mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
1011 lines
30 KiB
Plaintext
1011 lines
30 KiB
Plaintext
//checked includes match cerberus output
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#include maps/mp/zombies/_zm_powerup_zombie_blood;
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#include maps/mp/zombies/_zm_weap_claymore;
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#include maps/mp/zombies/_zm_powerups;
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#include maps/mp/zm_tomb_main_quest;
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#include maps/mp/zombies/_zm_stats;
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#include maps/mp/zombies/_zm_zonemgr;
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#include maps/mp/zombies/_zm_audio_announcer;
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#include maps/mp/zombies/_zm_audio;
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#include maps/mp/zm_tomb_utility;
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#include maps/mp/zombies/_zm_unitrigger;
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#include maps/mp/zombies/_zm_utility;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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init_shovel() //checked changed to match cerberus output
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{
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precachemodel( "p6_zm_tm_dig_mound" );
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precachemodel( "p6_zm_tm_dig_mound_blood" );
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precachemodel( "p6_zm_tm_shovel" );
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precachemodel( "zombie_pickup_perk_bottle" );
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precachemodel( "t6_wpn_claymore_world" );
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maps/mp/zombies/_zm_audio_announcer::createvox( "blood_money", "powerup_blood_money" );
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onplayerconnect_callback( ::init_shovel_player );
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a_shovel_pos = getstructarray( "shovel_location", "targetname" );
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a_shovel_zone = [];
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foreach ( s_shovel_pos in a_shovel_pos )
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{
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if ( !isDefined( a_shovel_zone[ s_shovel_pos.script_noteworthy ] ) )
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{
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a_shovel_zone[ s_shovel_pos.script_noteworthy ] = [];
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}
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a_shovel_zone[ s_shovel_pos.script_noteworthy ][ a_shovel_zone[ s_shovel_pos.script_noteworthy ].size ] = s_shovel_pos;
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}
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foreach ( a_zone in a_shovel_zone )
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{
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s_pos = a_zone[ randomint( a_zone.size ) ];
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m_shovel = spawn( "script_model", s_pos.origin );
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m_shovel.angles = s_pos.angles;
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m_shovel setmodel( "p6_zm_tm_shovel" );
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generate_shovel_unitrigger( m_shovel );
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}
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level.get_player_perk_purchase_limit = ::get_player_perk_purchase_limit;
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level.bonus_points_powerup_override = ::bonus_points_powerup_override;
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level thread dig_powerups_tracking();
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level thread dig_spots_init();
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registerclientfield( "world", "shovel_player1", 14000, 2, "int", undefined, 0 );
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registerclientfield( "world", "shovel_player2", 14000, 2, "int", undefined, 0 );
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registerclientfield( "world", "shovel_player3", 14000, 2, "int", undefined, 0 );
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registerclientfield( "world", "shovel_player4", 14000, 2, "int", undefined, 0 );
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registerclientfield( "world", "helmet_player1", 14000, 1, "int", undefined, 0 );
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registerclientfield( "world", "helmet_player2", 14000, 1, "int", undefined, 0 );
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registerclientfield( "world", "helmet_player3", 14000, 1, "int", undefined, 0 );
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registerclientfield( "world", "helmet_player4", 14000, 1, "int", undefined, 0 );
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/*
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/#
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level thread setup_dig_devgui();
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#/
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*/
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}
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init_shovel_player() //checked matches cerberus output
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{
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self.dig_vars[ "has_shovel" ] = 0;
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self.dig_vars[ "has_upgraded_shovel" ] = 0;
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self.dig_vars[ "has_helmet" ] = 0;
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self.dig_vars[ "n_spots_dug" ] = 0;
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self.dig_vars[ "n_losing_streak" ] = 0;
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}
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generate_shovel_unitrigger( e_shovel ) //checked changed to match cerberus output
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{
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s_unitrigger_stub = spawnstruct();
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s_unitrigger_stub.origin = e_shovel.origin + vectorScale( ( 0, 0, 1 ), 32 );
