hit_location, undefined, team );
}
}
else if ( player_using_hi_score_weapon( player ) )
{
damage_type = "damage";
}
else
{
damage_type = "damage_light";
}
if ( !is_true( self.no_damage_points ) )
{
player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, undefined, team, self.damageweapon );
}
self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location );
}
check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) //checked changed to match cerberus output
{
if ( !isDefined( level.zombie_damage_callbacks ) )
{
return 0;
}
for ( i = 0; i < level.zombie_damage_callbacks.size; i++ )
{
if ( self [[ level.zombie_damage_callbacks[ i ] ]]( mod, hit_location, hit_origin, player, amount ) )
{
return 1;
}
}
return 0;
}
register_zombie_damage_callback( func ) //checked matches cerberus output
{
if ( !isDefined( level.zombie_damage_callbacks ) )
{
level.zombie_damage_callbacks = [];
}
level.zombie_damage_callbacks[ level.zombie_damage_callbacks.size ] = func;
}
zombie_give_flame_damage_points() //checked matches cerberus output
{
if ( getTime() > self.flame_damage_time )
{
self.flame_damage_time = getTime() + level.zombie_vars[ "zombie_flame_dmg_point_delay" ];
return 1;
}
return 0;
}
zombie_flame_damage( mod, player ) //checked changed to match cerberus output
{
if ( mod == "MOD_BURNED" )
{
if ( !is_true( self.is_on_fire ) )
{
self thread damage_on_fire( player );
}
do_flame_death = 1;
dist = 10000;
ai = getaiarray( level.zombie_team );
for ( i = 0; i < ai.size; i++ )
{
if ( is_true( ai[ i ].is_on_fire ) )
{
if ( distancesquared( ai[ i ].origin, self.origin ) < dist )
{
do_flame_death = 0;
break;
}
}
}
if ( do_flame_death )
{
self thread maps/mp/animscripts/zm_death::flame_death_fx();
}
return 1;
}
return 0;
}
is_weapon_shotgun( sweapon ) //checked matches cerberus output
{
if ( isDefined( sweapon ) && weaponclass( sweapon ) == "spread" )
{
return 1;
}
return 0;
}
zombie_death_event( zombie ) //checked changed to match cerberus output
{
zombie.marked_for_recycle = 0;
force_explode = 0;
force_head_gib = 0;
zombie waittill( "death", attacker );
time_of_death = getTime();
if ( isDefined( zombie ) )
{
zombie stopsounds();
}
if ( isDefined( zombie ) && isDefined( zombie.marked_for_insta_upgraded_death ) )
{
force_head_gib = 1;
}
if ( !isDefined( zombie.damagehit_origin ) && isDefined( attacker ) )
{
zombie.damagehit_origin = attacker getweaponmuzzlepoint();
}
if ( isDefined( attacker ) && isplayer( attacker ) )
{
if ( is_true( level.pers_upgrade_carpenter ) )
{
maps/mp/zombies/_zm_pers_upgrades::pers_zombie_death_location_check( attacker, zombie.origin );
}
if ( is_true( level.pers_upgrade_sniper ) )
{
attacker pers_upgrade_sniper_kill_check( zombie, attacker );
}
if ( isDefined( zombie ) && isDefined( zombie.damagelocation ) )
{
if ( is_headshot( zombie.damageweapon, zombie.damagelocation, zombie.damagemod ) )
{
attacker.headshots++;
attacker maps/mp/zombies/_zm_stats::increment_client_stat( "headshots" );
attacker addweaponstat( zombie.damageweapon, "headshots", 1 );
attacker maps/mp/zombies/_zm_stats::increment_player_stat( "headshots" );
if ( is_classic() )
{
attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_check_for_pers_headshot( time_of_death, zombie );
}
}
else
{
attacker notify( "zombie_death_no_headshot" );
}
}
if ( isDefined( zombie ) && isDefined( zombie.damagemod ) && zombie.damagemod == "MOD_MELEE" )
{
