mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
40 lines
2.4 KiB
Plaintext
40 lines
2.4 KiB
Plaintext
#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_meltdown_fx::main();
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precachemodel( "collision_physics_128x128x128" );
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precachemodel( "collision_physics_wall_256x256x10" );
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precachemodel( "collision_clip_wall_32x32x10" );
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precachemodel( "collision_clip_wall_64x64x10" );
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precachemodel( "collision_clip_64x64x10" );
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precachemodel( "collision_clip_wall_128x128x10" );
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precachemodel( "collision_physics_wall_64x64x10" );
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precachemodel( "collision_clip_32x32x32" );
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maps/mp/_load::main();
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maps/mp/mp_meltdown_amb::main();
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spawncollision( "collision_physics_128x128x128", "collider", ( 224, 4558,5, -117,5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_256x256x10", "collider", ( 216,5, 4526,5, -86 ), vectorScale( ( 0, 0, 0 ), 270 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( 486, 3219,5, -53 ), vectorScale( ( 0, 0, 0 ), 288,2 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 505,5, 3197, -56,5 ), vectorScale( ( 0, 0, 0 ), 133,1 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 545, 3181,5, -72,5 ), vectorScale( ( 0, 0, 0 ), 180,4 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 582, 3194, -56,5 ), vectorScale( ( 0, 0, 0 ), 223,1 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( 602,5, 3221,5, -54 ), vectorScale( ( 0, 0, 0 ), 254,2 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( 348,5, 615, 24 ), vectorScale( ( 0, 0, 0 ), 90 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1005,5, 1466, 173 ), vectorScale( ( 0, 0, 0 ), 270 ) );
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spawncollision( "collision_clip_wall_128x128x10", "collider", ( 808, -1434,5, -120 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873,5, 86 ), vectorScale( ( 0, 0, 0 ), 35 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873,5, 126 ), vectorScale( ( 0, 0, 0 ), 35 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 1183, 1927, 73 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 555,5, 2976, -47,5 ), ( 0, 0, 0 ) );
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maps/mp/_compass::setupminimap( "compass_map_mp_meltdown" );
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2100", reset_dvars );
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}
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