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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/_load.gsc

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#include maps/mp/gametypes/_spawnlogic;
#include maps/mp/animscripts/traverse/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/_load;
#include maps/mp/_createfx;
#include maps/mp/_music;
#include maps/mp/_busing;
#include maps/mp/_script_gen;
#include maps/mp/_utility;
#include common_scripts/utility;
main( bscriptgened, bcsvgened, bsgenabled )
{
if ( !isDefined( level.script_gen_dump_reasons ) )
{
level.script_gen_dump_reasons = [];
}
if ( !isDefined( bsgenabled ) )
{
level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "First run";
}
if ( !isDefined( bcsvgened ) )
{
bcsvgened = 0;
}
level.bcsvgened = bcsvgened;
if ( !isDefined( bscriptgened ) )
{
bscriptgened = 0;
}
else
{
bscriptgened = 1;
}
level.bscriptgened = bscriptgened;
level._loadstarted = 1;
struct_class_init();
level.clientscripts = getDvar( "cg_usingClientScripts" ) != "";
level._client_exploders = [];
level._client_exploder_ids = [];
if ( !isDefined( level.flag ) )
{
level.flag = [];
level.flags_lock = [];
}
if ( !isDefined( level.timeofday ) )
{
level.timeofday = "day";
}
flag_init( "scriptgen_done" );
level.script_gen_dump_reasons = [];
if ( !isDefined( level.script_gen_dump ) )
{
level.script_gen_dump = [];
level.script_gen_dump_reasons[ 0 ] = "First run";
}
if ( !isDefined( level.script_gen_dump2 ) )
{
level.script_gen_dump2 = [];
}
if ( isDefined( level.createfxent ) )
{
script_gen_dump_addline( "maps\\mp\\createfx\\" + level.script + "_fx::main();", level.script + "_fx" );
}
while ( isDefined( level.script_gen_dump_preload ) )
{
i = 0;
while ( i < level.script_gen_dump_preload.size )
{
script_gen_dump_addline( level.script_gen_dump_preload[ i ].string, level.script_gen_dump_preload[ i ].signature );
i++;
}
}
if ( getDvar( "scr_RequiredMapAspectratio" ) == "" )
{
setdvar( "scr_RequiredMapAspectratio", "1" );
}
setdvar( "r_waterFogTest", 0 );
setdvar( "tu6_player_shallowWaterHeight", "0.0" );
precacherumble( "reload_small" );
precacherumble( "reload_medium" );
precacherumble( "reload_large" );
precacherumble( "reload_clipin" );
precacherumble( "reload_clipout" );
precacherumble( "reload_rechamber" );
precacherumble( "pullout_small" );
precacherumble( "buzz_high" );
precacherumble( "riotshield_impact" );
registerclientsys( "levelNotify" );
level.aitriggerspawnflags = getaitriggerflags();
level.vehicletriggerspawnflags = getvehicletriggerflags();
level.physicstracemaskphysics = 1;
level.physicstracemaskvehicle = 2;
level.physicstracemaskwater = 4;
level.physicstracemaskclip = 8;
level.physicstracecontentsvehicleclip = 16;
level.createfx_enabled = getDvar( "createfx" ) != "";
if ( !sessionmodeiszombiesgame() )
{
thread maps/mp/gametypes/_spawning::init();
thread maps/mp/gametypes/_tweakables::init();
thread maps/mp/_destructible::init();
thread maps/mp/_riotshield::register();
thread maps/mp/_vehicles::init();
thread maps/mp/killstreaks/_dogs::init();
thread maps/mp/killstreaks/_ai_tank::register();
thread maps/mp/killstreaks/_rcbomb::register();
thread maps/mp/killstreaks/_helicopter_guard::register();
thread maps/mp/_trophy_system::register();
thread maps/mp/_proximity_grenade::register();
maps/mp/_audio::init();
thread maps/mp/_busing::businit();
thread maps/mp/_music::music_init();
thread maps/mp/_fxanim::init();
}
else
{
level thread start_intro_screen_zm();
thread maps/mp/_interactive_objects::init();
maps/mp/_audio::init();
thread maps/mp/_busing::businit();
thread maps/mp/_music::music_init();
thread maps/mp/_fxanim::init();
thread maps/mp/_serverfaceanim_mp::init();
if ( level.createfx_enabled )
{
setinitialplayersconnected();
}
}
visionsetnight( "default_night" );
setup_traversals();
maps/mp/_art::main();
setupexploders();
parse_structs();
if ( sessionmodeiszombiesgame() )
{
thread footsteps();
}
/#
level thread level_notify_listener();
level thread client_notify_listener();
#/
thread maps/mp/_createfx::fx_init();
if ( level.createfx_enabled )
{
calculate_map_center();
maps/mp/_createfx::createfx();
}
if ( getDvar( #"F7B30924" ) == "1" )
{
maps/mp/_global_fx::main();
level waittill( "eternity" );
}
thread maps/mp/_global_fx::main();
maps/mp/_demo::init();
