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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/_tacticalinsertion.gsc

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#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_hacker_tool;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_globallogic_audio;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
init()
{
level.tacticalinsertionweapon = "tactical_insertion_mp";
precachemodel( "t6_wpn_tac_insert_world" );
loadfx( "misc/fx_equip_tac_insert_light_grn" );
loadfx( "misc/fx_equip_tac_insert_light_red" );
level._effect[ "tacticalInsertionFizzle" ] = loadfx( "misc/fx_equip_tac_insert_exp" );
maps/mp/gametypes/_globallogic_audio::registerdialoggroup( "item_destroyed", 1 );
}
istacspawntouchingcrates( origin, angles )
{
crate_ents = getentarray( "care_package", "script_noteworthy" );
mins = ( -17, -17, -40 );
maxs = ( 17, 17, 40 );
i = 0;
while ( i < crate_ents.size )
{
if ( crate_ents[ i ] istouchingvolume( origin + vectorScale( ( 0, 0, 1 ), 40 ), mins, maxs ) )
{
return 1;
}
i++;
}
return 0;
}
overridespawn( ispredictedspawn )
{
if ( !isDefined( self.tacticalinsertion ) )
{
return 0;
}
origin = self.tacticalinsertion.origin;
angles = self.tacticalinsertion.angles;
team = self.tacticalinsertion.team;
if ( !ispredictedspawn )
{
self.tacticalinsertion destroy_tactical_insertion();
}
if ( team != self.team )
{
return 0;
}
if ( istacspawntouchingcrates( origin ) )
{
return 0;
}
if ( !ispredictedspawn )
{
self.tacticalinsertiontime = getTime();
self spawn( origin, angles, "tactical insertion" );
self setspawnclientflag( "SCDFL_DISABLE_LOGGING" );
self addweaponstat( "tactical_insertion_mp", "used", 1 );
}
return 1;
}
waitanddelete( time )
{
self endon( "death" );
wait 0,05;
self delete();
}
watch( player )
{
if ( isDefined( player.tacticalinsertion ) )
{
player.tacticalinsertion destroy_tactical_insertion();
}
player thread spawntacticalinsertion();
self waitanddelete( 0,05 );
}
watchusetrigger( trigger, callback, playersoundonuse, npcsoundonuse )
{
self endon( "delete" );
while ( 1 )
{
trigger waittill( "trigger", player );
while ( !isalive( player ) )
{
continue;
}
while ( !player isonground() )
{
continue;
}
if ( isDefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
{
continue;
}
if ( isDefined( trigger.triggerteamignore ) && player.team == trigger.triggerteamignore )
{
continue;
}
if ( isDefined( trigger.claimedby ) && player != trigger.claimedby )
{
continue;
}
if ( player usebuttonpressed() && !player.throwinggrenade && !player meleebuttonpressed() )
{
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
self thread [[ callback ]]( player );
}
}
}
watchdisconnect()
{
self.tacticalinsertion endon( "delete" );
self waittill( "disconnect" );
self.tacticalinsertion thread destroy_tactical_insertion();
}
destroy_tactical_insertion( attacker )
{
self.owner.tacticalinsertion = undefined;
self notify( "delete" );
self.owner notify( "tactical_insertion_destroyed" );
self.friendlytrigger delete();
self.enemytrigger delete();
if ( isDefined( attacker ) && isDefined( attacker.pers[ "team" ] ) && isDefined( self.owner ) && isDefined( self.owner.pers[ "team" ] ) )
{
if ( level.teambased )
{
if ( attacker.pers[ "team" ] != self.owner.pers[ "team" ] )
{
attacker notify( "destroyed_explosive" );
attacker maps/mp/_challenges::destroyedequipment();
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
else
{
if ( attacker != self.owner )
{
attacker notify( "destroyed_explosive" );
attacker maps/mp/_challenges::destroyedequipment();
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
}
self delete();
}
fizzle( attacker )
{
if ( isDefined( self.fizzle ) && self.fizzle )
{
return;
}
self.fizzle = 1;
playfx( level._effect[ "tacticalInsertionFizzle" ], self.origin );
self playsound( "dst_tac_insert_break" );
if ( isDefined( attacker ) && attacker != self.owner )
{
self.owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
self destroy_tactical_insertion( attacker );
}
pickup( attacker )
{
player = self.owner;
self destroy_tactical_insertion();
player giveweapon( level.tacticalinsertionweapon );
player setweaponammoclip( level.tacticalinsertionweapon, 1 );
}
spawntacticalinsertion()
{
self endon( "disconnect" );
self.tacticalinsertion = spawn( "script_model", self.origin + ( 0, 0, 1 ) );
self.tacticalinsertion setmodel( "t6_wpn_tac_insert_world" );
self.tacticalinsertion.origin = self.origin + ( 0, 0, 1 );
self.tacticalinsertion.angles = self.angles;
self.tacticalinsertion.team = self.team;
self.tacticalinsertion setteam( self.team );
self.tacticalinsertion.owner = self;
self.tacticalinsertion setowner( self );