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s_unitrigger_stub.angles = e_shovel.angles;
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s_unitrigger_stub.radius = 32;
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s_unitrigger_stub.script_length = 64;
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s_unitrigger_stub.script_width = 64;
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s_unitrigger_stub.script_height = 64;
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s_unitrigger_stub.cursor_hint = "HINT_NOICON";
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s_unitrigger_stub.hint_string = &"ZM_TOMB_SHPU";
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s_unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
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s_unitrigger_stub.require_look_at = 1;
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s_unitrigger_stub.prompt_and_visibility_func = ::shovel_trigger_prompt_and_visiblity;
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s_unitrigger_stub.e_shovel = e_shovel;
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unitrigger_force_per_player_triggers( s_unitrigger_stub, 1 );
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maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( s_unitrigger_stub, ::shovel_unitrigger_think );
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}
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shovel_trigger_prompt_and_visiblity( e_player ) //checked matches cerberus output
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{
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can_use = self.stub shovel_prompt_update( e_player );
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self setinvisibletoplayer( e_player, !can_use );
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self sethintstring( self.stub.hint_string );
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return can_use;
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}
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shovel_prompt_update( e_player ) //checked matches cerberus output
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{
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if ( !self unitrigger_stub_show_hint_prompt_valid( e_player ) )
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{
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return 0;
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}
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self.hint_string = &"ZM_TOMB_SHPU";
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if ( is_true( e_player.dig_vars[ "has_shovel" ] ) )
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{
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self.hint_string = &"ZM_TOMB_SHAG";
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}
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return 1;
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}
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shovel_unitrigger_think() //checked changed to match cerberus output
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{
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self endon( "kill_trigger" );
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while ( 1 )
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{
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self waittill( "trigger", e_player );
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if ( e_player != self.parent_player )
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{
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continue;
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}
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if ( !is_true( e_player.dig_vars[ "has_shovel" ] ) )
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{
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e_player.dig_vars[ "has_shovel" ] = 1;
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e_player playsound( "zmb_craftable_pickup" );
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e_player dig_reward_dialog( "pickup_shovel" );
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n_player = e_player getentitynumber() + 1;
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level setclientfield( "shovel_player" + n_player, 1 );
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e_player thread dig_disconnect_watch( n_player, self.stub.e_shovel.origin, self.stub.e_shovel.angles );
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self.stub.e_shovel delete();
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maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( self.stub );
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}
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}
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}
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dig_reward_dialog( str_category ) //checked matches cerberus output
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{
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if ( !is_true( self.dig_vo_cooldown ) )
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{
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self do_player_general_vox( "digging", str_category );
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if ( str_category != "pickup_shovel" )
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{
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self thread dig_reward_vo_cooldown();
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}
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}
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}
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dig_reward_vo_cooldown() //checked matches cerberus output
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{
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self endon( "disconnect" );
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self.dig_vo_cooldown = 1;
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wait 60;
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self.dig_vo_cooldown = undefined;
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}
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unitrigger_stub_show_hint_prompt_valid( e_player ) //checked matches cerberus output
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{
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if ( !is_player_valid( e_player ) )
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{