attacker maps/mp/zombies/_zm_stats::increment_client_stat( "melee_kills" );
attacker maps/mp/zombies/_zm_stats::increment_player_stat( "melee_kills" );
attacker notify( "melee_kill" );
if ( attacker maps/mp/zombies/_zm_pers_upgrades::is_insta_kill_upgraded_and_active() )
{
force_explode = 1;
}
}
attacker maps/mp/zombies/_zm::add_rampage_bookmark_kill_time();
attacker.kills++;
attacker maps/mp/zombies/_zm_stats::increment_client_stat( "kills" );
attacker maps/mp/zombies/_zm_stats::increment_player_stat( "kills" );
if ( is_true( level.pers_upgrade_pistol_points ) )
{
attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_pistol_points_kill();
}
dmgweapon = zombie.damageweapon;
if ( is_alt_weapon( dmgweapon ) )
{
dmgweapon = weaponaltweaponname( dmgweapon );
}
attacker addweaponstat( dmgweapon, "kills", 1 );
if ( attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_mulit_kill_headshot_active() || force_head_gib )
{
zombie maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
if ( is_true( level.pers_upgrade_nube ) )
{
attacker notify( "pers_player_zombie_kill" );
}
}
zombie_death_achievement_sliquifier_check( attacker, zombie );
recalc_zombie_array();
if ( !isDefined( zombie ) )
{
return;
}
level.global_zombies_killed++;
if ( isDefined( zombie.marked_for_death ) && !isDefined( zombie.nuked ) )
{
level.zombie_trap_killed_count++;
}
zombie check_zombie_death_event_callbacks();
name = zombie.animname;
if ( isDefined( zombie.sndname ) )
{
name = zombie.sndname;
}
zombie thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( "death", name );
zombie thread zombie_eye_glow_stop();
if ( isDefined( zombie.damageweapon ) && is_weapon_shotgun( zombie.damageweapon ) && !maps/mp/zombies/_zm_weapons::is_weapon_upgraded( zombie.damageweapon ) || isDefined( zombie.damageweapon ) && is_placeable_mine( zombie.damageweapon ) || zombie.damagemod == "MOD_GRENADE" || zombie.damagemod == "MOD_GRENADE_SPLASH" || zombie.damagemod == "MOD_EXPLOSIVE" || force_explode == 1 )
{
splode_dist = 180;
if ( isDefined( zombie.damagehit_origin ) && distancesquared( zombie.origin, zombie.damagehit_origin ) < ( splode_dist * splode_dist ) )
{
tag = "J_SpineLower";
if ( is_true( zombie.isdog ) )
{
tag = "tag_origin";
}
if ( !is_true( zombie.is_on_fire ) && !is_true( zombie.guts_explosion ) )
{
zombie thread zombie_gut_explosion();
}
}
}
if ( zombie.damagemod == "MOD_GRENADE" || zombie.damagemod == "MOD_GRENADE_SPLASH" )
{
if ( isDefined( attacker ) && isalive( attacker ) )
{
attacker.grenade_multiattack_count++;
attacker.grenade_multiattack_ent = zombie;
}
}
if ( !is_true( zombie.has_been_damaged_by_player ) && is_true( zombie.marked_for_recycle ) )
{
level.zombie_total++;
level.zombie_total_subtract++;
}
else if ( isDefined( zombie.attacker ) && isplayer( zombie.attacker ) )
{
level.zombie_player_killed_count++;
if ( isDefined( zombie.sound_damage_player ) && zombie.sound_damage_player == zombie.attacker )
{
chance = get_response_chance( "damage" );
if ( chance != 0 )
{
if ( chance > randomintrange( 1, 100 ) )
{
zombie.attacker maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "damage" );
}
}
else
{
zombie.attacker maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "damage" );
}
}
zombie.attacker notify( "zom_kill", zombie );
damageloc = zombie.damagelocation;
damagemod = zombie.damagemod;
attacker = zombie.attacker;
weapon = zombie.damageweapon;
