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Recompilable-gscs-for-BO2-z…/zm_prison_patch/maps/mp/zm_alcatraz_amb.gsc
2020-05-31 17:32:48 -07:00

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#include maps/mp/zombies/_zm_sidequests;
#include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/_ambientpackage;
#include maps/mp/zm_alcatraz_utility;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
main()
{
level.sndperksacolaloopoverride = ::sndperksacolaloop;
level.sndperksacolajingleoverride = ::sndperksacolajingle;
thread sndstingersetup();
thread sndlastlifesetup();
thread sndsetupendgamemusicstates();
thread sndspectatorsetup();
if ( is_classic() )
{
thread sndmusicegg();
}
}
sndspectatorsetup()
{
flag_wait( "initial_players_connected" );
players = getplayers();
_a31 = players;
_k31 = getFirstArrayKey( _a31 );
while ( isDefined( _k31 ) )
{
player = _a31[ _k31 ];
player thread sndspectatorafterliferevert();
_k31 = getNextArrayKey( _a31, _k31 );
}
}
sndspectatorafterliferevert()
{
self endon( "disconnect" );
while ( 1 )
{
self waittill( "spawned_spectator" );
while ( self.sessionstate == "spectator" )
{
wait 1;
}
self clientnotify( "sndSR" );
}
}
sndsetupendgamemusicstates()
{
flag_wait( "start_zombie_round_logic" );
level thread maps/mp/zombies/_zm_audio::setupmusicstate( "game_over_final_good", "mus_zombie_game_over_final_good", 1, 0, undefined, "SILENCE" );
level thread maps/mp/zombies/_zm_audio::setupmusicstate( "game_over_final_bad", "mus_zombie_game_over_final_bad", 1, 0, undefined, "SILENCE" );
level thread maps/mp/zombies/_zm_audio::setupmusicstate( "game_over_nomove", "mus_zombie_game_over_nomove", 1, 0, undefined, "SILENCE" );
}
sndperksacolajingle( perksacola )
{
if ( !isDefined( self.jingle_is_playing ) )
{
self.jingle_is_playing = 0;
}
if ( !isDefined( self.script_sound ) )
{
return;
}
if ( !isDefined( self.sndent ) )
{
return;
}
if ( self.jingle_is_playing == 0 && level.music_override == 0 )
{
self.jingle_is_playing = 1;
self.sndent stoploopsound( 1 );
self.sndent playsoundwithnotify( self.script_sound, "sndJingleDone" );
self.sndent waittill( "sndJingleDone" );
self.sndent playloopsound( "zmb_perksacola_alcatraz_loop", 1 );
self.jingle_is_playing = 0;
}
}
sndperksacolaloop()
{
self endon( "death" );
self.sndent = spawn( "script_origin", self.origin );
self.sndent playloopsound( "zmb_perksacola_alcatraz_loop", 1 );
while ( 1 )
{
wait randomfloatrange( 31, 45 );
if ( randomint( 100 ) < 15 )
{
self thread sndperksacolajingle();
}
}
}
sndeventstingertriggers()
{
flag_wait( "start_zombie_round_logic" );
triggers = getentarray( "sndMusicEventStinger", "targetname" );
_a105 = triggers;
_k105 = getFirstArrayKey( _a105 );
while ( isDefined( _k105 ) )
{
trigger = _a105[ _k105 ];
trigger thread sndeventstingertriggerthink();
_k105 = getNextArrayKey( _a105, _k105 );
}
}
sndeventstingertriggerthink()
{
struct = getstruct( self.target, "targetname" );
while ( 1 )
{
self waittill( "trigger" );
playsoundatposition( struct.script_sound, struct.origin );
level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "trigger_stinger" );
wait 5;
}
}
sndeventtension()
{
flag_wait( "start_zombie_round_logic" );
wait 30;
struct = spawnstruct();
while ( 1 )
{
tension = sndgettensionlevel( struct );
waittime = tension.waittime;
level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( tension.tension_level );
