2021-03-09 00:01:26 -08:00

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//checked includes match cerberus output
#include maps/mp/zombies/_zm_powerup_zombie_blood;
#include maps/mp/zombies/_zm_weap_claymore;
#include maps/mp/zombies/_zm_powerups;
#include maps/mp/zm_tomb_main_quest;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/zombies/_zm_audio_announcer;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zm_tomb_utility;
#include maps/mp/zombies/_zm_unitrigger;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init_shovel() //checked changed to match cerberus output
{
precachemodel( "p6_zm_tm_dig_mound" );
precachemodel( "p6_zm_tm_dig_mound_blood" );
precachemodel( "p6_zm_tm_shovel" );
precachemodel( "zombie_pickup_perk_bottle" );
precachemodel( "t6_wpn_claymore_world" );
maps/mp/zombies/_zm_audio_announcer::createvox( "blood_money", "powerup_blood_money" );
onplayerconnect_callback( ::init_shovel_player );
a_shovel_pos = getstructarray( "shovel_location", "targetname" );
a_shovel_zone = [];
foreach ( s_shovel_pos in a_shovel_pos )
{
if ( !isDefined( a_shovel_zone[ s_shovel_pos.script_noteworthy ] ) )
{
a_shovel_zone[ s_shovel_pos.script_noteworthy ] = [];
}
a_shovel_zone[ s_shovel_pos.script_noteworthy ][ a_shovel_zone[ s_shovel_pos.script_noteworthy ].size ] = s_shovel_pos;
}
foreach ( a_zone in a_shovel_zone )
{
s_pos = a_zone[ randomint( a_zone.size ) ];
m_shovel = spawn( "script_model", s_pos.origin );
m_shovel.angles = s_pos.angles;
m_shovel setmodel( "p6_zm_tm_shovel" );
generate_shovel_unitrigger( m_shovel );
}
level.get_player_perk_purchase_limit = ::get_player_perk_purchase_limit;
level.bonus_points_powerup_override = ::bonus_points_powerup_override;
level thread dig_powerups_tracking();
level thread dig_spots_init();
registerclientfield( "world", "shovel_player1", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "shovel_player2", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "shovel_player3", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "shovel_player4", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "helmet_player1", 14000, 1, "int", undefined, 0 );
registerclientfield( "world", "helmet_player2", 14000, 1, "int", undefined, 0 );
registerclientfield( "world", "helmet_player3", 14000, 1, "int", undefined, 0 );
registerclientfield( "world", "helmet_player4", 14000, 1, "int", undefined, 0 );
/*
/#
level thread setup_dig_devgui();
#/
*/
}
init_shovel_player() //checked matches cerberus output
{
self.dig_vars[ "has_shovel" ] = 0;
self.dig_vars[ "has_upgraded_shovel" ] = 0;
self.dig_vars[ "has_helmet" ] = 0;
self.dig_vars[ "n_spots_dug" ] = 0;
self.dig_vars[ "n_losing_streak" ] = 0;
}
generate_shovel_unitrigger( e_shovel ) //checked changed to match cerberus output
{
s_unitrigger_stub = spawnstruct();
s_unitrigger_stub.origin = e_shovel.origin + vectorScale( ( 0, 0, 1 ), 32 );
s_unitrigger_stub.angles = e_shovel.angles;
s_unitrigger_stub.radius = 32;
s_unitrigger_stub.script_length = 64;
s_unitrigger_stub.script_width = 64;
s_unitrigger_stub.script_height = 64;
s_unitrigger_stub.cursor_hint = "HINT_NOICON";
s_unitrigger_stub.hint_string = &"ZM_TOMB_SHPU";
s_unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
s_unitrigger_stub.require_look_at = 1;
s_unitrigger_stub.prompt_and_visibility_func = ::shovel_trigger_prompt_and_visiblity;
s_unitrigger_stub.e_shovel = e_shovel;
unitrigger_force_per_player_triggers( s_unitrigger_stub, 1 );
maps/mp/zombies/_zm_unitrigger::register_static_unitrigger( s_unitrigger_stub, ::shovel_unitrigger_think );
}
shovel_trigger_prompt_and_visiblity( e_player ) //checked matches cerberus output
{
