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Recompilable-gscs-for-BO2-z…/patch_zm/maps/mp/zombies/_zm_perks.gsc
2020-04-02 15:21:51 -07:00

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#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/_visionset_mgr;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/_demo;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_pers_upgrades_functions;
#include maps/mp/zombies/_zm_power;
#include maps/mp/zombies/_zm_laststand;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/zombies/_zm_magicbox;
init() //checked
{
level.additionalprimaryweapon_limit = 3;
level.perk_purchase_limit = 4;
if ( !level.createfx_enabled )
{
perks_register_clientfield(); //fixed
}
if ( !level.enable_magic )
{
return;
}
initialize_custom_perk_arrays();
perk_machine_spawn_init();
//not broken
vending_weapon_upgrade_trigger = [];
vending_triggers = getentarray( "zombie_vending", "targetname" );
i = 0;
while ( i < vending_triggers.size )
{
if ( isDefined( vending_triggers[ i ].script_noteworthy ) && vending_triggers[ i ].script_noteworthy == "specialty_weapupgrade" )
{
vending_weapon_upgrade_trigger[ vending_weapon_upgrade_trigger.size ] = vending_triggers[ i ];
arrayremovevalue( vending_triggers, vending_triggers[ i ] );
}
i++;
}
old_packs = getentarray( "zombie_vending_upgrade", "targetname" );
i = 0;
while ( i < old_packs.size )
{
vending_weapon_upgrade_trigger[ vending_weapon_upgrade_trigger.size ] = old_packs[ i ];
i++;
}
flag_init( "pack_machine_in_use" );
if ( vending_triggers.size < 1 )
{
return;
}
if ( vending_weapon_upgrade_trigger.size >= 1 )
{
array_thread( vending_weapon_upgrade_trigger, ::vending_weapon_upgrade );
}
level.machine_assets = [];
if ( !isDefined( level.custom_vending_precaching ) )
{
level.custom_vending_precaching = ::default_vending_precaching;
}
[[ level.custom_vending_precaching ]]();
if ( !isDefined( level.packapunch_timeout ) )
{
level.packapunch_timeout = 15;
}
set_zombie_var( "zombie_perk_cost", 2000 );
set_zombie_var( "zombie_perk_juggernaut_health", 160 );
set_zombie_var( "zombie_perk_juggernaut_health_upgrade", 190 );
array_thread( vending_triggers, ::vending_trigger_think );
array_thread( vending_triggers, ::electric_perks_dialog );
if ( isDefined( level.zombiemode_using_doubletap_perk ) && level.zombiemode_using_doubletap_perk )
{
level thread turn_doubletap_on();
}
if ( isDefined( level.zombiemode_using_marathon_perk ) && level.zombiemode_using_marathon_perk )
{
level thread turn_marathon_on();
}
if ( isDefined( level.zombiemode_using_juggernaut_perk ) && level.zombiemode_using_juggernaut_perk )
{
level thread turn_jugger_on();
}
if ( isDefined( level.zombiemode_using_revive_perk ) && level.zombiemode_using_revive_perk )
{
level thread turn_revive_on();
}
if ( isDefined( level.zombiemode_using_sleightofhand_perk ) && level.zombiemode_using_sleightofhand_perk )
{
level thread turn_sleight_on();
}
if ( isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk )
{
level thread turn_deadshot_on();
}
if ( isDefined( level.zombiemode_using_tombstone_perk ) && level.zombiemode_using_tombstone_perk )
{
level thread turn_tombstone_on();
}
if ( isDefined( level.zombiemode_using_additionalprimaryweapon_perk ) && level.zombiemode_using_additionalprimaryweapon_perk )
{
level thread turn_additionalprimaryweapon_on();
}
if ( isDefined( level.zombiemode_using_chugabud_perk ) && level.zombiemode_using_chugabud_perk )
{
level thread turn_chugabud_on();
}
if(level._custom_perks.size > 0)
{
a_keys = getarraykeys(level._custom_perks);
for(i = 0; i < a_keys.size; i++)
{
if(isdefined(level._custom_perks[ a_keys[ i ] ].perk_machine_thread))
{
level thread [[level._custom_perks[ a_keys[ i ] ].perk_machine_thread]]();
}
}
}
if ( isDefined( level._custom_turn_packapunch_on ) )
{
level thread [[ level._custom_turn_packapunch_on ]]();
}
else
{
level thread turn_packapunch_on();
}
if ( isDefined( level.quantum_bomb_register_result_func ) )
{
[[ level.quantum_bomb_register_result_func ]]( "give_nearest_perk", ::quantum_bomb_give_nearest_perk_result, 10, ::quantum_bomb_give_nearest_perk_validation );
}
level thread perk_hostmigration();
}
default_vending_precaching() //checked
{
if ( isDefined( level.zombiemode_using_pack_a_punch ) && level.zombiemode_using_pack_a_punch )
{
precacheitem( "zombie_knuckle_crack" );
precachemodel( "p6_anim_zm_buildable_pap" );
precachemodel( "p6_anim_zm_buildable_pap_on" );
precachestring( &"ZOMBIE_PERK_PACKAPUNCH" );
precachestring( &"ZOMBIE_PERK_PACKAPUNCH_ATT" );
level._effect[ "packapunch_fx" ] = loadfx( "maps/zombie/fx_zombie_packapunch" );
level.machine_assets[ "packapunch" ] = spawnstruct();
level.machine_assets[ "packapunch" ].weapon = "zombie_knuckle_crack";
level.machine_assets[ "packapunch" ].off_model = "p6_anim_zm_buildable_pap";
level.machine_assets[ "packapunch" ].on_model = "p6_anim_zm_buildable_pap_on";
}
if ( isDefined( level.zombiemode_using_additionalprimaryweapon_perk ) && level.zombiemode_using_additionalprimaryweapon_perk )
{
precacheitem( "zombie_perk_bottle_additionalprimaryweapon" );
precacheshader( "specialty_additionalprimaryweapon_zombies" );
precachemodel( "zombie_vending_three_gun" );
precachemodel( "zombie_vending_three_gun_on" );
precachestring( &"ZOMBIE_PERK_ADDITIONALWEAPONPERK" );
level._effect[ "additionalprimaryweapon_light" ] = loadfx( "misc/fx_zombie_cola_arsenal_on" );
level.machine_assets[ "additionalprimaryweapon" ] = spawnstruct();
level.machine_assets[ "additionalprimaryweapon" ].weapon = "zombie_perk_bottle_additionalprimaryweapon";
level.machine_assets[ "additionalprimaryweapon" ].off_model = "zombie_vending_three_gun";
level.machine_assets[ "additionalprimaryweapon" ].on_model = "zombie_vending_three_gun_on";
}
if ( isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk )
{
precacheitem( "zombie_perk_bottle_deadshot" );
precacheshader( "specialty_ads_zombies" );
precachemodel( "zombie_vending_ads" );
precachemodel( "zombie_vending_ads_on" );
precachestring( &"ZOMBIE_PERK_DEADSHOT" );
level._effect[ "deadshot_light" ] = loadfx( "misc/fx_zombie_cola_dtap_on" );
level.machine_assets[ "deadshot" ] = spawnstruct();
level.machine_assets[ "deadshot" ].weapon = "zombie_perk_bottle_deadshot";
level.machine_assets[ "deadshot" ].off_model = "zombie_vending_ads";
level.machine_assets[ "deadshot" ].on_model = "zombie_vending_ads_on";
}
if ( isDefined( level.zombiemode_using_doubletap_perk ) && level.zombiemode_using_doubletap_perk )
{
precacheitem( "zombie_perk_bottle_doubletap" );
precacheshader( "specialty_doubletap_zombies" );
precachemodel( "zombie_vending_doubletap2" );
precachemodel( "zombie_vending_doubletap2_on" );
precachestring( &"ZOMBIE_PERK_DOUBLETAP" );
level._effect[ "doubletap_light" ] = loadfx( "misc/fx_zombie_cola_dtap_on" );
level.machine_assets[ "doubletap" ] = spawnstruct();
level.machine_assets[ "doubletap" ].weapon = "zombie_perk_bottle_doubletap";
level.machine_assets[ "doubletap" ].off_model = "zombie_vending_doubletap2";
level.machine_assets[ "doubletap" ].on_model = "zombie_vending_doubletap2_on";
}
if ( isDefined( level.zombiemode_using_juggernaut_perk ) && level.zombiemode_using_juggernaut_perk )
{
precacheitem( "zombie_perk_bottle_jugg" );
precacheshader( "specialty_juggernaut_zombies" );
precachemodel( "zombie_vending_jugg" );
precachemodel( "zombie_vending_jugg_on" );
precachestring( &"ZOMBIE_PERK_JUGGERNAUT" );
level._effect[ "jugger_light" ] = loadfx( "misc/fx_zombie_cola_jugg_on" );
level.machine_assets[ "juggernog" ] = spawnstruct();
level.machine_assets[ "juggernog" ].weapon = "zombie_perk_bottle_jugg";
level.machine_assets[ "juggernog" ].off_model = "zombie_vending_jugg";
level.machine_assets[ "juggernog" ].on_model = "zombie_vending_jugg_on";
}
if ( isDefined( level.zombiemode_using_marathon_perk ) && level.zombiemode_using_marathon_perk )
{
precacheitem( "zombie_perk_bottle_marathon" );
precacheshader( "specialty_marathon_zombies" );
precachemodel( "zombie_vending_marathon" );
precachemodel( "zombie_vending_marathon_on" );
precachestring( &"ZOMBIE_PERK_MARATHON" );
level._effect[ "marathon_light" ] = loadfx( "maps/zombie/fx_zmb_cola_staminup_on" );
level.machine_assets[ "marathon" ] = spawnstruct();
level.machine_assets[ "marathon" ].weapon = "zombie_perk_bottle_marathon";
level.machine_assets[ "marathon" ].off_model = "zombie_vending_marathon";
level.machine_assets[ "marathon" ].on_model = "zombie_vending_marathon_on";
}
if ( isDefined( level.zombiemode_using_revive_perk ) && level.zombiemode_using_revive_perk )
{
precacheitem( "zombie_perk_bottle_revive" );
precacheshader( "specialty_quickrevive_zombies" );
precachemodel( "zombie_vending_revive" );
precachemodel( "zombie_vending_revive_on" );
precachestring( &"ZOMBIE_PERK_QUICKREVIVE" );
level._effect[ "revive_light" ] = loadfx( "misc/fx_zombie_cola_revive_on" );
level._effect[ "revive_light_flicker" ] = loadfx( "maps/zombie/fx_zmb_cola_revive_flicker" );
level.machine_assets[ "revive" ] = spawnstruct();
level.machine_assets[ "revive" ].weapon = "zombie_perk_bottle_revive";
level.machine_assets[ "revive" ].off_model = "zombie_vending_revive";
level.machine_assets[ "revive" ].on_model = "zombie_vending_revive_on";
}
if ( isDefined( level.zombiemode_using_sleightofhand_perk ) && level.zombiemode_using_sleightofhand_perk )
{
precacheitem( "zombie_perk_bottle_sleight" );
precacheshader( "specialty_fastreload_zombies" );
precachemodel( "zombie_vending_sleight" );
precachemodel( "zombie_vending_sleight_on" );
precachestring( &"ZOMBIE_PERK_FASTRELOAD" );
level._effect[ "sleight_light" ] = loadfx( "misc/fx_zombie_cola_on" );
level.machine_assets[ "speedcola" ] = spawnstruct();
level.machine_assets[ "speedcola" ].weapon = "zombie_perk_bottle_sleight";
level.machine_assets[ "speedcola" ].off_model = "zombie_vending_sleight";
level.machine_assets[ "speedcola" ].on_model = "zombie_vending_sleight_on";
}
if ( isDefined( level.zombiemode_using_tombstone_perk ) && level.zombiemode_using_tombstone_perk )
{
precacheitem( "zombie_perk_bottle_tombstone" );
precacheshader( "specialty_tombstone_zombies" );
precachemodel( "zombie_vending_tombstone" );
precachemodel( "zombie_vending_tombstone_on" );
precachemodel( "ch_tombstone1" );
precachestring( &"ZOMBIE_PERK_TOMBSTONE" );
level._effect[ "tombstone_light" ] = loadfx( "misc/fx_zombie_cola_on" );
level.machine_assets[ "tombstone" ] = spawnstruct();
level.machine_assets[ "tombstone" ].weapon = "zombie_perk_bottle_tombstone";
level.machine_assets[ "tombstone" ].off_model = "zombie_vending_tombstone";
level.machine_assets[ "tombstone" ].on_model = "zombie_vending_tombstone_on";
}
if ( isDefined( level.zombiemode_using_chugabud_perk ) && level.zombiemode_using_chugabud_perk )
{
precacheitem( "zombie_perk_bottle_whoswho" );
precacheshader( "specialty_quickrevive_zombies" );
precachemodel( "p6_zm_vending_chugabud" );
precachemodel( "p6_zm_vending_chugabud_on" );
precachemodel( "ch_tombstone1" );
precachestring( &"ZOMBIE_PERK_TOMBSTONE" );
level._effect[ "tombstone_light" ] = loadfx( "misc/fx_zombie_cola_on" );
level.machine_assets[ "whoswho" ] = spawnstruct();
level.machine_assets[ "whoswho" ].weapon = "zombie_perk_bottle_whoswho";
level.machine_assets[ "whoswho" ].off_model = "p6_zm_vending_chugabud";
level.machine_assets[ "whoswho" ].on_model = "p6_zm_vending_chugabud_on";
}
if(level._custom_perks.size > 0) //changed
{
a_keys = getarraykeys(level._custom_perks);
for(i = 0; i < a_keys.size; i++)
{
if(isdefined(level._custom_perks[ a_keys[ i ] ].precache_func))
{
level [[level._custom_perks[ a_keys[ i ] ].precache_func]]();
}
}
}
}
pap_weapon_move_in( trigger, origin_offset, angles_offset ) //changed
{
level endon( "Pack_A_Punch_off" );
trigger endon( "pap_player_disconnected" );
trigger.worldgun rotateto( self.angles + angles_offset + vectorScale( ( 0, 1, 0 ), 90 ), 0.35, 0, 0 );
offsetdw = vectorScale( ( 1, 1, 1 ), 3 );
if ( isDefined( trigger.worldgun.worldgundw ) )
{
trigger.worldgun.worldgundw rotateto( self.angles + angles_offset + vectorScale( ( 0, 1, 0 ), 90 ), 0.35, 0, 0 );
}
wait 0.5;
trigger.worldgun moveto( self.origin + origin_offset, 0.5, 0, 0 );
if ( isDefined( trigger.worldgun.worldgundw ) )
{
trigger.worldgun.worldgundw moveto( self.origin + origin_offset + offsetdw, 0.5, 0, 0 );
}
}
pap_weapon_move_out( trigger, origin_offset, interact_offset ) //changed
{
level endon( "Pack_A_Punch_off" );
trigger endon( "pap_player_disconnected" );
offsetdw = vectorScale( ( 1, 1, 1 ), 3 );
if ( !isDefined( trigger.worldgun ) )
{
return;
}
trigger.worldgun moveto( self.origin + interact_offset, 0.5, 0, 0 );
if ( isDefined( trigger.worldgun.worldgundw ) )
{
trigger.worldgun.worldgundw moveto( self.origin + interact_offset + offsetdw, 0.5, 0, 0 );
}
wait 0.5;
if ( !isDefined( trigger.worldgun ) )
{
return;
}
trigger.worldgun moveto( self.origin + origin_offset, level.packapunch_timeout, 0, 0 );
if ( isDefined( trigger.worldgun.worldgundw ) )
{
trigger.worldgun.worldgundw moveto( self.origin + origin_offset + offsetdw, level.packapunch_timeout, 0, 0 );
}
}
fx_ent_failsafe()
{
wait 25;
self delete();
}
third_person_weapon_upgrade( current_weapon, upgrade_weapon, packa_rollers, perk_machine, trigger ) //changed
{
level endon( "Pack_A_Punch_off" );
trigger endon( "pap_player_disconnected" );