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self.hint_string = "";
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return 0;
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}
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return 1;
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}
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dig_disconnect_watch( n_player, v_origin, v_angles ) //checked matches cerberus output
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{
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self waittill( "disconnect" );
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level setclientfield( "shovel_player" + n_player, 0 );
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level setclientfield( "helmet_player" + n_player, 0 );
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m_shovel = spawn( "script_model", v_origin );
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m_shovel.angles = v_angles;
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m_shovel setmodel( "p6_zm_tm_shovel" );
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generate_shovel_unitrigger( m_shovel );
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}
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dig_spots_init() //checked changed to match cerberus output
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{
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flag_wait( "start_zombie_round_logic" );
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level.n_dig_spots_cur = 0;
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level.n_dig_spots_max = 15;
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level.a_dig_spots = getstructarray( "dig_spot", "targetname" );
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foreach ( s_dig_spot in level.a_dig_spots )
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{
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if ( !isDefined( s_dig_spot.angles ) )
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{
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s_dig_spot.angles = ( 0, 0, 0 );
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}
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if ( isDefined( s_dig_spot.script_noteworthy ) && s_dig_spot.script_noteworthy == "initial_spot" )
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{
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s_dig_spot thread dig_spot_spawn();
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}
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else
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{
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s_dig_spot.dug = 1;
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}
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s_dig_spot.str_zone = maps/mp/zombies/_zm_zonemgr::get_zone_from_position( s_dig_spot.origin + vectorScale( ( 0, 0, 1 ), 32 ), 1 );
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if ( !isDefined( s_dig_spot.str_zone ) )
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{
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s_dig_spot.str_zone = "";
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/*
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/#
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assertmsg( "Dig spot at ( " + s_dig_spot.origin[ 0 ] + ", " + s_dig_spot.origin[ 1 ] + ", " + s_dig_spot.origin[ 2 ] + ") is not in a zone." );
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#/
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*/
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}
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wait_network_frame();
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}
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level thread dig_spots_respawn();
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}
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dig_spots_respawn( a_dig_spots ) //checked partially changed to match cerberus output see info.md
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{
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while ( 1 )
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{
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level waittill( "end_of_round" );
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wait 2;
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a_dig_spots = array_randomize( level.a_dig_spots );
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n_respawned = 0;
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n_respawned_max = 3;
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if ( level.weather_snow > 0 )
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{
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n_respawned_max = 0;
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}
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else if ( level.weather_rain > 0 )
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{
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n_respawned_max = 5;
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}
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if ( level.weather_snow == 0 )
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{
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n_respawned_max += randomint( get_players().size );
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}
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for ( i = 0; i < a_dig_spots.size; i++ )
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{
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if ( is_true( a_dig_spots[ i ].dug ) && n_respawned < n_respawned_max && level.n_dig_spots_cur <= level.n_dig_spots_max )
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{
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a_dig_spots[ i ].dug = undefined;
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a_dig_spots[ i ] thread dig_spot_spawn();
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wait_network_frame();
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n_respawned++;
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}
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}
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if ( level.weather_snow > 0 && level.ice_staff_pieces.size > 0 )
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{
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foreach ( s_staff in level.ice_staff_pieces )