can_use = self.stub shovel_prompt_update( e_player );
self setinvisibletoplayer( e_player, !can_use );
self sethintstring( self.stub.hint_string );
return can_use;
}
shovel_prompt_update( e_player ) //checked matches cerberus output
{
if ( !self unitrigger_stub_show_hint_prompt_valid( e_player ) )
{
return 0;
}
self.hint_string = &"ZM_TOMB_SHPU";
if ( is_true( e_player.dig_vars[ "has_shovel" ] ) )
{
self.hint_string = &"ZM_TOMB_SHAG";
}
return 1;
}
shovel_unitrigger_think() //checked changed to match cerberus output
{
self endon( "kill_trigger" );
while ( 1 )
{
self waittill( "trigger", e_player );
if ( e_player != self.parent_player )
{
continue;
}
if ( !is_true( e_player.dig_vars[ "has_shovel" ] ) )
{
e_player.dig_vars[ "has_shovel" ] = 1;
e_player playsound( "zmb_craftable_pickup" );
e_player dig_reward_dialog( "pickup_shovel" );
n_player = e_player getentitynumber() + 1;
level setclientfield( "shovel_player" + n_player, 1 );
e_player thread dig_disconnect_watch( n_player, self.stub.e_shovel.origin, self.stub.e_shovel.angles );
self.stub.e_shovel delete();
maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( self.stub );
}
}
}
dig_reward_dialog( str_category ) //checked matches cerberus output
{
if ( !is_true( self.dig_vo_cooldown ) )
{
self do_player_general_vox( "digging", str_category );
if ( str_category != "pickup_shovel" )
{
self thread dig_reward_vo_cooldown();
}
}
}
dig_reward_vo_cooldown() //checked matches cerberus output
{
self endon( "disconnect" );
self.dig_vo_cooldown = 1;
wait 60;
self.dig_vo_cooldown = undefined;
}
unitrigger_stub_show_hint_prompt_valid( e_player ) //checked matches cerberus output
{
if ( !is_player_valid( e_player ) )
{
self.hint_string = "";
return 0;
}
return 1;
}
dig_disconnect_watch( n_player, v_origin, v_angles ) //checked matches cerberus output
{
self waittill( "disconnect" );
level setclientfield( "shovel_player" + n_player, 0 );
level setclientfield( "helmet_player" + n_player, 0 );
m_shovel = spawn( "script_model", v_origin );
m_shovel.angles = v_angles;
m_shovel setmodel( "p6_zm_tm_shovel" );
generate_shovel_unitrigger( m_shovel );
}
dig_spots_init() //checked changed to match cerberus output
{
flag_wait( "start_zombie_round_logic" );
level.n_dig_spots_cur = 0;
level.n_dig_spots_max = 15;
level.a_dig_spots = getstructarray( "dig_spot", "targetname" );
foreach ( s_dig_spot in level.a_dig_spots )
{
if ( !isDefined( s_dig_spot.angles ) )
{
s_dig_spot.angles = ( 0, 0, 0 );
}
if ( isDefined( s_dig_spot.script_noteworthy ) && s_dig_spot.script_noteworthy == "initial_spot" )
{
s_dig_spot thread dig_spot_spawn();
}
else
{
s_dig_spot.dug = 1;
}
s_dig_spot.str_zone = maps/mp/zombies/_zm_zonemgr::get_zone_from_position( s_dig_spot.origin + vectorScale( ( 0, 0, 1 ), 32 ), 1 );
if ( !isDefined( s_dig_spot.str_zone ) )
{
s_dig_spot.str_zone = "";
/*
/#
assertmsg( "Dig spot at ( " + s_dig_spot.origin[ 0 ] + ", " + s_dig_spot.origin[ 1 ] + ", " + s_dig_spot.origin[ 2 ] + ") is not in a zone." );
#/
*/
}
wait_network_frame();
}
level thread dig_spots_respawn();
}
dig_spots_respawn( a_dig_spots ) //checked partially changed to match cerberus output see info.md
{
while ( 1 )
{
level waittill( "end_of_round" );
wait 2;
a_dig_spots = array_randomize( level.a_dig_spots );
n_respawned = 0;
n_respawned_max = 3;
if ( level.weather_snow > 0 )
{
n_respawned_max = 0;
}
else if ( level.weather_rain > 0 )
{
n_respawned_max = 5;
}
if ( level.weather_snow == 0 )
{
n_respawned_max += randomint( get_players().size );
}
for ( i = 0; i < a_dig_spots.size; i++ )
{
if ( is_true( a_dig_spots[ i ].dug ) && n_respawned < n_respawned_max && level.n_dig_spots_cur <= level.n_dig_spots_max )