if ( !sessionmodeiszombiesgame() )
{
thread maps/mp/_development_dvars::init();
}
p = 0;
while ( p < 6 )
{
switch( p )
{
case 0:
triggertype = "trigger_multiple";
break;
case 1:
triggertype = "trigger_once";
break;
case 2:
triggertype = "trigger_use";
break;
case 3:
triggertype = "trigger_radius";
break;
case 4:
triggertype = "trigger_lookat";
break;
default:
/#
assert( p == 5 );
#/
triggertype = "trigger_damage";
break;
}
triggers = getentarray( triggertype, "classname" );
i = 0;
while ( i < triggers.size )
{
if ( isDefined( triggers[ i ].script_prefab_exploder ) )
{
triggers[ i ].script_exploder = triggers[ i ].script_prefab_exploder;
}
if ( isDefined( triggers[ i ].script_exploder ) )
{
level thread maps/mp/_load::exploder_load( triggers[ i ] );
}
i++;
}
p++;
}
}
level_notify_listener()
{
while ( 1 )
{
val = getDvar( "level_notify" );
if ( val != "" )
{
level notify( val );
setdvar( "level_notify", "" );
}
wait 0,2;
}
}
client_notify_listener()
{
while ( 1 )
{
val = getDvar( "client_notify" );
if ( val != "" )
{
clientnotify( val );
setdvar( "client_notify", "" );
}
wait 0,2;
}
}
footsteps()
{
maps/mp/animscripts/utility::setfootstepeffect( "asphalt", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "brick", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "carpet", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "cloth", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "concrete", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "dirt", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "foliage", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "gravel", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "grass", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "metal", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "mud", loadfx( "bio/player/fx_footstep_mud" ) );
maps/mp/animscripts/utility::setfootstepeffect( "paper", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "plaster", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "rock", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "sand", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "water", loadfx( "bio/player/fx_footstep_water" ) );
maps/mp/animscripts/utility::setfootstepeffect( "wood", loadfx( "bio/player/fx_footstep_dust" ) );
}
parse_structs()
{
i = 0;
while ( i < level.struct.size )
{
if ( isDefined( level.struct[ i ].targetname ) )
{
if ( level.struct[ i ].targetname == "flak_fire_fx" )
{
level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
level._effect[ "flak38_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_quad_20mm_Flak38_noExp" );
level._effect[ "flak_cloudflash_night" ] = loadfx( "weapon/flak/fx_flak_cloudflash_night" );
level._effect[ "flak_burst_single" ] = loadfx( "weapon/flak/fx_flak_single_day_dist" );
}
if ( level.struct[ i ].targetname == "fake_fire_fx" )
{
level._effect[ "distant_muzzleflash" ] = loadfx( "weapon/muzzleflashes/heavy" );
}
if ( level.struct[ i ].targetname == "spotlight_fx" )
{
level._effect[ "spotlight_beam" ] = loadfx( "env/light/fx_ray_spotlight_md" );
}
}
i++;
}
}
exploder_load( trigger )
{
level endon( "killexplodertridgers" + trigger.script_exploder );
trigger waittill( "trigger" );
if ( isDefined( trigger.script_chance ) && randomfloat( 1 ) > trigger.script_chance )
{
if ( isDefined( trigger.script_delay ) )
{
wait trigger.script_delay;
}
else
{
wait 4;
}
level thread exploder_load( trigger );
return;
}
maps/mp/_utility::exploder( trigger.script_exploder );
level notify( "killexplodertridgers" + trigger.script_exploder );
}
setupexploders()
{
ents = getentarray( "script_brushmodel", "classname" );
smodels = getentarray( "script_model", "classname" );
i = 0;
while ( i < smodels.size )
{
ents[ ents.size ] = smodels[ i ];
i++;
}
i = 0;
while ( i < ents.size )
{
if ( isDefined( ents[ i ].script_prefab_exploder ) )
{
ents[ i ].script_exploder = ents[ i ].script_prefab_exploder;
}
if ( isDefined( ents[ i ].script_exploder ) )
{
if ( ents[ i ].model == "fx" || !isDefined( ents[ i ].targetname ) && ents[ i ].targetname != "exploderchunk" )
{
ents[ i ] hide();
i++;
continue;
}
else
{
if ( isDefined( ents[ i ].targetname ) && ents[ i ].targetname == "exploder" )
{
ents[ i ] hide();
ents[ i ] notsolid();
i++;
continue;
}
else
{