rel_entity = trigger.perk_machine;
origin_offset = ( 0, 0, 0 );
angles_offset = ( 0, 0, 0 );
origin_base = self.origin;
angles_base = self.angles;
if ( isDefined( rel_entity ) )
{
if ( isDefined( level.pap_interaction_height ) )
{
origin_offset = ( 0, 0, level.pap_interaction_height );
}
else
{
origin_offset = vectorScale( ( 0, 0, 1 ), 35 );
}
angles_offset = vectorScale( ( 0, 1, 0 ), 90 );
origin_base = rel_entity.origin;
angles_base = rel_entity.angles;
}
else
{
rel_entity = self;
}
forward = anglesToForward( angles_base + angles_offset );
interact_offset = origin_offset + ( forward * -25 );
if ( !isDefined( perk_machine.fx_ent ) )
{
perk_machine.fx_ent = spawn( "script_model", origin_base + origin_offset + ( 0, 1, -34 ) );
perk_machine.fx_ent.angles = angles_base + angles_offset;
perk_machine.fx_ent setmodel( "tag_origin" );
perk_machine.fx_ent linkto( perk_machine );
}
if ( isDefined( level._effect[ "packapunch_fx" ] ) )
{
fx = playfxontag( level._effect[ "packapunch_fx" ], perk_machine.fx_ent, "tag_origin" );
}
offsetdw = vectorScale( ( 1, 1, 1 ), 3 );
weoptions = self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( current_weapon );
trigger.worldgun = spawn_weapon_model( current_weapon, undefined, origin_base + interact_offset, self.angles, weoptions );
worldgundw = undefined;
if ( maps/mp/zombies/_zm_magicbox::weapon_is_dual_wield( current_weapon ) )
{
worldgundw = spawn_weapon_model( current_weapon, maps/mp/zombies/_zm_magicbox::get_left_hand_weapon_model_name( current_weapon ), origin_base + interact_offset + offsetdw, self.angles, weoptions );
}
trigger.worldgun.worldgundw = worldgundw;
if ( isDefined( level.custom_pap_move_in ) )
{
perk_machine [[ level.custom_pap_move_in ]]( trigger, origin_offset, angles_offset, perk_machine );
}
else
{
perk_machine pap_weapon_move_in( trigger, origin_offset, angles_offset );
}
self playsound( "zmb_perks_packa_upgrade" );
if ( isDefined( perk_machine.wait_flag ) )
{
perk_machine.wait_flag rotateto( perk_machine.wait_flag.angles + vectorScale( ( 1, 0, 0 ), 179 ), 0.25, 0, 0 );
}
wait 0.35;
trigger.worldgun delete();
if ( isDefined( worldgundw ) )
{
worldgundw delete();
}
wait 3;
if ( isDefined( self ) )
{
self playsound( "zmb_perks_packa_ready" );
}
else
{
return;
}
upoptions = self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( upgrade_weapon );
trigger.current_weapon = current_weapon;
trigger.upgrade_name = upgrade_weapon;
trigger.worldgun = spawn_weapon_model( upgrade_weapon, undefined, origin_base + origin_offset, angles_base + angles_offset + vectorScale( ( 0, 1, 0 ), 90 ), upoptions );
worldgundw = undefined;
if ( maps/mp/zombies/_zm_magicbox::weapon_is_dual_wield( upgrade_weapon ) )
{
worldgundw = spawn_weapon_model( upgrade_weapon, maps/mp/zombies/_zm_magicbox::get_left_hand_weapon_model_name( upgrade_weapon ), origin_base + origin_offset + offsetdw, angles_base + angles_offset + vectorScale( ( 0, -1, 0 ), 90 ), upoptions );
}
trigger.worldgun.worldgundw = worldgundw;
if ( isDefined( perk_machine.wait_flag ) )
{
perk_machine.wait_flag rotateto( perk_machine.wait_flag.angles - vectorScale( ( 1, 0, 0 ), 179 ), 0.25, 0, 0 );
}
if ( isDefined( level.custom_pap_move_out ) )
{
rel_entity thread [[ level.custom_pap_move_out ]]( trigger, origin_offset, interact_offset );
}
else
{
rel_entity thread pap_weapon_move_out( trigger, origin_offset, interact_offset );
}
return trigger.worldgun;
}
can_pack_weapon( weaponname ) //checked
{
if ( weaponname == "riotshield_zm" )
{
return 0;
}
if ( flag( "pack_machine_in_use" ) )
{
return 1;
}
weaponname = self get_nonalternate_weapon( weaponname );
if ( !maps/mp/zombies/_zm_weapons::is_weapon_or_base_included( weaponname ) )
{
return 0;
}
if ( !self maps/mp/zombies/_zm_weapons::can_upgrade_weapon( weaponname ) )
{
return 0;
}
return 1;
}
player_use_can_pack_now() //checked
{
if ( !self maps/mp/zombies/_zm_laststand::player_is_in_laststand() && isDefined( self.intermission ) || self.intermission && self isthrowinggrenade() )
{
return 0;
}
if ( !self can_buy_weapon() )
{
return 0;
}
if ( self hacker_active() )
{
return 0;
}
if ( !self can_pack_weapon( self getcurrentweapon() ) )
{
return 0;
}
return 1;
}
vending_machine_trigger_think() //changed 3/30/20 4:17 pm
{
self endon("death");
self endon("Pack_A_Punch_off");
while(1)
{
players = get_players();
for(i = 0; i < players.size; i++)
{
if(isdefined(self.pack_player) && self.pack_player != players[i] || !players[i] player_use_can_pack_now())
{
self setinvisibletoplayer(players[i], 1);
continue;
}
self setinvisibletoplayer(players[i], 0);
}
wait(0.1);
}
}
vending_weapon_upgrade() //changed
{
level endon( "Pack_A_Punch_off" );
wait 0.01;
perk_machine = getent( self.target, "targetname" );
self.perk_machine = perk_machine;
perk_machine_sound = getentarray( "perksacola", "targetname" );
packa_rollers = spawn( "script_origin", self.origin );
packa_timer = spawn( "script_origin", self.origin );
packa_rollers linkto( self );
packa_timer linkto( self );
if ( isDefined( perk_machine.target ) )
{
perk_machine.wait_flag = getent( perk_machine.target, "targetname" );
}
pap_is_buildable = self is_buildable();
if ( pap_is_buildable )
{
self trigger_off();
perk_machine hide();
if ( isDefined( perk_machine.wait_flag ) )
{
perk_machine.wait_flag hide();
}
wait_for_buildable( "pap" );
self trigger_on();
perk_machine show();
if ( isDefined( perk_machine.wait_flag ) )
{
perk_machine.wait_flag show();
}
}
self usetriggerrequirelookat();
self sethintstring( &"ZOMBIE_NEED_POWER" );
self setcursorhint( "HINT_NOICON" );
power_off = !self maps/mp/zombies/_zm_power::pap_is_on();
if ( power_off )
{
pap_array = [];
pap_array[ 0 ] = perk_machine;
level thread do_initial_power_off_callback( pap_array, "packapunch" );
level waittill( "Pack_A_Punch_on" );
}
self enable_trigger();
if ( isDefined( level.machine_assets[ "packapunch" ].power_on_callback ) )
{
perk_machine thread [[ level.machine_assets[ "packapunch" ].power_on_callback ]]();
}
self thread vending_machine_trigger_think();
perk_machine playloopsound( "zmb_perks_packa_loop" );
self thread shutoffpapsounds( perk_machine, packa_rollers, packa_timer );
self thread vending_weapon_upgrade_cost();
for ( ;; )
{
self.pack_player = undefined;
self waittill( "trigger", player );
index = maps/mp/zombies/_zm_weapons::get_player_index( player );
current_weapon = player getcurrentweapon();
current_weapon = player maps/mp/zombies/_zm_weapons::switch_from_alt_weapon( current_weapon );
if ( isDefined( level.custom_pap_validation ) )
{
valid = self [[ level.custom_pap_validation ]]( player );
if ( !valid )
{
continue;
}
}
if ( player maps/mp/zombies/_zm_magicbox::can_buy_weapon() && !player maps/mp/zombies/_zm_laststand::player_is_in_laststand() && isDefined( player.intermission ) && !player.intermission || player isthrowinggrenade() && !player maps/mp/zombies/_zm_weapons::can_upgrade_weapon( current_weapon ) )
{
wait 0.1;
continue;
}
if ( isDefined( level.pap_moving ) && level.pap_moving )
{
continue;
}
if ( player isswitchingweapons() )
{
wait 0.1;
if ( player isswitchingweapons() )
{
continue;
}
}
if ( !maps/mp/zombies/_zm_weapons::is_weapon_or_base_included( current_weapon ) )
{
continue;
}
current_cost = self.cost;
player.restore_ammo = undefined;
player.restore_clip = undefined;
player.restore_stock = undefined;
player_restore_clip_size = undefined;
player.restore_max = undefined;
upgrade_as_attachment = will_upgrade_weapon_as_attachment( current_weapon );
if ( upgrade_as_attachment )
{
current_cost = self.attachment_cost;
player.restore_ammo = 1;
player.restore_clip = player getweaponammoclip( current_weapon );
player.restore_clip_size = weaponclipsize( current_weapon );
player.restore_stock = player getweaponammostock( current_weapon );
player.restore_max = weaponmaxammo( current_weapon );
}
if ( player maps/mp/zombies/_zm_pers_upgrades_functions::is_pers_double_points_active() )
{
current_cost = player maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( current_cost );
}
if ( player.score < current_cost )
{
self playsound( "deny" );
if ( isDefined( level.custom_pap_deny_vo_func ) )
{
player [[ level.custom_pap_deny_vo_func ]]();
}
else
{
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "perk_deny", undefined, 0 );
}
continue;
}
self.pack_player = player;
flag_set( "pack_machine_in_use" );
maps/mp/_demo::bookmark( "zm_player_use_packapunch", getTime(), player );
player maps/mp/zombies/_zm_stats::increment_client_stat( "use_pap" );
player maps/mp/zombies/_zm_stats::increment_player_stat( "use_pap" );
self thread destroy_weapon_in_blackout( player );
self thread destroy_weapon_on_disconnect( player );
player maps/mp/zombies/_zm_score::minus_to_player_score( current_cost, 1 );
sound = "evt_bottle_dispense";
playsoundatposition( sound, self.origin );
self thread maps/mp/zombies/_zm_audio::play_jingle_or_stinger( "mus_perks_packa_sting" );
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "weapon_pickup", "upgrade_wait" );
self disable_trigger();
if ( isDefined( upgrade_as_attachment ) && !upgrade_as_attachment )
{
player thread do_player_general_vox( "general", "pap_wait", 10, 100 );
}
else
{
player thread do_player_general_vox( "general", "pap_wait2", 10, 100 );
}
player thread do_knuckle_crack();
self.current_weapon = current_weapon;
upgrade_name = maps/mp/zombies/_zm_weapons::get_upgrade_weapon( current_weapon, upgrade_as_attachment );
player third_person_weapon_upgrade( current_weapon, upgrade_name, packa_rollers, perk_machine, self );
self enable_trigger();
self sethintstring( &"ZOMBIE_GET_UPGRADED" );
if ( isDefined( player ) )
{
self setinvisibletoall();
self setvisibletoplayer( player );
self thread wait_for_player_to_take( player, current_weapon, packa_timer, upgrade_as_attachment );
}
self thread wait_for_timeout( current_weapon, packa_timer, player );
self waittill_any( "pap_timeout", "pap_taken", "pap_player_disconnected" );
self.current_weapon = "";
if ( isDefined( self.worldgun ) && isDefined( self.worldgun.worldgundw ) )
{
self.worldgun.worldgundw delete();
}
if ( isDefined( self.worldgun ) )
{
self.worldgun delete();
}
if ( isDefined( level.zombiemode_reusing_pack_a_punch ) && level.zombiemode_reusing_pack_a_punch )
{
self sethintstring( &"ZOMBIE_PERK_PACKAPUNCH_ATT", self.cost );
}
else
{
self sethintstring( &"ZOMBIE_PERK_PACKAPUNCH", self.cost );
}
self setvisibletoall();
self.pack_player = undefined;
flag_clear( "pack_machine_in_use" );
}
}
shutoffpapsounds( ent1, ent2, ent3 ) //checked 3/30/20 4:18 pm
{
while ( 1 )
{
level waittill( "Pack_A_Punch_off" );
level thread turnonpapsounds( ent1 );
ent1 stoploopsound( 0.1 );
ent2 stoploopsound( 0.1 );
ent3 stoploopsound( 0.1 );
}
}
turnonpapsounds( ent ) //checked 3/30/20 4:18 pm
{
level waittill( "Pack_A_Punch_on" );
ent playloopsound( "zmb_perks_packa_loop" );
}
vending_weapon_upgrade_cost() //checked 3/30/20 4:19 pm
{
level endon( "Pack_A_Punch_off" );
while ( 1 )
{
self.cost = 5000;
self.attachment_cost = 2000;
if ( isDefined( level.zombiemode_reusing_pack_a_punch ) && level.zombiemode_reusing_pack_a_punch )
{
self sethintstring( &"ZOMBIE_PERK_PACKAPUNCH_ATT", self.cost );
}
else
{
self sethintstring( &"ZOMBIE_PERK_PACKAPUNCH", self.cost );
}
level waittill( "powerup bonfire sale" );
self.cost = 1000;
self.attachment_cost = 1000;
if ( isDefined( level.zombiemode_reusing_pack_a_punch ) && level.zombiemode_reusing_pack_a_punch )
{
self sethintstring( &"ZOMBIE_PERK_PACKAPUNCH_ATT", self.cost );
}
else
{
self sethintstring( &"ZOMBIE_PERK_PACKAPUNCH", self.cost );
}
level waittill( "bonfire_sale_off" );
}
}
wait_for_player_to_take( player, weapon, packa_timer, upgrade_as_attachment ) //changed 3/30/20 4:22 pm
{
current_weapon = self.current_weapon;
upgrade_name = self.upgrade_name;
/*
/#
assert( isDefined( current_weapon ), "wait_for_player_to_take: weapon does not exist" );
#/
/#
assert( isDefined( upgrade_name ), "wait_for_player_to_take: upgrade_weapon does not exist" );
#/
*/
upgrade_weapon = upgrade_name;
self endon( "pap_timeout" );
level endon( "Pack_A_Punch_off" );
while ( 1 )
{
packa_timer playloopsound( "zmb_perks_packa_ticktock" );
self waittill( "trigger", trigger_player ); //working
if ( isDefined( level.pap_grab_by_anyone ) && level.pap_grab_by_anyone )
{
player = trigger_player;
}
packa_timer stoploopsound( 0.05 );
if ( trigger_player == player ) //working
{
player maps/mp/zombies/_zm_stats::increment_client_stat( "pap_weapon_grabbed" );
player maps/mp/zombies/_zm_stats::increment_player_stat( "pap_weapon_grabbed" );
current_weapon = player getcurrentweapon();
/*
/#
if ( current_weapon == "none" )
{
iprintlnbold( "WEAPON IS NONE, PACKAPUNCH RETRIEVAL DENIED" );
#/
}
*/
if ( is_player_valid( player ) && !player.is_drinking > 0 && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && current_weapon != "none" && !player hacker_active() )
{
maps/mp/_demo::bookmark( "zm_player_grabbed_packapunch", getTime(), player );
self notify( "pap_taken" );
player notify( "pap_taken" );
player.pap_used = 1;
if ( isDefined( upgrade_as_attachment ) && !upgrade_as_attachment )
{
player thread do_player_general_vox( "general", "pap_arm", 15, 100 );
}
else
{
player thread do_player_general_vox( "general", "pap_arm2", 15, 100 );
}
weapon_limit = get_player_weapon_limit( player );
player maps/mp/zombies/_zm_weapons::take_fallback_weapon();