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{
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a_staff_spots = [];
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n_active_mounds = 0;
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for ( i = 0; i < level.a_dig_spots.size; i++ )
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{
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if ( isDefined( s_dig_spot.str_zone ) && issubstr( s_dig_spot.str_zone, s_staff.zone_substr ) )
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{
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if ( !is_true( s_dig_spot.dug ) )
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{
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n_active_mounds++;
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}
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else
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{
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a_staff_spots[ a_staff_spots.size ] = s_dig_spot;
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}
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}
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}
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if ( n_active_mounds < 2 && a_staff_spots.size > 0 && level.n_dig_spots_cur <= level.n_dig_spots_max )
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{
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n_index = randomint( a_staff_spots.size );
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a_staff_spots[ n_index ].dug = undefined;
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a_staff_spots[ n_index ] thread dig_spot_spawn();
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arrayremoveindex( a_staff_spots, n_index );
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n_active_mounds++;
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wait_network_frame();
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}
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}
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}
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}
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}
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dig_spot_spawn() //checked changed to match cerberus output
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{
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level.n_dig_spots_cur++;
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self.m_dig = spawn( "script_model", self.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
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self.m_dig setmodel( "p6_zm_tm_dig_mound" );
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self.m_dig.angles = self.angles;
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self.m_dig moveto( self.origin, 3, 0, 1 );
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self.m_dig waittill( "movedone" );
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t_dig = tomb_spawn_trigger_radius( self.origin + vectorScale( ( 0, 0, 1 ), 20 ), 100, 1 );
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t_dig.prompt_and_visibility_func = ::dig_spot_trigger_visibility;
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t_dig.require_look_at = 1;
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t_dig waittill_dug( self );
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t_dig tomb_unitrigger_delete();
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t_dig = undefined;
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self.m_dig delete();
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self.m_dig = undefined;
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}
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dig_spot_trigger_visibility( player ) //checked matches cerberus output
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{
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if ( is_true( player.dig_vars[ "has_shovel" ] ) )
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{
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self sethintstring( &"ZM_TOMB_X2D" );
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}
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else
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{
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self sethintstring( &"ZM_TOMB_NS" );
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}
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return 1;
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}
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waittill_dug( s_dig_spot ) //checked changed to match cerberus output
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{
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while ( 1 )
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{
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self waittill( "trigger", player );
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if ( is_true( player.dig_vars[ "has_shovel" ] ) )
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{
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player playsound( "evt_dig" );
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s_dig_spot.dug = 1;
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level.n_dig_spots_cur--;
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playfx( level._effect[ "digging" ], self.origin );
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player setclientfieldtoplayer( "player_rumble_and_shake", 1 );
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player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_dig", 0 );
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player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_dig" );
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s_staff_piece = s_dig_spot maps/mp/zm_tomb_main_quest::dig_spot_get_staff_piece( player );
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if ( isDefined( s_staff_piece ) )
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{
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s_staff_piece maps/mp/zm_tomb_main_quest::show_ice_staff_piece( self.origin );
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player dig_reward_dialog( "dig_staff_part" );
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}
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else
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{
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n_good_chance = 50;