level thread waitfornexttension( waittime );
level waittill( "sndNextTensionEvent" );
}
}
sndgettensionlevel( struct )
{
tension_level = 0;
players = getplayers();
_a148 = players;
_k148 = getFirstArrayKey( _a148 );
while ( isDefined( _k148 ) )
{
player = _a148[ _k148 ];
if ( is_true( player.laststand ) )
{
tension_level++;
}
_k148 = getNextArrayKey( _a148, _k148 );
}
num_zombs = get_current_zombie_count();
if ( num_zombs >= 12 )
{
tension_level++;
}
enemies = getaispeciesarray( "axis", "all" );
_a161 = enemies;
_k161 = getFirstArrayKey( _a161 );
while ( isDefined( _k161 ) )
{
enemy = _a161[ _k161 ];
if ( enemy.animname == "brutus_zombie" )
{
tension_level++;
}
_k161 = getNextArrayKey( _a161, _k161 );
}
if ( tension_level > 2 )
{
struct.tension_level = "tension_high";
struct.waittime = 90;
}
else
{
struct.tension_level = "tension_low";
struct.waittime = 140;
}
return struct;
}
waitfornexttension( time )
{
level endon( "sndNextTensionEvent" );
wait time;
level notify( "sndNextTensionEvent" );
}
sndboardmonitor()
{
while ( 1 )
{
level waittill( "last_board_torn", barrier_origin );
players = getplayers();
_a194 = players;
_k194 = getFirstArrayKey( _a194 );
while ( isDefined( _k194 ) )
{
player = _a194[ _k194 ];
if ( distancesquared( player.origin, barrier_origin ) <= 22500 )
{
level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "boards_gone" );
break;
}
else
{
_k194 = getNextArrayKey( _a194, _k194 );
}
}
}
}
locationstingersetup()
{
level thread locationstingerwait();
}
locationstingerwait( zone_name, type )
{
array = sndlocationsarray();
sndnorepeats = 3;
numcut = 0;
level.sndlastzone = undefined;
level thread sndlocationbetweenroundswait();
for ( ;; )
{
while ( 1 )
{
level waittill( "newzoneActive", activezone );
while ( !sndlocationshouldplay( array, activezone ) )
{
continue;
}
if ( is_true( level.sndroundwait ) )
{
}
}
else while ( is_true( level.sndstinger.isplaying ) )
{
level thread sndlocationqueue( activezone );
}
level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( activezone );
array = sndcurrentlocationarray( array, activezone, numcut, sndnorepeats );
level.sndlastzone = activezone;
if ( numcut >= sndnorepeats )
{
numcut = 0;
}
else
{
numcut++;
}
level waittill( "between_round_over" );
while ( is_true( level.sndroundwait ) )
{
wait 0,1;
}
}
}
sndlocationsarray()
{
array = [];
array[ 0 ] = "zone_cellblock_east";
array[ 1 ] = "cellblock_shower";
array[ 2 ] = "zone_infirmary";
array[ 3 ] = "zone_citadel_stairs";
array[ 4 ] = "zone_roof";
array[ 5 ] = "zone_dock";
array[ 6 ] = "zone_studio";
array[ 7 ] = "zone_warden_office";
return array;
}
sndlocationshouldplay( array, activezone )
{
shouldplay = 0;
_a280 = array;
_k280 = getFirstArrayKey( _a280 );
while ( isDefined( _k280 ) )
{
place = _a280[ _k280 ];
if ( place == activezone )
{
shouldplay = 1;
}
_k280 = getNextArrayKey( _a280, _k280 );
}
if ( shouldplay == 0 )
{
return shouldplay;
}
playersinlocal = 0;
players = getplayers();
_a291 = players;
_k291 = getFirstArrayKey( _a291 );
while ( isDefined( _k291 ) )
{
player = _a291[ _k291 ];
if ( player maps/mp/zombies/_zm_zonemgr::is_player_in_zone( activezone ) )
{
if ( !is_true( player.afterlife ) )
{
playersinlocal++;
}
}
_k291 = getNextArrayKey( _a291, _k291 );
}
if ( playersinlocal >= 1 )
{
shouldplay = 1;
}
else
{
shouldplay = 0;
}
return shouldplay;
}