self.tacticalinsertion setweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread maps/mp/gametypes/_weaponobjects::attachreconmodel( "t6_wpn_tac_insert_detect", self );
self.tacticalinsertion endon( "delete" );
self.tacticalinsertion maps/mp/_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
triggerheight = 64;
triggerradius = 128;
self.tacticalinsertion.friendlytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorScale( ( 0, 0, 1 ), 3 ) );
self.tacticalinsertion.friendlytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.friendlytrigger sethintstring( &"MP_TACTICAL_INSERTION_PICKUP" );
if ( level.teambased )
{
self.tacticalinsertion.friendlytrigger setteamfortrigger( self.team );
self.tacticalinsertion.friendlytrigger.triggerteam = self.team;
}
self clientclaimtrigger( self.tacticalinsertion.friendlytrigger );
self.tacticalinsertion.friendlytrigger.claimedby = self;
self.tacticalinsertion.enemytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorScale( ( 0, 0, 1 ), 3 ) );
self.tacticalinsertion.enemytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.enemytrigger sethintstring( &"MP_TACTICAL_INSERTION_DESTROY" );
self.tacticalinsertion.enemytrigger setinvisibletoplayer( self );
if ( level.teambased )
{
self.tacticalinsertion.enemytrigger setexcludeteamfortrigger( self.team );
self.tacticalinsertion.enemytrigger.triggerteamignore = self.team;
}
self.tacticalinsertion setclientflag( 2 );
self thread watchdisconnect();
watcher = maps/mp/gametypes/_weaponobjects::getweaponobjectwatcherbyweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.friendlytrigger, ::pickup, watcher.pickupsoundplayer, watcher.pickupsound );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.enemytrigger, ::fizzle );
if ( isDefined( self.tacticalinsertioncount ) )
{
self.tacticalinsertioncount++;
}
else
{
self.tacticalinsertioncount = 1;
}
self.tacticalinsertion setcandamage( 1 );
self.tacticalinsertion.health = 1;
while ( 1 )
{
self.tacticalinsertion waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
while ( level.teambased && isDefined( attacker ) && isplayer( attacker ) && attacker.team == self.team && attacker != self )
{
continue;
}
if ( attacker != self )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( level.teambased && self.tacticalinsertion.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else
{
if ( !level.teambased && self.tacticalinsertion.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
break;
break;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
break;
}
}
if ( isDefined( attacker ) && attacker != self )
{
self maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
self.tacticalinsertion thread fizzle();
}
}
cancel_button_think()
{
if ( !isDefined( self.tacticalinsertion ) )
{
return;
}
text = cancel_text_create();
self thread cancel_button_press();
event = self waittill_any_return( "tactical_insertion_destroyed", "disconnect", "end_killcam", "abort_killcam", "tactical_insertion_canceled", "spawned" );
if ( event == "tactical_insertion_canceled" )
{
self.tacticalinsertion destroy_tactical_insertion();
}
if ( isDefined( text ) )
{
text destroy();
}
}
canceltackinsertionbutton()
{
if ( level.console )
{
return self changeseatbuttonpressed();
}
else
{
return self jumpbuttonpressed();
}
}
cancel_button_press()
{
self endon( "disconnect" );
self endon( "end_killcam" );
self endon( "abort_killcam" );
while ( 1 )
{
wait 0,05;
if ( self canceltackinsertionbutton() )
{
break;
}
else
{
}
}
self notify( "tactical_insertion_canceled" );
}
cancel_text_create()
{
text = newclienthudelem( self );
text.archived = 0;
text.y = -100;
text.alignx = "center";
text.aligny = "middle";
text.horzalign = "center";
text.vertalign = "bottom";
text.sort = 10;
text.font = "small";
text.foreground = 1;
text.hidewheninmenu = 1;
if ( self issplitscreen() )
{
text.y = -80;
text.fontscale = 1,2;
}
else
{
text.fontscale = 1,6;
}
text settext( &"PLATFORM_PRESS_TO_CANCEL_TACTICAL_INSERTION" );
text.alpha = 1;
return text;
}
gettacticalinsertions()
{
tac_inserts = [];
_a393 = level.players;
_k393 = getFirstArrayKey( _a393 );
while ( isDefined( _k393 ) )
{
player = _a393[ _k393 ];
if ( isDefined( player.tacticalinsertion ) )
{
tac_inserts[ tac_inserts.size ] = player.tacticalinsertion;
}
_k393 = getNextArrayKey( _a393, _k393 );
}
return tac_inserts;
}
tacticalinsertiondestroyedbytrophysystem( attacker, trophysystem )
{
owner = self.owner;
if ( isDefined( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( trophysystem.name );
attacker maps/mp/_challenges::destroyedtacticalinsert();
}
self thread fizzle();
if ( isDefined( owner ) )
{
owner endon( "death" );
owner endon( "disconnect" );
wait 0,05;
owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
}