mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
103 lines
6.0 KiB
Plaintext
103 lines
6.0 KiB
Plaintext
#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_turbine_fx::main();
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precachemodel( "collision_clip_cylinder_32x128" );
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precachemodel( "collision_physics_128x128x10" );
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precachemodel( "collision_physics_64x64x64" );
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_physics_wall_64x64x10" );
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precachemodel( "collision_clip_32x32x32" );
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precachemodel( "collision_clip_64x64x64" );
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precachemodel( "collision_clip_wall_64x64x10" );
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precachemodel( "collision_missile_128x128x10" );
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precachemodel( "collision_clip_128x128x10" );
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precachemodel( "collision_missile_32x32x128" );
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precachemodel( "collision_clip_wall_128x128x10" );
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precachemodel( "p6_rocks_medium_01_nospec" );
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maps/mp/_load::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_turbine" );
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maps/mp/mp_turbine_amb::main();
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if ( !level.console )
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{
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precachemodel( "collision_clip_32x32x32" );
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spawncollision( "collision_clip_32x32x32", "collider", ( -1400, 550, 360 ), ( 0, 0, -1 ) );
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}
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spawncollision( "collision_clip_cylinder_32x128", "collider", ( 334, 1724, -14 ), vectorScale( ( 0, 0, -1 ), 346,8 ) );
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spawncollision( "collision_clip_cylinder_32x128", "collider", ( 1249, 1250, 193 ), ( 270, 241,8, -4 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -713, -737, 310 ), ( 276,402, 353,887, 29,1528 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -707,5, -727, 310 ), ( 276,402, 353,887, 29,1528 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( -826,5, -866, 350,5 ), ( 0, 0, -1 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -678, -1044, 396,5 ), ( 0, 0, -1 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -612,5, -1001,5, 348,5 ), ( 355,897, 281,708, -59,5212 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 828, 3006,5, -124,5 ), vectorScale( ( 0, 0, -1 ), 15,6 ) );
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spawncollision( "collision_clip_64x64x64", "collider", ( 96,5, 3649, 46,5 ), ( 0, 0, -1 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 171, -1578,5, 180,5 ), ( 2,65172, 9,74951, -15,074 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -789,5, 2667, 424 ), ( 359,984, 19,5888, -179,3292 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( -807,5, 2660,5, 424 ), ( 359,984, 19,5888, -179,3292 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( -789,5, 2667, 424 ), ( 359,984, 19,5888, -89,3292 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( -807,5, 2660,5, 424 ), ( 359,984, 19,5888, -89,3292 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -789,5, 2667, 424 ), ( 359,984, 19,5888, -89,3292 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( -807,5, 2660,5, 424 ), ( 359,984, 19,5888, -89,3292 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1889,5, 1249,5, 318,5 ), ( 359,691, 90,6276, 26,2986 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 1970, 2595,5, 75 ), vectorScale( ( 0, 0, -1 ), 45,2 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 2221, 2396,5, 119,5 ), vectorScale( ( 0, 0, -1 ), 45 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 2130, 2305,5, 116 ), vectorScale( ( 0, 0, -1 ), 45 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 2111,5, 2287,5, 54 ), vectorScale( ( 0, 0, -1 ), 45 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 1692,5, 2321,5, 60,5 ), vectorScale( ( 0, 0, -1 ), 45 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 2195,5, 2702, 132,5 ), vectorScale( ( 0, 0, -1 ), 314,6 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( 296, -181,5, 282 ), vectorScale( ( 0, 0, -1 ), 341,5 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( 300, -84, 282 ), ( 0, 0, -1 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 937, 2270, -59 ), ( 0,562452, 274,866, -38,8762 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 223,5, 3528, 132 ), ( 0, 0, -1 ) );
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rock1 = spawn( "script_model", ( 61,6428, 2656,92, 253,46 ) );
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rock1.angles = ( 288,55, 212,152, -86,8076 );
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rock1 setmodel( "p6_rocks_medium_01_nospec" );
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rock2 = spawn( "script_model", ( 30,64, 2652, 277,89 ) );
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rock2.angles = ( 352,368, 229,531, -57,337 );
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rock2 setmodel( "p6_rocks_medium_01_nospec" );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 42,5, 2573,5, 334 ), vectorScale( ( 0, 0, -1 ), 319,3 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 91, 2569, 334 ), vectorScale( ( 0, 0, -1 ), 3,59998 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 60,5, 2610, 368,5 ), ( 3,43509, 325,664, -77,5079 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 89,5, 2594, 368,5 ), ( 3,43509, 12,164, -77,5079 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( -239, 1680,5, 318,5 ), vectorScale( ( 0, 0, -1 ), 319,3 ) );
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spawncollision( "collision_clip_wall_128x128x10", "collider", ( 62,5, 2557, 358 ), vectorScale( ( 0, 0, -1 ), 8,50021 ) );
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level.remotemotarviewleft = 50;
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level.remotemotarviewright = 50;
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
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}
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turbine_spin_init()
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{
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level endon( "game_ended" );
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turbine1 = getent( "turbine_blades", "targetname" );
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turbine1 thread rotate_blades( 4 );
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turbine2 = getent( "turbine_blades2", "targetname" );
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turbine2 thread rotate_blades( 3 );
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turbine3 = getent( "turbine_blades3", "targetname" );
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turbine3 thread rotate_blades( 6 );
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turbine4 = getent( "turbine_blades4", "targetname" );
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turbine4 thread rotate_blades( 3 );
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turbine6 = getent( "turbine_blades6", "targetname" );
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turbine6 thread rotate_blades( 4 );
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}
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rotate_blades( time )
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{
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self endon( "game_ended" );
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revolutions = 1000;
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while ( 1 )
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{
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self rotateroll( 360 * revolutions, time * revolutions );
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self waittill( "rotatedone" );
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}
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}
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