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Recompilable-gscs-for-BO2-z…/zm_prison_patch/maps/mp/zm_alcatraz_standard.gsc
2020-05-31 17:32:48 -07:00

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#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
{
}
main()
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "working" );
maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index );
flag_wait( "initial_blackscreen_passed" );
flag_set( "power_on" );
zm_treasure_chest_init();
}
zm_treasure_chest_init()
{
chest1 = getstruct( "start_chest", "script_noteworthy" );
level.chests = [];
level.chests[ level.chests.size ] = chest1;
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
}