bbprint( "zombie_kills", "round %d zombietype %s damagetype %s damagelocation %s playername %s playerweapon %s playerx %f playery %f playerz %f zombiex %f zombiey %f zombiez %f", level.round_number, zombie.animname, damagemod, damageloc, attacker.name, weapon, attacker.origin, zombie.origin );
}
else if ( zombie.ignoreall && !is_true( zombie.marked_for_death ) )
{
level.zombies_timeout_spawn++;
}
level notify( "zom_kill" );
level.total_zombies_killed++;
}
zombie_gut_explosion() //checked matches cerberus output
{
self.guts_explosion = 1;
if ( is_mature() )
{
self setclientfield( "zombie_gut_explosion", 1 );
}
if ( !is_true( self.isdog ) )
{
wait 0.1;
}
if ( isDefined( self ) )
{
self ghost();
}
}
zombie_death_achievement_sliquifier_check( e_player, e_zombie ) //checked matches cerberus output
{
if ( !isplayer( e_player ) )
{
return;
}
if ( isDefined( e_zombie ) )
{
if ( isDefined( e_zombie.damageweapon ) && e_zombie.damageweapon == "slipgun_zm" )
{
if ( !isDefined( e_player.num_sliquifier_kills ) )
{
e_player.num_sliquifier_kills = 0;
}
e_player.num_sliquifier_kills++;
e_player notify( "sliquifier_kill" );
}
}
}
check_zombie_death_event_callbacks() //checked changed to match cerberus output
{
if ( !isDefined( level.zombie_death_event_callbacks ) )
{
return;
}
for ( i = 0; i < level.zombie_death_event_callbacks.size; i++ )
{
self [[ level.zombie_death_event_callbacks[ i ] ]]();
}
}
register_zombie_death_event_callback( func ) //checked matches cerberus output
{
if ( !isDefined( level.zombie_death_event_callbacks ) )
{
level.zombie_death_event_callbacks = [];
}
level.zombie_death_event_callbacks[ level.zombie_death_event_callbacks.size ] = func;
}
deregister_zombie_death_event_callback( func ) //checked matches cerberus output
{
if ( isDefined( level.zombie_death_event_callbacks ) )
{
arrayremovevalue( level.zombie_death_event_callbacks, func );
}
}
zombie_setup_attack_properties() //checked matches cerberus output
{
self zombie_history( "zombie_setup_attack_properties()" );
self.ignoreall = 0;
self.pathenemyfightdist = 64;
self.meleeattackdist = 64;
self.maxsightdistsqrd = 16384;
self.disablearrivals = 1;
self.disableexits = 1;
}
attractors_generated_listener() //checked matches cerberus output
{
self endon( "death" );
level endon( "intermission" );
self endon( "stop_find_flesh" );
self endon( "path_timer_done" );
level waittill( "attractor_positions_generated" );
self.zombie_path_timer = 0;
}
zombie_pathing() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "zombie_acquire_enemy" );
level endon( "intermission" );
/*
/#
if ( !isDefined( self.favoriteenemy ) )
{
assert( isDefined( self.enemyoverride ) );
}
#/
*/
self._skip_pathing_first_delay = 1;
self thread zombie_follow_enemy();
self waittill( "bad_path" );
level.zombie_pathing_failed++;
if ( isDefined( self.enemyoverride ) )
{
//debug_print( "Zombie couldn't path to point of interest at origin: " + self.enemyoverride[ 0 ] + " Falling back to breadcrumb system" );
if ( isDefined( self.enemyoverride[ 1 ] ) )
{
self.enemyoverride = self.enemyoverride[ 1 ] invalidate_attractor_pos( self.enemyoverride, self );
self.zombie_path_timer = 0;
return;
}
}
else if ( isDefined( self.favoriteenemy ) )
{
//debug_print( "Zombie couldn't path to player at origin: " + self.favoriteenemy.origin + " Falling back to breadcrumb system" );
}
else
{
//debug_print( "Zombie couldn't path to a player ( the other 'prefered' player might be ignored for encounters mode ). Falling back to breadcrumb system" );