{
a_dig_spots[ i ].dug = undefined;
a_dig_spots[ i ] thread dig_spot_spawn();
wait_network_frame();
n_respawned++;
}
}
if ( level.weather_snow > 0 && level.ice_staff_pieces.size > 0 )
{
foreach ( s_staff in level.ice_staff_pieces )
{
a_staff_spots = [];
n_active_mounds = 0;
for ( i = 0; i < level.a_dig_spots.size; i++ )
{
if ( isDefined( s_dig_spot.str_zone ) && issubstr( s_dig_spot.str_zone, s_staff.zone_substr ) )
{
if ( !is_true( s_dig_spot.dug ) )
{
n_active_mounds++;
}
else
{
a_staff_spots[ a_staff_spots.size ] = s_dig_spot;
}
}
}
if ( n_active_mounds < 2 && a_staff_spots.size > 0 && level.n_dig_spots_cur <= level.n_dig_spots_max )
{
n_index = randomint( a_staff_spots.size );
a_staff_spots[ n_index ].dug = undefined;
a_staff_spots[ n_index ] thread dig_spot_spawn();
arrayremoveindex( a_staff_spots, n_index );
n_active_mounds++;
wait_network_frame();
}
}
}
}
}
dig_spot_spawn() //checked changed to match cerberus output
{
level.n_dig_spots_cur++;
self.m_dig = spawn( "script_model", self.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
self.m_dig setmodel( "p6_zm_tm_dig_mound" );
self.m_dig.angles = self.angles;
self.m_dig moveto( self.origin, 3, 0, 1 );
self.m_dig waittill( "movedone" );
t_dig = tomb_spawn_trigger_radius( self.origin + vectorScale( ( 0, 0, 1 ), 20 ), 100, 1 );
t_dig.prompt_and_visibility_func = ::dig_spot_trigger_visibility;
t_dig.require_look_at = 1;
t_dig waittill_dug( self );
t_dig tomb_unitrigger_delete();
t_dig = undefined;
self.m_dig delete();
self.m_dig = undefined;
}
dig_spot_trigger_visibility( player ) //checked matches cerberus output
{
if ( is_true( player.dig_vars[ "has_shovel" ] ) )
{
self sethintstring( &"ZM_TOMB_X2D" );
}
else
{
self sethintstring( &"ZM_TOMB_NS" );
}
return 1;
}
waittill_dug( s_dig_spot ) //checked changed to match cerberus output
{
while ( 1 )
{
self waittill( "trigger", player );
if ( is_true( player.dig_vars[ "has_shovel" ] ) )
{
player playsound( "evt_dig" );
s_dig_spot.dug = 1;
level.n_dig_spots_cur--;
playfx( level._effect[ "digging" ], self.origin );
player setclientfieldtoplayer( "player_rumble_and_shake", 1 );
player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_dig", 0 );
player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_dig" );
s_staff_piece = s_dig_spot maps/mp/zm_tomb_main_quest::dig_spot_get_staff_piece( player );
if ( isDefined( s_staff_piece ) )
{
s_staff_piece maps/mp/zm_tomb_main_quest::show_ice_staff_piece( self.origin );
player dig_reward_dialog( "dig_staff_part" );
}
else
{
n_good_chance = 50;
if ( player.dig_vars[ "n_spots_dug" ] == 0 || player.dig_vars[ "n_losing_streak" ] == 3 )
{
player.dig_vars[ "n_losing_streak" ] = 0;
n_good_chance = 100;
}
if ( player.dig_vars[ "has_upgraded_shovel" ] )
{
if ( !player.dig_vars[ "has_helmet" ] )
{
n_helmet_roll = randomint( 100 );
if ( n_helmet_roll >= 95 )
{
player.dig_vars[ "has_helmet" ] = 1;
n_player = player getentitynumber() + 1;
level setclientfield( "helmet_player" + n_player, 1 );
player playsoundtoplayer( "zmb_squest_golden_anything", player );
player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_golden_hard_hat", 0 );
player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_golden_hard_hat" );
return;
}
}
n_good_chance = 70;
}
n_prize_roll = randomint( 100 );
if ( n_prize_roll > n_good_chance )
{
if ( cointoss() )
{
player dig_reward_dialog( "dig_grenade" );
self thread dig_up_grenade( player );
}
else
{
player dig_reward_dialog( "dig_zombie" );
self thread dig_up_zombie( player, s_dig_spot );
}
player.dig_vars[ "n_losing_streak" ]++;
}
else if ( cointoss() )
{
self thread dig_up_powerup( player );
}