primaries = player getweaponslistprimaries();
if ( isDefined( primaries ) && primaries.size >= weapon_limit )
{
player maps/mp/zombies/_zm_weapons::weapon_give( upgrade_weapon );
}
else
{
player giveweapon( upgrade_weapon, 0, player maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( upgrade_weapon ) );
player givestartammo( upgrade_weapon );
}
player switchtoweapon( upgrade_weapon );
if ( isDefined( player.restore_ammo ) && player.restore_ammo )
{
new_clip = player.restore_clip + ( weaponclipsize( upgrade_weapon ) - player.restore_clip_size );
new_stock = player.restore_stock + ( weaponmaxammo( upgrade_weapon ) - player.restore_max );
player setweaponammostock( upgrade_weapon, new_stock );
player setweaponammoclip( upgrade_weapon, new_clip );
}
player.restore_ammo = undefined;
player.restore_clip = undefined;
player.restore_stock = undefined;
player.restore_max = undefined;
player.restore_clip_size = undefined;
player maps/mp/zombies/_zm_weapons::play_weapon_vo( upgrade_weapon );
return;
}
}
wait 0.05;
}
}
wait_for_timeout( weapon, packa_timer, player ) //checked
{
self endon( "pap_taken" );
self endon( "pap_player_disconnected" );
self thread wait_for_disconnect( player );
wait level.packapunch_timeout;
self notify( "pap_timeout" );
packa_timer stoploopsound( 0.05 );
packa_timer playsound( "zmb_perks_packa_deny" );
maps/mp/zombies/_zm_weapons::unacquire_weapon_toggle( weapon );
if ( isDefined( player ) )
{
player maps/mp/zombies/_zm_stats::increment_client_stat( "pap_weapon_not_grabbed" );
player maps/mp/zombies/_zm_stats::increment_player_stat( "pap_weapon_not_grabbed" );
}
}
wait_for_disconnect( player ) //checked
{
self endon( "pap_taken" );
self endon( "pap_timeout" );
while ( isDefined( player ) )
{
wait 0.1;
}
/*
/#
println( "*** PAP : User disconnected." );
#/
*/
self notify( "pap_player_disconnected" );
}
destroy_weapon_on_disconnect( player ) //checked
{
self endon( "pap_timeout" );
self endon( "pap_taken" );
level endon( "Pack_A_Punch_off" );
player waittill( "disconnect" );
if ( isDefined( self.worldgun ) )
{
if ( isDefined( self.worldgun.worldgundw ) )
{
self.worldgun.worldgundw delete();
}
self.worldgun delete();
}
}
destroy_weapon_in_blackout( player ) //checked
{
self endon( "pap_timeout" );
self endon( "pap_taken" );
self endon( "pap_player_disconnected" );
level waittill( "Pack_A_Punch_off" );
if ( isDefined( self.worldgun ) )
{
self.worldgun rotateto( self.worldgun.angles + ( randomint( 90 ) - 45, 0, randomint( 360 ) - 180 ), 1.5, 0, 0 );
player playlocalsound( level.zmb_laugh_alias );
wait 1.5;
if ( isDefined( self.worldgun.worldgundw ) )
{
self.worldgun.worldgundw delete();
}
self.worldgun delete();
}
}
do_knuckle_crack() //checked
{
self endon( "disconnect" );
gun = self upgrade_knuckle_crack_begin();
self waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );
self upgrade_knuckle_crack_end( gun );
}
upgrade_knuckle_crack_begin()
{
self increment_is_drinking();
self disable_player_move_states( 1 );
primaries = self getweaponslistprimaries();
gun = self getcurrentweapon();
weapon = level.machine_assets[ "packapunch" ].weapon;
if ( gun != "none" && !is_placeable_mine( gun ) && !is_equipment( gun ) )
{
self notify( "zmb_lost_knife" );
self takeweapon( gun );
}
else
{
return;
}
self giveweapon( weapon );
self switchtoweapon( weapon );
return gun;
}
upgrade_knuckle_crack_end( gun ) //changed
{
/*
/#
assert( !is_zombie_perk_bottle( gun ) );
#/
/#
assert( gun != level.revive_tool );
#/
*/
self enable_player_move_states();
weapon = level.machine_assets[ "packapunch" ].weapon;
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined( self.intermission ) && self.intermission )
{
self takeweapon( weapon );
return;
}
self decrement_is_drinking();
self takeweapon( weapon );
primaries = self getweaponslistprimaries();
if ( self.is_drinking > 0 )
{
return;
}
else if ( isDefined( primaries ) && primaries.size > 0 )
{
self switchtoweapon( primaries[ 0 ] );
}
else if ( self hasweapon( level.laststandpistol ) )
{
self switchtoweapon( level.laststandpistol );
}
else
{
self maps/mp/zombies/_zm_weapons::give_fallback_weapon();
}
}
turn_packapunch_on()
{
vending_weapon_upgrade_trigger = getentarray( "specialty_weapupgrade", "script_noteworthy" );
level.pap_triggers = vending_weapon_upgrade_trigger;
i = 0;
while ( i < vending_weapon_upgrade_trigger.size )
{
perk = getent( vending_weapon_upgrade_trigger[ i ].target, "targetname" );
if ( isDefined( perk ) )
{
perk setmodel( level.machine_assets[ "packapunch" ].off_model );
}
i++;
}
for ( ;; )
{
level waittill( "Pack_A_Punch_on" );
i = 0;
while ( i < vending_weapon_upgrade_trigger.size )
{
perk = getent( vending_weapon_upgrade_trigger[ i ].target, "targetname" );
if ( isDefined( perk ) )
{
perk thread activate_packapunch();
}
i++;
}
level waittill( "Pack_A_Punch_off" );
i = 0;
while ( i < vending_weapon_upgrade_trigger.size )
{
perk = getent( vending_weapon_upgrade_trigger[ i ].target, "targetname" );
if ( isDefined( perk ) )
{
perk thread deactivate_packapunch();
}
i++;
}
}
}
activate_packapunch()
{
self setmodel( level.machine_assets[ "packapunch" ].on_model );
self playsound( "zmb_perks_power_on" );
self vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
timer = 0;
duration = 0.05;
}
deactivate_packapunch()
{
self setmodel( level.machine_assets[ "packapunch" ].off_model );
}
do_initial_power_off_callback( machine_array, perkname )
{
if ( !isDefined( level.machine_assets[ perkname ] ) )
{
/*
/#
println( "Error: doing setup for a machine with no level.machine_assets! Check your perk initialization!" );
#/
*/
return;
}
if ( !isDefined( level.machine_assets[ perkname ].power_off_callback ) )
{
return;
}
wait 0.05;
array_thread( machine_array, level.machine_assets[ perkname ].power_off_callback );
}
turn_sleight_on()
{
while ( 1 )
{
machine = getentarray( "vending_sleight", "targetname" );
machine_triggers = getentarray( "vending_sleight", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "speedcola" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "speedcola" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "sleight_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "speedcola" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "sleight_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "speedcola" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "speedcola" ].power_on_callback );
}
level notify( "specialty_fastreload_power_on" );
level waittill( "sleight_off" );
array_thread( machine, ::turn_perk_off );
if ( isDefined( level.machine_assets[ "speedcola" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "speedcola" ].power_off_callback );
}
}
}
use_solo_revive()
{
if ( isDefined( level.using_solo_revive ) )
{
return level.using_solo_revive;
}
players = get_players();
solo_mode = 0;
if ( players.size == 1 || isDefined( level.force_solo_quick_revive ) && level.force_solo_quick_revive )
{
solo_mode = 1;
}
level.using_solo_revive = solo_mode;
return solo_mode;
}
turn_revive_on()
{
level endon( "stop_quickrevive_logic" );
machine = getentarray( "vending_revive", "targetname" );
machine_triggers = getentarray( "vending_revive", "target" );
machine_model = undefined;
machine_clip = undefined;
if ( isDefined( level.zombiemode_using_revive_perk ) && !level.zombiemode_using_revive_perk )
{
return;
}
flag_wait( "start_zombie_round_logic" );
players = get_players();
solo_mode = 0;
if ( use_solo_revive() )
{
solo_mode = 1;
}
start_state = 0;
start_state = solo_mode;
while ( 1 )
{
machine = getentarray( "vending_revive", "targetname" );
machine_triggers = getentarray( "vending_revive", "target" );
i = 0;
while ( i < machine.size )
{
if ( flag_exists( "solo_game" ) && flag_exists( "solo_revive" ) && flag( "solo_game" ) && flag( "solo_revive" ) )
{
machine[ i ] hide();
}
machine[ i ] setmodel( level.machine_assets[ "revive" ].off_model );
if ( isDefined( level.quick_revive_final_pos ) )
{
level.quick_revive_default_origin = level.quick_revive_final_pos;
}
if ( !isDefined( level.quick_revive_default_origin ) )
{
level.quick_revive_default_origin = machine[ i ].origin;
level.quick_revive_default_angles = machine[ i ].angles;
}
level.quick_revive_machine = machine[ i ];
i++;
}
array_thread( machine_triggers, ::set_power_on, 0 );
if ( isDefined( start_state ) && !start_state )
{
level waittill( "revive_on" );
}
start_state = 0;
i = 0;
while ( i < machine.size )
{
if ( isDefined( machine[ i ].classname ) && machine[ i ].classname == "script_model" )
{
if ( isDefined( machine[ i ].script_noteworthy ) && machine[ i ].script_noteworthy == "clip" )
{
machine_clip = machine[ i ];
i++;
continue;
}
else
{
machine[ i ] setmodel( level.machine_assets[ "revive" ].on_model );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine_model = machine[ i ];
machine[ i ] thread perk_fx( "revive_light" );
machine[ i ] notify( "stop_loopsound" );
machine[ i ] thread play_loop_on_machine();
if ( isDefined( machine_triggers[ i ] ) )
{
machine_clip = machine_triggers[ i ].clip;
}
if ( isDefined( machine_triggers[ i ] ) )
{
blocker_model = machine_triggers[ i ].blocker_model;
}
}
}
i++;
}
wait_network_frame();
if ( solo_mode && isDefined( machine_model ) && !is_true( machine_model.ishidden ) )
{
machine_model thread revive_solo_fx( machine_clip, blocker_model );
}
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "revive" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "revive" ].power_on_callback );
}
level notify( "specialty_quickrevive_power_on" );
if ( isDefined( machine_model ) )
{
machine_model.ishidden = 0;
}
notify_str = level waittill_any_return( "revive_off", "revive_hide" );
should_hide = 0;
if ( notify_str == "revive_hide" )
{
should_hide = 1;
}
if ( isDefined( level.machine_assets[ "revive" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "revive" ].power_off_callback );
}
i = 0;
while ( i < machine.size )
{
if ( isDefined( machine[ i ].classname ) && machine[ i ].classname == "script_model" )
{
machine[ i ] turn_perk_off( should_hide );
}
i++;
}
}
}
revive_solo_fx( machine_clip, blocker_model )
{
if ( level flag_exists( "solo_revive" ) && flag( "solo_revive" ) && !flag( "solo_game" ) )
{
return;
}
if ( isDefined( machine_clip ) )
{
level.quick_revive_machine_clip = machine_clip;
}
if ( !isDefined( level.solo_revive_init ) )
{
level.solo_revive_init = 1;
flag_init( "solo_revive" );
}
level notify( "revive_solo_fx" );
level endon( "revive_solo_fx" );
self endon( "death" );
flag_wait( "solo_revive" );
if ( isDefined( level.revive_solo_fx_func ) )
{
level thread [[ level.revive_solo_fx_func ]]();
}
wait 2;
self playsound( "zmb_box_move" );
playsoundatposition( "zmb_whoosh", self.origin );
if ( isDefined( self._linked_ent ) )
{
self unlink();
}
self moveto( self.origin + vectorScale( ( 0, 0, 1 ), 40 ), 3 );
if ( isDefined( level.custom_vibrate_func ) )
{
[[ level.custom_vibrate_func ]]( self );
}
else
{
direction = self.origin;
direction = ( direction[ 1 ], direction[ 0 ], 0 );
if ( direction[ 1 ] < 0 || direction[ 0 ] > 0 && direction[ 1 ] > 0 )
{
direction = ( direction[ 0 ], direction[ 1 ] * -1, 0 );
}
else
{
if ( direction[ 0 ] < 0 )
{
direction = ( direction[ 0 ] * -1, direction[ 1 ], 0 );
}
}
self vibrate( direction, 10, 0.5, 5 );
}
self waittill( "movedone" );
playfx( level._effect[ "poltergeist" ], self.origin );
playsoundatposition( "zmb_box_poof", self.origin );
level clientnotify( "drb" );
if ( isDefined( self.fx ) )
{
self.fx unlink();
self.fx delete();
}
if ( isDefined( machine_clip ) )
{
machine_clip trigger_off();
machine_clip connectpaths();
}
if ( isDefined( blocker_model ) )
{
blocker_model show();
}
level notify( "revive_hide" );
}
turn_jugger_on()
{
while ( 1 )
{
machine = getentarray( "vending_jugg", "targetname" );
machine_triggers = getentarray( "vending_jugg", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "juggernog" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "juggernog" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "juggernog_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "juggernog" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "jugger_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_armorvest_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "juggernog" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "juggernog" ].power_on_callback );
}
level waittill( "juggernog_off" );
if ( isDefined( level.machine_assets[ "juggernog" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "juggernog" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
}
}
turn_doubletap_on()
{
while ( 1 )
{
machine = getentarray( "vending_doubletap", "targetname" );
machine_triggers = getentarray( "vending_doubletap", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "doubletap" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "doubletap" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "doubletap_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "doubletap" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "doubletap_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_rof_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "doubletap" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "doubletap" ].power_on_callback );
}
level waittill( "doubletap_off" );