}
if ( !isDefined( self.favoriteenemy ) )
{
self.zombie_path_timer = 0;
return;
}
else
{
self.favoriteenemy endon( "disconnect" );
}
players = get_players();
valid_player_num = 0;
for ( i = 0; i < players.size; i++ )
{
if ( is_player_valid( players[ i ], 1 ) )
{
valid_player_num += 1;
}
}
if ( players.size > 1 )
{
if ( isDefined( level._should_skip_ignore_player_logic ) && [[ level._should_skip_ignore_player_logic ]]() )
{
self.zombie_path_timer = 0;
return;
}
if ( array_check_for_dupes( self.ignore_player, self.favoriteenemy ) )
{
self.ignore_player[ self.ignore_player.size ] = self.favoriteenemy;
}
if ( self.ignore_player.size < valid_player_num )
{
self.zombie_path_timer = 0;
return;
}
}
crumb_list = self.favoriteenemy.zombie_breadcrumbs;
bad_crumbs = [];
while ( 1 )
{
if ( !is_player_valid( self.favoriteenemy, 1 ) )
{
self.zombie_path_timer = 0;
return;
}
goal = zombie_pathing_get_breadcrumb( self.favoriteenemy.origin, crumb_list, bad_crumbs, randomint( 100 ) < 20 );
if ( !isDefined( goal ) )
{
//debug_print( "Zombie exhausted breadcrumb search" );
level.zombie_breadcrumb_failed++;
goal = self.favoriteenemy.spectator_respawn.origin;
}
//debug_print( "Setting current breadcrumb to " + goal );
self.zombie_path_timer += 100;
self setgoalpos( goal );
self waittill( "bad_path" );
//debug_print( "Zombie couldn't path to breadcrumb at " + goal + " Finding next breadcrumb" );
for ( i = 0; i < crumb_list.size; i++ )
{
if ( goal == crumb_list[ i ] )
{
bad_crumbs[ bad_crumbs.size ] = i;
break;
}
}
}
}
zombie_pathing_get_breadcrumb( origin, breadcrumbs, bad_crumbs, pick_random ) //checked changed to match cerberus output
{
/*
/#
assert( isDefined( origin ) );
#/
/#
assert( isDefined( breadcrumbs ) );
#/
/#
assert( isarray( breadcrumbs ) );
#/
/#
if ( pick_random )
{
debug_print( "Finding random breadcrumb" );
#/
}
*/
i = 0;
while ( i < breadcrumbs.size )
{
if ( pick_random )
{
crumb_index = randomint( breadcrumbs.size );
}
else
{
crumb_index = i;
}
if ( crumb_is_bad( crumb_index, bad_crumbs ) )
{
i++;
continue;
}
i++;
return breadcrumbs[ crumb_index ];
}
return undefined;
}
crumb_is_bad( crumb, bad_crumbs ) //checked changed to match cerberus output
{
for ( i = 0; i < bad_crumbs.size; i++ )
{
if ( bad_crumbs[ i ] == crumb )
{
return 1;
}
}
return 0;
}
jitter_enemies_bad_breadcrumbs( start_crumb ) //checked changed to match cerberus output
{
trace_distance = 35;
jitter_distance = 2;
index = start_crumb;
while ( isDefined( self.favoriteenemy.zombie_breadcrumbs[ index + 1 ] ) )
{
current_crumb = self.favoriteenemy.zombie_breadcrumbs[ index ];
next_crumb = self.favoriteenemy.zombie_breadcrumbs[ index + 1 ];
angles = vectorToAngles( current_crumb - next_crumb );
right = anglesToRight( angles );
left = anglesToRight( angles + vectorScale( ( 0, 1, 0 ), 180 ) );
dist_pos = current_crumb + vectorScale( right, trace_distance );
trace = bullettrace( current_crumb, dist_pos, 1, undefined );
vector = trace[ "position" ];
if ( distance( vector, current_crumb ) < 17 )
{
self.favoriteenemy.zombie_breadcrumbs[ index ] = current_crumb + vectorScale( left, jitter_distance );
continue;
}
dist_pos = current_crumb + vectorScale( left, trace_distance );
trace = bullettrace( current_crumb, dist_pos, 1, undefined );
vector = trace[ "position" ];
if ( distance( vector, current_crumb ) < 17 )
{
