Files
Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/_fx.gsc

459 lines
10 KiB
Plaintext

#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
print_org( fxcommand, fxid, fxpos, waittime )
{
/#
if ( getDvar( "debug" ) == "1" )
{
println( "{" );
println( ""origin" "" + fxpos[ 0 ] + " " + fxpos[ 1 ] + " " + fxpos[ 2 ] + """ );
println( ""classname" "script_model"" );
println( ""model" "fx"" );
println( ""script_fxcommand" "" + fxcommand + """ );
println( ""script_fxid" "" + fxid + """ );
println( ""script_delay" "" + waittime + """ );
println( "}" );
#/
}
}
oneshotfx( fxid, fxpos, waittime, fxpos2 )
{
}
oneshotfxthread()
{
wait 0,05;
if ( self.v[ "delay" ] > 0 )
{
wait self.v[ "delay" ];
}
create_triggerfx();
}
create_triggerfx()
{
self.looper = spawnfx_wrapper( self.v[ "fxid" ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
triggerfx( self.looper, self.v[ "delay" ] );
create_loopsound();
}
exploderfx( num, fxid, fxpos, waittime, fxpos2, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout, exploder_group )
{
if ( 1 )
{
ent = createexploder( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
ent.v[ "exploder" ] = num;
return;
}
fx = spawn( "script_origin", ( 0, 0, 0 ) );
fx.origin = fxpos;
fx.angles = vectorToAngle( fxpos2 - fxpos );
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = anglesToForward( fx.angles );
forward = vectorScale( forward, 150 );
fx.targetpos = fxpos + forward;
if ( !isDefined( level._script_exploders ) )
{
level._script_exploders = [];
}
level._script_exploders[ level._script_exploders.size ] = fx;
maps/mp/_createfx::createfx_showorigin( fxid, fxpos, waittime, fxpos2, "exploderfx", fx, undefined, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout );
}
loopfx( fxid, fxpos, waittime, fxpos2, fxstart, fxstop, timeout )
{
/#
println( "Loopfx is deprecated!" );
#/
ent = createloopeffect( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
}
create_looper()
{
self.looper = playloopedfx( level._effect[ self.v[ "fxid" ] ], self.v[ "delay" ], self.v[ "origin" ], 0, self.v[ "forward" ], self.v[ "up" ] );
create_loopsound();
}
create_loopsound()
{
self notify( "stop_loop" );
if ( isDefined( self.v[ "soundalias" ] ) && self.v[ "soundalias" ] != "nil" )
{
if ( isDefined( self.looper ) )
{
self.looper thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "death" );
return;
}
else
{
thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "stop_loop" );
}
}
}
stop_loopsound()
{
self notify( "stop_loop" );
}
loopfxthread()
{
wait 0,05;
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
}
while ( 1 )
{
create_looper();
if ( isDefined( self.timeout ) )
{
thread loopfxstop( self.timeout );
}
if ( isDefined( self.fxstop ) )
{
level waittill( "stop fx" + self.fxstop );
}
else
{
return;
}
if ( isDefined( self.looper ) )
{
self.looper delete();
}
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
continue;
}
else
{
return;
}
}
}
loopfxchangeid( ent )
{
self endon( "death" );
ent waittill( "effect id changed", change );
}
loopfxchangeorg( ent )
{
self endon( "death" );
for ( ;; )
{
ent waittill( "effect org changed", change );
self.origin = change;
}
}
loopfxchangedelay( ent )
{
self endon( "death" );
ent waittill( "effect delay changed", change );
}
loopfxdeletion( ent )
{
self endon( "death" );
ent waittill( "effect deleted" );
self delete();
}
loopfxstop( timeout )
{
self endon( "death" );
wait timeout;
self.looper delete();
}
loopsound( sound, pos, waittime )
{
level thread loopsoundthread( sound, pos, waittime );
}
loopsoundthread( sound, pos, waittime )
{
org = spawn( "script_origin", pos );
org.origin = pos;
org playloopsound( sound );
}
gunfireloopfx( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx( level._effect[ fxid ], fxpos );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < shotnum )
{
triggerfx( fxent );
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
i++;
}
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
gunfireloopfxvec( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize( fxpos2 - fxpos );
fxent = spawnfx( level._effect[ fxid ], fxpos, fxpos2 );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < int( shotnum / level.fxfireloopmod ) )
{
triggerfx( fxent );
delay = ( shotdelaybase + randomfloat( shotdelayrange ) ) * level.fxfireloopmod;
if ( delay < 0,05 )
{
delay = 0,05;
}
wait delay;
i++;
}
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
setfireloopmod( value )
{
level.fxfireloopmod = 1 / value;
}
setup_fx()
{
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
return;
}
org = undefined;
if ( isDefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( isDefined( ent ) )
{
org = ent.origin;
}
}
fxstart = undefined;
if ( isDefined( self.script_fxstart ) )
{
fxstart = self.script_fxstart;
}
fxstop = undefined;
if ( isDefined( self.script_fxstop ) )
{
fxstop = self.script_fxstop;
}
if ( self.script_fxcommand == "OneShotfx" )
{
oneshotfx( self.script_fxid, self.origin, self.script_delay, org );
}
if ( self.script_fxcommand == "loopfx" )
{
loopfx( self.script_fxid, self.origin, self.script_delay, org, fxstart, fxstop );
}
if ( self.script_fxcommand == "loopsound" )
{
loopsound( self.script_fxid, self.origin, self.script_delay );
}
self delete();
}
script_print_fx()
{
/#
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
println( "Effect at origin ", self.origin, " doesn't have script_fxid/script_fxcommand/script_delay" );
self delete();
return;
}
if ( isDefined( self.target ) )
{
org = getent( self.target, "targetname" ).origin;
}
else
{
org = "undefined";
}
if ( self.script_fxcommand == "OneShotfx" )
{
println( "mapsmp_fx::OneShotfx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopfx" )
{
println( "mapsmp_fx::LoopFx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopsound" )
{
println( "mapsmp_fx::LoopSound("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
#/
}
}
script_playfx( id, pos, pos2 )
{
if ( !id )
{
return;
}
if ( isDefined( pos2 ) )
{
playfx( id, pos, pos2 );
}
else
{
playfx( id, pos );
}
}
script_playfxontag( id, ent, tag )
{
if ( !id )
{
return;
}
playfxontag( id, ent, tag );
}
grenadeexplosionfx( pos )
{
playfx( level._effect[ "mechanical explosion" ], pos );
earthquake( 0,15, 0,5, pos, 250 );
}
soundfx( fxid, fxpos, endonnotify )
{
org = spawn( "script_origin", ( 0, 0, 0 ) );
org.origin = fxpos;
org playloopsound( fxid );
if ( isDefined( endonnotify ) )
{
org thread soundfxdelete( endonnotify );
}
}
soundfxdelete( endonnotify )
{
level waittill( endonnotify );
self delete();
}
blenddelete( blend )
{
self waittill( "death" );
blend delete();
}
spawnfx_wrapper( fx_id, origin, forward, up )
{
/#
assert( isDefined( level._effect[ fx_id ] ), "Missing level._effect["" + fx_id + ""]. You did not setup the fx before calling it in createFx." );
#/
fx_object = spawnfx( level._effect[ fx_id ], origin, forward, up );
return fx_object;
}