mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
93 lines
5.0 KiB
Plaintext
93 lines
5.0 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/_compass;
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#include maps/mp/mp_raid_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_raid_fx;
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#include maps/mp/_utility;
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main() //checked changed to match cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_raid_fx::main();
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precachemodel( "collision_physics_64x64x64" );
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precachemodel( "collision_physics_128x128x128" );
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precachemodel( "collision_clip_wall_64x64x10" );
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precachemodel( "collision_nosight_wall_64x64x10" );
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precachemodel( "collision_missile_32x32x128" );
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precachemodel( "collision_physics_32x32x32" );
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precachemodel( "collision_clip_wall_256x256x10" );
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maps/mp/_load::main();
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maps/mp/mp_raid_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_raid" );
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spawncollision( "collision_physics_64x64x64", "collider", ( 2664, 3832, 24 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( 4127, 3741, 130 ), vectorScale( ( 0, 1, 0 ), 25.4 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 3136, 3590.89, 283.276 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3590.89, 283.28 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3696.89, 212.28 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3804.89, 140.28 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3591, 3274, 187.5 ), ( 0, 16.4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3600.5, 3242, 187.5 ), ( 0, 16.4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3645, 3318, 187.5 ), ( 0, 16.4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3656, 3263, 187.5 ), ( 0, 26.3, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3702.5, 3348.5, 187.5 ), ( 0, 16.4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3705.5, 3292, 187.5 ), ( 0, 39.1, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3716.5, 3389.5, 187.5 ), ( 0, 56.6, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3750.5, 3333, 187.5 ), ( 0, 46.7, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3748.5, 3434.5, 187.5 ), ( 0, 78.5, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3782.5, 3376, 187.5 ), ( 0, 58.9, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3809, 3428.5, 187.5 ), ( 0, 69.1, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3762.5, 3497, 187.5 ), ( 0, 78.3, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3825.5, 3484.5, 187.5 ), ( 0, 78.7, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3766.5, 3542, 187.5 ), ( 0, 88.6, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3830, 3540.5, 187.5 ), ( 0, 88.6, 90 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 3562, 3271.5, 186.5 ), vectorScale( ( 0, 1, 0 ), 11.2 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 3259.5, 2294.5, 230 ), ( 0, 22.8, 90 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 1583.5, 2900, 137.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4130.5, 214.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4099, 214.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3475, 113 ), vectorScale( ( 0, -1, 0 ), 15 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3598, 113 ), vectorScale( ( 0, 1, 0 ), 15 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3570, 3834, 113 ), vectorScale( ( 0, 1, 0 ), 260 ) );
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spawncollision( "collision_clip_wall_256x256x10", "collider", ( 3352, 4688, 136 ), ( 0, 0, 0 ) );
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level thread water_trigger_init();
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1870", reset_dvars );
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}
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water_trigger_init() //checked changed to match cerberus output
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{
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triggers = getentarray( "water_killbrush", "targetname" );
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foreach ( trigger in triggers )
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{
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trigger thread player_splash_think();
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}
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}
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player_splash_think() //checked matches cerberus output
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) && isalive( entity ) )
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{
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self thread trigger_thread( entity, ::player_water_fx );
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}
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}
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}
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player_water_fx( player, endon_condition ) //checked matches cerberus output
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{
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maxs = self.origin + self getmaxs();
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if ( maxs[ 2 ] < 0 )
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{
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maxs += vectorScale( ( 0, 0, 1 ), 5 );
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}
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origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
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playfx( level._effect[ "water_splash_sm" ], origin );
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}
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