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Recompilable-gscs-for-BO2-z…/zm_buried_patch/maps/mp/zm_buried_jail.gsc
2020-06-05 01:51:32 -07:00

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#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
#using_animtree( "zm_buried_props" );
init_jail_animtree()
{
scriptmodelsuseanimtree( -1 );
}
init_jail_anims()
{
level.jail_open = %o_zombie_sloth_idle_jail_2_cower_door;
level.jail_open_jumpback = %o_zombie_sloth_idle_jail_2_cower_jumpback_door;
level.jail_close_idle = %o_zombie_sloth_run_into_jail_2_idle_jail;
level.jail_close_cower = %o_zombie_sloth_cower_2_close_door;
}
jailuseanimtree()
{
self useanimtree( -1 );
}
init_jail()
{
init_jail_anims();
level.cell_door = getent( "sloth_cell_door", "targetname" );
level.cell_door.clip = getent( level.cell_door.target, "targetname" );
level.cell_door jailuseanimtree();
level.jail_open_door = ::jail_open_door;
level.jail_close_door = ::jail_close_door;
}
jail_open_door( jumpback )
{
level.cell_door playsound( "zmb_jail_door_open" );
if ( is_true( jumpback ) )
{
level.cell_door setanim( level.jail_open_jumpback, 1, 1, 1 );
}
else
{
level.cell_door setanim( level.jail_open, 1, 1, 1 );
}
if ( isDefined( level.cell_door.clip ) )
{
level.cell_door.clip notsolid();
level.cell_door.clip connectpaths();
}
}
jail_close_door()
{
level.cell_door playsound( "zmb_jail_door_close" );
level.cell_door setanim( level.jail_close_cower, 1, 1, 1 );
if ( isDefined( level.cell_door.clip ) )
{
level.cell_door.clip solid();
level.cell_door.clip disconnectpaths();
}
}