if ( isDefined( level.machine_assets[ "doubletap" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "doubletap" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
}
}
turn_marathon_on()
{
while ( 1 )
{
machine = getentarray( "vending_marathon", "targetname" );
machine_triggers = getentarray( "vending_marathon", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "marathon" ].off_model );
i++;
}
array_thread( machine_triggers, ::set_power_on, 0 );
level thread do_initial_power_off_callback( machine, "marathon" );
level waittill( "marathon_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "marathon" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "marathon_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_longersprint_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "marathon" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "marathon" ].power_on_callback );
}
level waittill( "marathon_off" );
if ( isDefined( level.machine_assets[ "marathon" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "marathon" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
}
}
turn_deadshot_on()
{
while ( 1 )
{
machine = getentarray( "vending_deadshot_model", "targetname" );
machine_triggers = getentarray( "vending_deadshot", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "deadshot" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "deadshot" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "deadshot_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "deadshot" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "deadshot_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_deadshot_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "deadshot" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "deadshot" ].power_on_callback );
}
level waittill( "deadshot_off" );
if ( isDefined( level.machine_assets[ "deadshot" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "deadshot" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
}
}
turn_tombstone_on()
{
level endon( "tombstone_removed" );
while ( 1 )
{
machine = getentarray( "vending_tombstone", "targetname" );
machine_triggers = getentarray( "vending_tombstone", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "tombstone" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "tombstone" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "tombstone_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "tombstone" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "tombstone_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_scavenger_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "tombstone" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "tombstone" ].power_on_callback );
}
level waittill( "tombstone_off" );
if ( isDefined( level.machine_assets[ "tombstone" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "tombstone" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
players = get_players();
_a1718 = players;
_k1718 = getFirstArrayKey( _a1718 );
while ( isDefined( _k1718 ) )
{
player = _a1718[ _k1718 ];
player.hasperkspecialtytombstone = undefined;
_k1718 = getNextArrayKey( _a1718, _k1718 );
}
}
}
turn_additionalprimaryweapon_on()
{
while ( 1 )
{
machine = getentarray( "vending_additionalprimaryweapon", "targetname" );
machine_triggers = getentarray( "vending_additionalprimaryweapon", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "additionalprimaryweapon" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "additionalprimaryweapon" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "additionalprimaryweapon_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "additionalprimaryweapon" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "additionalprimaryweapon_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_additionalprimaryweapon_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "additionalprimaryweapon" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "additionalprimaryweapon" ].power_on_callback );
}
level waittill( "additionalprimaryweapon_off" );
if ( isDefined( level.machine_assets[ "additionalprimaryweapon" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "additionalprimaryweapon" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
}
}
turn_chugabud_on()
{
maps/mp/zombies/_zm_chugabud::init();
if ( isDefined( level.vsmgr_prio_visionset_zm_whos_who ) )
{
maps/mp/_visionset_mgr::vsmgr_register_info( "visionset", "zm_whos_who", 5000, level.vsmgr_prio_visionset_zm_whos_who, 1, 1 );
}
while ( 1 )
{
machine = getentarray( "vending_chugabud", "targetname" );
machine_triggers = getentarray( "vending_chugabud", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "whoswho" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "whoswho" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "chugabud_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "whoswho" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "tombstone_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_finalstand_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "whoswho" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "whoswho" ].power_on_callback );
}
level waittill( "chugabud_off" );
if ( isDefined( level.machine_assets[ "whoswho" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "whoswho" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
players = get_players();
_a1819 = players;
_k1819 = getFirstArrayKey( _a1819 );
while ( isDefined( _k1819 ) )
{
player = _a1819[ _k1819 ];
player.hasperkspecialtychugabud = undefined;
_k1819 = getNextArrayKey( _a1819, _k1819 );
}
}
}
set_power_on( state )
{
self.power_on = state;
}
turn_perk_off( ishidden )
{
self notify( "stop_loopsound" );
newmachine = spawn( "script_model", self.origin );
newmachine.angles = self.angles;
newmachine.targetname = self.targetname;
if ( is_true( ishidden ) )
{
newmachine.ishidden = 1;
newmachine hide();
}
self delete();
}
play_loop_on_machine()
{
if ( isDefined( level.sndperksacolaloopoverride ) )
{
return;
}
sound_ent = spawn( "script_origin", self.origin );
sound_ent playloopsound( "zmb_perks_machine_loop" );
sound_ent linkto( self );
self waittill( "stop_loopsound" );
sound_ent unlink();
sound_ent delete();
}
perk_fx( fx, turnofffx )
{
if ( isDefined( turnofffx ) )
{
self.perk_fx = 0;
}
else
{
wait 3;
if ( isDefined( self ) && !is_true( self.perk_fx ) )
{
playfxontag( level._effect[ fx ], self, "tag_origin" );
self.perk_fx = 1;
}
}
}
electric_perks_dialog()
{
self endon( "death" );
wait 0.01;
flag_wait( "start_zombie_round_logic" );
players = get_players();
if ( players.size == 1 )
{
return;
}
self endon( "warning_dialog" );
level endon( "switch_flipped" );
timer = 0;
while ( 1 )
{
wait 0.5;
players = get_players();
i = 0;
while ( i < players.size )
{
if ( !isDefined( players[ i ] ) )
{
i++;
continue;
}
else dist = distancesquared( players[ i ].origin, self.origin );
if ( dist > 4900 )
{
timer = 0;
i++;
continue;
}
else if ( dist < 4900 && timer < 3 )
{
wait 0.5;
timer++;
}
if ( dist < 4900 && timer == 3 )
{
if ( !isDefined( players[ i ] ) )
{
i++;
continue;
}
else
{
players[ i ] thread do_player_vo( "vox_start", 5 );
wait 3;
self notify( "warning_dialog" );
/*
/#
iprintlnbold( "warning_given" );
#/
*/
}
}
i++;
}
}
}
reset_vending_hint_string()
{
perk = self.script_noteworthy;
solo = maps/mp/zombies/_zm_perks::use_solo_revive();
switch( perk )
{
case "specialty_armorvest":
case "specialty_armorvest_upgrade":
self sethintstring( &"ZOMBIE_PERK_JUGGERNAUT", self.cost );
break;
case "specialty_quickrevive":
case "specialty_quickrevive_upgrade":
if ( solo )
{
self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE_SOLO", self.cost );
}
else
{
self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE", self.cost );
}
break;
case "specialty_fastreload":
case "specialty_fastreload_upgrade":
self sethintstring( &"ZOMBIE_PERK_FASTRELOAD", self.cost );
break;
case "specialty_rof":
case "specialty_rof_upgrade":
self sethintstring( &"ZOMBIE_PERK_DOUBLETAP", self.cost );
break;
case "specialty_longersprint":
case "specialty_longersprint_upgrade":
self sethintstring( &"ZOMBIE_PERK_MARATHON", self.cost );
break;
case "specialty_deadshot":
case "specialty_deadshot_upgrade":
self sethintstring( &"ZOMBIE_PERK_DEADSHOT", self.cost );
break;
case "specialty_additionalprimaryweapon":
case "specialty_additionalprimaryweapon_upgrade":
self sethintstring( &"ZOMBIE_PERK_ADDITIONALPRIMARYWEAPON", self.cost );
break;
case "specialty_scavenger":
case "specialty_scavenger_upgrade":
self sethintstring( &"ZOMBIE_PERK_TOMBSTONE", self.cost );
break;
case "specialty_finalstand":
case "specialty_finalstand_upgrade":
self sethintstring( &"ZOMBIE_PERK_CHUGABUD", self.cost );
break;
default:
self sethintstring( ( perk + " Cost: " ) + level.zombie_vars[ "zombie_perk_cost" ] );
}
if ( isDefined( level._custom_perks ) )
{
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].cost ) && isDefined( level._custom_perks[ perk ].hint_string ) )
{
self sethintstring( level._custom_perks[ perk ].hint_string, level._custom_perks[ perk ].cost );
}
}
}
vending_trigger_think() //checked to a degree
{
self endon( "death" );
wait 0.01;
perk = self.script_noteworthy;
solo = 0;
start_on = 0;
level.revive_machine_is_solo = 0;
//fixed
if( isdefined( perk ) && perk == "specialty_quickrevive" )
{
flag_wait("start_zombie_round_logic");
solo = use_solo_revive();
self endon("stop_quickrevive_logic");
level.quick_revive_trigger = self;
if( solo )
{
if(!is_true(level.revive_machine_is_solo))
{
start_on = 1;
players = get_players();
foreach(player in players)
{
if(!isdefined(player.lives))
{
player.lives = 0;
}
}
level maps/mp/zombies/_zm::set_default_laststand_pistol(1);
}
level.revive_machine_is_solo = 1;
}
}
self sethintstring( &"ZOMBIE_NEED_POWER" );
self setcursorhint( "HINT_NOICON" );
self usetriggerrequirelookat();
cost = level.zombie_vars[ "zombie_perk_cost" ];
switch( perk )
{
case "specialty_armorvest":
case "specialty_armorvest_upgrade":
cost = 2500;
break;
case "specialty_quickrevive":
case "specialty_quickrevive_upgrade":
if ( solo )
{
cost = 500;
}
else
{
cost = 1500;
}
break;
case "specialty_fastreload":
case "specialty_fastreload_upgrade":
cost = 3000;
break;
case "specialty_rof":
case "specialty_rof_upgrade":
cost = 2000;
break;
case "specialty_longersprint":
case "specialty_longersprint_upgrade":
cost = 2000;
break;
case "specialty_deadshot":
case "specialty_deadshot_upgrade":
cost = 1500;
break;
case "specialty_additionalprimaryweapon":
case "specialty_additionalprimaryweapon_upgrade":
cost = 4000;
break;
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].cost ) )
{
cost = level._custom_perks[ perk ].cost;
}
self.cost = cost;
if ( !start_on )
{
notify_name = perk + "_power_on";
level waittill( notify_name );
}
start_on = 0;
if ( !isDefined( level._perkmachinenetworkchoke ) )
{
level._perkmachinenetworkchoke = 0;
}
else
{
level._perkmachinenetworkchoke++;
}
i = 0;
while ( i < level._perkmachinenetworkchoke )
{
wait_network_frame();
i++;
}
self thread maps/mp/zombies/_zm_audio::perks_a_cola_jingle_timer();
self thread check_player_has_perk( perk );
switch( perk )
{
case "specialty_armorvest":
case "specialty_armorvest_upgrade":
self sethintstring( &"ZOMBIE_PERK_JUGGERNAUT", cost );
break;
case "specialty_quickrevive":
case "specialty_quickrevive_upgrade":
if ( solo )
{
self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE_SOLO", cost );
}
else
{
self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE", cost );
}
break;
case "specialty_fastreload":
case "specialty_fastreload_upgrade":
self sethintstring( &"ZOMBIE_PERK_FASTRELOAD", cost );
break;
case "specialty_rof":
case "specialty_rof_upgrade":
self sethintstring( &"ZOMBIE_PERK_DOUBLETAP", cost );
break;
case "specialty_longersprint":
case "specialty_longersprint_upgrade":
self sethintstring( &"ZOMBIE_PERK_MARATHON", cost );
break;
case "specialty_deadshot":
case "specialty_deadshot_upgrade":
self sethintstring( &"ZOMBIE_PERK_DEADSHOT", cost );
break;
case "specialty_additionalprimaryweapon":
case "specialty_additionalprimaryweapon_upgrade":
self sethintstring( &"ZOMBIE_PERK_ADDITIONALPRIMARYWEAPON", cost );
break;
case "specialty_scavenger":
case "specialty_scavenger_upgrade":
self sethintstring( &"ZOMBIE_PERK_TOMBSTONE", cost );
break;
case "specialty_finalstand":
case "specialty_finalstand_upgrade":
self sethintstring( &"ZOMBIE_PERK_CHUGABUD", cost );
break;
default:
self sethintstring( ( perk + " Cost: " ) + level.zombie_vars[ "zombie_perk_cost" ] );
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].hint_string ) )
{
self sethintstring( level._custom_perks[ perk ].hint_string, cost );
}
for ( ;; )
{
self waittill( "trigger", player );
index = maps/mp/zombies/_zm_weapons::get_player_index( player );
if ( player maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined( player.intermission ) && player.intermission )
{
wait 0.1;
continue;
}
if ( player in_revive_trigger() )
{
wait 0.1;
continue;
}
if ( !player maps/mp/zombies/_zm_magicbox::can_buy_weapon() )
{
wait 0.1;
continue;
}
if ( player isthrowinggrenade() )
{
wait 0.1;
continue;
}
if ( player isswitchingweapons() )
{
wait 0.1;
continue;
}
if ( player.is_drinking > 0 )
{
wait 0.1;
continue;
}
if ( player hasperk( perk ) || player has_perk_paused( perk ) )
{
cheat = 0;
/*
/#
if ( getDvarInt( "zombie_cheat" ) >= 5 )