if ( isDefined( ents[ i ].targetname ) && ents[ i ].targetname == "exploderchunk" )
{
ents[ i ] hide();
ents[ i ] notsolid();
}
}
}
}
i++;
}
script_exploders = [];
potentialexploders = getentarray( "script_brushmodel", "classname" );
i = 0;
while ( i < potentialexploders.size )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
i++;
}
potentialexploders = getentarray( "script_model", "classname" );
i = 0;
while ( i < potentialexploders.size )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
i++;
}
potentialexploders = getentarray( "item_health", "classname" );
i = 0;
while ( i < potentialexploders.size )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
i++;
}
if ( !isDefined( level.createfxent ) )
{
level.createfxent = [];
}
acceptabletargetnames = [];
acceptabletargetnames[ "exploderchunk visible" ] = 1;
acceptabletargetnames[ "exploderchunk" ] = 1;
acceptabletargetnames[ "exploder" ] = 1;
i = 0;
while ( i < script_exploders.size )
{
exploder = script_exploders[ i ];
ent = createexploder( exploder.script_fxid );
ent.v = [];
ent.v[ "origin" ] = exploder.origin;
ent.v[ "angles" ] = exploder.angles;
ent.v[ "delay" ] = exploder.script_delay;
ent.v[ "firefx" ] = exploder.script_firefx;
ent.v[ "firefxdelay" ] = exploder.script_firefxdelay;
ent.v[ "firefxsound" ] = exploder.script_firefxsound;
ent.v[ "firefxtimeout" ] = exploder.script_firefxtimeout;
ent.v[ "earthquake" ] = exploder.script_earthquake;
ent.v[ "damage" ] = exploder.script_damage;
ent.v[ "damage_radius" ] = exploder.script_radius;
ent.v[ "soundalias" ] = exploder.script_soundalias;
ent.v[ "repeat" ] = exploder.script_repeat;
ent.v[ "delay_min" ] = exploder.script_delay_min;
ent.v[ "delay_max" ] = exploder.script_delay_max;
ent.v[ "target" ] = exploder.target;
ent.v[ "ender" ] = exploder.script_ender;
ent.v[ "type" ] = "exploder";
if ( !isDefined( exploder.script_fxid ) )
{
ent.v[ "fxid" ] = "No FX";
}
else
{
ent.v[ "fxid" ] = exploder.script_fxid;
}
ent.v[ "exploder" ] = exploder.script_exploder;
/#
assert( isDefined( exploder.script_exploder ), "Exploder at origin " + exploder.origin + " has no script_exploder" );
#/
if ( !isDefined( ent.v[ "delay" ] ) )
{
ent.v[ "delay" ] = 0;
}
if ( isDefined( exploder.target ) )
{
org = getent( ent.v[ "target" ], "targetname" ).origin;
ent.v[ "angles" ] = vectorToAngle( org - ent.v[ "origin" ] );
}
if ( exploder.classname == "script_brushmodel" || isDefined( exploder.model ) )
{
ent.model = exploder;
ent.model.disconnect_paths = exploder.script_disconnectpaths;
}
if ( isDefined( exploder.targetname ) && isDefined( acceptabletargetnames[ exploder.targetname ] ) )
{
ent.v[ "exploder_type" ] = exploder.targetname;
}
else
{
ent.v[ "exploder_type" ] = "normal";
}
ent maps/mp/_createfx::post_entity_creation_function();
i++;
}
level.createfxexploders = [];
i = 0;
while ( i < level.createfxent.size )
{
ent = level.createfxent[ i ];
if ( ent.v[ "type" ] != "exploder" )
{
i++;
continue;
}
else
{
ent.v[ "exploder_id" ] = getexploderid( ent );
if ( !isDefined( level.createfxexploders[ ent.v[ "exploder" ] ] ) )
{
level.createfxexploders[ ent.v[ "exploder" ] ] = [];
}
level.createfxexploders[ ent.v[ "exploder" ] ][ level.createfxexploders[ ent.v[ "exploder" ] ].size ] = ent;
}
i++;
}
}
setup_traversals()
{
potential_traverse_nodes = getallnodes();
i = 0;
while ( i < potential_traverse_nodes.size )
{
node = potential_traverse_nodes[ i ];
if ( node.type == "Begin" )
{
node maps/mp/animscripts/traverse/shared::init_traverse();
}
i++;
}
}
calculate_map_center()
{
if ( !isDefined( level.mapcenter ) )
{
level.nodesmins = ( 0, 0, 0 );
level.nodesmaxs = ( 0, 0, 0 );
level.mapcenter = maps/mp/gametypes/_spawnlogic::findboxcenter( level.nodesmins, level.nodesmaxs );
/#
println( "map center: ", level.mapcenter );
#/
setmapcenter( level.mapcenter );
}
}
start_intro_screen_zm()
{
if ( level.createfx_enabled )
{
return;
}
if ( !isDefined( level.introscreen ) )
{
level.introscreen = newhudelem();
level.introscreen.x = 0;
level.introscreen.y = 0;
level.introscreen.horzalign = "fullscreen";
level.introscreen.vertalign = "fullscreen";
level.introscreen.foreground = 0;
level.introscreen setshader( "black", 640, 480 );
wait 0,05;
}
level.introscreen.alpha = 1;
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ] freezecontrols( 1 );
i++;
}
wait 1;
}