sndcurrentlocationarray( current_array, activezone, numcut, max_num_removed )
{
if ( numcut >= max_num_removed )
{
current_array = sndlocationsarray();
}
_a314 = current_array;
_k314 = getFirstArrayKey( _a314 );
while ( isDefined( _k314 ) )
{
place = _a314[ _k314 ];
if ( place == activezone )
{
arrayremovevalue( current_array, place );
break;
}
else
{
_k314 = getNextArrayKey( _a314, _k314 );
}
}
return current_array;
}
sndlocationbetweenrounds()
{
level endon( "newzoneActive" );
activezones = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
_a331 = activezones;
_k331 = getFirstArrayKey( _a331 );
while ( isDefined( _k331 ) )
{
zone = _a331[ _k331 ];
if ( isDefined( level.sndlastzone ) && zone == level.sndlastzone )
{
}
else
{
players = getplayers();
_a337 = players;
_k337 = getFirstArrayKey( _a337 );
while ( isDefined( _k337 ) )
{
player = _a337[ _k337 ];
if ( is_true( player.afterlife ) )
{
}
else
{
if ( player maps/mp/zombies/_zm_zonemgr::is_player_in_zone( zone ) )
{
wait 0,1;
level notify( "newzoneActive" );
return;
}
}
_k337 = getNextArrayKey( _a337, _k337 );
}
}
_k331 = getNextArrayKey( _a331, _k331 );
}
}
sndlocationbetweenroundswait()
{
flag_wait( "afterlife_start_over" );
while ( is_true( level.sndroundwait ) )
{
wait 0,1;
}
while ( 1 )
{
level thread sndlocationbetweenrounds();
level waittill( "between_round_over" );
while ( is_true( level.sndroundwait ) )
{
wait 0,1;
}
}
}
sndlocationqueue( zone )
{
level endon( "newzoneActive" );
while ( is_true( level.sndstinger.isplaying ) )
{
wait 0,5;
}
level notify( "newzoneActive" );
}
sndstingersetup()
{
level.sndmusicstingerevent = ::sndplaystinger;
level.sndstinger = spawnstruct();
level.sndstinger.ent = spawn( "script_origin", ( 0, 0, 0 ) );
level.sndstinger.queue = 0;
level.sndstinger.isplaying = 0;
level.sndstinger.states = [];
level.sndroundwait = 1;
createstingerstate( "door_open", "mus_event_group_03", 2,5, "ignore" );
createstingerstate( "gondola", "mus_event_tension_strings_01", 0,1, "reject" );
createstingerstate( "boards_gone", "mus_event_group_02", 0,5, "ignore" );
createstingerstate( "trigger_stinger", "mus_event_group_02", 0,1, "ignore" );
createstingerstate( "brutus_spawn", "mus_event_brutus_spawn", 1,5, "queue" );
createstingerstate( "brutus_death", "mus_event_brutus_death", 0,1, "ignore" );
createstingerstate( "tension_low", "mus_event_tension_piano_01", 0,75, "reject" );
createstingerstate( "tension_high", "mus_event_tension_piano_02", 0,75, "reject" );
createstingerstate( "zone_cellblock_east", "mus_event_location_cellblock", 0,75, "queue" );
createstingerstate( "zone_infirmary", "mus_event_location_infirmary", 0,75, "queue" );
createstingerstate( "zone_studio", "mus_event_location_powerroom", 0,75, "queue" );
createstingerstate( "zone_roof", "mus_event_location_roof", 0,75, "queue" );
createstingerstate( "cellblock_shower", "mus_event_location_shower", 0,75, "queue" );
createstingerstate( "zone_citadel_stairs", "mus_event_location_stairwell", 0,75, "queue" );
createstingerstate( "zone_dock", "mus_event_location_dock", 0,75, "queue" );
createstingerstate( "zone_warden_office", "mus_event_location_warden", 0,75, "queue" );
createstingerstate( "piece_1", "mus_event_piece_1", 0, "queue" );
createstingerstate( "piece_2", "mus_event_piece_2", 0, "queue" );
createstingerstate( "piece_3", "mus_event_piece_3", 0, "queue" );