self.favoriteenemy.zombie_breadcrumbs[ index ] = current_crumb + vectorScale( right, jitter_distance );
continue;
}
index++;
}
}
zombie_repath_notifier() //checked changed to match cerberus output
{
note = 0;
notes = [];
for ( i = 0; i < 4; i++ )
{
notes[ notes.size ] = "zombie_repath_notify_" + i;
}
while ( 1 )
{
level notify( notes[ note ] );
note = ( note + 1 ) % 4;
wait 0.05;
}
}
zombie_follow_enemy() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "zombie_acquire_enemy" );
self endon( "bad_path" );
level endon( "intermission" );
if ( !isDefined( level.repathnotifierstarted ) )
{
level.repathnotifierstarted = 1;
level thread zombie_repath_notifier();
}
if ( !isDefined( self.zombie_repath_notify ) )
{
self.zombie_repath_notify = "zombie_repath_notify_" + self getentitynumber() % 4;
}
while ( 1 )
{
if ( !isDefined( self._skip_pathing_first_delay ) )
{
level waittill( self.zombie_repath_notify );
}
else
{
self._skip_pathing_first_delay = undefined;
}
if ( !is_true( self.ignore_enemyoverride ) && isDefined( self.enemyoverride ) && isDefined( self.enemyoverride[ 1 ] ) )
{
if ( distancesquared( self.origin, self.enemyoverride[ 0 ] ) > 1 )
{
self orientmode( "face motion" );
}
else
{
self orientmode( "face point", self.enemyoverride[ 1 ].origin );
}
self.ignoreall = 1;
goalpos = self.enemyoverride[ 0 ];
if ( isDefined( level.adjust_enemyoverride_func ) )
{
goalpos = self [[ level.adjust_enemyoverride_func ]]();
}
self setgoalpos( goalpos );
}
else if ( isDefined( self.favoriteenemy ) )
{
self.ignoreall = 0;
self orientmode( "face default" );
goalpos = self.favoriteenemy.origin;
if ( isDefined( level.enemy_location_override_func ) )
{
goalpos = [[ level.enemy_location_override_func ]]( self, self.favoriteenemy );
}
self setgoalpos( goalpos );
if ( !isDefined( level.ignore_path_delays ) )
{
distsq = distancesquared( self.origin, self.favoriteenemy.origin );
if ( distsq > 10240000 )
{
wait ( 2 + randomfloat( 1 ) );
}
else if ( distsq > 4840000 )
{
wait ( 1 + randomfloat( 0.5 ) );
}
else if ( distsq > 1440000 )
{
wait ( 0.5 + randomfloat( 0.5 ) );
}
}
}
if ( isDefined( level.inaccesible_player_func ) )
{
self [[ level.inaccessible_player_func ]]();
}
}
}
zombie_eye_glow() //checked matches cerberus output
{
if ( !isDefined( self ) )
{
return;
}
if ( !is_true( self.no_eye_glow ) )
{
self setclientfield( "zombie_has_eyes", 1 );
}
}
zombie_eye_glow_stop() //checked matches cerberus output
{
if ( !isDefined( self ) )
{
return;
}
if ( !is_true( self.no_eye_glow ) )
{
self setclientfield( "zombie_has_eyes", 0 );
}
}
zombie_history( msg ) //dev call did not check
{
/*
/#
if ( !isDefined( self.zombie_history ) || self.zombie_history.size > 32 )
{
self.zombie_history = [];
}
self.zombie_history[ self.zombie_history.size ] = msg;
#/
*/
}
do_zombie_spawn() //checked changed to match cerberus output
{
self endon( "death" );
spots = [];
if ( isDefined( self._rise_spot ) )
{
spot = self._rise_spot;
self thread do_zombie_rise( spot );
return;
}
if ( isDefined( level.zombie_spawn_locations ) )
{
i = 0;
while ( i < level.zombie_spawn_locations.size )
{
if ( is_true( level.use_multiple_spawns ) && isDefined( self.script_int ) )
{
if ( isDefined( level.spawner_int ) && self.script_int == level.spawner_int && ( !isDefined( level.zombie_spawn_locations[ i ].script_int ) || !isDefined( level.zones[ level.zombie_spawn_locations[ i ].zone_name ].script_int ) ) )
{
i++;
continue;
}