{
cheat = 1;
#/
}
*/
if ( cheat != 1 )
{
self playsound( "deny" );
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "perk_deny", undefined, 1 );
continue;
}
}
if ( isDefined( level.custom_perk_validation ) )
{
valid = self [[ level.custom_perk_validation ]]( player );
if ( !valid )
{
continue;
}
}
current_cost = cost;
if ( player maps/mp/zombies/_zm_pers_upgrades_functions::is_pers_double_points_active() )
{
current_cost = player maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( current_cost );
}
if ( player.score < current_cost )
{
self playsound( "evt_perk_deny" );
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "perk_deny", undefined, 0 );
continue;
}
if ( player.num_perks >= player get_player_perk_purchase_limit() )
{
self playsound( "evt_perk_deny" );
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "sigh" );
continue;
}
sound = "evt_bottle_dispense";
playsoundatposition( sound, self.origin );
player maps/mp/zombies/_zm_score::minus_to_player_score( current_cost, 1 );
player.perk_purchased = perk;
self thread maps/mp/zombies/_zm_audio::play_jingle_or_stinger( self.script_label );
self thread vending_trigger_post_think( player, perk );
}
}
vending_trigger_post_think( player, perk ) //something is broken here
{
player endon( "disconnect" );
player endon( "end_game" );
player endon( "perk_abort_drinking" );
gun = player perk_give_bottle_begin( perk );
evt = player waittill_any_return( "fake_death", "death", "player_downed", "weapon_change_complete" );
if ( evt == "weapon_change_complete" )
{
player thread wait_give_perk( perk, 1 );
}
player perk_give_bottle_end( gun, perk );
if ( player maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined( player.intermission ) && player.intermission )
{
return;
}
player notify( "burp" );
if ( isDefined( level.pers_upgrade_cash_back ) && level.pers_upgrade_cash_back )
{
player maps/mp/zombies/_zm_pers_upgrades_functions::cash_back_player_drinks_perk();
}
if ( isDefined( level.pers_upgrade_perk_lose ) && level.pers_upgrade_perk_lose )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_perk_lose_bought();
}
if ( isDefined( level.perk_bought_func ) )
{
player [[ level.perk_bought_func ]]( perk );
}
player.perk_purchased = undefined;
if ( is_false( self.power_on ) )
{
wait 1;
perk_pause( self.script_noteworthy );
}
bbprint( "zombie_uses", "playername %s playerscore %d round %d name %s x %f y %f z %f type %s", player.name, player.score, level.round_number, perk, self.origin, "perk" );
}
solo_revive_buy_trigger_move( revive_trigger_noteworthy )
{
self endon( "death" );
revive_perk_triggers = getentarray( revive_trigger_noteworthy, "script_noteworthy" );
_a2384 = revive_perk_triggers;
_k2384 = getFirstArrayKey( _a2384 );
while ( isDefined( _k2384 ) )
{
revive_perk_trigger = _a2384[ _k2384 ];
self thread solo_revive_buy_trigger_move_trigger( revive_perk_trigger );
_k2384 = getNextArrayKey( _a2384, _k2384 );
}
}
solo_revive_buy_trigger_move_trigger( revive_perk_trigger )
{
self endon( "death" );
revive_perk_trigger setinvisibletoplayer( self );
if ( level.solo_lives_given >= 3 )
{
revive_perk_trigger trigger_off();
if ( isDefined( level._solo_revive_machine_expire_func ) )
{
revive_perk_trigger [[ level._solo_revive_machine_expire_func ]]();
}
return;
}
while ( self.lives > 0 )
{
wait 0.1;
}
revive_perk_trigger setvisibletoplayer( self );
}
wait_give_perk( perk, bought )
{
self endon( "player_downed" );
self endon( "disconnect" );
self endon( "end_game" );
self endon( "perk_abort_drinking" );
self waittill_notify_or_timeout( "burp", 0.5 );
self give_perk( perk, bought );
}
return_retained_perks()
{
while ( isDefined( self._retain_perks_array ) )
{
keys = getarraykeys( self._retain_perks_array );
_a2445 = keys;
_k2445 = getFirstArrayKey( _a2445 );
while ( isDefined( _k2445 ) )
{
perk = _a2445[ _k2445 ];
if ( isDefined( self._retain_perks_array[ perk ] ) && self._retain_perks_array[ perk ] )
{
self give_perk( perk, 0 );
}
_k2445 = getNextArrayKey( _a2445, _k2445 );
}
}
}
give_perk( perk, bought )
{
self setperk( perk );
self.num_perks++;
if ( isDefined( bought ) && bought )
{
self maps/mp/zombies/_zm_audio::playerexert( "burp" );
if ( isDefined( level.remove_perk_vo_delay ) && level.remove_perk_vo_delay )
{
self maps/mp/zombies/_zm_audio::perk_vox( perk );
}
else
{
self delay_thread( 1.5, ::perk_vox, perk );
}
self setblur( 4, 0.1 );
wait 0.1;
self setblur( 0, 0.1 );
self notify( "perk_bought" );
}
self perk_set_max_health_if_jugg( perk, 1, 0 );
if ( isDefined( level.disable_deadshot_clientfield ) && !level.disable_deadshot_clientfield )
{
if ( perk == "specialty_deadshot" )
{
self setclientfieldtoplayer( "deadshot_perk", 1 );
}
else
{
if ( perk == "specialty_deadshot_upgrade" )
{
self setclientfieldtoplayer( "deadshot_perk", 1 );
}
}
}
if ( perk == "specialty_scavenger" )
{
self.hasperkspecialtytombstone = 1;
}
players = get_players();
if ( use_solo_revive() && perk == "specialty_quickrevive" )
{
self.lives = 1;
if ( !isDefined( level.solo_lives_given ) )
{
level.solo_lives_given = 0;
}
if ( isDefined( level.solo_game_free_player_quickrevive ) )
{
level.solo_game_free_player_quickrevive = undefined;
}
else
{
level.solo_lives_given++;
}
if ( level.solo_lives_given >= 3 )
{
flag_set( "solo_revive" );
}
self thread solo_revive_buy_trigger_move( perk );
}
if ( perk == "specialty_finalstand" )
{
self.lives = 1;
self.hasperkspecialtychugabud = 1;
self notify( "perk_chugabud_activated" );
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_give ]]();
}
self set_perk_clientfield( perk, 1 );
maps/mp/_demo::bookmark( "zm_player_perk", getTime(), self );
self maps/mp/zombies/_zm_stats::increment_client_stat( "perks_drank" );
self maps/mp/zombies/_zm_stats::increment_client_stat( perk + "_drank" );
self maps/mp/zombies/_zm_stats::increment_player_stat( perk + "_drank" );
self maps/mp/zombies/_zm_stats::increment_player_stat( "perks_drank" );
if ( !isDefined( self.perk_history ) )
{
self.perk_history = [];
}
self.perk_history = add_to_array( self.perk_history, perk, 0 );
if ( !isDefined( self.perks_active ) )
{
self.perks_active = [];
}
self.perks_active[ self.perks_active.size ] = perk;
self notify( "perk_acquired" );
self thread perk_think( perk );
}
perk_set_max_health_if_jugg( perk, set_premaxhealth, clamp_health_to_max_health )
{
max_total_health = undefined;
if ( perk == "specialty_armorvest" )
{
if ( set_premaxhealth )
{
self.premaxhealth = self.maxhealth;
}
max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health" ];
}
else if ( perk == "specialty_armorvest_upgrade" )
{
if ( set_premaxhealth )
{
self.premaxhealth = self.maxhealth;
}
max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ];
}
else if ( perk == "jugg_upgrade" )
{
if ( set_premaxhealth )
{
self.premaxhealth = self.maxhealth;
}
if ( self hasperk( "specialty_armorvest" ) )
{
max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health" ];
}
else
{
max_total_health = 100;
}
}
else
{
if ( perk == "health_reboot" )
{
max_total_health = 100;
}
}
if ( isDefined( max_total_health ) )
{
if ( self maps/mp/zombies/_zm_pers_upgrades_functions::pers_jugg_active() )
{
max_total_health += level.pers_jugg_upgrade_health_bonus;
}
self setmaxhealth( max_total_health );
if ( isDefined( clamp_health_to_max_health ) && clamp_health_to_max_health == 1 )
{
if ( self.health > self.maxhealth )
{
self.health = self.maxhealth;
}
}
}
}
check_player_has_perk( perk )
{
self endon( "death" );
/*
/#
if ( getDvarInt( "zombie_cheat" ) >= 5 )
{
return;
#/
}
*/
dist = 16384;
while ( 1 )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( distancesquared( players[ i ].origin, self.origin ) < dist )
{
if ( !players[ i ] hasperk( perk ) && !players[ i ] has_perk_paused( perk ) && !players[ i ] in_revive_trigger() && !is_equipment_that_blocks_purchase( players[ i ] getcurrentweapon() ) && !players[ i ] hacker_active() )
{
self setinvisibletoplayer( players[ i ], 0 );
i++;
continue;
}
else
{
self setinvisibletoplayer( players[ i ], 1 );
}
}
i++;
}
wait 0.1;
}
}
vending_set_hintstring( perk )
{
switch( perk )
{
case "specialty_armorvest":
case "specialty_armorvest_upgrade":
break;
}
}
perk_think( perk )
{
/*
/#
if ( getDvarInt( "zombie_cheat" ) >= 5 )
{
if ( isDefined( self.perk_hud[ perk ] ) )
{
return;
#/
}
}
*/
perk_str = perk + "_stop";
result = self waittill_any_return( "fake_death", "death", "player_downed", perk_str );
do_retain = 1;
if ( use_solo_revive() && perk == "specialty_quickrevive" )
{
do_retain = 0;
}
if ( do_retain )
{
if ( isDefined( self._retain_perks ) && self._retain_perks )
{
return;
}
else
{
if ( isDefined( self._retain_perks_array ) && isDefined( self._retain_perks_array[ perk ] ) && self._retain_perks_array[ perk ] )
{
return;
}
}
}
self unsetperk( perk );
self.num_perks--;
switch( perk )
{
case "specialty_armorvest":
self setmaxhealth( 100 );
break;
case "specialty_additionalprimaryweapon":
if ( result == perk_str )
{
self maps/mp/zombies/_zm::take_additionalprimaryweapon();
}
break;
case "specialty_deadshot":
if ( isDefined( level.disable_deadshot_clientfield ) && !level.disable_deadshot_clientfield )
{
self setclientfieldtoplayer( "deadshot_perk", 0 );
}
break;
case "specialty_deadshot_upgrade":
if ( isDefined( level.disable_deadshot_clientfield ) && !level.disable_deadshot_clientfield )
{
self setclientfieldtoplayer( "deadshot_perk", 0 );
}
break;
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_take ]]();
}
self set_perk_clientfield( perk, 0 );
self.perk_purchased = undefined;
if ( isDefined( level.perk_lost_func ) )
{
self [[ level.perk_lost_func ]]( perk );
}
if ( isDefined( self.perks_active ) && isinarray( self.perks_active, perk ) )
{
arrayremovevalue( self.perks_active, perk, 0 );
}
self notify( "perk_lost" );
}
set_perk_clientfield( perk, state )
{
switch( perk )
{
case "specialty_additionalprimaryweapon":
self setclientfieldtoplayer( "perk_additional_primary_weapon", state );
break;
case "specialty_deadshot":
self setclientfieldtoplayer( "perk_dead_shot", state );
break;
case "specialty_flakjacket":
self setclientfieldtoplayer( "perk_dive_to_nuke", state );
break;
case "specialty_rof":
self setclientfieldtoplayer( "perk_double_tap", state );
break;
case "specialty_armorvest":
self setclientfieldtoplayer( "perk_juggernaut", state );
break;
case "specialty_longersprint":
self setclientfieldtoplayer( "perk_marathon", state );
break;
case "specialty_quickrevive":
self setclientfieldtoplayer( "perk_quick_revive", state );
break;
case "specialty_fastreload":
self setclientfieldtoplayer( "perk_sleight_of_hand", state );
break;
case "specialty_scavenger":
self setclientfieldtoplayer( "perk_tombstone", state );
break;
case "specialty_finalstand":
self setclientfieldtoplayer( "perk_chugabud", state );
break;
case default:
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].clientfield_set ) )
{
self [[ level._custom_perks[ perk ].clientfield_set ]]( state );
}
}
}
perk_hud_destroy( perk )
{
self.perk_hud[ perk ] destroy_hud();
}
perk_hud_grey( perk, grey_on_off )
{
if ( grey_on_off )
{
self.perk_hud[ perk ].alpha = 0.3;
}
else
{
self.perk_hud[ perk ].alpha = 1;
}
}
perk_hud_flash()
{
self endon( "death" );
self.flash = 1;
self scaleovertime( 0.05, 32, 32 );
wait 0.3;
self scaleovertime( 0.05, 24, 24 );
wait 0.3;
self.flash = 0;
}
perk_flash_audio( perk )
{
alias = undefined;
switch( perk )
{
case "specialty_armorvest":
alias = "zmb_hud_flash_jugga";
break;
case "specialty_quickrevive":
alias = "zmb_hud_flash_revive";
break;
case "specialty_fastreload":
alias = "zmb_hud_flash_speed";
break;
case "specialty_longersprint":
alias = "zmb_hud_flash_stamina";
break;
case "specialty_flakjacket":
alias = "zmb_hud_flash_phd";
break;
case "specialty_deadshot":
alias = "zmb_hud_flash_deadshot";
break;
case "specialty_additionalprimaryweapon":
alias = "zmb_hud_flash_additionalprimaryweapon";
break;
}
if ( isDefined( alias ) )
{
self playlocalsound( alias );
}
}
perk_hud_start_flash( perk )
{
if ( self hasperk( perk ) && isDefined( self.perk_hud ) )
{
hud = self.perk_hud[ perk ];
if ( isDefined( hud ) )
{
if ( isDefined( hud.flash ) && !hud.flash )
{
hud thread perk_hud_flash();
self thread perk_flash_audio( perk );
}
}
}
}
perk_hud_stop_flash( perk, taken )
{
if ( self hasperk( perk ) && isDefined( self.perk_hud ) )
{
hud = self.perk_hud[ perk ];
if ( isDefined( hud ) )
{
hud.flash = undefined;
if ( isDefined( taken ) )
{
hud notify( "stop_flash_perk" );
}
}
}
}
perk_give_bottle_begin( perk )
{
self increment_is_drinking();
self disable_player_move_states( 1 );
gun = self getcurrentweapon();
weapon = "";
switch( perk )
{
case " _upgrade":
case "specialty_armorvest":
weapon = level.machine_assets[ "juggernog" ].weapon;
break;
case "specialty_quickrevive":
case "specialty_quickrevive_upgrade":
weapon = level.machine_assets[ "revive" ].weapon;
break;
case "specialty_fastreload":
case "specialty_fastreload_upgrade":
weapon = level.machine_assets[ "speedcola" ].weapon;
break;
case "specialty_rof":
case "specialty_rof_upgrade":
weapon = level.machine_assets[ "doubletap" ].weapon;
break;
case "specialty_longersprint":
case "specialty_longersprint_upgrade":
weapon = level.machine_assets[ "marathon" ].weapon;
break;
case "specialty_flakjacket":
case "specialty_flakjacket_upgrade":
weapon = level.machine_assets[ "divetonuke" ].weapon;
