mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-11 11:17:56 -05:00
119 lines
5.7 KiB
Plaintext
119 lines
5.7 KiB
Plaintext
#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_paintball_fx::main();
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precachemodel( "collision_physics_cylinder_32x128" );
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_physics_32x32x10" );
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precachemodel( "collision_physics_wall_64x64x10" );
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precachemodel( "p6_pai_fence_pole" );
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maps/mp/_load::main();
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maps/mp/mp_paintball_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_paintball" );
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setdvar( "compassmaxrange", "2100" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 373,5 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 262 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 150 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 37,5 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 401,5 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 290 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 178 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 65,5 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 394,5 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 283 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 171 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 58,5 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -104,5, -1176,5, 9 ), ( 9,93, 310, 79,786 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( -105, -1166,5, 38 ), ( 317,842, 319,39, 76,1599 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( -96,5, -1173, 38,5 ), ( 310,109, 322,353, 74,0248 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( -93, -1180,5, 38,5 ), ( 310,109, 322,353, 74,0248 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596,198, -1402, -8,43064 ), ( 359,555, 85,8235, -6,08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596,198, -1370,5, -8,43064 ), ( 359,555, 85,8235, -6,08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597,845, -1391, 6,9816 ), ( 359,555, 85,8235, -6,08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597,845, -1370,5, 6,9816 ), ( 359,555, 85,8235, -6,08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598,802, -1383, 15,9306 ), ( 359,555, 85,8235, -6,08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598,8, -1383,04, 13,911 ), ( 310,532, 83,5658, -1,21727 ) );
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pole1 = spawn( "script_model", ( 385, 572,5, -39 ) );
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pole1.angles = vectorScale( ( 0, 0, 1 ), 282,6 );
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pole1 setmodel( "p6_pai_fence_pole" );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
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level thread destructible_lights();
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level.remotemotarviewleft = 35;
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level.remotemotarviewright = 35;
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level.remotemotarviewup = 18;
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level thread glass_node_think();
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1200", reset_dvars );
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}
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destructible_lights()
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{
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wait 0,05;
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destructibles = getentarray( "destructible", "targetname" );
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_a107 = destructibles;
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_k107 = getFirstArrayKey( _a107 );
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while ( isDefined( _k107 ) )
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{
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destructible = _a107[ _k107 ];
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if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
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{
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destructible thread destructible_think( "police_car_lights" );
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destructible setclientfield( "police_car_lights", 1 );
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}
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_k107 = getNextArrayKey( _a107, _k107 );
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}
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}
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destructible_think( clientfield )
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{
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self waittill_any( "death", "destructible_base_piece_death" );
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self setclientfield( clientfield, 0 );
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}
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glass_node_think()
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{
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wait 1;
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glass_origin = ( -980,028, -959,375, 60,1195 );
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node_origin = ( -981,75, -934,5, 16 );
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node = getnearestnode( node_origin );
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while ( isDefined( node ) && node.type == "Begin" )
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{
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ent = spawn( "script_model", node.origin, 1 );
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ent setmodel( level.deployedshieldmodel );
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ent hide();
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ent disconnectpaths();
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ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
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for ( ;; )
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{
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level waittill( "glass_smash", origin );
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if ( distancesquared( origin, glass_origin ) < 16384 )
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{
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ent.origin += vectorScale( ( 0, 0, 1 ), 64 );
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ent delete();
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return;
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}
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}
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}
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}
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