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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/mp_concert.gsc

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#include maps/mp/gametypes/_spawning;
#include maps/mp/_compass;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
maps/mp/mp_concert_fx::main();
maps/mp/_load::main();
maps/mp/mp_concert_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_concert" );
setdvar( "compassmaxrange", "2100" );
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
level.remotemotarviewup = 18;
level thread water_trigger_init();
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
}
water_trigger_init()
{
wait 3;
triggers = getentarray( "trigger_hurt", "classname" );
_a61 = triggers;
_k61 = getFirstArrayKey( _a61 );
while ( isDefined( _k61 ) )
{
trigger = _a61[ _k61 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
trigger thread water_trigger_think();
}
_k61 = getNextArrayKey( _a61, _k61 );
}
triggers = getentarray( "water_killbrush", "targetname" );
_a73 = triggers;
_k73 = getFirstArrayKey( _a73 );
while ( isDefined( _k73 ) )
{
trigger = _a73[ _k73 ];
trigger thread player_splash_think();
_k73 = getNextArrayKey( _a73, _k73 );
}
}
player_splash_think()
{
for ( ;; )
{
self waittill( "trigger", entity );
if ( isplayer( entity ) && isalive( entity ) )
{
self thread trigger_thread( entity, ::player_water_fx );
}
}
}
player_water_fx( player, endon_condition )
{
maxs = self.origin + self getmaxs();
if ( maxs[ 2 ] > 60 )
{
maxs += vectorScale( ( 0, 0, 1 ), 10 );
}
origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
playfx( level._effect[ "water_splash_sm" ], origin );
}
water_trigger_think()
{
for ( ;; )
{
self waittill( "trigger", entity );
if ( isplayer( entity ) )
{
entity playsound( "mpl_splash_death" );
playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
}
}
}
leveloverridetime( defaulttime )
{
if ( self isinwater() )
{
return 0,4;
}
return defaulttime;
}
useintermissionpointsonwavespawn()
{
return self isinwater();
}
isinwater()
{
triggers = getentarray( "trigger_hurt", "classname" );
_a138 = triggers;
_k138 = getFirstArrayKey( _a138 );
while ( isDefined( _k138 ) )
{
trigger = _a138[ _k138 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
if ( self istouching( trigger ) )
{
return 1;
}
}
_k138 = getNextArrayKey( _a138, _k138 );
}
return 0;
}