break;
case "specialty_deadshot":
case "specialty_deadshot_upgrade":
weapon = level.machine_assets[ "deadshot" ].weapon;
break;
case "specialty_additionalprimaryweapon":
case "specialty_additionalprimaryweapon_upgrade":
weapon = level.machine_assets[ "additionalprimaryweapon" ].weapon;
break;
case "specialty_scavenger":
case "specialty_scavenger_upgrade":
weapon = level.machine_assets[ "tombstone" ].weapon;
break;
case "specialty_finalstand":
case "specialty_finalstand_upgrade":
weapon = level.machine_assets[ "whoswho" ].weapon;
break;
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].perk_bottle ) )
{
weapon = level._custom_perks[ perk ].perk_bottle;
}
self giveweapon( weapon );
self switchtoweapon( weapon );
return gun;
}
perk_give_bottle_end( gun, perk ) //changed
{
self endon( "perk_abort_drinking" );
/*
/#
assert( !is_zombie_perk_bottle( gun ) );
#/
/#
assert( gun != level.revive_tool );
#/
*/
self enable_player_move_states();
weapon = "";
switch( perk )
{
case "specialty_rof":
case "specialty_rof_upgrade":
weapon = level.machine_assets[ "doubletap" ].weapon;
break;
case "specialty_longersprint":
case "specialty_longersprint_upgrade":
weapon = level.machine_assets[ "marathon" ].weapon;
break;
case "specialty_flakjacket":
case "specialty_flakjacket_upgrade":
weapon = level.machine_assets[ "divetonuke" ].weapon;
break;
case "specialty_armorvest":
case "specialty_armorvest_upgrade":
weapon = level.machine_assets[ "juggernog" ].weapon;
self.jugg_used = 1;
break;
case "specialty_quickrevive":
case "specialty_quickrevive_upgrade":
weapon = level.machine_assets[ "revive" ].weapon;
break;
case "specialty_fastreload":
case "specialty_fastreload_upgrade":
weapon = level.machine_assets[ "speedcola" ].weapon;
self.speed_used = 1;
break;
case "specialty_deadshot":
case "specialty_deadshot_upgrade":
weapon = level.machine_assets[ "deadshot" ].weapon;
break;
case "specialty_additionalprimaryweapon":
case "specialty_additionalprimaryweapon_upgrade":
weapon = level.machine_assets[ "additionalprimaryweapon" ].weapon;
break;
case "specialty_scavenger":
case "specialty_scavenger_upgrade":
weapon = level.machine_assets[ "tombstone" ].weapon;
break;
case "specialty_finalstand":
case "specialty_finalstand_upgrade":
weapon = level.machine_assets[ "whoswho" ].weapon;
break;
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].perk_bottle ) )
{
weapon = level._custom_perks[ perk ].perk_bottle;
}
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || isDefined( self.intermission ) && self.intermission )
{
self takeweapon( weapon );
return;
}
self takeweapon( weapon );
if ( self is_multiple_drinking() )
{
self decrement_is_drinking();
return;
}
else if ( gun != "none" && !is_placeable_mine( gun ) && !is_equipment_that_blocks_purchase( gun ) )
{
self switchtoweapon( gun );
if ( is_melee_weapon( gun ) )
{
self decrement_is_drinking();
return;
}
}
else
{
primaryweapons = self getweaponslistprimaries();
if ( isDefined( primaryweapons ) && primaryweapons.size > 0 )
{
self switchtoweapon( primaryweapons[ 0 ] );
}
}
self waittill( "weapon_change_complete" ); //event doesn't occur because there is no notifier bug
self decrement_is_drinking();
if ( !self maps/mp/zombies/_zm_laststand::player_is_in_laststand() && isDefined( self.intermission ) && !self.intermission )
{
self decrement_is_drinking();
}
}
perk_abort_drinking( post_delay )
{
if ( self.is_drinking )
{
self notify( "perk_abort_drinking" );
self decrement_is_drinking();
self enable_player_move_states();
if ( isDefined( post_delay ) )
{
wait post_delay;
}
}
}
give_random_perk()
{
random_perk = undefined;
vending_triggers = getentarray( "zombie_vending", "targetname" );
perks = [];
i = 0;
while ( i < vending_triggers.size )
{
perk = vending_triggers[ i ].script_noteworthy;
if ( isDefined( self.perk_purchased ) && self.perk_purchased == perk )
{
i++;
continue;
}
else
{
if ( perk == "specialty_weapupgrade" )
{
i++;
continue;
}
else
{
if ( !self hasperk( perk ) && !self has_perk_paused( perk ) )
{
perks[ perks.size ] = perk;
}
}
}
i++;
}
if ( perks.size > 0 )
{
perks = array_randomize( perks );
random_perk = perks[ 0 ];
self give_perk( random_perk );
}
else
{
self playsoundtoplayer( level.zmb_laugh_alias, self );
}
return random_perk;
}
lose_random_perk()
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
perks = [];
i = 0;
while ( i < vending_triggers.size )
{
perk = vending_triggers[ i ].script_noteworthy;
if ( isDefined( self.perk_purchased ) && self.perk_purchased == perk )
{
i++;
continue;
}
else
{
if ( self hasperk( perk ) || self has_perk_paused( perk ) )
{
perks[ perks.size ] = perk;
}
}
i++;
}
if ( perks.size > 0 )
{
perks = array_randomize( perks );
perk = perks[ 0 ];
perk_str = perk + "_stop";
self notify( perk_str );
if ( use_solo_revive() && perk == "specialty_quickrevive" )
{
self.lives--;
}
}
}
update_perk_hud()
{
while ( isDefined( self.perk_hud ) )
{
keys = getarraykeys( self.perk_hud );
i = 0;
while ( i < self.perk_hud.size )
{
self.perk_hud[ keys[ i ] ].x = i * 30;
i++;
}
}
}
quantum_bomb_give_nearest_perk_validation( position )
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
range_squared = 32400;
i = 0;
while ( i < vending_triggers.size )
{
if ( distancesquared( vending_triggers[ i ].origin, position ) < range_squared )
{
return 1;
}
i++;
}
return 0;
}
quantum_bomb_give_nearest_perk_result( position )
{
[[ level.quantum_bomb_play_mystery_effect_func ]]( position );
vending_triggers = getentarray( "zombie_vending", "targetname" );
nearest = 0;
i = 1;
while ( i < vending_triggers.size )
{
if ( distancesquared( vending_triggers[ i ].origin, position ) < distancesquared( vending_triggers[ nearest ].origin, position ) )
{
nearest = i;
}
i++;
}
players = get_players();
perk = vending_triggers[ nearest ].script_noteworthy;
i = 0;
while ( i < players.size )
{
player = players[ i ];
if ( player.sessionstate == "spectator" || player maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
else
{
if ( !player hasperk( perk ) && isDefined( player.perk_purchased ) && player.perk_purchased != perk && randomint( 5 ) )
{
if ( player == self )
{
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "quant_good" );
}
player give_perk( perk );
player [[ level.quantum_bomb_play_player_effect_func ]]();
}
}
i++;
}
}
perk_pause( perk )
{
if ( perk == "Pack_A_Punch" || perk == "specialty_weapupgrade" )
{
return;
}
j = 0;
while ( j < get_players().size )
{
player = get_players()[ j ];
if ( !isDefined( player.disabled_perks ) )
{
player.disabled_perks = [];
}
if ( isDefined( player.disabled_perks[ perk ] ) && !player.disabled_perks[ perk ] )
{
player.disabled_perks[ perk ] = player hasperk( perk );
}
if ( player.disabled_perks[ perk ] )
{
player unsetperk( perk );
player set_perk_clientfield( perk, 2 );
if ( perk == "specialty_armorvest" || perk == "specialty_armorvest_upgrade" )
{
player setmaxhealth( player.premaxhealth );
if ( player.health > player.maxhealth )
{
player.health = player.maxhealth;
}
}
if ( perk == "specialty_additionalprimaryweapon" || perk == "specialty_additionalprimaryweapon_upgrade" )
{
player maps/mp/zombies/_zm::take_additionalprimaryweapon();
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
{
player thread [[ level._custom_perks[ perk ].player_thread_take ]]();
}
/*
/#
println( " ZM PERKS " + player.name + " paused perk " + perk + "\n" );
#/
*/
}
j++;
}
}
perk_unpause( perk )
{
if ( !isDefined( perk ) )
{
return;
}
if ( perk == "Pack_A_Punch" )
{
return;
}
j = 0;
while ( j < get_players().size )
{
player = get_players()[ j ];
if ( isDefined( player.disabled_perks ) && isDefined( player.disabled_perks[ perk ] ) && player.disabled_perks[ perk ] )
{
player.disabled_perks[ perk ] = 0;
player set_perk_clientfield( perk, 1 );
player setperk( perk );
/*
/#
println( " ZM PERKS " + player.name + " unpaused perk " + perk + "\n" );
#/
*/
if ( issubstr( perk, "specialty_scavenger" ) )
{
player.hasperkspecialtytombstone = 1;
}
player perk_set_max_health_if_jugg( perk, 0, 0 );
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
{
player thread [[ level._custom_perks[ perk ].player_thread_give ]]();
}
}
j++;
}
}
perk_pause_all_perks()
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
_a3378 = vending_triggers;
_k3378 = getFirstArrayKey( _a3378 );
while ( isDefined( _k3378 ) )
{
trigger = _a3378[ _k3378 ];
maps/mp/zombies/_zm_perks::perk_pause( trigger.script_noteworthy );
_k3378 = getNextArrayKey( _a3378, _k3378 );
}
}
perk_unpause_all_perks()
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
_a3388 = vending_triggers;
_k3388 = getFirstArrayKey( _a3388 );
while ( isDefined( _k3388 ) )
{
trigger = _a3388[ _k3388 ];
maps/mp/zombies/_zm_perks::perk_unpause( trigger.script_noteworthy );
_k3388 = getNextArrayKey( _a3388, _k3388 );
}
}
has_perk_paused( perk )
{
if ( isDefined( self.disabled_perks ) && isDefined( self.disabled_perks[ perk ] ) && self.disabled_perks[ perk ] )
{
return 1;
}
return 0;
}
getvendingmachinenotify()
{
if ( !isDefined( self ) )
{
return "";
}
switch( self.script_noteworthy )
{
case "specialty_armorvest":
case "specialty_armorvest_upgrade":
return "juggernog";
case "specialty_quickrevive":
case "specialty_quickrevive_upgrade":
return "revive";
case "specialty_fastreload":
case "specialty_fastreload_upgrade":
return "sleight";
case "specialty_rof":
case "specialty_rof_upgrade":
return "doubletap";
case "specialty_longersprint":
case "specialty_longersprint_upgrade":
return "marathon";
case "specialty_flakjacket":
case "specialty_flakjacket_upgrade":
return "divetonuke";
case "specialty_deadshot":
case "specialty_deadshot_upgrade":
return "deadshot";
case "specialty_additionalprimaryweapon":
case "specialty_additionalprimaryweapon_upgrade":
return "additionalprimaryweapon";
case "specialty_scavenger":
case "specialty_scavenger_upgrade":
return "tombstone";
case "specialty_finalstand":
case "specialty_finalstand_upgrade":
return "chugabud";
case "specialty_weapupgrade":
return "Pack_A_Punch";
}
str_perk = undefined;
if ( isDefined( level._custom_perks[ self.script_noteworthy ] ) && isDefined( isDefined( level._custom_perks[ self.script_noteworthy ].alias ) ) )
{
str_perk = level._custom_perks[ self.script_noteworthy ].alias;
}
return str_perk;
}
perk_machine_removal( machine, replacement_model )
{
if ( !isDefined( machine ) )
{
return;
}
trig = getent( machine, "script_noteworthy" );
machine_model = undefined;
if ( isDefined( trig ) )
{
trig notify( "warning_dialog" );
while ( isDefined( trig.target ) )
{
parts = getentarray( trig.target, "targetname" );
i = 0;
while ( i < parts.size )
{
if ( isDefined( parts[ i ].classname ) && parts[ i ].classname == "script_model" )
{
machine_model = parts[ i ];
i++;
continue;
}
else
{
if ( parts[ i ].script_noteworthy )
{
if ( isDefined( parts[ i ].script_noteworthy == "clip" ) )
{
model_clip = parts[ i ];
}
i++;
continue;
}
else
{
parts[ i ] delete();
}
}
i++;
}
}
if ( isDefined( replacement_model ) && isDefined( machine_model ) )
{
machine_model setmodel( replacement_model );
}
else
{
if ( !isDefined( replacement_model ) && isDefined( machine_model ) )
{
machine_model delete();
if ( isDefined( model_clip ) )
{
model_clip delete();
}
if ( isDefined( trig.clip ) )
{
trig.clip delete();
}
}
}
if ( isDefined( trig.bump ) )
{
trig.bump delete();
}
trig delete();
}
}
perk_machine_spawn_init()
{
match_string = "";
location = level.scr_zm_map_start_location;
if ((location == "default" || location == "" ) && IsDefined(level.default_start_location))
{
location = level.default_start_location;
}
match_string = level.scr_zm_ui_gametype + "_perks_" + location;
pos = [];
structs = getstructarray("zm_perk_machine", "targetname");
_a3578 = structs;
_k3578 = getFirstArrayKey( _a3578 );
while ( isDefined( _k3578 ) )
{
struct = _a3578[ _k3578 ];
if ( isDefined( struct.script_string ) )
{
tokens = strtok( struct.script_string, " " );
_a3583 = tokens;
_k3583 = getFirstArrayKey( _a3583 );
while ( isDefined( _k3583 ) )
{
token = _a3583[ _k3583 ];
if ( token == match_string )
{
pos[ pos.size ] = struct;
}
_k3583 = getNextArrayKey( _a3583, _k3583 );
}
}
else
{
pos[ pos.size ] = struct;
}
_k3578 = getNextArrayKey( _a3578, _k3578 );
}
if(!IsDefined(pos) || pos.size == 0)
{
return;
}
if ( level.script == "zm_prison" && is_classic() )
{
posSizeOffset = pos.size - 4;
}
PreCacheModel("zm_collision_perks1");
//everything above the for loop works
//broken
for ( i = 0; i < posSizeOffset; i++ )
{
perk = pos[i].script_noteworthy;
if(IsDefined(perk) && IsDefined(pos[i].model))
{
use_trigger = Spawn( "trigger_radius_use", pos[i].origin + (0, 0, 30), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk;
use_trigger TriggerIgnoreTeam();
//use_trigger thread debug_spot();
perk_machine = Spawn("script_model", pos[i].origin);
perk_machine.angles = pos[i].angles;
perk_machine SetModel(pos[i].model);
bump_trigger = Spawn( "trigger_radius", pos[i].origin, 0, 35, 64);
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
if( perk != "specialty_weapupgrade" )
{
bump_trigger thread thread_bump_trigger();
}
collision = Spawn("script_model", pos[i].origin, 1);
collision.angles = pos[i].angles;
collision SetModel("zm_collision_perks1");
collision.script_noteworthy = "clip";
collision DisconnectPaths();
// Connect all of the pieces for easy access.