else
{
player dig_reward_dialog( "dig_gun" );
self thread dig_up_weapon( player );
}
}
if ( !player.dig_vars[ "has_upgraded_shovel" ] )
{
player.dig_vars[ "n_spots_dug" ]++;
if ( player.dig_vars[ "n_spots_dug" ] >= 30 )
{
player.dig_vars[ "has_upgraded_shovel" ] = 1;
player thread ee_zombie_blood_dig();
n_player = player getentitynumber() + 1;
level setclientfield( "shovel_player" + n_player, 2 );
player playsoundtoplayer( "zmb_squest_golden_anything", player );
player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_golden_shovel", 0 );
player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_golden_shovel" );
}
}
return;
}
}
}
dig_up_zombie( player, s_dig_spot ) //checked changed to match cerberus output
{
ai_zombie = spawn_zombie( level.dig_spawners[ 0 ] );
ai_zombie endon( "death" );
ai_zombie ghost();
e_linker = spawn( "script_origin", ( 0, 0, 0 ) );
e_linker.origin = ai_zombie.origin;
e_linker.angles = ai_zombie.angles;
ai_zombie linkto( e_linker );
e_linker moveto( player.origin + vectorScale( ( 1, 1, 0 ), 100 ), 0.1 );
e_linker waittill( "movedone" );
ai_zombie unlink();
e_linker delete();
ai_zombie show();
ai_zombie playsound( "evt_zombie_dig_dirt" );
ai_zombie dug_zombie_rise( s_dig_spot );
find_flesh_struct_string = "find_flesh";
ai_zombie notify( "zombie_custom_think_done", find_flesh_struct_string );
}
dig_up_powerup( player ) //checked changed to match cerberus output
{
powerup = spawn( "script_model", self.origin );
powerup endon( "powerup_grabbed" );
powerup endon( "powerup_timedout" );
a_rare_powerups = dig_get_rare_powerups( player );
powerup_item = undefined;
if ( ( level.dig_n_powerups_spawned + level.powerup_drop_count ) > 4 || level.dig_last_prize_rare || a_rare_powerups.size == 0 || randomint( 100 ) < 80 )
{
if ( level.dig_n_zombie_bloods_spawned < 1 && randomint( 100 ) > 70 )
{
powerup_item = "zombie_blood";
level.dig_n_zombie_bloods_spawned++;
level.dig_n_powerups_spawned++;
player dig_reward_dialog( "dig_powerup" );
}
else
{
powerup_item = "bonus_points_player";
player dig_reward_dialog( "dig_cash" );
}
level.dig_last_prize_rare = 0;
}
else
{
powerup_item = a_rare_powerups[ randomint( a_rare_powerups.size ) ];
level.dig_last_prize_rare = 1;
level.dig_n_powerups_spawned++;
player dig_reward_dialog( "dig_powerup" );
dig_set_powerup_spawned( powerup_item );
}
powerup maps/mp/zombies/_zm_powerups::powerup_setup( powerup_item );
powerup movez( 40, 0.6 );
powerup waittill( "movedone" );
powerup thread maps/mp/zombies/_zm_powerups::powerup_timeout();
powerup thread maps/mp/zombies/_zm_powerups::powerup_wobble();
powerup thread maps/mp/zombies/_zm_powerups::powerup_grab();
}
dig_get_rare_powerups( player ) //checked changed to match cerberus output
{
a_rare_powerups = [];
a_possible_powerups = array( "nuke", "double_points" );
if ( level.dig_magic_box_moved && !dig_has_powerup_spawned( "fire_sale" ) )
{
a_possible_powerups[ a_possible_powerups.size ] = "fire_sale";
}
if ( player.dig_vars[ "has_upgraded_shovel" ] )
{
a_possible_powerups = combinearrays( a_possible_powerups, array( "insta_kill", "full_ammo" ) );
}
foreach ( powerup in a_possible_powerups )
{
if ( !dig_has_powerup_spawned( powerup ) )
{
a_rare_powerups[ a_rare_powerups.size ] = powerup;
}
}
return a_rare_powerups;
}
dig_up_grenade( player ) //checked changed to match cerberus output
{
player endon( "disconnect" );
v_spawnpt = self.origin;
grenade = "frag_grenade_zm";
n_rand = randomintrange( 0, 4 );
player magicgrenadetype( grenade, v_spawnpt, vectorScale( ( 0, 0, 1 ), 300 ), 3 );
player playsound( "evt_grenade_digup" );
if ( n_rand )
{
wait 0.3;
if ( cointoss() )
{