if ( isDefined( level.zombie_spawn_locations[ i ].script_int ) && level.zombie_spawn_locations[ i ].script_int != self.script_int )
{
i++;
continue;
}
if ( isDefined( level.zones[ level.zombie_spawn_locations[ i ].zone_name ].script_int ) && level.zones[ level.zombie_spawn_locations[ i ].zone_name ].script_int != self.script_int )
{
i++;
continue;
}
}
spots[ spots.size ] = level.zombie_spawn_locations[ i ];
i++;
}
}
/*
/#
if ( getDvarInt( #"A8C231AA" ) )
{
if ( isDefined( level.zombie_spawn_locations ) )
{
player = get_players()[ 0 ];
spots = [];
i = 0;
while ( i < level.zombie_spawn_locations.size )
{
player_vec = vectornormalize( anglesToForward( player.angles ) );
player_spawn = vectornormalize( level.zombie_spawn_locations[ i ].origin - player.origin );
dot = vectordot( player_vec, player_spawn );
if ( dot > 0,707 )
{
spots[ spots.size ] = level.zombie_spawn_locations[ i ];
debugstar( level.zombie_spawn_locations[ i ].origin, 1000, ( 0, 0, 0 ) );
}
i++;
}
if ( spots.size <= 0 )
{
spots[ spots.size ] = level.zombie_spawn_locations[ 0 ];
iprintln( "no spawner in view" );
#/
}
}
}
*/
/*
/#
assert( spots.size > 0, "No spawn locations found" );
#/
*/
spot = random( spots );
self.spawn_point = spot;
/*
/#
if ( is_true( level.toggle_show_spawn_locations ) )
{
debugstar( spot.origin, getDvarInt( #"BB9101B2" ), ( 0, 0, 0 ) );
host_player = gethostplayer();
distance = distance( spot.origin, host_player.origin );
iprintln( "Distance to player: " + ( distance / 12 ) + "feet" );
#/
}
*/
if ( isDefined( spot.target ) )
{
self.target = spot.target;
}
if ( isDefined( spot.zone_name ) )
{
self.zone_name = spot.zone_name;
}
if ( isDefined( spot.script_parameters ) )
{
self.script_parameters = spot.script_parameters;
}
tokens = strtok( spot.script_noteworthy, " " );
i = 0;
while ( i < tokens.size )
{
if ( isdefined( self.spawn_point_override ) )
{
spot = self.spawn_point_override;
tokens[ i ] = spot.script_noteworthy;
}
if ( tokens[ i ] == "custom_spawner_entry" )
{
if ( isdefined( tokens[ i ] ) )
{
str_spawn_entry = tokens[ i ];
if ( isdefined( level.custom_spawner_entry ) && isdefined( level.custom_spawner_entry[ str_spawn_entry ] ) )
{
self thread [[ level.custom_spawner_entry[ str_spawn_entry ] ]](spot);
i++;
continue;
}
}
}
if ( tokens[ i ] == "riser_location" )
{
self thread do_zombie_rise( spot );
i++;
continue;
}
if ( tokens[ i ] == "faller_location" )
{
self thread maps/mp/zombies/_zm_ai_faller::do_zombie_fall( spot );
i++;
continue;
}
if ( tokens[ i ] == "dog_location" )
{
i++;
continue;
}
if ( tokens[ i ] == "screecher_location" )
{
i++;
continue;
}
if ( tokens[ i ] == "leaper_location" )
{
i++;
continue;
}
if ( isdefined(self.anchor ) )
{
i++;
return;
}
self.anchor = spawn( "script_origin", self.origin );
self.anchor.angles = self.angles;
self linkto( self.anchor );
if ( !isDefined( spot.angles ) )
{
spot.angles = ( 0, 0, 0 );
}
self ghost();
self.anchor moveto( spot.origin, 0.05 );
self.anchor waittill( "movedone" );
target_org = get_desired_origin();
if ( isDefined( target_org ) )
{
anim_ang = vectorToAngles( target_org - self.origin );
self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0.05 );
self.anchor waittill( "rotatedone" );
}
if ( isDefined( level.zombie_spawn_fx ) )
{
playfx( level.zombie_spawn_fx, spot.origin );
}
self unlink();
if ( isDefined( self.anchor ) )
{
self.anchor delete();
}
self show();
self notify( "risen", spot.script_string );
i++;
}
}