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if ( player.dig_vars[ "n_spots_dug" ] == 0 || player.dig_vars[ "n_losing_streak" ] == 3 )
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{
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player.dig_vars[ "n_losing_streak" ] = 0;
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n_good_chance = 100;
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}
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if ( player.dig_vars[ "has_upgraded_shovel" ] )
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{
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if ( !player.dig_vars[ "has_helmet" ] )
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{
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n_helmet_roll = randomint( 100 );
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if ( n_helmet_roll >= 95 )
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{
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player.dig_vars[ "has_helmet" ] = 1;
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n_player = player getentitynumber() + 1;
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level setclientfield( "helmet_player" + n_player, 1 );
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player playsoundtoplayer( "zmb_squest_golden_anything", player );
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player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_golden_hard_hat", 0 );
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player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_golden_hard_hat" );
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return;
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}
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}
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n_good_chance = 70;
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}
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n_prize_roll = randomint( 100 );
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if ( n_prize_roll > n_good_chance )
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{
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if ( cointoss() )
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{
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player dig_reward_dialog( "dig_grenade" );
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self thread dig_up_grenade( player );
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}
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else
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{
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player dig_reward_dialog( "dig_zombie" );
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self thread dig_up_zombie( player, s_dig_spot );
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}
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player.dig_vars[ "n_losing_streak" ]++;
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}
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else if ( cointoss() )
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{
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self thread dig_up_powerup( player );
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}
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else
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{
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player dig_reward_dialog( "dig_gun" );
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self thread dig_up_weapon( player );
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}
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}
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if ( !player.dig_vars[ "has_upgraded_shovel" ] )
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{
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player.dig_vars[ "n_spots_dug" ]++;
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if ( player.dig_vars[ "n_spots_dug" ] >= 30 )
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{
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player.dig_vars[ "has_upgraded_shovel" ] = 1;
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player thread ee_zombie_blood_dig();
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n_player = player getentitynumber() + 1;
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level setclientfield( "shovel_player" + n_player, 2 );
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player playsoundtoplayer( "zmb_squest_golden_anything", player );
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player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_golden_shovel", 0 );
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player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_golden_shovel" );
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}
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}
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return;
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}
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}
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}
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dig_up_zombie( player, s_dig_spot ) //checked changed to match cerberus output
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{
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ai_zombie = spawn_zombie( level.dig_spawners[ 0 ] );
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ai_zombie endon( "death" );
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ai_zombie ghost();
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e_linker = spawn( "script_origin", ( 0, 0, 0 ) );
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e_linker.origin = ai_zombie.origin;
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e_linker.angles = ai_zombie.angles;
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ai_zombie linkto( e_linker );
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e_linker moveto( player.origin + vectorScale( ( 1, 1, 0 ), 100 ), 0.1 );
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e_linker waittill( "movedone" );
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ai_zombie unlink();
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e_linker delete();
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ai_zombie show();
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ai_zombie playsound( "evt_zombie_dig_dirt" );
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ai_zombie dug_zombie_rise( s_dig_spot );