player magicgrenadetype( grenade, v_spawnpt, ( 50, 50, 300 ), 3 );
}
}
}
dig_up_weapon( digger ) //checked changed to match cerberus output
{
a_common_weapons = array( "ballista_zm", "c96_zm", "870mcs_zm" );
a_rare_weapons = array( "dsr50_zm", "srm1216_zm" );
if ( digger.dig_vars[ "has_upgraded_shovel" ] )
{
a_rare_weapons = combinearrays( a_rare_weapons, array( "claymore_zm", "ak74u_zm", "ksg_zm", "mp40_zm", "mp44_zm" ) );
}
str_weapon = undefined;
if ( randomint( 100 ) < 90 )
{
str_weapon = a_common_weapons[ getarraykeys( a_common_weapons )[ randomint( getarraykeys( a_common_weapons ).size ) ] ];
}
else
{
str_weapon = a_rare_weapons[ getarraykeys( a_rare_weapons )[ randomint( getarraykeys( a_rare_weapons ).size ) ] ];
}
v_spawnpt = self.origin + ( 0, 0, 40 );
v_spawnang = ( 0, 0, 0 );
str_spec_model = undefined;
if ( str_weapon == "claymore_zm" )
{
str_spec_model = "t6_wpn_claymore_world";
v_spawnang += vectorScale( ( 0, 1, 0 ), 90 );
}
v_angles = digger getplayerangles();
v_angles = ( 0, v_angles[ 1 ], 0 ) + vectorScale( ( 0, 1, 0 ), 90 ) + v_spawnang;
m_weapon = spawn_weapon_model( str_weapon, str_spec_model, v_spawnpt, v_angles );
if ( str_weapon == "claymore_zm" )
{
m_weapon setmodel( "t6_wpn_claymore_world" );
v_spawnang += vectorScale( ( 0, 0, 1 ), 90 );
}
m_weapon.angles = v_angles;
m_weapon playloopsound( "evt_weapon_digup" );
m_weapon thread timer_til_despawn( v_spawnpt, 40 * -1 );
m_weapon endon( "dig_up_weapon_timed_out" );
playfxontag( level._effect[ "special_glow" ], m_weapon, "tag_origin" );
m_weapon.trigger = tomb_spawn_trigger_radius( v_spawnpt, 100, 1 );
m_weapon.trigger.hint_string = &"ZM_TOMB_X2PU";
m_weapon.trigger.hint_parm1 = getweapondisplayname( str_weapon );
m_weapon.trigger waittill( "trigger", player );
m_weapon.trigger notify( "weapon_grabbed" );
m_weapon.trigger thread swap_weapon( str_weapon, player );
if ( isDefined( m_weapon.trigger ) )
{
m_weapon.trigger tomb_unitrigger_delete();
m_weapon.trigger = undefined;
}
if ( isDefined( m_weapon ) )
{
m_weapon delete();
}
if ( player != digger )
{
digger notify( "dig_up_weapon_shared" );
}
}
swap_weapon( str_weapon, e_player ) //checked matches cerberus output
{
str_current_weapon = e_player getcurrentweapon();
if ( str_weapon == "claymore_zm" )
{
if ( !e_player hasweapon( str_weapon ) )
{
e_player thread maps/mp/zombies/_zm_weap_claymore::show_claymore_hint( "claymore_purchased" );
e_player thread maps/mp/zombies/_zm_weap_claymore::claymore_setup();
e_player thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "weapon_pickup", "grenade" );
}
else
{
e_player givemaxammo( str_weapon );
}
return;
}
if ( is_player_valid( e_player ) && !e_player.is_drinking && !is_placeable_mine( str_current_weapon ) && !is_equipment( str_current_weapon ) && level.revive_tool != str_current_weapon && str_current_weapon != "none" && !e_player hacker_active() )
{
if ( !e_player hasweapon( str_weapon ) )
{
e_player take_old_weapon_and_give_new( str_current_weapon, str_weapon );
return;
}
else
{
e_player givemaxammo( str_weapon );
}
}
}
take_old_weapon_and_give_new( current_weapon, weapon ) //checked matches cerberus output
{
a_weapons = self getweaponslistprimaries();
if ( isDefined( a_weapons ) && a_weapons.size >= get_player_weapon_limit( self ) )
{
self takeweapon( current_weapon );
}
self giveweapon( weapon );
self switchtoweapon( weapon );
}
timer_til_despawn( v_float, n_dist ) //checked matches cerberus output
{
self endon( "weapon_grabbed" );
putbacktime = 12;
self movez( n_dist, putbacktime, putbacktime * 0.5 );
self waittill( "movedone" );
self notify( "dig_up_weapon_timed_out" );
if ( isDefined( self.trigger ) )
{
self.trigger tomb_unitrigger_delete();