do_zombie_rise( spot ) //checked changed to match cerberus output
{
self endon( "death" );
self.in_the_ground = 1;
if ( isDefined( self.anchor ) )
{
self.anchor delete();
}
self.anchor = spawn( "script_origin", self.origin );
self.anchor.angles = self.angles;
self linkto( self.anchor );
if ( !isDefined( spot.angles ) )
{
spot.angles = ( 0, 0, 0 );
}
anim_org = spot.origin;
anim_ang = spot.angles;
anim_org += ( 0, 0, 0 );
self ghost();
self.anchor moveto( anim_org, 0.05 );
self.anchor waittill( "movedone" );
target_org = get_desired_origin();
if ( isDefined( target_org ) )
{
anim_ang = vectorToAngles( target_org - self.origin );
self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0.05 );
self.anchor waittill( "rotatedone" );
}
self unlink();
if ( isDefined( self.anchor ) )
{
self.anchor delete();
}
self thread hide_pop();
level thread zombie_rise_death( self, spot );
spot thread zombie_rise_fx( self );
substate = 0;
if ( self.zombie_move_speed == "walk" )
{
substate = randomint( 2 );
}
else if ( self.zombie_move_speed == "run" )
{
substate = 2;
}
else if ( self.zombie_move_speed == "sprint" )
{
substate = 3;
}
self orientmode( "face default" );
self animscripted( self.origin, spot.angles, "zm_rise", substate );
self maps/mp/animscripts/zm_shared::donotetracks( "rise_anim", ::handle_rise_notetracks, spot );
self notify( "rise_anim_finished" );
spot notify( "stop_zombie_rise_fx" );
self.in_the_ground = 0;
self notify( "risen", spot.script_string );
}
hide_pop() //checked matches cerberus output
{
self endon( "death" );
wait 0.5;
if ( isDefined( self ) )
{
self show();
wait_network_frame();
if ( isDefined( self ) )
{
self.create_eyes = 1;
}
}
}
handle_rise_notetracks( note, spot ) //checked matches cerberus output
{
if ( note == "deathout" || note == "deathhigh" )
{
self.zombie_rise_death_out = 1;
self notify( "zombie_rise_death_out" );
wait 2;
spot notify( "stop_zombie_rise_fx" );
}
}
zombie_rise_death( zombie, spot ) //checked matches cerberus output
{
zombie.zombie_rise_death_out = 0;
zombie endon( "rise_anim_finished" );
while ( isDefined( zombie ) && isDefined( zombie.health ) && zombie.health > 1 )
{
zombie waittill( "damage", amount );
}
spot notify( "stop_zombie_rise_fx" );
if ( isDefined( zombie ) )
{
zombie.deathanim = zombie get_rise_death_anim();
zombie stopanimscripted();
}
}
zombie_rise_fx( zombie ) //checked matches cerberus output
{
if ( !is_true( level.riser_fx_on_client ) )
{
self thread zombie_rise_dust_fx( zombie );
self thread zombie_rise_burst_fx( zombie );
}
else
{
self thread zombie_rise_burst_fx( zombie );
}
zombie endon( "death" );
self endon( "stop_zombie_rise_fx" );
wait 1;
if ( zombie.zombie_move_speed != "sprint" )
{
wait 1;
}
}
zombie_rise_burst_fx( zombie ) //checked changed to match cerberus output
{
self endon( "stop_zombie_rise_fx" );
self endon( "rise_anim_finished" );
if ( isDefined( self.script_parameters ) && self.script_parameters == "in_water" && !is_true( level._no_water_risers ) )
{
zombie setclientfield( "zombie_riser_fx_water", 1 );
}
else if ( isDefined( self.script_parameters ) && self.script_parameters == "in_foliage" && is_true( level._foliage_risers ) )
{
zombie setclientfield( "zombie_riser_fx_foliage", 1 );
return;
}
else if ( isDefined( self.script_parameters ) && self.script_parameters == "in_snow" )
{
zombie setclientfield( "zombie_riser_fx", 1 );
return;
}
