mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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#using_animtree( "zm_buried_props" );
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init_jail_animtree()
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{
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scriptmodelsuseanimtree( -1 );
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}
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init_jail_anims()
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{
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level.jail_open = %o_zombie_sloth_idle_jail_2_cower_door;
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level.jail_open_jumpback = %o_zombie_sloth_idle_jail_2_cower_jumpback_door;
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level.jail_close_idle = %o_zombie_sloth_run_into_jail_2_idle_jail;
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level.jail_close_cower = %o_zombie_sloth_cower_2_close_door;
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}
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jailuseanimtree()
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{
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self useanimtree( -1 );
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}
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init_jail()
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{
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init_jail_anims();
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level.cell_door = getent( "sloth_cell_door", "targetname" );
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level.cell_door.clip = getent( level.cell_door.target, "targetname" );
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level.cell_door jailuseanimtree();
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level.jail_open_door = ::jail_open_door;
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level.jail_close_door = ::jail_close_door;
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}
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jail_open_door( jumpback )
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{
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level.cell_door playsound( "zmb_jail_door_open" );
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if ( is_true( jumpback ) )
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{
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level.cell_door setanim( level.jail_open_jumpback, 1, 1, 1 );
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}
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else
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{
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level.cell_door setanim( level.jail_open, 1, 1, 1 );
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}
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if ( isDefined( level.cell_door.clip ) )
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{
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level.cell_door.clip notsolid();
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level.cell_door.clip connectpaths();
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}
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}
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jail_close_door()
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{
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level.cell_door playsound( "zmb_jail_door_close" );
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level.cell_door setanim( level.jail_close_cower, 1, 1, 1 );
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if ( isDefined( level.cell_door.clip ) )
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{
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level.cell_door.clip solid();
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level.cell_door.clip disconnectpaths();
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}
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}
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