self.trigger = undefined;
}
if ( isDefined( self ) )
{
self delete();
}
}
get_player_perk_purchase_limit() //checked matches cerberus output
{
if ( isDefined( self.player_perk_purchase_limit ) )
{
return self.player_perk_purchase_limit;
}
return level.perk_purchase_limit;
}
increment_player_perk_purchase_limit() //checked matches cerberus output
{
if ( !isDefined( self.player_perk_purchase_limit ) )
{
self.player_perk_purchase_limit = level.perk_purchase_limit;
}
if ( self.player_perk_purchase_limit < 8 )
{
self.player_perk_purchase_limit++;
}
}
ee_zombie_blood_dig() //checked changed to match cerberus output
{
self endon( "disconnect" );
n_z_spots_found = 0;
a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
self.t_zombie_blood_dig = spawn( "trigger_radius_use", ( 0, 0, 0 ), 0, 100, 50 );
self.t_zombie_blood_dig.e_unique_player = self;
self.t_zombie_blood_dig triggerignoreteam();
self.t_zombie_blood_dig setcursorhint( "HINT_NOICON" );
self.t_zombie_blood_dig sethintstring( &"ZM_TOMB_X2D" );
self.t_zombie_blood_dig maps/mp/zombies/_zm_powerup_zombie_blood::make_zombie_blood_entity();
while ( n_z_spots_found < 4 )
{
a_randomized = array_randomize( a_z_spots );
n_index = undefined;
for ( i = 0; i < a_randomized.size; i++ )
{
if ( !isDefined( a_randomized[ i ].n_player ) )
{
n_index = i;
break;
}
}
/*
/#
assert( isDefined( n_index ), "No more zombie blood dig spots. Add more to the map." );
#/
*/
s_z_spot = a_randomized[ n_index ];
s_z_spot.n_player = self getentitynumber();
s_z_spot create_zombie_blood_dig_spot( self );
n_z_spots_found++;
level waittill( "end_of_round" );
}
self.t_zombie_blood_dig delete();
}
ee_zombie_blood_dig_disconnect_watch() //checked changed to match cerberus output
{
self waittill( "disconnect" );
if ( isDefined( self.t_zombie_blood_dig ) )
{
self.t_zombie_blood_dig delete();
}
a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
foreach ( s_pos in a_z_spots )
{
if ( isDefined( s_pos.n_player ) && s_pos.n_player == self getentitynumber() )
{
s_pos.n_player = undefined;
}
if ( isDefined( s_pos.m_dig ) )
{
s_pos delete();
}
}
}
create_zombie_blood_dig_spot( e_player ) //checked changed to match cerberus output
{
self.m_dig = spawn( "script_model", self.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
self.m_dig.angles = self.angles;
self.m_dig setmodel( "p6_zm_tm_dig_mound_blood" );
self.m_dig maps/mp/zombies/_zm_powerup_zombie_blood::make_zombie_blood_entity();
self.m_dig moveto( self.origin, 3, 0, 1 );
self.m_dig waittill( "movedone" );
self.m_dig.e_unique_player = e_player;
/*
/#
self thread puzzle_debug_position( "+", vectorScale( ( 0, 0, 1 ), 255 ), self.origin );
#/
*/
e_player.t_zombie_blood_dig.origin = self.origin + vectorScale( ( 0, 0, 1 ), 20 );
e_player.t_zombie_blood_dig waittill_zombie_blood_dug( self );
/*
/#
self notify( "stop_debug_position" );
#/
*/
}
waittill_zombie_blood_dug( s_dig_spot ) //checked changed to match cerberus output
{
self endon( "death" );
while ( 1 )
{
self waittill( "trigger", player );
if ( is_true( player.dig_vars[ "has_shovel" ] ) )
{
player.t_zombie_blood_dig.origin = ( 0, 0, 0 );
player playsound( "evt_dig" );
playfx( level._effect[ "digging" ], self.origin );
s_dig_spot.m_dig delete();
spawn_perk_upgrade_bottle( s_dig_spot.origin, player );
return;
}
}
}
spawn_perk_upgrade_bottle( v_origin, e_player ) //checked changed to match cerberus output
{
m_bottle = spawn( "script_model", v_origin + vectorScale( ( 0, 0, 1 ), 40 ) );
m_bottle setmodel( "zombie_pickup_perk_bottle" );
m_bottle.angles = vectorScale( ( 1, 0, 0 ), 10 );
m_bottle setinvisibletoall();
m_bottle setvisibletoplayer( e_player );
