mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
203 lines
8.3 KiB
Plaintext
203 lines
8.3 KiB
Plaintext
#include maps/mp/gametypes/_deathicons;
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_bridge_fx::main();
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precachemodel( "collision_physics_128x128x10" );
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precachemodel( "collision_missile_128x128x10" );
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_missile_32x32x128" );
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precachemodel( "collision_clip_32x32x10" );
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precachemodel( "p6_bri_construction_tarp" );
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maps/mp/_load::main();
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maps/mp/mp_bridge_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_bridge" );
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setdvar( "compassmaxrange", "2100" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2,63, -90 ) );
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barricade1 = spawn( "script_model", ( 850,5, -812,5, 0 ) );
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barricade1.angles = vectorScale( ( 0, 0, 1 ), 90 );
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barricade1 setmodel( "p6_bri_construction_tarp" );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2366,5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 759,5, -158,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726,5, -158,5 ), ( 2,4, 359,9, -91,70473 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1373,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 559,5, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375,5, -141,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1304,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 378,5, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( 1370, -697, -134 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30,5 ), ( 0, 270, -90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 2113,5, -44, 30,5 ), ( 0, 270, -90 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2219,5, -184,5, 37 ), vectorScale( ( 0, 0, 1 ), 2,9 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -2197,5, -184,5, 33 ), vectorScale( ( 0, 0, 1 ), 23,9 ) );
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spawncollision( "collision_clip_32x32x10", "collider", ( 1923,5, 553,5, 43,5 ), ( 1,265, 43,3, -90 ) );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
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level thread destructible_lights();
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 2 );
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setdvar( "r_lightGridContrast", 0 );
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level.ragdoll_override = ::ragdoll_override;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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level thread pathing_fix();
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
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}
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destructible_lights()
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{
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wait 0,05;
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destructibles = getentarray( "destructible", "targetname" );
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_a125 = destructibles;
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_k125 = getFirstArrayKey( _a125 );
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while ( isDefined( _k125 ) )
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{
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destructible = _a125[ _k125 ];
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if ( destructible.destructibledef == "veh_t6_dlc_police_car_destructible" )
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{
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destructible thread destructible_think( "police_car_lights" );
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destructible setclientfield( "police_car_lights", 1 );
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}
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_k125 = getNextArrayKey( _a125, _k125 );
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}
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}
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destructible_think( clientfield )
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{
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self waittill_any( "death", "destructible_base_piece_death" );
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self setclientfield( clientfield, 0 );
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}
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ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body )
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{
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if ( smeansofdeath == "MOD_FALLING" )
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{
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deathanim = body getcorpseanim();
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startfrac = deathanimduration / 1000;
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if ( animhasnotetrack( deathanim, "start_ragdoll" ) )
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{
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times = getnotetracktimes( deathanim, "start_ragdoll" );
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if ( isDefined( times ) )
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{
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startfrac = times[ 0 ];
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}
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}
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self.body = body;
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if ( !isDefined( self.switching_teams ) )
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{
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thread maps/mp/gametypes/_deathicons::adddeathicon( body, self, self.team, 5 );
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}
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self thread water_spash();
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return 1;
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}
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return 0;
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}
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water_spash()
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{
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self endon( "disconnect" );
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self endon( "spawned_player" );
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self endon( "joined_team" );
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self endon( "joined_spectators" );
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trace = groundtrace( self.origin, self.origin - vectorScale( ( 0, 0, 1 ), 2048 ), 0, self.body );
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if ( trace[ "surfacetype" ] == "water" )
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{
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while ( self.origin[ 2 ] > ( trace[ "position" ][ 2 ] + 5 ) )
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{
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wait 0,05;
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}
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bone = self gettagorigin( "j_spinelower" );
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origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2,5 );
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self playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], origin );
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}
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}
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leveloverridetime( defaulttime )
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{
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if ( self isinwater() )
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{
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return 1;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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isinwater()
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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_a212 = triggers;
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_k212 = getFirstArrayKey( _a212 );
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while ( isDefined( _k212 ) )
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{
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trigger = _a212[ _k212 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self istouching( trigger ) )
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{
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return 1;
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}
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}
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_k212 = getNextArrayKey( _a212, _k212 );
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}
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return 0;
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}
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pathing_fix()
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{
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wait 1;
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nodes = getallnodes();
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disconnect_node( nodes[ 96 ] );
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disconnect_node( nodes[ 600 ] );
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}
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disconnect_node( node )
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{
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ent = spawn( "script_model", node.origin, 1 );
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ent setmodel( level.deployedshieldmodel );
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ent hide();
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ent disconnectpaths();
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ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
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}
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