createstingerstate( "piece_4", "mus_event_piece_4", 0, "queue" );
createstingerstate( "piece_5", "mus_event_piece_5", 0, "queue" );
createstingerstate( "piece_mid", "mus_event_piece_mid", 0, "ignore" );
createstingerstate( "gas_1", "mus_event_piece_1", 0, "reject" );
createstingerstate( "gas_2", "mus_event_piece_2", 0, "reject" );
createstingerstate( "gas_3", "mus_event_piece_3", 0, "reject" );
createstingerstate( "gas_4", "mus_event_piece_4", 0, "reject" );
createstingerstate( "gas_5", "mus_event_piece_5", 0, "reject" );
createstingerstate( "plane_crafted_1", "mus_event_plane_1", 0, "reject" );
createstingerstate( "plane_crafted_2", "mus_event_plane_2", 0, "reject" );
createstingerstate( "plane_crafted_3", "mus_event_plane_3", 0, "reject" );
createstingerstate( "plane_crafted_4", "mus_event_plane_4", 0, "reject" );
createstingerstate( "plane_crafted_5", "mus_event_plane_5", 0, "reject" );
createstingerstate( "trap", "mus_event_trap", 0, "reject" );
createstingerstate( "tomahawk_1", "mus_event_tomahawk_2", 0,5, "ignore" );
createstingerstate( "tomahawk_2", "mus_event_tomahawk_3", 0,5, "ignore" );
createstingerstate( "tomahawk_3", "mus_event_tomahawk_4", 0,5, "ignore" );
createstingerstate( "quest_generic", "mus_event_quest_generic", 0,5, "reject" );
createstingerstate( "laundry_defend", "mus_laundry_defend", 0, "ignore" );
createstingerstate( "plane_takeoff", "mus_event_plane_takeoff", 0, "ignore" );
createstingerstate( "at_golden_gate", "mus_event_golden_gate", 0, "ignore" );
createstingerstate( "spoon", "mus_event_spoon", 0, "ignore" );
createstingerstate( "spork", "mus_event_spork", 0, "ignore" );
level thread sndstingerroundwait();
level thread sndboardmonitor();
level thread locationstingersetup();
}
createstingerstate( state, alias, prewait, interrupt )
{
s = level.sndstinger;
if ( !isDefined( s.states[ state ] ) )
{
s.states[ state ] = spawnstruct();
s.states[ state ].alias = alias;
s.states[ state ].prewait = prewait;
s.states[ state ].interrupt = interrupt;
}
}
sndplaystinger( state, player )
{
s = level.sndstinger;
if ( !isDefined( s.states[ state ] ) )
{
return;
}
interrupt = s.states[ state ].interrupt == "ignore";
if ( !is_true( s.isplaying ) || is_true( interrupt ) )
{
if ( interrupt )
{
wait s.states[ state ].prewait;
playstinger( state, player, 1 );
}
else if ( !level.sndroundwait )
{
s.isplaying = 1;
wait s.states[ state ].prewait;
playstinger( state, player, 0 );
level notify( "sndStingerDone" );
s.isplaying = 0;
}
else
{
if ( s.states[ state ].interrupt == "queue" )
{
level thread sndqueuestinger( state, player );
}
}
return;
}
if ( s.states[ state ].interrupt == "queue" )
{
level thread sndqueuestinger( state, player );
}
}
playstinger( state, player, ignore )
{
s = level.sndstinger;
if ( !isDefined( s.states[ state ] ) )
{
return;
}
if ( is_true( level.music_override ) )
{
return;
}
if ( is_true( ignore ) )
{
if ( isDefined( player ) )
{
player playsoundtoplayer( s.states[ state ].alias, player );
}
else
{
s.ent playsound( s.states[ state ].alias );
}
}
else if ( isDefined( player ) )
{
player playsoundtoplayer( s.states[ state ].alias, player );
wait 8;
}
else
{
s.ent playsoundwithnotify( s.states[ state ].alias, "sndStingerDone" );
s.ent waittill( "sndStingerDone" );
}
}
sndqueuestinger( state, player )
{
s = level.sndstinger;
if ( is_true( s.queue ) )
{
return;
}
else
{
s.queue = 1;
while ( 1 )
{