m_fx = spawn( "script_model", m_bottle.origin );
m_fx setmodel( "tag_origin" );
m_fx setinvisibletoall();
m_fx setvisibletoplayer( e_player );
playfxontag( level._effect[ "special_glow" ], m_fx, "tag_origin" );
m_bottle linkto( m_fx );
m_fx thread rotate_perk_upgrade_bottle();
while ( isDefined( e_player ) && !e_player istouching( m_bottle ) )
{
wait 0.05;
}
m_bottle delete();
m_fx delete();
if ( isDefined( e_player ) )
{
e_player increment_player_perk_purchase_limit();
e_player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_perk_extension", 0 );
e_player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_perk_extension" );
}
}
rotate_perk_upgrade_bottle() //checked matches cerberus output
{
self endon( "death" );
while ( 1 )
{
self rotateyaw( 360, 5 );
self waittill( "rotatedone" );
}
}
bonus_points_powerup_override() //checked matches cerberus output
{
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "blood_money" );
points = randomintrange( 1, 6 ) * 50;
return points;
}
dig_powerups_tracking() //checked changed to match cerberus output
{
level endon( "end_game" );
level.dig_powerups_tracking = [];
level.dig_magic_box_moved = 0;
level.dig_last_prize_rare = 0;
level.dig_n_zombie_bloods_spawned = 0;
level.dig_n_powerups_spawned = 0;
while ( 1 )
{
level waittill( "end_of_round" );
foreach ( value in level.dig_powerups_tracking )
{
level.dig_powerups_tracking[ value ] = 0;
}
level.dig_n_zombie_bloods_spawned = 0;
level.dig_n_powerups_spawned = 0;
}
}
dig_has_powerup_spawned( str_powerup ) //checked matches cerberus output
{
if ( !isDefined( level.dig_powerups_tracking[ str_powerup ] ) )
{
level.dig_powerups_tracking[ str_powerup ] = 0;
}
return level.dig_powerups_tracking[ str_powerup ];
}
dig_set_powerup_spawned( str_powerup ) //checked matches cerberus output
{
level.dig_powerups_tracking[ str_powerup ] = 1;
}
setup_dig_devgui() //dev call skipped
{
/*
/#
setdvar( "give_shovel", "off" );
setdvar( "give_golden_shovel", "off" );
setdvar( "give_helmet", "off" );
setdvar( "spawn_max_mounds", "off" );
setdvar( "spawn_all_mounds", "off" );
setdvar( "test_blood_mounds", "off" );
setdvar( "force_weather_rain", "off" );
setdvar( "force_weather_snow", "off" );
setdvar( "force_weather_none", "off" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Shovel:1" "give_shovel on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Golden Shovel:2" "give_golden_shovel on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Give Helmet:3" "give_helmet on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Spawn Max Mounds:4" "spawn_max_mounds on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Spawn All Mounds:5" "spawn_all_mounds on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Digging:1/Test Blood Mounds:6" "test_blood_mounds on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Rain:1" "force_weather_rain on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Snow:2" "force_weather_snow on"\n" );
adddebugcommand( "devgui_cmd "Zombies/Tomb:1/Weather:1/Clear:3" "force_weather_none on"\n" );
level thread watch_devgui_dig();
#/
*/
}
watch_devgui_dig() //dev call skipped
{
/*
/#
while ( 1 )
{
while ( getDvar( "give_shovel" ) == "on" )
{
setdvar( "give_shovel", "off" );
_a1131 = getplayers();
_k1131 = getFirstArrayKey( _a1131 );
while ( isDefined( _k1131 ) )
{
player = _a1131[ _k1131 ];
player.dig_vars[ "has_shovel" ] = 1;
n_player = player getentitynumber() + 1;
level setclientfield( "shovel_player" + n_player, 1 );
_k1131 = getNextArrayKey( _a1131, _k1131 );
}
}
while ( getDvar( "give_golden_shovel" ) == "on" )
{
setdvar( "give_golden_shovel", "off" );
_a1141 = getplayers();