else if ( isDefined( zombie.zone_name ) && isDefined( level.zones[ zombie.zone_name ] ) )
{
low_g_zones = getentarray( zombie.zone_name, "targetname" );
if ( isDefined( low_g_zones[ 0 ].script_string ) && low_g_zones[ 0 ].script_string == "lowgravity" )
{
zombie setclientfield( "zombie_riser_fx_lowg", 1 );
}
else
{
zombie setclientfield( "zombie_riser_fx", 1 );
}
}
else
{
zombie setclientfield( "zombie_riser_fx", 1 );
}
}
zombie_rise_dust_fx( zombie ) //checked does not match cerberus output did not change
{
dust_tag = "J_SpineUpper";
self endon( "stop_zombie_rise_dust_fx" );
self thread stop_zombie_rise_dust_fx( zombie );
wait 2;
dust_time = 5.5;
dust_interval = 0.3;
if ( isDefined( self.script_string ) && self.script_string == "in_water" )
{
t = 0;
while ( t < dust_time )
{
playfxontag( level._effect[ "rise_dust_water" ], zombie, dust_tag );
wait dust_interval;
t += dust_interval;
}
}
if ( isDefined( self.script_string ) && self.script_string == "in_snow" )
{
t = 0;
while ( t < dust_time )
{
playfxontag( level._effect[ "rise_dust_snow" ], zombie, dust_tag );
wait dust_interval;
t += dust_interval;
}
}
if ( isDefined( self.script_string ) && self.script_string == "in_foliage" )
{
t = 0;
while ( t < dust_time )
{
playfxontag( level._effect[ "rise_dust_foliage" ], zombie, dust_tag );
wait dust_interval;
t += dust_interval;
}
}
while ( t < dust_time )
{
playfxontag( level._effect[ "rise_dust" ], zombie, dust_tag );
wait dust_interval;
t += dust_interval;
}
}
stop_zombie_rise_dust_fx( zombie ) //checked matches cerberus output
{
zombie waittill( "death" );
self notify( "stop_zombie_rise_dust_fx" );
}
get_rise_death_anim() //checked matches cerberus output
{
if ( self.zombie_rise_death_out )
{
return "zm_rise_death_out";
}
self.noragdoll = 1;
self.nodeathragdoll = 1;
return "zm_rise_death_in";
}
zombie_tesla_head_gib() //checked matches cerberus output
{
self endon( "death" );
if ( self.animname == "quad_zombie" )
{
return;
}
if ( randomint( 100 ) < level.zombie_vars[ "tesla_head_gib_chance" ] )
{
wait randomfloatrange( 0.53, 1 );
self zombie_head_gib();
}
else
{
network_safe_play_fx_on_tag( "tesla_death_fx", 2, level._effect[ "tesla_shock_eyes" ], self, "J_Eyeball_LE" );
}
}
play_ambient_zombie_vocals() //checked changed to match cerberus output
{
self endon( "death" );
if ( self.animname == "monkey_zombie" || isDefined( self.is_avogadro ) && self.is_avogadro )
{
return;
}
while ( 1 )
{
type = "ambient";
float = 2;
while ( !isDefined( self.zombie_move_speed ) )
{
wait 0.5;
}
switch( self.zombie_move_speed )
{
case "walk":
type = "ambient";
float = 4;
break;
case "run":
type = "sprint";
float = 4;
break;
case "sprint":
type = "sprint";
float = 4;
break;
}
if ( self.animname == "zombie" && !self.has_legs )
{
type = "crawler";
}
else if ( self.animname == "thief_zombie" || self.animname == "leaper_zombie" )
{
float = 1.2;
}
name = self.animname;
if ( isDefined( self.sndname ) )
{
name = self.sndname;
}
self thread maps/mp/zombies/_zm_audio::do_zombies_playvocals( type, name );
wait randomfloatrange( 1, float );
}
}
zombie_complete_emerging_into_playable_area() //checked matches cerberus output
{
self.completed_emerging_into_playable_area = 1;
self notify( "completed_emerging_into_playable_area" );
self.no_powerups = 0;
self thread zombie_free_cam_allowed();
}
zombie_free_cam_allowed() //checked matches cerberus output
{
self endon( "death" );
wait 1.5;
self setfreecameralockonallowed( 1 );
}