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Recompilable-gscs-for-BO2-z…/zm_highrise_patch/maps/mp/zm_highrise_amb.gsc

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#include maps/mp/zombies/_zm_sidequests;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/_ambientpackage;
main()
{
level thread sndmusicegg();
}
sndmusicegg()
{
origins = [];
origins[ 0 ] = ( 2724, 300, 1347 );
origins[ 1 ] = ( 2639, 1831, 1359 );
origins[ 2 ] = ( 1230, 1846, 3249 );
level.meteor_counter = 0;
level.music_override = 0;
i = 0;
while ( i < origins.size )
{
level thread sndmusicegg_wait( origins[ i ] );
i++;
}
}
sndmusicegg_wait( bear_origin )
{
temp_ent = spawn( "script_origin", bear_origin );
temp_ent playloopsound( "zmb_meteor_loop" );
temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::sndmusicegg_override );
temp_ent waittill( "main_music_egg_hit", player );
temp_ent stoploopsound( 1 );
player playsound( "zmb_meteor_activate" );
level.meteor_counter += 1;
if ( level.meteor_counter == 3 )
{
level thread sndmuseggplay( temp_ent, "mus_zmb_secret_song", 190 );
}
else
{
wait 1,5;
temp_ent delete();
}
}
sndmusicegg_override()
{
if ( is_true( level.music_override ) )
{
return 0;
}
return 1;
}
sndmuseggplay( ent, alias, time )
{
level.music_override = 1;
wait 1;
ent playsound( alias );
level thread sndeggmusicwait( time );
level waittill_either( "end_game", "sndSongDone" );
ent stopsounds();
wait 0,05;
ent delete();
level.music_override = 0;
}
sndeggmusicwait( time )
{
level endon( "end_game" );
wait time;
level notify( "sndSongDone" );
}