if ( is_true( level.sndroundwait ) || is_true( s.isplaying ) )
{
wait 0,5;
continue;
}
else
{
}
}
level thread sndplaystinger( state, player );
s.queue = 0;
}
}
sndstingerroundwait()
{
flag_wait( "afterlife_start_over" );
wait 28;
level.sndroundwait = 0;
while ( 1 )
{
level waittill( "end_of_round" );
level notify( "sndStopBrutusLoop" );
level thread sndstingerroundwait_start();
}
}
sndstingerroundwait_start()
{
level.sndroundwait = 1;
wait 0,05;
level thread sndstingerroundwait_end();
}
sndstingerroundwait_end()
{
level endon( "end_of_round" );
level waittill( "between_round_over" );
wait 28;
level.sndroundwait = 0;
}
sndlastlifesetup()
{
flag_wait( "start_zombie_round_logic" );
if ( flag( "solo_game" ) )
{
level thread sndlastlife_solo();
}
else
{
level thread sndlastlife_multi();
}
}
sndlastlife_solo()
{
return;
player = getplayers()[ 0 ];
while ( 1 )
{
player waittill( "sndLifeGone" );
if ( player.lives == 0 )
{
while ( is_true( player.afterlife ) )
{
wait 0,1;
}
level notify( "sndStopBrutusLoop" );
level thread maps/mp/zombies/_zm_audio::change_zombie_music( "last_life" );
level waittill( "end_of_round" );
}
}
}
sndlastlife_multi()
{
level endon( "end_of_round" );
level thread sndlastlife_multi_reset();
sndplayersdead = 0;
while ( 1 )
{
level waittill( "bleed_out" );
sndplayersdead++;
players = getplayers();
if ( ( players.size - sndplayersdead ) <= 1 )
{
last_alive = sndlastlife_multi_getlastplayer();
while ( last_alive.lives > 0 )
{
wait 0,1;
}
while ( is_true( last_alive.afterlife ) )
{
wait 0,1;
}
level notify( "sndStopBrutusLoop" );
level thread maps/mp/zombies/_zm_audio::change_zombie_music( "last_life" );
return;
}
}
}
sndlastlife_multi_getlastplayer()
{
level endon( "end_of_round" );
wait 0,5;
players = getplayers();
_a645 = players;
_k645 = getFirstArrayKey( _a645 );
while ( isDefined( _k645 ) )
{
dude = _a645[ _k645 ];
if ( dude.sessionstate == "spectator" )
{
}
else
{
return dude;
}
_k645 = getNextArrayKey( _a645, _k645 );
}
}
sndlastlife_multi_reset()
{
level waittill( "end_of_round" );
level thread sndlastlife_multi();
}
sndmusicegg()
{
origins = [];
origins[ 0 ] = ( 338, 10673, 1378 );
origins[ 1 ] = ( 2897, 9475, 1564 );
origins[ 2 ] = ( -1157, 5217, -72 );
level.meteor_counter = 0;
level.music_override = 0;
i = 0;
while ( i < origins.size )
{
level thread sndmusicegg_wait( origins[ i ] );
i++;
}
}
sndmusicegg_wait( bottle_origin )
{
temp_ent = spawn( "script_origin", bottle_origin );
temp_ent playloopsound( "zmb_meteor_loop" );
temp_ent thread maps/mp/zombies/_zm_sidequests::fake_use( "main_music_egg_hit", ::sndmusicegg_override );
temp_ent waittill( "main_music_egg_hit", player );
temp_ent stoploopsound( 1 );
player playsound( "zmb_meteor_activate" );
level.meteor_counter += 1;
if ( level.meteor_counter == 3 )
{
level thread sndmuseggplay( temp_ent, "mus_zmb_secret_song", 170 );
level thread easter_egg_song_vo( player );
}
else
{
wait 1,5;
temp_ent delete();
}
}
sndmusicegg_override()
{
if ( is_true( level.music_override ) )
{
return 0;
}
return 1;
}
sndmuseggplay( ent, alias, time )
{
level.music_override = 1;
wait 1;
ent playsound( alias );
level thread sndeggmusicwait( time );
level waittill_either( "end_game", "sndSongDone" );
ent stopsounds();
wait 0,05;
ent delete();
level.music_override = 0;
}
sndeggmusicwait( time )
{
level endon( "end_game" );
wait time;
level notify( "sndSongDone" );
}