mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
154 lines
7.2 KiB
Plaintext
154 lines
7.2 KiB
Plaintext
#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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maps/mp/mp_carrier_fx::main();
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precachemodel( "collision_physics_wall_512x512x10" );
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precachemodel( "collision_clip_cylinder_32x128" );
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precachemodel( "collision_physics_cylinder_32x128" );
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precachemodel( "collision_clip_wall_32x32x10" );
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precachemodel( "collision_physics_wall_32x32x10" );
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precachemodel( "collision_physics_64x64x128" );
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precachemodel( "collision_physics_32x32x128" );
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precachemodel( "collision_physics_wall_128x128x10" );
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precachemodel( "collision_clip_wall_64x64x10" );
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precachemodel( "collision_physics_32x32x32" );
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precachemodel( "collision_physics_cylinder_32x128" );
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precachemodel( "ac_prs_fps_road_chunk_lrg_a04" );
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precachemodel( "collision_clip_32x32x32" );
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maps/mp/_load::main();
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maps/mp/mp_carrier_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_carrier" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -1301,22, -204,5 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -1301,22, -204,56 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -808,22, -334,56 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -808,22, -334,56 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
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spawncollision( "collision_clip_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 0, 1 ), 344 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820,39, 930,19, 123 ), vectorScale( ( 0, 0, 1 ), 245 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820,39, 930,19, 91 ), vectorScale( ( 0, 0, 1 ), 245 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820,39, 930,19, 59 ), vectorScale( ( 0, 0, 1 ), 245 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 0, 1 ), 344 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820,39, 930,19, 123 ), vectorScale( ( 0, 0, 1 ), 245 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820,39, 930,19, 91 ), vectorScale( ( 0, 0, 1 ), 245 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820,39, 930,19, 59 ), vectorScale( ( 0, 0, 1 ), 245 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5448, 912, 268 ), vectorScale( ( 0, 0, 1 ), 13 ) );
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spawncollision( "collision_physics_64x64x128", "collider", ( -2434, 806, 66 ), ( 270, 25, 0 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -963, -100 ), vectorScale( ( 0, 0, 1 ), 270 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1091, -100 ), vectorScale( ( 0, 0, 1 ), 270 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1219, -88 ), vectorScale( ( 0, 0, 1 ), 270 ) );
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spawncollision( "collision_physics_wall_128x128x10", "collider", ( -5013, -1128, -32 ), ( 270, 270, 180 ) );
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spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257,5, -1184,5, -45 ), ( 270, 270, 180 ) );
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spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257,5, -1128, -45 ), ( 270, 270, 180 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -4696,5, 662,5, 163,5 ), vectorScale( ( 0, 0, 1 ), 283,2 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5017, -1083,5, 40 ), ( 1, 270, 180 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -6316, -1554,5, -30 ), vectorScale( ( 0, 0, 1 ), 49,9 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( -5852,5, -886, 159,5 ), vectorScale( ( 0, 0, 1 ), 2,59995 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( -5875,5, -887, 159,5 ), vectorScale( ( 0, 0, 1 ), 2,59995 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5331,5, 727, 247,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5838, -913,5, 85 ), vectorScale( ( 0, 0, 1 ), 19,8001 ) );
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greenbarrel1 = spawn( "script_model", ( -5979,48, -347,391, 53,8051 ) );
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greenbarrel1.angles = ( 0, 0, 1 );
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greenbarrel1 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
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greenbarrel2 = spawn( "script_model", ( -5960,64, -349,489, 59,663 ) );
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greenbarrel2.angles = ( 5,97936, 96,3096, 13,1076 );
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greenbarrel2 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
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spawncollision( "collision_clip_32x32x32", "collider", ( -5987,5, -347,5, 47 ), vectorScale( ( 0, 0, 1 ), 64,8 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( -5957,2, -356,902, 47,25 ), vectorScale( ( 0, 0, 1 ), 102,9 ) );
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level thread water_trigger_init();
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
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}
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water_trigger_init()
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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_a141 = triggers;
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_k141 = getFirstArrayKey( _a141 );
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while ( isDefined( _k141 ) )
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{
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trigger = _a141[ _k141 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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_k141 = getNextArrayKey( _a141, _k141 );
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}
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}
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water_trigger_think()
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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trace = worldtrace( entity.origin + vectorScale( ( 0, 0, 1 ), 30 ), entity.origin - vectorScale( ( 0, 0, 1 ), 256 ) );
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if ( trace[ "surfacetype" ] == "none" )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
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}
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}
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}
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}
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leveloverridetime( defaulttime )
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{
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if ( self isinwater() )
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{
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return 0,4;
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}
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return defaulttime;
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}
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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isinwater()
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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_a189 = triggers;
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_k189 = getFirstArrayKey( _a189 );
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while ( isDefined( _k189 ) )
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{
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trigger = _a189[ _k189 ];
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if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
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{
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}
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else
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{
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if ( self.origin[ 2 ] < trigger.origin[ 2 ] )
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{
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trace = worldtrace( self.origin + vectorScale( ( 0, 0, 1 ), 30 ), self.origin - vectorScale( ( 0, 0, 1 ), 256 ) );
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return trace[ "surfacetype" ] == "none";
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}
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}
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_k189 = getNextArrayKey( _a189, _k189 );
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}
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return 0;
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}
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