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
switch( perk )
{
case "specialty_quickrevive":
case "specialty_quickrevive_upgrade":
use_trigger.script_sound = "mus_perks_revive_jingle";
use_trigger.script_string = "revive_perk";
use_trigger.script_label = "mus_perks_revive_sting";
use_trigger.target = "vending_revive";
perk_machine.script_string = "revive_perk";
perk_machine.targetname = "vending_revive";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "revive_perk";
}
break;
case "specialty_fastreload":
case "specialty_fastreload_upgrade":
use_trigger.script_sound = "mus_perks_speed_jingle";
use_trigger.script_string = "speedcola_perk";
use_trigger.script_label = "mus_perks_speed_sting";
use_trigger.target = "vending_sleight";
perk_machine.script_string = "speedcola_perk";
perk_machine.targetname = "vending_sleight";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "speedcola_perk";
}
break;
case "specialty_longersprint":
case "specialty_longersprint_upgrade":
use_trigger.script_sound = "mus_perks_stamin_jingle";
use_trigger.script_string = "marathon_perk";
use_trigger.script_label = "mus_perks_stamin_sting";
use_trigger.target = "vending_marathon";
perk_machine.script_string = "marathon_perk";
perk_machine.targetname = "vending_marathon";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "marathon_perk";
}
break;
case "specialty_armorvest":
case "specialty_armorvest_upgrade":
use_trigger.script_sound = "mus_perks_jugganog_jingle";
use_trigger.script_string = "jugg_perk";
use_trigger.script_label = "mus_perks_jugganog_sting";
use_trigger.longjinglewait = 1;
use_trigger.target = "vending_jugg";
perk_machine.script_string = "jugg_perk";
perk_machine.targetname = "vending_jugg";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "jugg_perk";
}
break;
case "specialty_scavenger":
case "specialty_scavenger_upgrade":
use_trigger.script_sound = "mus_perks_tombstone_jingle";
use_trigger.script_string = "tombstone_perk";
use_trigger.script_label = "mus_perks_tombstone_sting";
use_trigger.target = "vending_tombstone";
perk_machine.script_string = "tombstone_perk";
perk_machine.targetname = "vending_tombstone";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "tombstone_perk";
}
break;
case "specialty_rof":
case "specialty_rof_upgrade":
use_trigger.script_sound = "mus_perks_doubletap_jingle";
use_trigger.script_string = "tap_perk";
use_trigger.script_label = "mus_perks_doubletap_sting";
use_trigger.target = "vending_doubletap";
perk_machine.script_string = "tap_perk";
perk_machine.targetname = "vending_doubletap";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "tap_perk";
}
break;
case "specialty_finalstand":
case "specialty_finalstand_upgrade":
use_trigger.script_sound = "mus_perks_whoswho_jingle";
use_trigger.script_string = "tap_perk";
use_trigger.script_label = "mus_perks_whoswho_sting";
use_trigger.target = "vending_chugabud";
perk_machine.script_string = "tap_perk";
perk_machine.targetname = "vending_chugabud";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "tap_perk";
}
break;
case "specialty_additionalprimaryweapon":
case "specialty_additionalprimaryweapon_upgrade":
use_trigger.script_sound = "mus_perks_mulekick_jingle";
use_trigger.script_string = "tap_perk";
use_trigger.script_label = "mus_perks_mulekick_sting";
use_trigger.target = "vending_additionalprimaryweapon";
perk_machine.script_string = "tap_perk";
perk_machine.targetname = "vending_additionalprimaryweapon";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "tap_perk";
}
break;
case "specialty_weapupgrade":
use_trigger.target = "vending_packapunch";
use_trigger.script_sound = "mus_perks_packa_jingle";
use_trigger.script_label = "mus_perks_packa_sting";
use_trigger.longjinglewait = 1;
perk_machine.targetname = "vending_packapunch";
flag_pos = getstruct( pos[ i ].target, "targetname" );
if ( isDefined( flag_pos ) )
{
perk_machine_flag = spawn( "script_model", flag_pos.origin );
perk_machine_flag.angles = flag_pos.angles;
perk_machine_flag setmodel( flag_pos.model );
perk_machine_flag.targetname = "pack_flag";
perk_machine.target = "pack_flag";
}
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "perks_rattle";
}
break;
case "specialty_deadshot":
case "specialty_deadshot_upgrade":
use_trigger.script_sound = "mus_perks_deadshot_jingle";
use_trigger.script_string = "deadshot_perk";
use_trigger.script_label = "mus_perks_deadshot_sting";
use_trigger.target = "vending_deadshot";
perk_machine.script_string = "deadshot_vending";
perk_machine.targetname = "vending_deadshot_model";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "deadshot_vending";
}
break;
case default:
use_trigger.script_sound = "mus_perks_speed_jingle";
use_trigger.script_string = "speedcola_perk";
use_trigger.script_label = "mus_perks_speed_sting";
use_trigger.target = "vending_sleight";
perk_machine.script_string = "speedcola_perk";
perk_machine.targetname = "vending_sleight";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "speedcola_perk";
}
break;
}
}
if(isdefined(level._custom_perks[perk]) && isdefined(level._custom_perks[perk].perk_machine_set_kvps))
{
[[level._custom_perks[perk].perk_machine_set_kvps]](use_trigger, perk_machine, bump_trigger, collision);
}
}
}
get_perk_machine_start_state( perk )
{
if ( isDefined( level.vending_machines_powered_on_at_start ) && level.vending_machines_powered_on_at_start )
{
return 1;
}
if ( perk == "specialty_quickrevive" || perk == "specialty_quickrevive_upgrade" )
{
/*
/#
assert( isDefined( level.revive_machine_is_solo ) );
#/
*/
return level.revive_machine_is_solo;
}
return 0;
}
perks_register_clientfield()
{
if ( isDefined( level.zombiemode_using_additionalprimaryweapon_perk ) && level.zombiemode_using_additionalprimaryweapon_perk )
{
registerclientfield( "toplayer", "perk_additional_primary_weapon", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk )
{
registerclientfield( "toplayer", "perk_dead_shot", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_doubletap_perk ) && level.zombiemode_using_doubletap_perk )
{
registerclientfield( "toplayer", "perk_double_tap", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_juggernaut_perk ) && level.zombiemode_using_juggernaut_perk )
{
registerclientfield( "toplayer", "perk_juggernaut", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_marathon_perk ) && level.zombiemode_using_marathon_perk )
{
registerclientfield( "toplayer", "perk_marathon", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_revive_perk ) && level.zombiemode_using_revive_perk )
{
registerclientfield( "toplayer", "perk_quick_revive", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_sleightofhand_perk ) && level.zombiemode_using_sleightofhand_perk )
{
registerclientfield( "toplayer", "perk_sleight_of_hand", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_tombstone_perk ) && level.zombiemode_using_tombstone_perk )
{
registerclientfield( "toplayer", "perk_tombstone", 1, 2, "int" );
}
if ( isDefined( level.zombiemode_using_perk_intro_fx ) && level.zombiemode_using_perk_intro_fx )
{
registerclientfield( "scriptmover", "clientfield_perk_intro_fx", 1000, 1, "int" );
}
if ( isDefined( level.zombiemode_using_chugabud_perk ) && level.zombiemode_using_chugabud_perk )
{
registerclientfield( "toplayer", "perk_chugabud", 1000, 1, "int" );
}
if(isdefined(level._custom_perks))
{
a_keys = getarraykeys(level._custom_perks);
for(i = 0; i < a_keys.size; i++)
{
if(isdefined(level._custom_perks[ a_keys[ i ] ].clientfield_register))
{
level [[level._custom_perks[ a_keys[ i ] ].clientfield_register]]();
}
}
}
}
thread_bump_trigger()
{
for ( ;; )
{
self waittill( "trigger", trigplayer );
trigplayer playsound( self.script_sound );
while ( is_player_valid( trigplayer ) && trigplayer istouching( self ) )
{
wait 0.5;
}
}
}
reenable_quickrevive( machine_clip, solo_mode )
{
if ( isDefined( level.revive_machine_spawned ) && !is_true( level.revive_machine_spawned ) )
{
return;
}
wait 0.1;
power_state = 0;
if ( is_true( solo_mode ) )
{
power_state = 1;
should_pause = 1;
players = get_players();
_a3918 = players;
_k3918 = getFirstArrayKey( _a3918 );
while ( isDefined( _k3918 ) )
{
player = _a3918[ _k3918 ];
if ( isDefined( player.lives ) && player.lives > 0 && power_state )
{
should_pause = 0;
}
else
{
if ( isDefined( player.lives ) && player.lives < 1 )
{
should_pause = 1;
}
}
_k3918 = getNextArrayKey( _a3918, _k3918 );
}
if ( should_pause )
{
perk_pause( "specialty_quickrevive" );
}
else
{
perk_unpause( "specialty_quickrevive" );
}
if ( isDefined( level.solo_revive_init ) && level.solo_revive_init && flag( "solo_revive" ) )
{
disable_quickrevive( machine_clip );
return;
}
update_quickrevive_power_state( 1 );
unhide_quickrevive();
restart_quickrevive();
level notify( "revive_off" );
wait 0.1;
level notify( "stop_quickrevive_logic" );
}
else
{
if ( isDefined( level._dont_unhide_quickervive_on_hotjoin ) && !level._dont_unhide_quickervive_on_hotjoin )
{
unhide_quickrevive();
level notify( "revive_off" );
wait 0.1;
}
level notify( "revive_hide" );
level notify( "stop_quickrevive_logic" );
restart_quickrevive();
if ( flag( "power_on" ) )
{
power_state = 1;
}
update_quickrevive_power_state( power_state );
}
level thread turn_revive_on();
if ( power_state )
{
perk_unpause( "specialty_quickrevive" );
level notify( "revive_on" );
wait 0.1;
level notify( "specialty_quickrevive_power_on" );
}
else
{
perk_pause( "specialty_quickrevive" );
}
if ( !is_true( solo_mode ) )
{
return;
}
should_pause = 1;
players = get_players();
_a3996 = players;
_k3996 = getFirstArrayKey( _a3996 );
while ( isDefined( _k3996 ) )
{
player = _a3996[ _k3996 ];
if ( !is_player_valid( player ) )
{
}
else if ( player hasperk( "specialty_quickrevive" ) )
{
if ( !isDefined( player.lives ) )
{
player.lives = 0;
}
if ( !isDefined( level.solo_lives_given ) )
{
level.solo_lives_given = 0;
}
level.solo_lives_given++;
player.lives++;
if ( isDefined( player.lives ) && player.lives > 0 && power_state )
{
should_pause = 0;
break;
}
else
{
should_pause = 1;
}
}
_k3996 = getNextArrayKey( _a3996, _k3996 );
}
if ( should_pause )
{
perk_pause( "specialty_quickrevive" );
}
else
{
perk_unpause( "specialty_quickrevive" );
}
}
update_quickrevive_power_state( poweron )
{
_a4034 = level.powered_items;
_k4034 = getFirstArrayKey( _a4034 );
while ( isDefined( _k4034 ) )
{
item = _a4034[ _k4034 ];
if ( isDefined( item.target ) && isDefined( item.target.script_noteworthy ) && item.target.script_noteworthy == "specialty_quickrevive" )
{
if ( item.power && !poweron )
{
if ( !isDefined( item.powered_count ) )
{
item.powered_count = 0;
}
else
{
if ( item.powered_count > 0 )
{
item.powered_count--;
}
}
}
else
{
if ( !item.power && poweron )
{
if ( !isDefined( item.powered_count ) )
{
item.powered_count = 0;
}
item.powered_count++;
}
}
if ( !isDefined( item.depowered_count ) )
{
item.depowered_count = 0;
}
item.power = poweron;
}
_k4034 = getNextArrayKey( _a4034, _k4034 );
}
}
restart_quickrevive()
{
triggers = getentarray( "zombie_vending", "targetname" );
_a4074 = triggers;
_k4074 = getFirstArrayKey( _a4074 );
while ( isDefined( _k4074 ) )
{
trigger = _a4074[ _k4074 ];
if ( !isDefined( trigger.script_noteworthy ) )
{
}
else
{
if ( trigger.script_noteworthy == "specialty_quickrevive" || trigger.script_noteworthy == "specialty_quickrevive_upgrade" )
{
trigger notify( "stop_quickrevive_logic" );
trigger thread vending_trigger_think();
trigger trigger_on();
}
}
_k4074 = getNextArrayKey( _a4074, _k4074 );
}
}
disable_quickrevive( machine_clip )
{
if ( is_true( level.solo_revive_init ) && flag( "solo_revive" ) && isDefined( level.quick_revive_machine ) )
{
triggers = getentarray( "zombie_vending", "targetname" );
_a4096 = triggers;
_k4096 = getFirstArrayKey( _a4096 );
while ( isDefined( _k4096 ) )
{
trigger = _a4096[ _k4096 ];
if ( !isDefined( trigger.script_noteworthy ) )
{
}
else
{
if ( trigger.script_noteworthy == "specialty_quickrevive" || trigger.script_noteworthy == "specialty_quickrevive_upgrade" )
{
trigger trigger_off();
}
}
_k4096 = getNextArrayKey( _a4096, _k4096 );
}
_a4108 = level.powered_items;
_k4108 = getFirstArrayKey( _a4108 );
while ( isDefined( _k4108 ) )
{
item = _a4108[ _k4108 ];
if ( isDefined( item.target ) && isDefined( item.target.script_noteworthy ) && item.target.script_noteworthy == "specialty_quickrevive" )
{
item.power = 1;
item.self_powered = 1;
}
_k4108 = getNextArrayKey( _a4108, _k4108 );
}
if ( isDefined( level.quick_revive_machine.original_pos ) )
{
level.quick_revive_default_origin = level.quick_revive_machine.original_pos;
level.quick_revive_default_angles = level.quick_revive_machine.original_angles;
}
move_org = level.quick_revive_default_origin;
if ( isDefined( level.quick_revive_linked_ent ) )
{
move_org = level.quick_revive_linked_ent.origin;
if ( isDefined( level.quick_revive_linked_ent_offset ) )
{
move_org += level.quick_revive_linked_ent_offset;
}
level.quick_revive_machine unlink();
}
level.quick_revive_machine moveto( move_org + vectorScale( ( 0, 0, 1 ), 40 ), 3 );
direction = level.quick_revive_machine.origin;
direction = ( direction[ 1 ], direction[ 0 ], 0 );
if ( direction[ 1 ] < 0 || direction[ 0 ] > 0 && direction[ 1 ] > 0 )
{
direction = ( direction[ 0 ], direction[ 1 ] * -1, 0 );
}
else
{