_k1141 = getFirstArrayKey( _a1141 );
while ( isDefined( _k1141 ) )
{
player = _a1141[ _k1141 ];
player.dig_vars[ "has_shovel" ] = 1;
player.dig_vars[ "has_upgraded_shovel" ] = 1;
player thread ee_zombie_blood_dig();
n_player = player getentitynumber() + 1;
level setclientfield( "shovel_player" + n_player, 2 );
_k1141 = getNextArrayKey( _a1141, _k1141 );
}
}
while ( getDvar( "give_helmet" ) == "on" )
{
setdvar( "give_helmet", "off" );
_a1153 = getplayers();
_k1153 = getFirstArrayKey( _a1153 );
while ( isDefined( _k1153 ) )
{
player = _a1153[ _k1153 ];
player.dig_vars[ "has_helmet" ] = 1;
n_player = player getentitynumber() + 1;
level setclientfield( "helmet_player" + n_player, 1 );
_k1153 = getNextArrayKey( _a1153, _k1153 );
}
}
while ( getDvar( "spawn_max_mounds" ) == "on" )
{
setdvar( "spawn_max_mounds", "off" );
a_dig_spots = array_randomize( level.a_dig_spots );
i = 0;
while ( i < a_dig_spots.size )
{
if ( is_true( a_dig_spots[ i ].dug ) && level.n_dig_spots_cur <= level.n_dig_spots_max )
{
a_dig_spots[ i ].dug = undefined;
a_dig_spots[ i ] thread dig_spot_spawn();
wait_network_frame();
}
i++;
}
}
while ( getDvar( "spawn_all_mounds" ) == "on" )
{
setdvar( "spawn_all_mounds", "off" );
a_dig_spots = array_randomize( level.a_dig_spots );
i = 0;
while ( i < a_dig_spots.size )
{
if ( is_true( a_dig_spots[ i ].dug ) )
{
a_dig_spots[ i ].dug = undefined;
a_dig_spots[ i ] thread dig_spot_spawn();
wait_network_frame();
}
i++;
}
}
while ( getDvar( "test_blood_mounds" ) == "on" )
{
setdvar( "test_blood_mounds", "off" );
a_z_spots = getstructarray( "zombie_blood_dig_spot", "targetname" );
_a1193 = a_z_spots;
_k1193 = getFirstArrayKey( _a1193 );
while ( isDefined( _k1193 ) )
{
s_spot = _a1193[ _k1193 ];
s_spot.m_dig = spawn( "script_model", s_spot.origin + vectorScale( ( 0, 0, -1 ), 40 ) );
s_spot.m_dig.angles = s_spot.angles;
s_spot.m_dig setmodel( "p6_zm_tm_dig_mound_blood" );
s_spot.m_dig moveto( s_spot.origin, 3, 0, 1 );
wait_network_frame();
_k1193 = getNextArrayKey( _a1193, _k1193 );
}
}
while ( getDvar( "force_weather_rain" ) == "on" )
{
setdvar( "force_weather_rain", "off" );
level.weather_snow = 0;
level.weather_rain = 5;
level.weather_vision = 1;
level setclientfield( "rain_level", level.weather_rain );
level setclientfield( "snow_level", level.weather_snow );
wait 1;
_a1212 = getplayers();
_k1212 = getFirstArrayKey( _a1212 );
while ( isDefined( _k1212 ) )
{
player = _a1212[ _k1212 ];
if ( is_player_valid( player, 0, 1 ) )
{
player set_weather_to_player();
}
_k1212 = getNextArrayKey( _a1212, _k1212 );
}
}
while ( getDvar( "force_weather_snow" ) == "on" )
{
setdvar( "force_weather_snow", "off" );
level.weather_snow = 5;
level.weather_rain = 0;
level.weather_vision = 2;
level setclientfield( "rain_level", level.weather_rain );
level setclientfield( "snow_level", level.weather_snow );
wait 1;
_a1229 = getplayers();
_k1229 = getFirstArrayKey( _a1229 );
while ( isDefined( _k1229 ) )
{
player = _a1229[ _k1229 ];
if ( is_player_valid( player, 0, 1 ) )
{
player set_weather_to_player();
}
_k1229 = getNextArrayKey( _a1229, _k1229 );
}
}
while ( getDvar( "force_weather_none" ) == "on" )
{
setdvar( "force_weather_none", "off" );
level.weather_snow = 0;
level.weather_rain = 0;
level.weather_vision = 3;
level setclientfield( "rain_level", level.weather_rain );
level setclientfield( "snow_level", level.weather_snow );
wait 1;
_a1246 = getplayers();
_k1246 = getFirstArrayKey( _a1246 );
while ( isDefined( _k1246 ) )
{
player = _a1246[ _k1246 ];
if ( is_player_valid( player, 0, 1 ) )
{
player set_weather_to_player();
}
_k1246 = getNextArrayKey( _a1246, _k1246 );
}
}
wait 0,05;
#/
}
*/
}