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find_flesh_struct_string = "find_flesh";
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ai_zombie notify( "zombie_custom_think_done", find_flesh_struct_string );
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}
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dig_up_powerup( player ) //checked changed to match cerberus output
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{
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powerup = spawn( "script_model", self.origin );
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powerup endon( "powerup_grabbed" );
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powerup endon( "powerup_timedout" );
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|
a_rare_powerups = dig_get_rare_powerups( player );
|
|
powerup_item = undefined;
|
|
if ( ( level.dig_n_powerups_spawned + level.powerup_drop_count ) > 4 || level.dig_last_prize_rare || a_rare_powerups.size == 0 || randomint( 100 ) < 80 )
|
|
{
|
|
if ( level.dig_n_zombie_bloods_spawned < 1 && randomint( 100 ) > 70 )
|
|
{
|
|
powerup_item = "zombie_blood";
|
|
level.dig_n_zombie_bloods_spawned++;
|
|
level.dig_n_powerups_spawned++;
|
|
player dig_reward_dialog( "dig_powerup" );
|
|
}
|
|
else
|
|
{
|
|
powerup_item = "bonus_points_player";
|
|
player dig_reward_dialog( "dig_cash" );
|
|
}
|
|
level.dig_last_prize_rare = 0;
|
|
}
|
|
else
|
|
{
|
|
powerup_item = a_rare_powerups[ randomint( a_rare_powerups.size ) ];
|
|
level.dig_last_prize_rare = 1;
|
|
level.dig_n_powerups_spawned++;
|
|
player dig_reward_dialog( "dig_powerup" );
|
|
dig_set_powerup_spawned( powerup_item );
|
|
}
|
|
powerup maps/mp/zombies/_zm_powerups::powerup_setup( powerup_item );
|
|
powerup movez( 40, 0.6 );
|
|
powerup waittill( "movedone" );
|
|
powerup thread maps/mp/zombies/_zm_powerups::powerup_timeout();
|
|
powerup thread maps/mp/zombies/_zm_powerups::powerup_wobble();
|
|
powerup thread maps/mp/zombies/_zm_powerups::powerup_grab();
|
|
}
|
|
|
|
dig_get_rare_powerups( player ) //checked changed to match cerberus output
|
|
{
|
|
a_rare_powerups = [];
|
|
a_possible_powerups = array( "nuke", "double_points" );
|
|
if ( level.dig_magic_box_moved && !dig_has_powerup_spawned( "fire_sale" ) )
|
|
{
|
|
a_possible_powerups[ a_possible_powerups.size ] = "fire_sale";
|
|
}
|
|
if ( player.dig_vars[ "has_upgraded_shovel" ] )
|
|
{
|
|
a_possible_powerups = combinearrays( a_possible_powerups, array( "insta_kill", "full_ammo" ) );
|
|
}
|
|
foreach ( powerup in a_possible_powerups )
|
|
{
|
|
if ( !dig_has_powerup_spawned( powerup ) )
|
|
{
|
|
a_rare_powerups[ a_rare_powerups.size ] = powerup;
|
|
}
|
|
}
|
|
return a_rare_powerups;
|
|
}
|
|
|
|
dig_up_grenade( player ) //checked changed to match cerberus output
|
|
{
|
|
player endon( "disconnect" );
|
|
v_spawnpt = self.origin;
|
|
grenade = "frag_grenade_zm";
|
|
n_rand = randomintrange( 0, 4 );
|
|
player magicgrenadetype( grenade, v_spawnpt, vectorScale( ( 0, 0, 1 ), 300 ), 3 );
|
|
player playsound( "evt_grenade_digup" );
|
|
if ( n_rand )
|
|
{
|
|
wait 0.3;
|
|
if ( cointoss() )
|
|
{
|
|
player magicgrenadetype( grenade, v_spawnpt, ( 50, 50, 300 ), 3 );
|
|
}
|
|
}
|
|
}
|
|
|
|
dig_up_weapon( digger ) //checked changed to match cerberus output
|
|
{
|
|
a_common_weapons = array( "ballista_zm", "c96_zm", "870mcs_zm" );
|
|
a_rare_weapons = array( "dsr50_zm", "srm1216_zm" );
|
|
if ( digger.dig_vars[ "has_upgraded_shovel" ] )
|
|
{
|
|
a_rare_weapons = combinearrays( a_rare_weapons, array( "claymore_zm", "ak74u_zm", "ksg_zm", "mp40_zm", "mp44_zm" ) );
|
|
}
|
|
str_weapon = undefined;
|
|
if ( randomint( 100 ) < 90 )
|
|
{
|
|
str_weapon = a_common_weapons[ getarraykeys( a_common_weapons )[ randomint( getarraykeys( a_common_weapons ).size ) ] ];
|
|
}
|
|
else
|
|
{
|
|
str_weapon = a_rare_weapons[ getarraykeys( a_rare_weapons )[ randomint( getarraykeys( a_rare_weapons ).size ) ] ];
|
|
}
|
|
v_spawnpt = self.origin + ( 0, 0, 40 );
|
|
v_spawnang = ( 0, 0, 0 );
|
|
str_spec_model = undefined;
|
|
if ( str_weapon == "claymore_zm" )
|
|
{
|
|
str_spec_model = "t6_wpn_claymore_world";
|
|
v_spawnang += vectorScale( ( 0, 1, 0 ), 90 );
|
|
}
|
|
v_angles = digger getplayerangles();
|
|
v_angles = ( 0, v_angles[ 1 ], 0 ) + vectorScale( ( 0, 1, 0 ), 90 ) + v_spawnang;
|
|
m_weapon = spawn_weapon_model( str_weapon, str_spec_model, v_spawnpt, v_angles );
|
|
if ( str_weapon == "claymore_zm" )
|
|
{
|
|
m_weapon setmodel( "t6_wpn_claymore_world" );
|
|
v_spawnang += vectorScale( ( 0, 0, 1 ), 90 );
|
|
}
|
|
m_weapon.angles = v_angles;
|
|
m_weapon playloopsound( "evt_weapon_digup" );
|
|
m_weapon thread timer_til_despawn( v_spawnpt, 40 * -1 );
|
|
m_weapon endon( "dig_up_weapon_timed_out" );
|
|
playfxontag( level._effect[ "special_glow" ], m_weapon, "tag_origin" );
|
|
m_weapon.trigger = tomb_spawn_trigger_radius( v_spawnpt, 100, 1 );
|
|
m_weapon.trigger.hint_string = &"ZM_TOMB_X2PU";
|
|
m_weapon.trigger.hint_parm1 = getweapondisplayname( str_weapon );
|
|
m_weapon.trigger waittill( "trigger", player );
|
|
m_weapon.trigger notify( "weapon_grabbed" );
|
|
m_weapon.trigger thread swap_weapon( str_weapon, player );
|
|
if ( isDefined( m_weapon.trigger ) )
|
|
{
|
|
m_weapon.trigger tomb_unitrigger_delete();
|
|
m_weapon.trigger = undefined;
|
|
}
|
|
if ( isDefined( m_weapon ) )
|
|
{
|
|
m_weapon delete();
|
|
}
|
|
if ( player != digger )
|
|
{
|
|
digger notify( "dig_up_weapon_shared" );
|
|
}
|
|
}
|
|
|
|
swap_weapon( str_weapon, e_player ) //checked matches cerberus output
|
|
{
|
|
str_current_weapon = e_player getcurrentweapon();
|
|
if ( str_weapon == "claymore_zm" )
|
|
{
|
|
if ( !e_player hasweapon( str_weapon ) )
|
|
{
|
|
e_player thread maps/mp/zombies/_zm_weap_claymore::show_claymore_hint( "claymore_purchased" );
|
|
e_player thread maps/mp/zombies/_zm_weap_claymore::claymore_setup();
|
|
e_player thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "weapon_pickup", "grenade" );
|
|
}
|
|
else
|
|
{
|
|
e_player givemaxammo( str_weapon );
|
|
}
|
|
return;
|
|
}
|
|
if ( is_player_valid( e_player ) && !e_player.is_drinking && !is_placeable_mine( str_current_weapon ) && !is_equipment( str_current_weapon ) && level.revive_tool != str_current_weapon && str_current_weapon != "none" && !e_player hacker_active() )
|
|
{
|
|
if ( !e_player hasweapon( str_weapon ) )
|
|
{
|
|
e_player take_old_weapon_and_give_new( str_current_weapon, str_weapon );
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
e_player givemaxammo( str_weapon );
|
|
}
|
|
}
|
|
}
|
|
|
|