if ( direction[ 0 ] < 0 )
{
direction = ( direction[ 0 ] * -1, direction[ 1 ], 0 );
}
}
level.quick_revive_machine vibrate( direction, 10, 0.5, 4 );
level.quick_revive_machine waittill( "movedone" );
level.quick_revive_machine hide();
level.quick_revive_machine.ishidden = 1;
if ( isDefined( level.quick_revive_machine_clip ) )
{
level.quick_revive_machine_clip connectpaths();
level.quick_revive_machine_clip trigger_off();
}
playfx( level._effect[ "poltergeist" ], level.quick_revive_machine.origin );
if ( isDefined( level.quick_revive_trigger ) && isDefined( level.quick_revive_trigger.blocker_model ) )
{
level.quick_revive_trigger.blocker_model show();
}
level notify( "revive_hide" );
}
}
unhide_quickrevive()
{
while ( players_are_in_perk_area( level.quick_revive_machine ) )
{
wait 0.1;
}
if ( isDefined( level.quick_revive_machine_clip ) )
{
level.quick_revive_machine_clip trigger_on();
level.quick_revive_machine_clip disconnectpaths();
}
if ( isDefined( level.quick_revive_final_pos ) )
{
level.quick_revive_machine.origin = level.quick_revive_final_pos;
}
playfx( level._effect[ "poltergeist" ], level.quick_revive_machine.origin );
if ( isDefined( level.quick_revive_trigger ) && isDefined( level.quick_revive_trigger.blocker_model ) )
{
level.quick_revive_trigger.blocker_model hide();
}
level.quick_revive_machine show();
if ( isDefined( level.quick_revive_machine.original_pos ) )
{
level.quick_revive_default_origin = level.quick_revive_machine.original_pos;
level.quick_revive_default_angles = level.quick_revive_machine.original_angles;
}
direction = level.quick_revive_machine.origin;
direction = ( direction[ 1 ], direction[ 0 ], 0 );
if ( direction[ 1 ] < 0 || direction[ 0 ] > 0 && direction[ 1 ] > 0 )
{
direction = ( direction[ 0 ], direction[ 1 ] * -1, 0 );
}
else
{
if ( direction[ 0 ] < 0 )
{
direction = ( direction[ 0 ] * -1, direction[ 1 ], 0 );
}
}
org = level.quick_revive_default_origin;
if ( isDefined( level.quick_revive_linked_ent ) )
{
org = level.quick_revive_linked_ent.origin;
if ( isDefined( level.quick_revive_linked_ent_offset ) )
{
org += level.quick_revive_linked_ent_offset;
}
}
if ( isDefined( level.quick_revive_linked_ent_moves ) && !level.quick_revive_linked_ent_moves && level.quick_revive_machine.origin != org )
{
level.quick_revive_machine moveto( org, 3 );
level.quick_revive_machine vibrate( direction, 10, 0.5, 2.9 );
level.quick_revive_machine waittill( "movedone" );
level.quick_revive_machine.angles = level.quick_revive_default_angles;
}
else
{
if ( isDefined( level.quick_revive_linked_ent ) )
{
org = level.quick_revive_linked_ent.origin;
if ( isDefined( level.quick_revive_linked_ent_offset ) )
{
org += level.quick_revive_linked_ent_offset;
}
level.quick_revive_machine.origin = org;
}
level.quick_revive_machine vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
}
if ( isDefined( level.quick_revive_linked_ent ) )
{
level.quick_revive_machine linkto( level.quick_revive_linked_ent );
}
level.quick_revive_machine.ishidden = 0;
}
players_are_in_perk_area( perk_machine )
{
perk_area_origin = level.quick_revive_default_origin;
if ( isDefined( perk_machine._linked_ent ) )
{
perk_area_origin = perk_machine._linked_ent.origin;
if ( isDefined( perk_machine._linked_ent_offset ) )
{
perk_area_origin += perk_machine._linked_ent_offset;
}
}
in_area = 0;
players = get_players();
dist_check = 9216;
_a4286 = players;
_k4286 = getFirstArrayKey( _a4286 );
while ( isDefined( _k4286 ) )
{
player = _a4286[ _k4286 ];
if ( distancesquared( player.origin, perk_area_origin ) < dist_check )
{
return 1;
}
_k4286 = getNextArrayKey( _a4286, _k4286 );
}
return 0;
}
perk_hostmigration() //changed level._custom_perks
{
level endon( "end_game" );
level notify( "perk_hostmigration" );
level endon( "perk_hostmigration" );
while ( 1 )
{
level waittill( "host_migration_end" );
jug = getentarray( "vending_jugg", "targetname" );
tap = getentarray( "vending_doubletap", "targetname" );
mar = getentarray( "vending_marathon", "targetname" );
deadshot = getentarray( "vending_deadshot", "targetname" );
tomb = getentarray( "vending_tombstone", "targetname" );
extraweap = getentarray( "vending_additionalprimaryweapon", "targetname" );
sleight = getentarray( "vending_sleight", "targetname" );
revive = getentarray( "vending_revive", "targetname" );
chugabud = getentarray( "vending_chugabud", "targetname" );
_a4321 = jug;
_k4321 = getFirstArrayKey( _a4321 );
while ( isDefined( _k4321 ) )
{
perk = _a4321[ _k4321 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "juggernog" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "jugger_light" );
}
_k4321 = getNextArrayKey( _a4321, _k4321 );
}
_a4330 = tap;
_k4330 = getFirstArrayKey( _a4330 );
while ( isDefined( _k4330 ) )
{
perk = _a4330[ _k4330 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "doubletap" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "doubletap_light" );
}
_k4330 = getNextArrayKey( _a4330, _k4330 );
}
_a4339 = mar;
_k4339 = getFirstArrayKey( _a4339 );
while ( isDefined( _k4339 ) )
{
perk = _a4339[ _k4339 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "marathon" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "marathon_light" );
}
_k4339 = getNextArrayKey( _a4339, _k4339 );
}
_a4348 = deadshot;
_k4348 = getFirstArrayKey( _a4348 );
while ( isDefined( _k4348 ) )
{
perk = _a4348[ _k4348 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "deadshot" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "deadshot_light" );
}
_k4348 = getNextArrayKey( _a4348, _k4348 );
}
_a4357 = tomb;
_k4357 = getFirstArrayKey( _a4357 );
while ( isDefined( _k4357 ) )
{
perk = _a4357[ _k4357 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "tombstone" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "tombstone_light" );
}
_k4357 = getNextArrayKey( _a4357, _k4357 );
}
_a4366 = extraweap;
_k4366 = getFirstArrayKey( _a4366 );
while ( isDefined( _k4366 ) )
{
perk = _a4366[ _k4366 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "additionalprimaryweapon" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "additionalprimaryweapon_light" );
}
_k4366 = getNextArrayKey( _a4366, _k4366 );
}
_a4375 = sleight;
_k4375 = getFirstArrayKey( _a4375 );
while ( isDefined( _k4375 ) )
{
perk = _a4375[ _k4375 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "speedcola" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "sleight_light" );
}
_k4375 = getNextArrayKey( _a4375, _k4375 );
}
_a4384 = revive;
_k4384 = getFirstArrayKey( _a4384 );
while ( isDefined( _k4384 ) )
{
perk = _a4384[ _k4384 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "revive" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "revive_light" );
}
_k4384 = getNextArrayKey( _a4384, _k4384 );
}
_a4393 = chugabud;
_k4393 = getFirstArrayKey( _a4393 );
while ( isDefined( _k4393 ) )
{
perk = _a4393[ _k4393 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "revive" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "tombstone_light" );
}
_k4393 = getNextArrayKey( _a4393, _k4393 );
}
if(level._custom_perks.size > 0)
{
a_keys = getarraykeys(level._custom_perks);
for(i = 0; i < a_keys.size; i++)
{
if(isdefined(level._custom_perks[ a_keys[ i ] ].host_migration_func))
{
level thread [[level._custom_perks[ a_keys[ i ] ].host_migration_func]]();
}
}
}
}
}
get_perk_array( ignore_chugabud ) //changed code relating to level._custom_perks
{
perk_array = [];
if ( self hasperk( "specialty_armorvest" ) )
{
perk_array[ perk_array.size ] = "specialty_armorvest";
}
if ( self hasperk( "specialty_deadshot" ) )
{
perk_array[ perk_array.size ] = "specialty_deadshot";
}
if ( self hasperk( "specialty_fastreload" ) )
{
perk_array[ perk_array.size ] = "specialty_fastreload";
}
if ( self hasperk( "specialty_flakjacket" ) )
{
perk_array[ perk_array.size ] = "specialty_flakjacket";
}
if ( self hasperk( "specialty_longersprint" ) )
{
perk_array[ perk_array.size ] = "specialty_longersprint";
}
if ( self hasperk( "specialty_quickrevive" ) )
{
perk_array[ perk_array.size ] = "specialty_quickrevive";
}
if ( self hasperk( "specialty_rof" ) )
{
perk_array[ perk_array.size ] = "specialty_rof";
}
if ( self hasperk( "specialty_additionalprimaryweapon" ) )
{
perk_array[ perk_array.size ] = "specialty_additionalprimaryweapon";
}
if ( !isDefined( ignore_chugabud ) || ignore_chugabud == 0 )
{
if ( self hasperk( "specialty_finalstand" ) )
{
perk_array[ perk_array.size ] = "specialty_finalstand";
}
}
if(level._custom_perks.size > 0)
{
a_keys = getarraykeys(level._custom_perks);
for(i = 0; i < a_keys.size; i++)
{
if(self hasperk(a_keys[i]))
{
perk_array[perk_array.size] = a_keys[i];
}
}
}
return perk_array;
}
initialize_custom_perk_arrays()
{
if ( !isDefined( level._custom_perks ) )
{
level._custom_perks = [];
}
}
register_perk_basic_info( str_perk, str_alias, n_perk_cost, str_hint_string, str_perk_bottle_weapon )
{
/*
/#
assert( isDefined( str_perk ), "str_perk is a required argument for register_perk_basic_info!" );
#/
/#
assert( isDefined( str_alias ), "str_alias is a required argument for register_perk_basic_info!" );
#/
/#
assert( isDefined( n_perk_cost ), "n_perk_cost is a required argument for register_perk_basic_info!" );
#/
/#
assert( isDefined( str_hint_string ), "str_hint_string is a required argument for register_perk_basic_info!" );
#/
/#
assert( isDefined( str_perk_bottle_weapon ), "str_perk_bottle_weapon is a required argument for register_perk_basic_info!" );
#/
*/
_register_undefined_perk( str_perk );
level._custom_perks[ str_perk ].alias = str_perk;
level._custom_perks[ str_perk ].cost = n_perk_cost;
level._custom_perks[ str_perk ].hint_string = str_hint_string;
level._custom_perks[ str_perk ].perk_bottle = str_perk_bottle_weapon;
}
register_perk_machine( str_perk, func_perk_machine_setup, func_perk_machine_thread )
{
/*
/#
assert( isDefined( str_perk ), "str_perk is a required argument for register_perk_machine!" );
#/
/#
assert( isDefined( func_perk_machine_setup ), "func_perk_machine_setup is a required argument for register_perk_machine!" );
#/
/#
assert( isDefined( func_perk_machine_thread ), "func_perk_machine_thread is a required argument for register_perk_machine!" );
#/
*/
_register_undefined_perk( str_perk );
if ( !isDefined( level._custom_perks[ str_perk ].perk_machine_set_kvps ) )
{
level._custom_perks[ str_perk ].perk_machine_set_kvps = func_perk_machine_setup;
}
if ( !isDefined( level._custom_perks[ str_perk ].perk_machine_thread ) )
{
level._custom_perks[ str_perk ].perk_machine_thread = func_perk_machine_thread;
}
}
register_perk_precache_func( str_perk, func_precache )
{
/*
/#
assert( isDefined( str_perk ), "str_perk is a required argument for register_perk_precache_func!" );
#/
/#
assert( isDefined( func_precache ), "func_precache is a required argument for register_perk_precache_func!" );
#/
*/
_register_undefined_perk( str_perk );
if ( !isDefined( level._custom_perks[ str_perk ].precache_func ) )
{
level._custom_perks[ str_perk ].precache_func = func_precache;
}
}
register_perk_threads( str_perk, func_give_player_perk, func_take_player_perk )
{
/*
/#
assert( isDefined( str_perk ), "str_perk is a required argument for register_perk_threads!" );
#/
/#
assert( isDefined( func_give_player_perk ), "func_give_player_perk is a required argument for register_perk_threads!" );
#/
*/
_register_undefined_perk( str_perk );
if ( !isDefined( level._custom_perks[ str_perk ].player_thread_give ) )
{
level._custom_perks[ str_perk ].player_thread_give = func_give_player_perk;
}
if ( isDefined( func_take_player_perk ) )
{
if ( !isDefined( level._custom_perks[ str_perk ].player_thread_take ) )
{
level._custom_perks[ str_perk ].player_thread_take = func_take_player_perk;
}
}
}
register_perk_clientfields( str_perk, func_clientfield_register, func_clientfield_set )
{
/*
/#
assert( isDefined( str_perk ), "str_perk is a required argument for register_perk_clientfields!" );
#/
/#
assert( isDefined( func_clientfield_register ), "func_clientfield_register is a required argument for register_perk_clientfields!" );
#/
/#
assert( isDefined( func_clientfield_set ), "func_clientfield_set is a required argument for register_perk_clientfields!" );
#/
*/
_register_undefined_perk( str_perk );
if ( !isDefined( level._custom_perks[ str_perk ].clientfield_register ) )
{
level._custom_perks[ str_perk ].clientfield_register = func_clientfield_register;
}
if ( !isDefined( level._custom_perks[ str_perk ].clientfield_set ) )
{
level._custom_perks[ str_perk ].clientfield_set = func_clientfield_set;
}
}
register_perk_host_migration_func( str_perk, func_host_migration )
{
/*
/#
assert( isDefined( str_perk ), "str_perk is a required argument for register_perk_host_migration_func!" );
#/
/#
assert( isDefined( func_host_migration ), "func_host_migration is a required argument for register_perk_host_migration_func!" );
#/
*/
_register_undefined_perk( str_perk );
if ( !isDefined( level._custom_perks[ str_perk ].host_migration_func ) )
{
level._custom_perks[ str_perk ].host_migration_func = func_host_migration;
}
}
_register_undefined_perk( str_perk )
{
if ( !isDefined( level._custom_perks ) )
{
level._custom_perks = [];
}
if ( !isDefined( level._custom_perks[ str_perk ] ) )
{
level._custom_perks[ str_perk ] = spawnstruct();
}
}