mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
214 lines
8.1 KiB
Plaintext
214 lines
8.1 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/_compass;
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#include maps/mp/mp_hijacked_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_hijacked_fx;
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#include maps/mp/_utility;
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main() //checked changed to match cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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maps/mp/mp_hijacked_fx::main();
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_physics_wall_64x64x10" );
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precachemodel( "collision_physics_cylinder_32x128" );
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precachemodel( "collision_clip_64x64x10" );
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maps/mp/_load::main();
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maps/mp/mp_hijacked_amb::main();
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if ( level.gametype == "dm" )
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{
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spawn( "mp_dm_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
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spawn( "mp_dm_spawn", ( 783.5, 90, 58 ), 0, 198, 0 );
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spawn( "mp_dm_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
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spawn( "mp_dm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
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spawn( "mp_dm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
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spawn( "mp_dm_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
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spawn( "mp_dm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
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spawn( "mp_dm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
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spawn( "mp_dm_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
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}
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if ( level.gametype == "tdm" )
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{
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spawn( "mp_tdm_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
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spawn( "mp_tdm_spawn", ( 783.5, 90, 58 ), 0, 198, 0 );
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spawn( "mp_tdm_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
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spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
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spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
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spawn( "mp_tdm_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
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spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
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spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
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spawn( "mp_tdm_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
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}
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if ( level.gametype == "conf" )
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{
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spawn( "mp_tdm_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
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spawn( "mp_tdm_spawn", ( 783.5, 90, 58 ), 0, 198, 0 );
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spawn( "mp_tdm_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
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spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
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spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
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spawn( "mp_tdm_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
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spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
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spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
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spawn( "mp_tdm_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
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}
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if ( level.gametype == "ctf" )
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{
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spawn( "mp_ctf_spawn_axis", ( 82, 262, -135.5 ), 0, 187, 0 );
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spawn( "mp_ctf_spawn_axis", ( 249, 682, 48 ), 0, 183, 0 );
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spawn( "mp_ctf_spawn_axis", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
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spawn( "mp_ctf_spawn_allies", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
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spawn( "mp_ctf_spawn_allies", ( -874, 661, -14 ), 0, 5, 0 );
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spawn( "mp_ctf_spawn_allies", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
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}
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if ( level.gametype == "dom" )
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{
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spawn( "mp_dom_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
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spawn( "mp_dom_spawn", ( 249, 682, 48 ), 0, 183, 0 );
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spawn( "mp_dom_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
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spawn( "mp_dom_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
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spawn( "mp_dom_spawn", ( -874, 661, -14 ), 0, 5, 0 );
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spawn( "mp_dom_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
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spawn( "mp_dom_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
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}
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if ( level.gametype == "dem" )
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{
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spawn( "mp_dem_spawn_attacker", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
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spawn( "mp_dem_spawn_attacker", ( 783.5, 90, 58 ), 0, 198, 0 );
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}
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maps/mp/_compass::setupminimap( "compass_map_mp_hijacked" );
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spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, -1 ), 90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, -1 ), 90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, -1 ), 90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, -1 ), 90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, -1 ), 90 ) );
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spawncollision( "collision_clip_64x64x10", "collider", ( -1912.65, -245, -76.3463 ), vectorScale( ( 1, 0, 0 ), 282 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 1, 0, 0 ), 342.8 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416.5, 284 ), vectorScale( ( 1, 0, 0 ), 316.3 ) );
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level.levelkothdisable = [];
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level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 402, 181.5, 35 ), 0, 70, 128 );
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level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -96, 320, 34 ), 0, 150, 80 );
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level thread water_trigger_init();
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if ( level.gametype == "koth" )
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{
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trigs = getentarray( "koth_zone_trigger", "targetname" );
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foreach ( trigger in trigs )
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{
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if ( trigger.origin == ( -239, 86, -83 ) )
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{
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trigger delete();
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break;
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}
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}
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trigger = spawn( "trigger_box", ( -204, 92, -128 ), 1, 2088, 504, 160 );
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trigger.targetname = "koth_zone_trigger";
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}
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
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ss.dead_friend_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_radius", "1400", reset_dvars );
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ss.dead_friend_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_timeout_seconds", "8", reset_dvars );
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ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "10", reset_dvars );
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ss.enemy_spawned_influencer_timeout_seconds = set_dvar_float_if_unset( "scr_spawn_enemy_spawned_influencer_timeout_seconds", "12", reset_dvars );
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ss.dom_unowned_flag_influencer_radius = set_dvar_float_if_unset( "scr_spawn_dom_unowned_flag_influencer_radius", "1200", reset_dvars );
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ss.dom_unowned_flag_influencer_score = set_dvar_float_if_unset( "scr_spawn_dom_unowned_flag_influencer_score", "-25", reset_dvars );
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ss.dom_enemy_flag_influencer_radius[ 0 ] = set_dvar_float_if_unset( "scr_spawn_dom_enemy_flag_A_influencer_radius", "1200", reset_dvars );
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}
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water_trigger_init() //checked partially changed to match cerberus see info.md
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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}
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triggers = getentarray( "water_killbrush", "targetname" );
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foreach ( trigger in triggers )
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{
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trigger thread player_splash_think();
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}
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}
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player_splash_think() //checked matches cerberus output
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) && isalive( entity ) )
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{
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self thread trigger_thread( entity, ::player_water_fx );
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}
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}
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}
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player_water_fx( player, endon_condition ) //checked matches cerberus output
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{
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maxs = self.origin + self getmaxs();
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if ( maxs[ 2 ] > 60 )
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{
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maxs += vectorScale( ( 0, 0, 1 ), 10 );
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}
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origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
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playfx( level._effect[ "water_splash_sm" ], origin );
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}
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water_trigger_think() //checked matches cerberus output
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
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}
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}
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}
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leveloverridetime( defaulttime ) //checked matches cerberus output
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{
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if ( self isinwater() )
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{
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return 0.4;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn() //checked matches cerberus output
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{
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return self isinwater();
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}
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isinwater() //checked partially changed to match cerberus output see info.md
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self istouching( trigger ) )
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{
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return 1;
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}
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}
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}
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return 0;
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}
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