take_old_weapon_and_give_new( current_weapon, weapon ) //checked matches cerberus output
|
|
{
|
|
a_weapons = self getweaponslistprimaries();
|
|
if ( isDefined( a_weapons ) && a_weapons.size >= get_player_weapon_limit( self ) )
|
|
{
|
|
self takeweapon( current_weapon );
|
|
}
|
|
self giveweapon( weapon );
|
|
self switchtoweapon( weapon );
|
|
}
|
|
|
|
timer_til_despawn( v_float, n_dist ) //checked matches cerberus output
|
|
{
|
|
self endon( "weapon_grabbed" );
|
|
putbacktime = 12;
|
|
self movez( n_dist, putbacktime, putbacktime * 0.5 );
|
|
self waittill( "movedone" );
|
|
self notify( "dig_up_weapon_timed_out" );
|
|
if ( isDefined( self.trigger ) )
|
|
{
|
|
self.trigger tomb_unitrigger_delete();
|
|
self.trigger = undefined;
|
|
}
|
|
if ( isDefined( self ) )
|
|
{
|
|
self delete();
|
|
}
|
|
}
|
|
|
|
get_player_perk_purchase_limit() //checked matches cerberus output
|
|
{
|
|
if ( isDefined( self.player_perk_purchase_limit ) )
|
|
{
|
|
return self.player_perk_purchase_limit;
|
|
}
|
|
return level.perk_purchase_limit;
|
|
}
|
|
|
|
increment_player_perk_purchase_limit() //checked matches cerberus output
|
|
{
|
|
if ( !isDefined( self.player_perk_purchase_limit ) )
|
|
{
|
|
self.player_perk_purchase_limit = level.perk_purchase_limit;
|
|
}
|
|
if ( self.player_perk_purchase_limit < 8 )
|
|
{
|
|
self.player_perk_purchase_limit++;
|
|
}
|
|
}
|
|
|
|
ee_zombie_blood_dig() //checked changed to match cerberus output
|
|
{
|
|
self endon( "disconnect" );
|
|
n_z_spots_found = 0;
|
|
a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
|
|
self.t_zombie_blood_dig = spawn( "trigger_radius_use", ( 0, 0, 0 ), 0, 100, 50 );
|
|
self.t_zombie_blood_dig.e_unique_player = self;
|
|
self.t_zombie_blood_dig triggerignoreteam();
|
|
self.t_zombie_blood_dig setcursorhint( "HINT_NOICON" );
|
|
self.t_zombie_blood_dig sethintstring( &"ZM_TOMB_X2D" );
|
|
self.t_zombie_blood_dig maps/mp/zombies/_zm_powerup_zombie_blood::make_zombie_blood_entity();
|
|
while ( n_z_spots_found < 4 )
|
|
{
|
|
a_randomized = array_randomize( a_z_spots );
|
|
n_index = undefined;
|
|
for ( i = 0; i < a_randomized.size; i++ )
|
|
{
|
|
if ( !isDefined( a_randomized[ i ].n_player ) )
|
|
{
|
|
n_index = i;
|
|
break;
|
|
}
|
|
}
|
|
/*
|
|
/#
|
|
assert( isDefined( n_index ), "No more zombie blood dig spots. Add more to the map." );
|
|
#/
|
|
*/
|
|
s_z_spot = a_randomized[ n_index ];
|
|
s_z_spot.n_player = self getentitynumber();
|
|
s_z_spot create_zombie_blood_dig_spot( self );
|
|
n_z_spots_found++;
|
|
level waittill( "end_of_round" );
|
|
}
|
|
self.t_zombie_blood_dig delete();
|
|
}
|
|
|
|
ee_zombie_blood_dig_disconnect_watch() //checked changed to match cerberus output
|
|
{
|
|
self waittill( "disconnect" );
|
|
if ( isDefined( self.t_zombie_blood_dig ) )
|
|
{
|
|
self.t_zombie_blood_dig delete();
|
|
}
|
|
a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
|
|
foreach ( s_pos in a_z_spots )
|
|
{
|
|
if ( isDefined( s_pos.n_player ) && s_pos.n_player == self getentitynumber() )
|
|
{
|
|
s_pos.n_player = undefined;
|
|
}
|
|
if ( isDefined( s_pos.m_dig ) )
|
|
{
|
|
s_pos delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
create_zombie_blood_dig_spot( e_player ) //checked changed to match cerberus output
|
|
{
|
|
self.m_dig = spawn( "script_model", self.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
|
|
self.m_dig.angles = self.angles;
|
|
self.m_dig setmodel( "p6_zm_tm_dig_mound_blood" );
|
|
self.m_dig maps/mp/zombies/_zm_powerup_zombie_blood::make_zombie_blood_entity();
|
|
self.m_dig moveto( self.origin, 3, 0, 1 );
|
|
self.m_dig waittill( "movedone" );
|
|
self.m_dig.e_unique_player = e_player;
|
|
/*
|
|
/#
|
|
self thread puzzle_debug_position( "+", vectorScale( ( 0, 0, 1 ), 255 ), self.origin );
|
|
#/
|
|
*/
|
|
e_player.t_zombie_blood_dig.origin = self.origin + vectorScale( ( 0, 0, 1 ), 20 );
|
|
e_player.t_zombie_blood_dig waittill_zombie_blood_dug( self );
|
|
/*
|
|
/#
|
|
self notify( "stop_debug_position" );
|
|
#/
|
|
*/
|
|
}
|
|
|
|
waittill_zombie_blood_dug( s_dig_spot ) //checked changed to match cerberus output
|
|
{
|
|
self endon( "death" );
|
|
while ( 1 )
|
|
{
|
|
self waittill( "trigger", player );
|
|
if ( is_true( player.dig_vars[ "has_shovel" ] ) )
|
|
{
|
|
player.t_zombie_blood_dig.origin = ( 0, 0, 0 );
|
|
player playsound( "evt_dig" );
|
|
playfx( level._effect[ "digging" ], self.origin );
|
|
s_dig_spot.m_dig delete();
|
|
spawn_perk_upgrade_bottle( s_dig_spot.origin, player );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
spawn_perk_upgrade_bottle( v_origin, e_player ) //checked changed to match cerberus output
|
|
{
|
|
m_bottle = spawn( "script_model", v_origin + vectorScale( ( 0, 0, 1 ), 40 ) );
|
|
m_bottle setmodel( "zombie_pickup_perk_bottle" );
|
|
m_bottle.angles = vectorScale( ( 1, 0, 0 ), 10 );
|
|
m_bottle setinvisibletoall();
|
|
m_bottle setvisibletoplayer( e_player );
|
|
m_fx = spawn( "script_model", m_bottle.origin );
|
|
m_fx setmodel( "tag_origin" );
|
|
m_fx setinvisibletoall();
|
|
m_fx setvisibletoplayer( e_player );
|
|
playfxontag( level._effect[ "special_glow" ], m_fx, "tag_origin" );
|
|
m_bottle linkto( m_fx );
|
|
m_fx thread rotate_perk_upgrade_bottle();
|
|
while ( isDefined( e_player ) && !e_player istouching( m_bottle ) )
|
|
{
|
|
wait 0.05;
|
|
}
|
|
m_bottle delete();
|
|
m_fx delete();
|
|
if ( isDefined( e_player ) )
|
|
{
|
|
e_player increment_player_perk_purchase_limit();
|
|
e_player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_perk_extension", 0 );
|
|
e_player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_perk_extension" );
|
|
}
|
|
}
|
|
|
|
rotate_perk_upgrade_bottle() //checked matches cerberus output
|
|
{
|
|
self endon( "death" );
|
|
while ( 1 )
|
|
{
|
|
self rotateyaw( 360, 5 );
|
|
self waittill( "rotatedone" );
|
|
}
|
|
}
|
|
|
|
bonus_points_powerup_override() //checked matches cerberus output
|
|
{
|
|
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "blood_money" );
|
|
points = randomintrange( 1, 6 ) * 50;
|
|
return points;
|
|
}
|
|
|
|
dig_powerups_tracking() //checked changed to match cerberus output
|
|
{
|
|
level endon( "end_game" );
|
|
level.dig_powerups_tracking = [];
|
|
level.dig_magic_box_moved = 0;
|
|
level.dig_last_prize_rare = 0;
|
|
level.dig_n_zombie_bloods_spawned = 0;
|
|
level.dig_n_powerups_spawned = 0;
|
|
while ( 1 )
|
|
{
|
|
level waittill( "end_of_round" );
|
|
foreach ( value in level.dig_powerups_tracking )
|
|
{
|
|
level.dig_powerups_tracking[ value ] = 0;
|
|
}
|
|
level.dig_n_zombie_bloods_spawned = 0;
|
|
level.dig_n_powerups_spawned = 0;
|
|
}
|
|
}
|
|
|
|
dig_has_powerup_spawned( str_powerup ) //checked matches cerberus output
|
|
{
|
|
if ( !isDefined( level.dig_powerups_tracking[ str_powerup ] ) )
|
|
{
|
|
level.dig_powerups_tracking[ str_powerup ] = 0;
|
|
}
|
|
return level.dig_powerups_tracking[ str_powerup ];
|
|
}
|
|
|
|
dig_set_powerup_spawned( str_powerup ) //checked matches cerberus output
|
|
{
|
|
level.dig_powerups_tracking[ str_powerup ] = 1;
|
|
}
|
|
|
|
setup_dig_devgui() //dev call skipped
|
|
{
|
|
/*
|
|
/#
|
|
setdvar( "give_shovel", "off" );
|
|
setdvar( "give_golden_shovel", "off" );
|
|
setdvar( "give_helmet", "off" );
|
|
setdvar( "spawn_max_mounds", "off" );
|
|
setdvar( "spawn_all_mounds", "off" );
|
|
setdvar( "test_blood_mounds", "off" );
|
|
setdvar( "force_weather_rain", "off" );
|
|
setdvar( "force_weather_snow", "off" );
|
|
setdvar( "force_weather_none", "off" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Shovel:1" "give_shovel on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Golden Shovel:2" "give_golden_shovel on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Helmet:3" "give_helmet on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Spawn Max Mounds:4" "spawn_max_mounds on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Spawn All Mounds:5" "spawn_all_mounds on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Test Blood Mounds:6" "test_blood_mounds on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Rain:1" "force_weather_rain on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Snow:2" "force_weather_snow on"\n" );
|
|
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Clear:3" "force_weather_none on"\n" );
|
|
level thread watch_devgui_dig();
|
|
#/
|
|
*/
|
|
}
|
|
|
|
watch_devgui_dig() //dev call skipped
|
|
{
|
|
/*
|
|
/#
|
|
while ( 1 )
|
|
{
|
|
while ( getDvar( "give_shovel" ) == "on" )
|
|
{
|
|
setdvar( "give_shovel", "off" );
|
|
_a1131 = getplayers();
|
|
_k1131 = getFirstArrayKey( _a1131 );
|
|
while ( isDefined( _k1131 ) )
|
|
{
|
|
player = _a1131[ _k1131 ];
|
|
player.dig_vars[ "has_shovel" ] = 1;
|
|
n_player = player getentitynumber() + 1;
|
|
level setclientfield( "shovel_player" + n_player, 1 );
|
|
_k1131 = getNextArrayKey( _a1131, _k1131 );
|
|
}
|
|
}
|
|
while ( getDvar( "give_golden_shovel" ) == "on" )
|
|
{
|
|
setdvar( "give_golden_shovel", "off" );
|
|
_a1141 = getplayers();
|
|
_k1141 = getFirstArrayKey( _a1141 );
|
|
while ( isDefined( _k1141 ) )
|
|
{
|
|
player = _a1141[ _k1141 ];
|
|
player.dig_vars[ "has_shovel" ] = 1;
|
|
player.dig_vars[ "has_upgraded_shovel" ] = 1;
|
|
player thread ee_zombie_blood_dig();
|
|
n_player = player getentitynumber() + 1;
|
|
level setclientfield( "shovel_player" + n_player, 2 );
|
|
_k1141 = getNextArrayKey( _a1141, _k1141 );
|
|
}
|
|
}
|
|
while ( getDvar( "give_helmet" ) == "on" )
|
|
{
|
|
setdvar( "give_helmet", "off" );
|
|
_a1153 = getplayers();
|
|
_k1153 = getFirstArrayKey( _a1153 );
|
|
while ( isDefined( _k1153 ) )
|
|
{
|
|
player = _a1153[ _k1153 ];
|
|
player.dig_vars[ "has_helmet" ] = 1;
|
|
n_player = player getentitynumber() + 1;
|
|
level setclientfield( "helmet_player" + n_player, 1 );
|
|
_k1153 = getNextArrayKey( _a1153, _k1153 );
|
|
}
|
|
}
|
|
while ( getDvar( "spawn_max_mounds" ) == "on" )
|
|
{
|
|
setdvar( "spawn_max_mounds", "off" );
|
|
a_dig_spots = array_randomize( level.a_dig_spots );
|
|
i = 0;
|
|
while ( i < a_dig_spots.size )
|
|
{
|
|
if ( is_true( a_dig_spots[ i ].dug ) && level.n_dig_spots_cur <= level.n_dig_spots_max )
|
|
{
|
|
a_dig_spots[ i ].dug = undefined;
|
|
a_dig_spots[ i ] thread dig_spot_spawn();
|
|
wait_network_frame();
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
while ( getDvar( "spawn_all_mounds" ) == "on" )
|
|
{
|
|
setdvar( "spawn_all_mounds", "off" );
|
|
a_dig_spots = array_randomize( level.a_dig_spots );
|
|
i = 0;
|
|
while ( i < a_dig_spots.size )
|
|
{
|
|
if ( is_true( a_dig_spots[ i ].dug ) )
|
|
{
|
|
a_dig_spots[ i ].dug = undefined;
|
|
a_dig_spots[ i ] thread dig_spot_spawn();
|
|
wait_network_frame();
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
while ( getDvar( "test_blood_mounds" ) == "on" )
|
|
{
|
|
setdvar( "test_blood_mounds", "off" );
|
|
a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
|
|
_a1193 = a_z_spots;
|
|
_k1193 = getFirstArrayKey( _a1193 );
|
|
while ( isDefined( _k1193 ) )
|
|
{
|
|
s_spot = _a1193[ _k1193 ];
|
|
s_spot.m_dig = spawn( "script_model", s_spot.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
|
|
s_spot.m_dig.angles = s_spot.angles;
|
|
s_spot.m_dig setmodel( "p6_zm_tm_dig_mound_blood" );
|
|
s_spot.m_dig moveto( s_spot.origin, 3, 0, 1 );
|
|
wait_network_frame();
|
|
_k1193 = getNextArrayKey( _a1193, _k1193 );
|
|
}
|
|
}
|
|
while ( getDvar( "force_weather_rain" ) == "on" )
|
|
{
|
|
setdvar( "force_weather_rain", "off" );
|
|
level.weather_snow = 0;
|
|
level.weather_rain = 5;
|
|
level.weather_vision = 1;
|
|
level setclientfield( "rain_level", level.weather_rain );
|
|
level setclientfield( "snow_level", level.weather_snow );
|
|
wait 1;
|
|
_a1212 = getplayers();
|
|
_k1212 = getFirstArrayKey( _a1212 );
|
|
while ( isDefined( _k1212 ) )
|
|
{
|
|
player = _a1212[ _k1212 ];
|
|
if ( is_player_valid( player, 0, 1 ) )
|
|
{
|
|
player set_weather_to_player();
|
|
}
|
|
_k1212 = getNextArrayKey( _a1212, _k1212 );
|
|
}
|
|
}
|
|
while ( getDvar( "force_weather_snow" ) == "on" )
|
|
{
|
|
setdvar( "force_weather_snow", "off" );
|
|
level.weather_snow = 5;
|
|
level.weather_rain = 0;
|
|
level.weather_vision = 2;
|
|
level setclientfield( "rain_level", level.weather_rain );
|
|
level setclientfield( "snow_level", level.weather_snow );
|
|
wait 1;
|
|
_a1229 = getplayers();
|
|
_k1229 = getFirstArrayKey( _a1229 );
|
|
while ( isDefined( _k1229 ) )
|
|
{
|
|
player = _a1229[ _k1229 ];
|
|
if ( is_player_valid( player, 0, 1 ) )
|
|
{
|
|
player set_weather_to_player();
|
|
}
|
|
_k1229 = getNextArrayKey( _a1229, _k1229 );
|
|
}
|
|
}
|
|
while ( getDvar( "force_weather_none" ) == "on" )
|
|
{
|
|
setdvar( "force_weather_none", "off" );
|
|
level.weather_snow = 0;
|
|
level.weather_rain = 0;
|
|
level.weather_vision = 3;
|
|
level setclientfield( "rain_level", level.weather_rain );
|
|
level setclientfield( "snow_level", level.weather_snow );
|
|
wait 1;
|
|
_a1246 = getplayers();
|
|
_k1246 = getFirstArrayKey( _a1246 );
|
|
while ( isDefined( _k1246 ) )
|
|
{
|
|
player = _a1246[ _k1246 ];
|
|
if ( is_player_valid( player, 0, 1 ) )
|
|
{
|
|
player set_weather_to_player();
|
|
}
|
|
_k1246 = getNextArrayKey( _a1246, _k1246 );
|
|
}
|
|
}
|
|
wait 0,05;
|
|
#/
|
|
}
|
|
*/
|
|
}
|
|
|